LordGlint
LordGlint
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- LordGlint
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Comments
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1425346#Comment_1425346
He won't be S I'd be certain of that. It feels like they tried to implement PWYF into his basekit but he still has the same problems with windows and stuff.
I actually took PWYF off of him to try it out. His chainsaw is pretty solid atm without even using addons. If your at a basic palletloop, the survivor HAS to throw it immediately otherwise 3 tokens is enough circle around and saw them down to saw them down. His speed while sawing and how long he swings it for often times will let you get a chainsaw hit in faster than you can get an M1.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1425301#Comment_1425301
I can't wait for Myers to have a stalking cool down, because his eyes get tired. Ghost face and Pig need a crouching cooldown. Clown needs a fatigue cool down because he should get severely winded after a few seconds of moving or after tossing a bottle.
Clown breathed in his own gas, so ya just see him gasping for air while leaning against a wall.
https://www.youtube.com/watch?v=vC1gKIM7On0 -
Was thinking that myself. Basically this UR turns him into a worse basekit demogorgon.
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@[Deleted User] said:
Lol, why are yall still clinging to hope
Hes going live as is
Wraith is getting a cooldown bar aswell.
Make my words
Im now imagining cooldowns on EVERY killer. Huntress gets a cooldown and if you hold the hatchet up too long, she's gotta massage her arm because those hatchets are HEAVY.
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Wasnt so bad for me. I blew through every killer challenge, but still had like half the survivor ones to go and still managed to complete the rift even though I didnt start it right away. The rift was out for like a week I think before I started working on it.
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@RoMainPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1425271#Comment_1425271
Man I thought I was going crazy. Also sorry about that dude, that sucks.
live and learn
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Ive noticed that happening myself. Last time it happened to me I had to step away to take care of my 1 year old, and I come back to find myself slugged in basement... Its best to COMPLETELY back out if ya need to step away now to the screen that has ya pick if ya wanna play as killer or survivor.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1425194#Comment_1425194
It's definitely more useful in the open, but without charge reduction add-ons, things like chainsawing window vaults is exponentially more difficult.
I dunno bout that. Since you dont have to be right up on them to land a chainsaw (without PWYF stacks), you can start that saw up ALOT sooner. His base power is HUGELY buffed by this change. I swapped off PWYF+nemesis and still feel like a complete powerhouse with him as long as I have my chainsaw charges. This isnt even factoring in addons. I slapped on 2 brown addons my last game and if it hadnt been for an unbreakable wouldve ended the game with 4 slugs within 2 minutes.
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@NekoGamerX said:
i don't know if this cool or this going to suck it can go either way right now.
really just depends on WHY they changed it
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They kinda went overboard with how long it takes to cool down. For some reason it takes LONGER to cool down normally than if you overheat the thing and the heat gauge continues to build while your saw is revving down. Add in the addons that are basically useless at best (some of them your basically nerfing yourself by equipping them).
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@zeplore said:
So you're telling me i can't switch to plague when i see 4 medkits in my lobby? REEEEEEEEEEEEEEEE
Correct. I typically use that time to blow through BPs on various killer's bloodwebs.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1424943#Comment_1424943
I'm smelling something different: revealing survivors what killer you pick and removing the quick switch ability. I HOPE I'm wrong and I hope you are right.
I HIGHLY doubt that
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@ggezbaby said:
I think it's a bug or maybe they're testing for waters for crossplay matchmaking. For example, Freddy isn't on switch so you cant put a Switch survivor in the lobby and then have the killer switch to freddy because he isn't in their game.
Couldnt you use this same logic for Quentin though?
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1424689#Comment_1424689
Oooh if this isn't a bug I'm smelling something coming soon. Oh pls let me smell wrong. I'm afraid a bit.
The idea of separate ranking based off killer is kinda cool. Would be really nice to be able to practice my Nurse against easier opponents than what I typically use against red ranks.
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@ABannedCat said:
This sucks. I usually use the queuing time and the time in lobby to spend my bloodpoints on my other killers. This saves me loads of times in game.
Same. You can still pour points into the killer you have selected, but not any others.
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@PrinceAshitaka said:
Wow...it's worse than I thought it was gonna be....
Yeah...it looks pretty bad. I was HOPING his cooldown time would be manageable if you dont overheat it fully, but for some reason it actually cools down FASTER if overheated fully.
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@MadArtillery said:
The silent chainsaw sounds like it'd be good with monitor for ninja billy action but that's about it. Bloody interesting addon that one though. Got it with brick and your a no terror no saw missile.
The problem with Brick is 5 seconds is alot of distance covered by Billy. You're basically talking about crossing the map to get it to work and hoping theres no obstacles inbetween in which youd have to stop.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1424718#Comment_1424718
This would actually be an explanation and would make sense.
Just kinda sucks cuz I was checking out Billy's addons while waiting for a lobby and had to fully back out of the lobby when I finally got one so I could swap to Bubba.
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@LordRegal said:
Someone speculated in the PTB Feedback that it's MMR coming into play, which would mean it's killer-specific. THIS IS NOT A CONFIRMATION, no dev has said yes this is what happened. But it does make some sense...
Makes sense. They dont wanna find a lobby for me under the assumption I'm gonna use a killer I suck at, then have me swap to my main.
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@Aven_Fallen said:
Did you check if this applies to Survivors as well?
Cannot think of a reason why it should not be allowed, so I would assume it is a Bug.
Doesnt apply to survivor, just checked
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@Toybasher said:
https://forum.deadbydaylight.com/en/discussion/comment/1424689#Comment_1424689
But once you find that lobby, can you switch killers then?
nope
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picture for reference. The option to select characters becomes grayed out and stays like that while in an actual lobby as well.
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@Toybasher said:
Can you change killers once you're INSIDE the lobby? (Where you see the 4 survivors, and everyone readies up?)
I am curious if this is some kind of precursor to the new matchmaking system they've been testing. They said they wanted to do "per-killer" matchmaking. So, again, I am curious if implementing it means you're locked to one killer when you search to a lobby and can't change it (Since the game finds a group that matches your "killer-specific skill level). So you can't for example, ready up as Clown who you never play, get a lobby of newer survivors, then swap to your P3 rank 50 Freddy to stomp them.
No, as soon as you hit the ready button and it starts searching for a lobby, your locked out from changing your character. You HAVE to select the character you want before ever touching that button. Wont let ya hit the little arrow keys either.
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Feathering his chainsaw is already cranking up his heat buildup which seems to go down REALLY slowly.
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Throw a Legion nerf in there for tradition sake, lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1424417#Comment_1424417
okay no homo but i love you
Love you too sweet cheeks, lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1424346#Comment_1424346
if possible could you, or someone else, compile a list of the add-ons? i can't get onto the ptb today because it takes my internet literally a day to download it (yay :D) and i just kinda gave up playing ptbs cause of how long it takes.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1424346#Comment_1424346
if possible could you, or someone else, compile a list of the add-ons? i can't get onto the ptb today because it takes my internet literally a day to download it (yay :D) and i just kinda gave up playing ptbs cause of how long it takes.
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they made the new tuning guide his ultra rare
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Some of the addons are...questionable. Bubba now has abunch of addons that increase his movement speed in tantrum for example, while Billy has 2 addons that are meant specifically to counter flashlights.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1424310#Comment_1424310
Sounds like better old bubba, but still bad anyways :(
Thats his UR
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Thats the new and improved version. They made him faster as well as able to swing for longer.
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1423559#Comment_1423559
And what you get from the aura reveal? Nothing.
If someone tries to blind you, you know anyway where he is.
The aura reveal can be handy in the same way I'm all ears is handy, in mindgaming the junglegym your currently at. If someone tries flashlight blinding you while your carrying someone to a hook, it can also be helpful to spot them again since you have to look away during the hook animation.
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Clown's slowdown can be tossed infront of the survivor, so it works in more than just a circle. Its also more consistant because it doesnt rely on the survivor to be in the sleep state.
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Im just curious at how long the perk defines as an attempted blind. Do I have to hold the beam on a killer's face for abit for it to register, or can I do a quick flashlight click and it still counts.
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@Bootlegmoth said:
Or a killer with the power to call down a titan. Might be sliiiiightly op, but would be so epic
You're in Lerys, dont know what killer it is yet... Kinda spooked out, rdy for a Myers to pop out at any moment or something, when out of nowhere...A MECH CRASHES THROUGH THE ######### ROOF!!!
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Personally, I'd rather they show abit of restraint than some of the prestiges that just look like the character was dipped in a red paint bucket.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1422928#Comment_1422928
Or is this just fantasy?
Caught in a landslide...
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Reading the "99 bugs" quote when we were dealing with the non-stacking event cakes
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1422476#Comment_1422476
I doubt people who enjoy being a swat team play solo Q but if they do, yeah that could be a problem with ratings.
You'd be surprised. I know I play alot of solo Q, but I dont mind joining a pre-made every now and then of competent survivors. Had a match just last night against a Deathslinger where the killer was clear across the map and I was on a hook near-ish a door. The 1 random in the squad opened that very door and just left. Fortunately for me, one of the ppl in my SWF was nice enough to hoist me off the hook about a minute later.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1422356#Comment_1422356
New MMR system could actually fix the issue with SWFs, if the system works. I assume it would somewhat be based on Glicko elo. And if it is based on that, SWAT teams that most likely win a lot of their games, would have a high rating and would face high rating killers. SWF groups that aren't so good, would be at lower rating and face lower rating killers. Like it should have been already with the given ranks but as we all know, that isn't how it is.
They'd win alot when they're grouped up, but then drop back down when either solo Q or with a SWF team their not use to working with.
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@SlingerKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1422240#Comment_1422240
That I can say the same thing to you you're not entitled to an escape you're not entitled to survive every game. You can have fun just by participating so what's the problem?
No one claimed survivors WERE entitled to escape every game. What your asking for is the ability to cherry pick matches to weed out cases where you MIGHT have a harder time. No survivor in this thread is asking for the same, so your response here makes no sense other than to act as deflection.
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I dunno why you tied cross-play in with this if your just talking about SWFs. The 2 have nothing in common at all. Besides that...very rarely are SWFs truly the bully squads so many killers dread and I doubt the devs are going to add something for the sole purpose of increasing lobby dodging.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1420057#Comment_1420057
Are you planning to make a collage?
Nah, I just show em when someone tries claiming it only happens to one side or its proof that theres not enough players on one side. I had someone recently going on about how they mustve been SWF and screwing with the system to go against low ranking killers.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1420364#Comment_1420364
It’s not about being downed in that manner, it’s about feeling like you can never get away from the bastard even from the other side of the map.
I dont see that as a bad thing though. Just means you have to be on guard instead of turning off your brain while holding M1 on a gen. Its like getting crossmap sniped by Huntress. You should stay aware of your surroundings.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1420283#Comment_1420283
Isn’t it though?
that kind of map presence can be very oppressive when the billy knows what they doing in chases as well.
Why should one killer have free reign to zip around to any part of a map, at any time, as much as they want, without much drawback?
Considering the reduced control Billy has, if you're getting downed by cross map chainsaws like that... you need to be more aware of your surroundings. This isnt a power that cant be countered, with even the dev notes saying that there was a reasonable amount of counter-play to it.
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@Mookywolf said:
Im not necessarily upset with the changes, i want to see how it actually performs.
What i do find odd though is the devs saying theyre "pretty happy" with where his base kit is, but decided to change it amyway.
I noticed that too
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Typically I only cage someone in instances where I would slug them with other killers. If I see 2 ppl together and want to chase the 2nd after downing the first... perfect time to cage em so I can continue on my chase immediately. If I know the person got unhooked fairly recently and think they might have DS, I can cage em to avoid that. Otherwise...im just gonna hook em. If theyre tormented on deathhook i'll of course do the mini-mori to save myself abit of time.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1420219#Comment_1420219
After the chainsaw overheated the clip lasted for ~3 more seconds and it was about a quarter down so 12-15 seconds i would say.
It does seem to be a significant cooldown if you overheat it
There was a pretty good facebook video that I wish I could link. A guy did a cross map chainsaw on father campbell's chapel, then turned around and did another. Went from 1 corner of the map to the opposite each time. Kinda wondering how things will go for stuff like THAT. Its by far not a misplay on the part of the chainsaw user.
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Honestly I just assumed that came from whoever was PLAYING rather than actual game sound, lol.








































