LordGlint
LordGlint
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- LordGlint
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Comments
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/163386/deathbound-is-super-fun-on-legion
I think forced penance is going to be good on them too
I dunno bout that, the Legion pin already gives ya a reliable broken status effect.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1374616#Comment_1374616
Poe's law. Without a wink and a nudge, a statement taken out of context, isn't.
I've seen too many posts taking it at face value to believe that.
You can believe what ya want, but its a common joke at this point.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1370660#Comment_1370660
Not this song and dance. You damn well know why they changed it. Tunneling somone death walking backwards is absurd. And the real problem he had with his powers disconnecting people was overlooked because of the same whiny people.
https://forum.deadbydaylight.com/en/discussion/comment/1374534#Comment_1374534
It's not like people didn't already mix n match abilities. Devs being self aware of this isn't farfetched either.
Claiming Legion is gonna get nerfed is a joke. Its often times following a statement that has nothing at all to do with Legion.
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@CosmicParagon said:
Congratulations, Legion's gonna get nerfed again. Thanks a lot...
Its tradition at this point.
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Had a match just now where it gave me extra emblem points, lol. I died and got gold survival
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@Khallaria said:
https://forum.deadbydaylight.com/en/discussion/163905/slugging-is-annoying
Or we could make a change in the emblem system to remove any chance of killers deranking if they just take a 3k. Until that day red rank killers kind of have to 4k if red ranks. This is especially true for killers who 'lose' a lot of chases by playing them the way that's strongest. For instant plague whos best tactic is jump from survivor to survivor until everyone is sick before commiting to chases. She can derank on a 4k.
Saw a post about that earlier. A guy apparently quickly took out a team using PH and depipped with a 3k.
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1371071#Comment_1371071
New map has one and the one on saloon forces you to break wall, which gives survivor enough time to reach another loop.
https://forum.deadbydaylight.com/en/discussion/comment/1371128#Comment_1371128
Or you just use bell addons and utilise hit and run tactic for even better results. His chase even with additional speed isn't the greatest and on the loop the best use of this is for longer lunge.
Ok... my point being that giving numbers assuming all a killer can possibly do is hold W for a 70 second chase is completely wrong and misleading.
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1370687#Comment_1370687
And every single killer has a strong counter to his power.
Not to mention that wraith power is truly useful only for the first hit after which it still can take you easily too much time for the chase.
It might be true that Wraith's power is good for the first hit, but you also shouldnt forget the fact that it can be used to bridge distance faster since he's fast while invisible. Either way, the numbers get made COMPLETELY moot when you realize this.
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/1370500#Comment_1370500
I understand what you are saying but I mean black survivors, not in between black and white. I classed anyone not black as near caucasian because I have no idea what the pc term is anymore (I mean no offense to anyone with how I worded my posts).
Out of the 4 original, as you say, one black, 3 white :)
If your looking at the original 4, Jake is asian.
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1370607#Comment_1370607
Oh man, there are things like this. They are called long loops, or sometimes there are even infinites that allow you to do this on 10m and there are even infinites, like the one on the new map.
https://forum.deadbydaylight.com/en/discussion/comment/1370614#Comment_1370614
Nope, there is no code that prevents survivors from spawning in 4 different locations or if there is its as effective as the code that prevents totems from spawning next to the generators.
Also, if you want to include everything, good luck with that because all i can do are many separate threats for maps, perks etc. (and they are mostly survivor favored)... unless we are talking about spirit/nurse, then its in killer favor.
Loops aside, this is assuming the killer in play has no power whatsoever to end a chase faster. Somehow the right mouse button on Wraith just broke and all he can do now is hold W and hit M1 when he gets close. Seeing as how thats not the case... these numbers dont mean much.
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This idea only works if we assume the map their playing on has infinite empty space and the killer has no power that can POSSIBLY help in the chase. The most ideal map to do this on would either be Haddonfield since you can use the sidewalks or Rotten field. Both of these maps would allow you to have roughly 100 meters in a straight line. Assuming the killer is pressed against a wall with the survivor 18 meters away from said wall when they start running... Theyre obviously going to hit the opposite wall WAY before 70 seconds have passed.
If you want to make a statement on balance... its best to work with whats possible.
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https://www.youtube.com/watch?v=RTykzD6TlZM@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1370413#Comment_1370413
I imagine the A Thousand Miles music video but with a generator instead of a piano.
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@Cius said:
https://forum.deadbydaylight.com/en/discussion/comment/1370316#Comment_1370316
or a perk that allows you to repair while the killer chases you
The idea of a survivor lugging around an entire gen while midchase is hilarious.
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Could make it a nice bonus for everyone involved. Of course as killer every game would be a boost, while survivors participating in those particular matches could ALSO get a boost. Hopefully then ppl wouldnt see it as an excuse to DC or something to screw someone over. You see the margarita machines and you wanna stay for as long as possible.
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Would be a fun way of using these again, lol
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1369497#Comment_1369497
Wait, why?
What? I've been getting Basements hooks all week, what happened?
I meant when that bug was going on. There was a bug awhile back that hooking someone in the basement would glitch them up and basicly was a death sentence. Because of that until it was fixed... Had to avoid basement hooks if ya wanted to have a fair game and not abuse an exploit.
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@SnakeSound222 said:
Same with that basement bug from a couple patches ago where getting hooked in it would have you suspended in the air forever and give the Killer a free kill. It happened often because all you had to was hook the Survivor in the basement, and sometimes they were the only hooks you could reach.
The feeling when you down someone right NEXT to the basement stairs...and you gotta carry em to a normal hook to avoid being that guy...
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Typically the game acts to put 1 UR on every BW. The problem presents itself on killers that have less than the normal amount of UR addons in that it cranks up the amount of ebonys you get. The game randomly assigns 1 UR item to that slot, but in cases like Bubba who doesnt have an UR addon for example...that leaves 1 thing it could possibly be. In the case of Huntress, she only has 1 UR addon as opposed to the usual 2 so your gonna see alot of Iri heads and Ebonys since theres not another UR addon to water down your chances.
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Would probably work with Billy's chainsaw too. I know thats how Paulie ester got a look in the secret room in the underground complex before he realized Nurse could just blink in.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1365982#Comment_1365982
Ban DS, Borrowed Time, and Unbreakable. Good luck gettin' someone off the hook. :P
I'm a killer main, my job is to put em ON the hook. Ppl are already complaining about their perks not working against PH. Imagine if perk bans were a thing and they wouldnt work EVERY game, lol.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1365966#Comment_1365966
Unfortunately Obsession is not the only indication of DS. For the people, OoO (toxic too), and other exists. Not to mention some killer obsession perks that strips that information from you. That goes the other way too. Some players are more inclined to tunnel if they know there is no DS.
I fully understand its not the only thing that can spawn an obsession, but not HAVING an obsession is a clear indicator of there being no DS. Typically when ppl notice theres no obsession and thus no DS... ppl get alot more brutal with tunneling because they dont have to respect a possible stun. With your suggestion, they can ALWAYS know theres no DS even if another perk is making an obsession.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1365959#Comment_1365959
Can't. Moris have been blocked, along with Pop, BBQ, and Spirit. :P
Personally I have various builds on various killers. If you try banning one thing, I'll just swap to a different killer I'm good on that didnt use that 1 thing to begin with...and ban DS, lol.
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Theyre both GREAT
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1365948#Comment_1365948
DS is one of the problems, you know what's better? mori. Just use one and you will never eat a DS again. Oh, BTW, that already happens.
Personally I dont tend to use moris, I just know what happens typically whenever theres no obsession in a trial. The moment a killer realizes theres no DS is typically when ppl have it REALLY rough.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1365928#Comment_1365928
Care to explain how the roflstomp would happen since it would be both sides banning?
Killers kinda know what the killer theyre using is weak against for one. If I'm playing Spirit for example... getting rid of Ironwill is kinda huge. This of course is assuming I'm not just gonna get rid of DS and the amount of tunneling you'll experience goes up 10 fold.
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@TAG said:
No thank you. Then you'll just have people ban all the best stuff or stuff that counters their builds so they can just roflstomp.
More than likely every killer would just ban stuff like DS and then youd have survivors on here claiming all the killers are using this to tunnel.
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My vote is for Robin
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Theyre not gonna do that cuz then ppl would just dodge the lobby if something they were planning on bringing gets banned.
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1365596#Comment_1365596
playing plague and using her fountain is just almost unplayable. the whispers are too dang loud
Scott put out a video earlier showcasing it and the sounds are more than just quieter...its completely silent.
https://www.youtube.com/watch?v=EXjeXJiIzEAI'm not typically one to watch his streams and all that, but often times he does a pretty good job at showcasing issues and backing up his claims with video.
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1365569#Comment_1365569
sounds have always been bugged for killers (the biggest one being silent slugs which yes , is still in the game even though the patch notes said they fixed the issue).
This update has brought an insane amount of sound bugs. Often times survivor pain grunts, footsteps, breathing, and falls are completely silent. Theres also plenty of cases where gens are completely silent as if they havent been worked on at all.
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/1365559#Comment_1365559
I have a bug report doing that exact thing, and I know there's a more popular bug report doing the same thing
Heres to hopin sounds get fixed. I know some people turn this into a contest of killers vs survivors on who gets screwed over more each update, but when your sitting next to a gen thats at 99% and its not making any noise at all... Thats nuts. Its just one more reason why I dont like the new map because I have to rely on sounds to know which gens are being worked on for the most part.
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@LordRegal said:
A mod briefly asked for specifics yesterday, but otherwise afaik no official response has been given whatsoever.
Should just direct em to that Scott Jund video. The guy did a pretty good job at showing EXACTLY what was missing.
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@mike4156 said:
https://forum.deadbydaylight.com/en/discussion/comment/1365491#Comment_1365491
lmfao oh my god i can already see it now. killer just bonking everyone like its a tom and jerry episode
Pretty much. The guy even resealed the window halfway through to make sure no one escaped when it wore off.
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@mike4156 said:
https://forum.deadbydaylight.com/en/discussion/comment/1365470#Comment_1365470
well now I know, but damn that ruined a good game for me i ended up moried lol
As soon as I found out about it, I took to NEVER breaking those doors, lol. I saw a clip of someone who found a whole team of survivors hiding in there. The cherry on top...the killer had bamboozle.
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That room is always like that. It takes the killer breaking those doors to open it up. Just remember for next time that its a death trap unless youve already checked it out.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1364785#Comment_1364785
What's hilarious about it is, THEY CHERRY PICK THE QUESTIONS LONG BEFORE THE STREAM...and they know DAMN well they can't answer them.
My god, this company.
In all fairness, if they didnt mention those questions at all ppl would complain that theyre being completely ignored.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1364298#Comment_1364298
I don't get why people are so caught up in other people's business in this game. If someone doesn't enjoy their match. They don't have to stay. Let the person be and have them suicide on hook.
Then whats the point of DC punishments if were just adopting a mindset of "if someone doesnt wanna play they should be allowed to leave".
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1364714#Comment_1364714
I'll quote you in the OP, thanks @LordGlint
np
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1363411#Comment_1363411
Yeah haha, I tried exactly that with Nurse, and had the same results.
With every new patch they basically hold up a giant sign saying "DONT EVER DARE PLAY NURSE AGAIN! SHES DEAD!"
And you always have ppl wondering why ppl jump on the PTB and try out older killers. Its to make sure they arnt broken, lol.
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1362240#Comment_1362240
Temple of Purgation has that issue with underground gen. I was standing directly above it and no sound then I move a few inches, 90%
Ive had gens make no noise WHILE I'm working on them, lol.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1364691#Comment_1364691
Thanks! I didn't know that!
I bought PH with auric cells and it was a nice surprise to me that I didnt miss out on any kind of bundle bonus when I was still able to get the charm.
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Should be noted that you dont need both characters, as well as the fact that you can use the arrow keys and the A and B keys.
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Ppl really are like that, lol
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@MyersRulz said:
I dont think it is though, dont get me wrong that is pretty scummy but i dont think it is bannable offense.
On the other hand some people derank for legitimate reasons. Once you get to high purples or red ranks matches start getting pretty sweaty and not everyone takes this game so seriously that they want to tryhard every match.
So i dont think every deranker should be punished because some do it for scummy reasons. Just wait for the new mmr system i guess.
Typically if your deranking that much, its from ALOT of throwing. If your doing things like using OoO to find the killer, get hooked and suicide 30 games in a row...
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@nightingale said:
https://forum.deadbydaylight.com/en/discussion/comment/1360743#Comment_1360743
With what I said I meant to dont take it from the others' bloodweb
its unavoidable
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If she had devour hope like you said...That can allow her to 1 hit ppl.
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@ytduh said:
another twitch edition? nowdays any community having this type of transmitting
your master not pleased with dlc so you pumping out and tagging devs
i don't think one avobe average player's opinion matters much in this forum
unless they watching his twitch and thinking deep into it
Did you watch the video? The guy brought up video of super sound bugs... Thats not really about the DLC at all.
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Noticed yesterday while playing survivor that the gen I was working on made no sound. There was still the clinks of my survivor doing god knows what to it, but the sound of the pistons and all that was gone.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1361922#Comment_1361922
Just throw them over the wall, there's a chance you'll hit a survivor in the next map over.
If you see some survivors in your trial randomly go down without you hitting them...your welcome, lol
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@yobuddd said:
Admittedly, they are pretty good at specifying when they want you to do something to “different” survivors, if that’s your concern. But still, 15 hatchet hits is gonna be hard! Even for the pros! Since I’m no pro, I’m gonna hafta try to farm this one.
Worked for me last time when I stood in an elevated position and threw without chasing anyone.
Nah, I'm not sweatin havin to get 15 hits. Huntress is one of the killers I normally cycle through, so I'm pretty confident I can land enough shots.


