LordGlint
LordGlint
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- LordGlint
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Comments
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@bjorksnas said:
"slight buff" have the perk that already lasts too long stay active permanently here is my slight clown buff, have his gas instantly kill survivors. You use subtly in your words but not in your ideas which feels like a punch in the face. Plz balance word choice with the actual concept
Seriously? THATS your idea on a Clown buff? Its CLEARLY not enough, lol.
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@NightWolfsFury said:
https://forum.deadbydaylight.com/en/discussion/comment/1391000#Comment_1391000
I mean, if a killer hasn't found anyone else in that time frame, that's a problem.
I consider tunneling a killer going after the same person within a short period of time. If the killer can't find anyone else because the survivors are immersed, yes, that is still tunneling, BUT the killer can't help it in that situation.
That's why tunneling isn't so black and white. You may have a different definition of tunnel than I do as well. But all I know for certain is you can definitely do 20-30 seconds of actions before a killer comes tunneling you again. It doesn't just have to be "this person was just unhooked and I'm going to ignore everything but that person".
Its not that the killer hasnt found someone else, but rather that the killer should be acting to keep ppl off gens. If you're on a gen, they should get you off of it. This is how you act to apply pressure as opposed to focus on 1 survivor at a time and ignore the rest of the team.
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@I_am_Negan said:
https://us.v-cdn.net/6030815/uploads/OP32B1FSLA7W/image.png
I still have not seen this survivor rule book! Period
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@NightWolfsFury said:
https://forum.deadbydaylight.com/en/discussion/comment/1390945#Comment_1390945
Yeah, but I said touch a gen, not work on a gen. But regardless, even if you're working on a gen after being unhooked doesn't mean that the killer isn't going to come right back for you.
That's why the minute timer exists. Within that time frame, the killer may not go after anyone else in that time frame, and if this is the case, that still means you're being tunneled.
So if you work on the majority of a gen, and the killer downs you after youve done it for 50 seconds...youd consider that being tunneled?
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@NightWolfsFury said:
https://forum.deadbydaylight.com/en/discussion/comment/1390542#Comment_1390542
The thing is, just because you get healed quick or touch a gen doesn't mean the killer isn't going to get right back on you. This would discourage people from wanting to do any form of objective just to keep DS up. I feel like this is why it has a timer instead of anything else. It can be hard for the game to determine whether you're being tunneled or not. Bring able to do one action quick or getting a WMI heal doesn't mean you're not going to get tunneled right after.
There are some strong fundamental flaws with this rework.
You don't have to be chased the moment you get unhooked to be tunneled.
If your working on an objective, you should be free game. Theres no reason why the killer should be powerless to get you off a gen. That should be a pretty clear point that your not being tunneled if your doing objectives.
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So your buff is to make it uncounterable if your unhooked in the killer's TR? This would just encourage people to unhook asap before the killer can move away. Also, a counter cant be "pick another killer".
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Running plunderers is probably lowering your chances of getting them from chests if anything. Plunderers boosts your chances of getting rare items, while the event items are actually of more common rarities, so you running plunderers is probably turning alot of chests that wouldve given event items into green medkits or something. Same logic can be made if your using prestiged character's bloodwebs since those will have less brown or yellow spots.
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@MelodramaticWraith said:
https://forum.deadbydaylight.com/en/discussion/comment/1390325#Comment_1390325
Yea, Im a killer main, and I still don't understand why killer have to slug when there is still 5 gens. Maybe I don't understand something. Can you explain?
Its more along the lines of take the chance when it comes. Just because you manage to get the opportunity to snowball at the beginning, doesnt mean you'll have that same chance later on. In the same way survivors should act to pressure the killer with gens as much as they can, the same is true here. You wouldnt tell survivors "Theres only 1 gen left, maybe go easy for awhile".
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@naitsirhC said:
https://forum.deadbydaylight.com/en/discussion/comment/1390289#Comment_1390289
Unfortunately, nobody is going to waste a perk slot on something that only counters 1 killer perk. (nobody uses spies, so I'm not counting that).
ironmaiden and deathbound are also countered
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At least this is just a visual bug. There USE to be a way to actually DO stuff like this. Try looking up Myers with a chainsaw.
https://www.youtube.com/watch?v=KeEE6NRCEzY -
@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1386853#Comment_1386853
I would like for neither side to have the ability to control which map they are playing on. Leaving it completely to rngesus. Having only the option to exclude 1 Mal which you really don't want to play on.
Only thing I dont like about that is...Rip jumpscare myers games. Scratched mirror is too much of a liability to ever use if you cant pick the map.
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In reguards to OP talking about ppl taking a break from the game... Theres really nothing wrong with that and something even the devs themselves have advice people do every now and then. Even in the event of a perfectly balanced game, after awhile it can just get stale no matter how good it is. I myself took a break from it for about 3 months awhile back andit was kinda refreshing.
@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1386435#Comment_1386435
I wished map offerings worked the other way around.
Instead of increasing the chance, it would decrease the chance of getting certain maps.
Technically they do. If I wanna use an offering to decrease the chance of getting Haddonfield for example, I could just use any map offering thats not Strode key.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1385843#Comment_1385843
Its funny because thats how i got 2 hooks in the egc i used wraith got 3 pwyf stacks had noed ready waited and then ran around and downed everyone.
I got a 3k once doing that. Just stayed invis and waited... Had rancor as a backup, but I down the obsession and then just waited awhile while they crawled quite awhiles to an open exitgate before finally hooking them and getting the survivors waiting to t-bag with Bloodwarden.
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Can also hunt for totems in cases like these. Not only does it give ya some emblem points, but you also negate the possibility of the killer trolling with NOED and bloodwarden. That would be an embarassing 4k if the killer let you do all the gens without interuption, and everyone STILL died.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1385778#Comment_1385778
Would not be surprised, if those cakes only work at the anniversary and are completly useless after. Then i will just quit this game.
They're useable whenever. I still have several of LAST year's cakes that gave 103%.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/165517/whyyyyyy
Hey! I'm currently in a match with 1 Suicide on Hook. I let everyone take their crowns and because of the suicide, I let them go.
I've been playing non-stop killer and I've been really nice this event. I get my 3 hooks, for my 3 BBQ stacks and farm Brutality, Hunting and Deviousness and let everyone escape.
We're not all robots.
https://us.v-cdn.net/6030815/uploads/4Z6YZ5AKDQO9/farm-png.png
And I'm learning Portuguese and DBD is helping.
why not get your 4th bbq stack?
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@Zoophage said:
I'm not sure the exact time it took to sabo a hook when the game came out, but the issue was Survivors could 99 the hooks (usually end-game) and then drop all the prepped-hooks instantly so the Killer couldn't hook them. I'm guessing it was slightly faster b/c you RARELY see anyone bothering to sabo these days; and if they are it's usually just to farm Boldness points.
You didnt need to 99 hooks when you could just straight up break em and they never come back
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That would be amazing... Only thing that would suck is he wouldnt be able to hit Ghostface.
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You cant report someone on DBD for what they did on discord btw. If they said stuff in game, you could report it...but the devs cant punish ppl for what they do outside of DBD. Also, just curious...what were YOUR perks. I had a survivor resently try to throw me off using red herring, but I had ruin+survalence so I knew they werent working on the gen to have failed a skillcheck on it and immediately acted to yank em from a locker instead. Couldve been something similar.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1384488#Comment_1384488
I'm mostly talking about when it's down do the last 2 survivors ;)
Oh, I gotcha. Yeah, I dont bother slugging for the 4k unless I actually know where the last person is. It DOES suck when you do well and still dont pip from it, lol.
even when you 4k...
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1384138#Comment_1384138
I know this is implied in your statement, but I want to reiterate... pip / win without slugging.
Psh, I'll always take an extra hit when it presents itself. If I see 4 survivors grouped up, Im not gonna carefully down only 1 with Bubba's chainsaw and let the others run off scott free while I go for a hook.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1384135#Comment_1384135
And then there will be a billion posts about "Why do survivors run BT DS Adrenaline and SP."
Where'd you get SP from? The P and B keys are nowhere near eachother, lol.
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@[Deleted User] said:
I feel survivors on PC and console will be pretty similar in terms of skill. I feel killers on PC will be better. Given that the survivors should be comparable, though, this is still balanced. Killers should have exactly the same experience as before, regardless of platform. If you struggled to pip as killer on console before because Nurse is hard to use, your frame rate is terrible, etc., you will continue to struggle to pip. That's a disadvantage of console, but it's not a balance issue for crossplay.
Been sayin that for awhile now. People like to try to compare console and PC killer and claim one of em has an unfair advantage, but fail to realize...it doesnt matter because those 2 arnt competing with eachother.
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I noticed quite the improvement myself. Clown's chase potential now feels much more potent. I wasnt expecting much when I read the patchnotes, but after trying it out and seeing the difference for myself, its quite something.
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The only thing really skewing the male to female ratio for killers is the licensed ones.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1382000#Comment_1382000
Its not fixed. Had a Doctor Game just now, got only my BBQ and the Hollow Shell, not the Cake from one of the Survivors.
Thats a bummer. I always liked the ability to get enough BPs during these things cuz EVERYONE is using cakes that you use 1...and you get 3+ back, lol. Makes it feel like you can throw as many of em as ya want out and you'll NEVER run out.
Threw afew lvls in Hag earlier before playin a game as her to get her crown. Came across this BW with 3 cakes, lol.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1381969#Comment_1381969
As long as i can provide validation on my recommendations, my mngt will back me up and we will do a quick dirty fix...also, thank you for your military service, i have several family members that were in the military.
I just remember the documentation that would follow the smallest of jobs... If you replace a screw, you suppose to fill out paperwork in multiple areas.
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@Rydog Btw, according to the DBD wiki...the issue is fixed. Dunno if it really is cuz I havent been using any but might be worth checking.
https://deadbydaylight.gamepedia.com/Fourth_Year_AnniversaryIts under "trivia"
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@Booper_Of_Snoot said:
Not really. They're working from home, just have been working hard to push out SH and this event and #########, and people still complain. Even now, they're probably hard at work with the next chapter, the mid chapter, and fixes. Calm your tits.
Honestly I'm curious how much different of a work experience working from their home computers is from working on the computers from the office. I admit I'm probably missing something MASSIVE, but... it doesnt seem like it would really be alot of extra difficulties.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1381958#Comment_1381958
lol i wish and i do it where i can...but devs have to answer to a higher power. higher power will always win vs developers
Theres been plenty of times on more than one of my past jobs including the military in which my bosses knew that they should look at whereever I'm pointing and KEEP looking until I said I'm done... We both know the fix isnt by the book, but they dont have to say anything if they dont see it...
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/165000/ghastly-gateau
have you ever dealt with "red tape"? I can fix something in 1 min at my job but because of protocols...my 1 minute fix turns into 500 hours with everyone else involved.
-points- "whats that over there?" -quickly fixes problem while no one is looking-
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Saying Haddonfield is survivor sided is like saying water is wet. I doubt you'll find anyone who will argue against this. This isnt to say that its an automatic win for survivors if they get this map... but its an uphill battle for most killers as soon as they spawn in.
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@MrPenguin said:
I said this in another post as well, shouldn't we be asking for survivors to keep their crown on death rather than complain about the other side? I'm just letting people escape in the meantime.
Unfortunately we'd just have ppl completely ignore doing gens altogether to farm the crown and then suicide. Thats what happened with 2018s Blight event and what the devs have been trying to avoid ever sense.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1381455#Comment_1381455
My 4 man SWF is a guaranteed 416%. It's angering knowing it's not working properly.
But yeah, 520% sounds amazing.
Im just savin mine for now. I'll start usin em once its fixed.
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@BigBrainMegMain said:
https://us.v-cdn.net/6030815/uploads/BVYUDXRJ0PS1/cakes-png.png
Yeah, because 140% is so much better than 416%.
We wouldn't have this issue if they made it right the first time. One step forward 10 steps back.
520% if ya count the killer too
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So...what I'm hearing is I shouldnt be using these things up until its fixed...
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Genrushing might be an issue when you have a team stack some really juicy toolboxes and perks to speed up gen times, but often... its an excuse used by killers who fail to apply pressure. Had a game the other day where the killer accused my team of solo Qers of gen rushing when the only thing we had between us that could possibly speed up gen times was my spinechill... Has nothing to do with the fact that he completely ignored half the map allowing us to get those gens for free. Rather than try to push fault on something else, if you lose... try to take the L with some dignity and think of what you couldve done different. Typically theres plenty of room for improvement and only people who are new and dont know any better think that their own gameplay was perfect.
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@Always_available said:
https://forum.deadbydaylight.com/en/discussion/comment/1377906#Comment_1377906
They definetly do not add variety, now that everyone has them... And what about the people that paid for the cosmetics?
Its variety in that more ppl have more options. Just because they give stuff away, doesnt mean EVERYONEs gonna use that stuff. I run Feng all the time and still prefer the blue jersey over the golden version for example because the blue matches my headset.
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I only see this as a good thing. Dont gotta worry bout a long cooldown if I end up hitting the wrong target.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/1376734#Comment_1376734
TBH it sounds like you need to improve your killer gameplay rather then it has to do with gen rushers. Don't take this the wrong, everyone has areas to improve. I've been a rank 1 killer for nearly two years, and I know my tracking could still do with improving.
Azarov's resting place is actually quite balanced, if you're a low mobility killer you can just stay on one side of the map, somewhat neglect the other generators on the other side.
Azarov's Resting place is one of my favourite maps to play on as killer.
I personally use the Hex Ruin and Surveillance combo on the majority of my killers.
I agree there needs to be something done with gen times, but I still don't think you needed to disconnect. It sounded like they were on their way to 3/4 gen themselves.
Thats what I was thinkin. I love playing Azarov's when I'm playin someone like Bubba or Legion.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1376632#Comment_1376632
I want that at least they fix the brand new parts and remove some loops of the azarov's resting place
That would basicly just remove all of Azarov's. That map is already pretty open and I usually see it as an easy win everytime I load into it.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1375408#Comment_1375408
Here's the other problem with iri heads! Survivors refuse to even try weather or not it's stacked with another add-on
I prefer this one
https://www.youtube.com/watch?v=gN22Znsl8AA&t=279s -
Feel like if you want Freddy to have varying addon effects, theres plenty of room to work with since most of his addons are pretty garbage. Does he REALLY need 2 addons that give the hemorrhage status effect for example, with one of them being a purple addon? The rope addons have already been heavily nerfed and the only reason why people use them as much as they do is simply because they actually DO something that can be seen as useful. If we're going to claim that theyre OP because they can be added onto the slowdown effects of perks, then we'd still be making that claim even if the numbers given to them are 0.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1375383#Comment_1375383
Touche, it was just a suggestion though.
I understand, just pointing out an issue. Personally Id rather see it get changed completely. No matter what kind of 360 no-look no scope skillshot you implement into the addon, survivors will be frustrated going doing in 1 hit. This isnt golf where they'll give a polite clap and say "Good shot my dear lad".
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@brokedownpalace said:
I've seen PH trails on stairs, though.
They last 3 seconds
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You run into a problem where this would be very map dependent. Theres plenty of areas like on "The Game" where youd have trouble ever finding a target 24 meters away to take a shot at.
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I did it the way Rac suggested and it works for me. I even imputted it afew more times and it still makes the little jingle sound.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1374758#Comment_1374758
Oooh maybe a sharpen weapon animation 👀
Maybe we'll get a blood wipe animation!!! ooh...wait a second...
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1374794#Comment_1374794
I here that. Could stack the increased frenzy too. Idk, that pin is his best add on imo but hes got others that arent bad too that id like to run without losing the broken status, even if its not quite as consistent or powerful
I typically go with the green duration addon and the legion pin. Between the addons themselves and black wards, i dont usually have an issue.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1374781#Comment_1374781
Yeah but those can be hard to come by and if i have this perk i can run increases to detection and length for killer instinct. It wont be as consistent but maybe useful.
...i wonder if that pin and penance stack 🤔
I dont like increased detection range just because it gets hard to figure out what targets I should be chasing after. I dont wanna see abunch of targets that are too far away for me to get to for example.




