LordGlint
LordGlint
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- LordGlint
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Comments
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@PayneKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1408832#Comment_1408832
What's the point of it, if I'm just m1 killer at loops? Mending time is not that great since its 12 seconds now and after you use your power you get a stun when you can do anything for 4 seconds, and you get use only of 8 seconds of survivor mend time.
If your basing this idea around using your power against 1 person, canceling your power and chasing that 1 person for a M1...you have a point. FORTUNATELY good legions dont do that. You use your power against EVERYONE and then start M1ing abunch of injured ppl. Its still gonna be easier to down someone if you catch them injured as Legion than if you catch them uninjured as Bubba. If your out in the open or something than yes...the chainsaw is DANGEROUS, but the moment theres a window involved that chainsaw kinda loses out on its advantage. I'm speaking as someone who played BOTH killers very regularly. I tend to swap between 5 or 6 killers with both of these guys being high on that list, lol.
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Legion having tracking via killer instinct, slowdown via mending and being able to pressure multiple ppl with his chain hits is an advantage. Honestly these 2 arnt exactly comparable since they both bring very different things to the table.
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@LegionOfDumb said:
https://forum.deadbydaylight.com/en/discussion/comment/1408584#Comment_1408584
I never said it was a new killer... mighty suspicious of you to say that tho... HHHMMMMM🤔.....
#HumanCentipedeConfirmed
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@LegionOfDumb said:
https://forum.deadbydaylight.com/en/discussion/comment/1407421#Comment_1407421
Is it like 4 short people stacked on top of each other?
You better stop giving away spoilers for the next killer before they ban you, lol
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/1407584#Comment_1407584
Or it's a easier way to make money since you can't just buy the piece you want and are forced to buy a full set.
The fact that you cant just USE the piece ya want kinda ruins it for alot of people. Sometimes I just want the hair, but if I HAVE to use it with the outfit assigned to it...I'm just not gonna use it. If it was sold as a bundle but equip-able separately you'd have a point, but only being able to equip it as a set is driving people away from getting it.
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@doitagain_ said:
Personally I like the inclusion of linked sets, they can get more creative with outfits now and not have to worry about clipping issues. And maybe we can actually get some dresses that aren’t separated at the waist.
Linked sets are a new feature so we’re probably going to be seeing a lot more of them but they’re still going to continue creating separable cosmetics of course.
If they wanna do dresses and such, they still can that in a similar way they handle killer cosmetics. You might notice that different killer cosmetics handle different sections of the body. Hillbilly's tops handle his entire top half of his bottle for example while Plague's tops just change her crown and not even her face. If they wanted to do a dress like you said, theres no reason to make it unable to be used with different hair. They could just make it take up the middle cosmetic slot and either cover up the shorts or whatever that you have equiped or maybe even take up 2 slots.
I can understand why this outfit is 1 piece, although it still makes 0 sense for the hair for example
There is no reason though why I cant mix the jeans from THIS outfit with a different T shirt
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@handfulofrain said:
He's definitely better than before, but he still has very little map pressure and he still fails to get quick downs against competent loopers. But like I said, definitely better than before!
What build(s) have you been playing? I'm prestiging my killers atm so my perks are somewhat limited but I've been using BBQ, Pop, StBfL and then a filler perk like Sloppy or Brutal.
Been running this lately. With the BPs I get from BBQ, I've actually been able to get a decent amount of addons+blackwards to use whatever I wanna use, although I typically try to avoid the pinky finger since I just feel like thats kinda cheap. The middle finger is pretty fun to use though.
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@gunslingers_potatoe said:
I prefer to believe that there is a reason on why they decided to make such an add-on and in fact, the base kit of Leatherface will be drastically improved. If I am wrong on the other side tho, why on the moon would they make an add-on that on the core is the same as ONE OF HIS PERKS. Y'all complained about nurse, but at least she doesn't have an add-on that copies the effect of an already existing perk. Better give Bubba wings, otherwise.... remains to be seen.
Actually...they did something similar with two of Nurse's addons, lol.
https://deadbydaylight.gamepedia.com/Bad_Man_Keepsakethis is nurses calling in addon form
https://deadbydaylight.gamepedia.com/Metal_Spoonthis is stridor in addon form
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@NightWolfsFury said:
https://forum.deadbydaylight.com/en/discussion/comment/1406322#Comment_1406322
Possibly. I haven't really been experiencing lag spikes for a while. I did have one like a month or two ago where I lagged out, but I was in the middle of a heal and could still move. Everyone else started floating off and I teleported back.
This situation, everyone was moving like normal, including Pyramid Head. I was able to watch him hold M2 and then M1 as he released his power and everything. Just got stuck while everyone was continuing to do everything as normal.
If it were a lag spike, wouldn't everything have just stopped moving like before or been slow or buggy? Everything was normal speed when it happened.
I just know how the game gets with things like grabs for example. I'll sometimes be stuck with my hand out for AWHILE while the person I tried to grab just runs away.
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Mightve just been lag
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If it makes ya feel better, I thought the Freddy rework was gonna be a nerf when it was released.
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I feel this so much... I've been trying to unlock every perk on every killer and every now and then I'll check and be like "JUST hit page 5...almost...done..."
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@Mookywolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1405546#Comment_1405546
i hope so, i've seen stuff like that happen way too much
Heres to hoping it does and doesnt just change the fact that you cant confirm at the end.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1405503#Comment_1405503
Iridescent Freddy avatar. Credentials check out.
Tbh I actually just opened up afew youtube videos of Freddy gameplay to double check before I said something stupid.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1404980#Comment_1404980
Really? How can you forget, to put the Freddy nerf in to the notes? He has now only 8 instead of 10 snares.
Its been 8. I think your just misremembering.
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@GoodBoyKaru said:
Alternatively if every perk is strong, no perk will be, and subsequently there will also be no specific meta because all perks will be viable.
Couldnt help but think of this
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how is that build really stopping you from doing gens against a camper?
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/1403675#Comment_1403675
Someone did not get the joke.
I dunno, that comment made me laugh harder than the OP
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@Tricks said:
Having to unlock a hatch with a key pissed me off no end. This task pretty much requires you to SWF, someone with a key, someone with a map with a black lock tracker. I've only ever found the exit hatch with key in hand three times in all my years of dbd since 2016 (only play by myself)
Could also just bring a key and maybe left behind.
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@RaSavage42 said:
well it's not as easy as use perk and profit...
Whispers gives an auditory notification to point you in the right direction... but survivors have gotten used to it and Spine Chill does the same thing (generally speaking of course... Whispers lets you know that survivors are in the area but Spine Chill lets you know if the killer is looking at you within an area)
I tend to use it on Doc to let me know that I'm in the right area
I combine Whispers and Infectious Fright on Legion as a back up
If the Whisper says "No" then the survivor isn't in front of you "Yes" means that there's a survivor in the direction you are facing (but again the survivor may be on the move already so it's far from accurate)
Whispers isnt based off whats infront of you or which direction your facing.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1403402#Comment_1403402
no, just a dunkey reference
Oh, I had a game the other day as Legion where I got glitched up after trying to pull someone out of a locker. Spent the rest of the match unable to kick gens, use my powers and abunch of other stuff... By the way the Wraith in the clip looked, looked like he was unable to use his ability.
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@bubbabrotha said:
IT WAS ME!!
you were the wraith?
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Is Demogorgon IS rare? lol
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@Ribbles said:
I just DC if the killer has a hidden offering. Quickest way to avoid a trial that is UNFUN due to a stupid mechanic. You can tell they just lifted this idea from F13 -- Jason can basically just grab and kill you at any time with no counter. However they also missed that that mechanic also makes that game complete unfun garbage.
DBD came out a year b4 F13, so no...they didnt lift the idea from F13.
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@CyanideBlaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1402649#Comment_1402649
Idk if they are SWFs, but I am def getting at least 1 or 2 red ranks in my matches most games. Idk who is and isn't SWFs unless it's a situation like this chick streaming and I can literally see with my own two eyes her entire group--which was as in my original post.
And having red-ranks in at least every other game as a newbie killer just ain't right, and there's no conformation bias to be had when I can literally see their ranks after matches.
Seeing their ranks doesnt mean they were a SWF swat team though trying to bully ppl. Often times theyre fully expecting to go against ppl their own ranks. I know I keep hoping for some red rank games myself so I stop getting teamed up with randoms who spend all game crouching around the outside of the map. They tried changing the way SWFs works while back so it would based the killer rank off of the best survivor. if you have a rank 1 teamed with 3 rank 20s...it SHOULD be basing the killer's rank off of the rank 1. The mismatches going on though isnt anything the survivor teams have any control over and its getting annoying for everyone involved.
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@Dopples said:
https://forum.deadbydaylight.com/en/discussion/comment/1402734#Comment_1402734
rn, shark gf on ttv. I'm actually gonna go live soon though so maybe you could watch live to offer advice in real time?
https://www.twitch.tv/videos/666199383?t=0h20m48s Here's the link I tried to post btw
Ok, watching it now. Theres already afew things I've seen that you can improve at but I've just started watching so I'll go into it more after awhile. Atm just have notepad open on a 2nd monitor and making a list of errors and time stamps.
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@Dopples said:
https://forum.deadbydaylight.com/en/discussion/comment/1402680#Comment_1402680
PC! Also fair warning, I can get kinda salty in the heat of the moment. :x
https://forum.deadbydaylight.com/en/discussion/comment/1402504#Comment_1402504
This is how I've been trying to force myself to play, and I admittedly do have a problem prioritizing which gens I'm protecting early enough for sure.
https://forum.deadbydaylight.com/en/discussion/comment/1402338#Comment_1402338
I definitely need to improve on how much and when I focus on securing kills/hooks, though I'm definitely trying to avoid straight up actively tunneling/camping just to be a good sport, but I legitimately do think I tend to wander off from hooks a bit too much overall atm to try and keep pressure on gens.
seems to be a bad link. whats your steam name?
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@Dopples said:
https://forum.deadbydaylight.com/en/discussion/comment/1402326#Comment_1402326
https://forum.deadbydaylight.com/en/discussion/comment/1402514#Comment_1402514
I actually have been streaming my killer gameplay pretty consistently on twitch. I tend to talk to myself a lot when I play involving my mindset or w/e when I do as well, so I'll just post my latest VoD;
https://www.twitch.tv/videos/665328087
Oh and to answer the first question, I've spent about 350 or so on Killer exclusively while the rest has been survivor
I'll go ahead and watch some of your gameplay then and see if I can come up with ways that you can improve. What platform do you play on?
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@Jukenobi said:
https://forum.deadbydaylight.com/en/discussion/comment/1402429#Comment_1402429
You know you can use them after the event, right?
You can, but people wanted to be able to use the bonus BPs to get more cakes. If you are getting an extra 500% BPs per match, you can turn around and get abunch more cakes from your bloodwebs. If the fix doesnt occur til after the cakes have been removed from the bloodwebs...rip.
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It might not have anything to do with SWFs or smurf accounts. The game has been really weird with matchmaking for awhile now.
I myself keep getting placed with and against abunch of rank 13 and 14s when I play survivor, even though I'm solo Qing as a rank 4.
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Really you can do well with pretty much any killer. Even at rank 1, I've had plenty of games where I've decimated teams as Legion or Bubba. Without seeing your gameplay though, its really hard to give any advice because I dont know which areas your particularlly lacking. You're biggest issue could very well be something that you yourself havent even noticed.
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@Zender said:
1) He does not slow down when placing traps, uncommon for trap killers (hag, trapper).
2) His add ons slow down gen progression when in dream world (if you haven't noticed gen speed bothers some killers).
3) He can teleport (or fake out) to gens which solve the mobility issue of maps (hello BBQ + PGTW!).
4) His nursery rhythm sound is only when in dream world and that is at 24m, closer than 32m.
5) He's a little smaller than other killers.
His lullaby is 32 meters, not 24.
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Afew things here... Matchmaking is busted, has nothing to do really with killer or survivor queues.
It happens to both sides, and hopefully it'll get fixed soon...
You mentioned youtubers are lying...about what exactly?
Also I know this is kinda anecdotal but I like playing killer. I tend to always finish all my killer based rift challenges and then begrudgingly do the survivor ones. I also play more killers than not, so its not a case of only having a chance with the top tier or anything.
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Not every survivor is suppose to have anything to do with that chapter's killer, its just kinda a neat little nod when it happens. Its neat that Jeff did an art piece for The Legion for example... but I'm not gonna expect Jane and The Plague to have ever met each other, lol.
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You dont have to worry about getting banned if you didnt do something bannable. Believe it or not, the way the report function works here is they are reviewed by actual people rather than a bot that bans you after X amount of reports have been filed.
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1402138#Comment_1402138
I believe it still works if you grab, as long as they’re automatically put into the dying state. It also works on people that are downed from neglecting deep wounds.
Anyways, it’s a perfectly balanced perk and rewards you for doing good. Therefore, it’s the opposite of a crutch perk.
Was referring to surge
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@Bootlegmoth said:
Personally I like it, don't really get all the drama. It's just a square with two levels and open middle. Stairs opposite corners. No harder than the saw map. Both killer and survivor.
The saw map has alot more stairs and alot more dropdowns. This map makes getting to the other side a pain in the ass since you pretty much HAVE to just run the hallways that go along the outer wall as opposed to being able to cut across. Feel like it would be abit better off if the middle was abit more accessable. As it stands, theres 2 doors and a dropdown that can get you there. For some reason it has sidewalks that lead to brick walls rather than doors.
Someone else already made a post pointing out how broken OoO was on this map since you pretty much have to take 1 path to get to them and they'll just mirror you from the opposite side of the map.
Overall I'm getting use to it for remembering where various dropdowns and such are... but I'll still recognize the problems.
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This is my go-to Legion build. Typically speaking there's not THAT many pallets around any given gen, typically just 1 or 2. With this build survivors are going to constantly be injured between dying light and thana slowing down healing speeds among other things and the Legion pin applying broken. They might heal up at the beginning, but that usually stops and they try to do gens while injured. Thats when it gets really deadly since usually theres only like 1 or 2 pallets near a gen... and those are likely gone by the second half of the match. After making a gen pretty much a dead spot, just keep an eye on it with surveillance.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1402126#Comment_1402126
Surge would not be too powerful with no cooldown. It would be closer to POP.
Remember, you can't Surge gens that are already regressing. So the down requirement and the not-regressing requirement already inherently limit how often the perk can be used. There is no need to add an artificial cooldown on top of that.
plus it only works on M1 downs, so if ya yank someone from a locker or down them with an M2 attack...
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The perk gives information after you successfully downed someone. Its not giving you freebee downs, it only works after youve been SUCCESSFUL with something and its not making subsequent chases any easier or anything. If you choose to try to make value out of it by chasing a new target you run the risk of the first guy getting up. This is the opposite of a crutch in just about every way.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1401228#Comment_1401228
Hit survivors 5 times in one frenzy. A situation which will almost never organically occur, which forces you to either hit the 4th person after applying deep wounds, stunning yourself for no gain at all, or re-track down the first person after they've already mended, in which case hitting them with deep wounds only wastes your own time as you will still need to chase them for a third hit. While they have to mend again, the time they would have had is now simply transferred to survivor number two, and the only difference in time bought is that you wasted time running between survivor 4 and 5.
I did that one on the game map, so wasnt that bad. Stabbed the 4th person twice, so THEY got a speed boost, but there was someone else nearby to chase anyway so it worked out fine.
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@anarchy753 said:
When the survivors agree to farm so you can get a STUPID Legion challenge that forces you to play in a way that actually negatively impacts your progress in the game.
and which challenge is that?
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I agree with ya and I'm sure thats why many ppl just play KYF. The problem with unlimited consumables though is unfortunately... youd just get the people who would bring the best stuff EVERY game. Its really hard to test how good a killer is when all your seeing is their best addons used over and over. As far as unlocking all perks though, yeah for sure.
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Shaggy would be FAR too OP
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@malatruse said:
Was playing Nurse for a daily, not a character I'm super skilled with, but I heard someone on the exit gate switch and managed to max blink to them and pull them off. Best feeling, will never happen again.
I fully understand that kind of satisfaction. I never play nurse, but wanted to get the event crown for her so... Played a round fully expecting to do HORRIBLY. I ended up getting the crown and 3k, while letting the last guy have hatch.
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@Raccoon said:
4K with Monstrous Shrine Trapper due to hooking all 4 in The Basement gets me pretty @_@
Who uses monsterous shrine at all?
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@csandman1977 said:
Behavior can't fix the license if the people who own the license can't fix it first
I found the royalty free version, we're good
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@PlantCollector said:
https://forum.deadbydaylight.com/en/discussion/comment/1399412#Comment_1399412
Otz figured out that the feather (at least before the buff) also reduced the movement slowdown after throwing. Thats why the feather was one of his strongest addons. I don't know if it makes that much difference now with the buff. I'll try that next time.
They completely removed that slowdown though...
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1399904#Comment_1399904
Just had a game last night where the last survivor got the hatch when zero generators were done.
And yeah, they still want more ways out for free. ><
I feel ya on this, lol. Had a match last night where I had one guy on a hook and as I was goin to hook a second guy...his teammate ran up with OoO for the obvious save while injured. I dropped the guy I had to chase after the OoO. Guy on hook suicides and the one on the ground DCs. The OoO guy got SUPER lucky with a hatch spawning directly infront of him...
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/1398227#Comment_1398227
I actually kind of like this idea. I would say that the clown should have a bottle table that spawns, like Freddy's clocks or pigs traps, that allow him to change bottles out with other type of bottles. (I think the lockers would look weird with axes and bottles in them).
But could you imagine the fanart people would make of Dwight going into a locker, then you just see pink smoke coming out?










