LordGlint
LordGlint
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- LordGlint
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Comments
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@andre70x7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1438952#Comment_1438952
Well actually not at all, when you're running you don't bleed with mending at all. When you're healing with mending it does not go down at all, thus mending is a useless mechanic.
So what exactly are you suggesting?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1437871#Comment_1437871
They actually do find the cages quite a lot. I’m not the only person who has been experiencing this either.
Even if they DO find the cages, PH cant camp them because the cage will simply move. The way the cages spawn, its MUCH more likely one of your teammates will be able to get you out of one WAY before PH shows up. The only real cases here of PH tunneling someone from cages must occur when survivors do unsafe rescues with PH nearby. Simply holding off when the PH is nearby will transfer the cage away from his location.
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What exactly are you suggesting? You said "I think mending should be reworked where you bleed and it slowly goes down, but at a much slower rate than before" but thats what we currently have unless im misunderstanding something.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1434684#Comment_1434684
Damn I must be the worst Pyramid Head in the world then because I spam Punishment of the Damned whenever I feel like I can predict their movements (particularly without line of sight/behind walls).
While I'll admit, those are some good shots...What is up with this video quality? lol
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1436302#Comment_1436302
https://forum.deadbydaylight.com/en/discussion/comment/1436311#Comment_1436311
I appreciate the advice but it's not exactly hard to figure out he's best at animation locks or faking it out. In either case it's not what I was hoping for with him. I wanted PotD to be his main tool he used, not something that's only useful when survivors allow it to be, or just not even using it for fake outs.
https://forum.deadbydaylight.com/en/discussion/comment/1437123#Comment_1437123
I feel like he's the weakest in terms of flexibility and versatility with his power though. Well, maybe Huntress too but no one else can get a hit from across the map.
You're getting the majority of your damage from M1s, thats for sure. I actually like using STBFL on him just because of that fact, lol. His power is mostly just to deny every move a survivor can make. That's not a bad deal IMO.
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@Tactless_Ninja said:
Wraith isn't getting touched. They have no reason to. He isn't triple s tier, but he's still a threat by good players.
Huntress on the otherhand is definitely getting another pink, and they'll probably do something to irredescent hatchets. Other than 1 hit hatchets, she's a fair killer.
After seeing Billy's UR addon which is basicly speed limiter 2.0, I'd hate to see what they give Huntress.
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I get nice messages every now and then from survivors I've killed.
Heres an old one
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@Gylfie said:
https://forum.deadbydaylight.com/en/discussion/comment/1436813#Comment_1436813
Me reading your comment: "since I was farming BPs for my Ghostface using Bubba on her rank 20 acc- oh shucks he meant girlfriend."
My Ghostface already has all the perks unlocked, lol.
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/1436849#Comment_1436849
Yeah I'm just wondering if it's picking up on your survivor ranking or both some how simultaneously, if it's even MMR testing related. @EmpireWinner had a good theory with bots, but salty bots would be far too advanced. 😅 I think they'll eventually do like mobile did though and add in some AI players.
Can you imagine if they programmed in things for bots to say? "If we accuse EVERY killer of being a camper, they'd assume the bots are actual DBD players."
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/1436823#Comment_1436823
Hopefully the devs see this if it's tied to MMR. Are you about the same rank on survivor as you are killer?
Heres an example of a game I had earlier. This team got 1 gen done.
I collect salty endgame chats, lol.
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@cheetocultleader said:
Maybe they're testing MMR in your area? I mean, I'm like 90% sure they tested it a few weeks back and it was using survivor ranking even for my killer matches. Nothing but insanely hard matches back to back. So perhaps they over adjusted. I'm sure it's gonna take a lot of tweaking.
My matches were fairly standard tonight, and I'd be on the EST servers.
Its been BAD... I use STBFL on Demo which is really nice and I'm having entire chases ending in like 10 seconds. While I'm gettin plenty of BPs cuz ppl are using cakes, I'm getting bored out of my mind.
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@[Deleted User] said:
I was getting the same earlier in the night even on console. I had multiple matches in a row with little to no red ranks. And wrong servers, despite it being prime time at the time.
They're always adjusting things behind the scenes without saying a word. Perhaps that could be it.
The ranks are red, but you wouldnt guess it by the way they played. Its as if 80% of the players tonight have been new players who are over at their friend's house and playing on their accounts or something. I havent had this many stomps since I was farming BPs for my GF using Bubba on her rank 20 account.
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@aliberkcivelek said:
well ye, silent hill + free weekend + sale
the game peaked on steam charts recently? about 76k players, 1k higher than previous peak, which is huge
i normally see 60k on, and some time of the day drops to 40k
so it's normal for noobs to get into rank 1, considering it is easy for pipping to survivor
btw my games have been mostly swf, i mean i saw four get in a lobby once, rank 19 with prple perks and rest red ranks, one person even said he was telling someone to go for gates (post game)
it isn't easy for killer especially at night, which explains why queus are 3 seconds fast
i guess it depends on region and platform
Havent gotten anything worse than a purple all night and my games are SIGNIFICANTLY easier than normal. Last night was pretty normal, tonight...youd think everyone was rank 15 with the exception of a single survivor here or there.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1434684#Comment_1434684
Is it those same God Nurses that never miss too?
If it takes a god to play the character anywhere near well, THE CHARACTER IS WEAK.
Just because someone can play him perfectly does not mean that the character is insanely strong.
Not really. Its not hard to pull off and you'll have it down after afew matches.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1433527#Comment_1433527
Only when they're animation locked. If you have to rely on the survivor to do something before you're able to use your power, your power is not that good.
It's the same concept in Yu-Gi-Oh, decks that rely on your opponent doing something are considered very bad and don't work often because then your opponent can just not do the things you need them to do.
If they're either animation locked or in a narrow area (such as pallet spawns), you can hit em pretty easily with the ranged hit. If they avoid vaulting, you just hit them with an M1. It's not complicated.
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I highly doubt Disney would be open to allowing their characters to be impaled and such.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1434138#Comment_1434138
So you are trying to defend a killer with no counter play and is purely a guessing game jesus christ you dont play survivor.
i didnt say any of that, I said ppl who post "change my mind" posts have no intention of being open minded.
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Temple for sure. I might be the minority here, but I actually LIKE the temple.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1409556#Comment_1409556
I know right? Jesus I think people are as up-in-arms about this as the Ruin nerf when that was first announced way back when.
https://forum.deadbydaylight.com/en/discussion/comment/1409554#Comment_1409554
That's garbage and you know it. Hillbilly like every other killer deserves to have good add-ons too, not the same Carburetor tuning guide and light chasis every match day in and day out.
https://forum.deadbydaylight.com/en/discussion/comment/1409559#Comment_1409559
Yeah, because he doesn't possibly need to be any better. He's already at or near the top, a slight tune down that barely has any real significance on whether a hillbilly can play well is hardly going to be noticeable.
Are you under the assumption having an UR that removes his 1 shot is a good addon?
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@SpookyStabby said:
Wholesome thread about someone surprised by a perk, informed by the community about an update and them walking away amused by it and using it as a learning experience for future trials... there are not enough start to finish feel good threads like this in the forums. Good tidings and luck to all who posted before, really dig the good vibes in here. :3
Right? lemme go ahead and fix that...
BLOODWARDEN IS OP AND ITS NOT FAIR THAT I GOT PUNISHED FOR MY TEAMMATES MISTAKES!!!
Now its abit more like what makes up the rest of these forums, lol
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If we DID get a survivor, it should be Joel since he kinda NEEDS a game that respects him.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1434185#Comment_1434185
Your picture shows not fully charged gauge. My gauge is fully charged and red, and even his walking animation shows his "readiness" to enter Blood Fury but pressing CTRL does nothing.
I am afraid it's even yet another Oni bug.
This game wouldnt allow me to pickup any more blood. There was ATON to collect, lol.
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@[Deleted User] said:
People are saying it's fixed on PTB.
But right now I'd consider any bug fix tentative since I've experienced both the downed survivor audio bug and Billy false saw bug after patches where they said they were fixed.
Ive been playing Oni for like 6 games now and this is the first times its decided to be a dick. I dont wanna play abunch of Oni games on PTB to see if itll randomly break, PTB queue times are kinda long.
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@PerkyPerky said:
For me even when the gauge is full, pressing CTRL does not activate his power.
I am M1 killer all trial, yay!
Thats what it shows in the picture.
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@pizzamess said:
Pretty sure this is in the wrong category, think this belongs in the bugs and feedback section.
Its already been posted there, just...annoyed. I make sure to check the patchnotes for stuff like this and to find out the issue that says has been fixed is still very much a thing is annoying. Kinda kills my motivation to lvl up Oni anymore if he could just not have a power at all on any random game.
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Had the same issue with completely different addons. Been running this pair for afew games and it randomly decides to make me play "man with sword" for the entirety of 1 game on Haddonfield.
Couldnt collect anymore blood orbs or activate the ability.
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1434122#Comment_1434122
havent seen any points being made. Spirit at rank 1 with no addons and perks is a rough time yes, but thats not how most people play her
I could make points all day, but in the end anyone who posts these threads has no intention of being open to have their mind changed and only follows up with "but THIS could happen". This isnt even just a spirit thing.
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@Snapshot said:
Pretty sure the reason is simplicity. Correct me if I am wrong. Especially for new players for example +0.2 m/s sounds like nothing and they would not understand the real impact.
That would make sense if it was universal maybe, but its not. We have hard numbers with perks. Monitor and abuse will tell you exactly how many meters less your TR goes down and spinechill will tell you exactly how much more of a chance you have at skillchecks... but addons that affect TR or skillchecks dont do the same.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1434117#Comment_1434117
When they spawn at the same time, when they have similar names, their items choices (last game had key+map), check steam profiles.
A lot of them have to hide it but experience taught me it's 80% I am against SWF, in-game it's way too obvious they have comms. Also, because even when I play solo survivor I never ever meet them in queue.
Oh i know i can check SWFs, thats not what I was asking. Divine said I shouldnt use it against unskilled ppl...which I cant possibly know how good they are when I'm picking my offering.
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Typically anytime someone says "change my mind", theyre completely set in their ways and nothing said can change it. Think whatever you want, play whatever character you want, just dont blame people for doing the same and picking the character THEY want.
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@[Deleted User] said:
If they're solo or not very good at the game, nah. If they have a key and a map? Always.
How am i suppose to know that from the lobby screen?
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Thats pretty cool
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It'll be funny to see how many ppl blame getting paired against PC players when they do poorly. Theres always SOMETHING to blame and point a finget at. In the past, ppl have been quick to shout "lagswitcher" or "VPN" or "SWF" no matter if it was the case or not. Feel like this'll be the same thing.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/1433399#Comment_1433399
@LordGlint I agree but Ormand and Mother's Dwelling is a nightmare. Almost impossible to make it to the other side of the map without a gen popping. I feel all killers should have some sort of side power to port every 40-50 seconds to actually have an easier time to stop gens. That or reduce the map sizes.
They HAVE been actively working on the maps and afew of them have even been shrunk down recently. I know generally whether they want to or not...survivors end up clumping together. You always end up having SOMEONE go for hooksaves meaning theres always times where you can find at least 2 survivors together. Apart from that, you also dont need to protect gens on the opposite corners of the map. While I'm not saying to let them have gens for free, this is why its a good idea to prioritize keeping an eye on middle gens as opposed to corner gens.
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@EmpireWinner said:
You would need a team of idiots in order to accomplish that.
You'd be surprised...
https://www.youtube.com/watch?v=lp7n9kCMF-0@DudeDelicious found your youtube channel, lol
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1433655#Comment_1433655
I might try the combo sometime then. I mean a lot of the time with Myers gens can be kinda neglected. You just get one good snowball in the match and it ends the trial. I think even the most op of Myers addons are balanced. It just hurts my soul to equip an iri. That's if I even buy one.
With the low TR of T2 Myers, I find alot of times I can use the info to drop 1 chase to get an easy injury on another. Its not so much about patrolling gens but spreading pressure.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1433608#Comment_1433608
How much use on average do you feel you get out of the ruin/surveillance combo? Do you have a lot of games where it isn't just instantly taken out? I know it's super good when it doesn't get taken out early, but I've never been able to bring myself to bring a hex perk. I just know how much I'd hate to start the game and just see my totem sitting out in the open or by a gen.
I tend to not run ultra rares just because I'm stingy for no reason at all. I run the basic addons. I've always said it's a shame more killers don't have addons like Myers. They're mooostly balanced and can change his playstyle.
As for the UR comment, I dont use Myer's that often but its a pretty balanced addon since it has its downside, so I dont feel cheap using em from time to time.
Have 12 atm, lol.
Addons like iri heads and pinky finger though I generally try to avoid getting them from the bloodweb just because they just feel cheap.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1433608#Comment_1433608
How much use on average do you feel you get out of the ruin/surveillance combo? Do you have a lot of games where it isn't just instantly taken out? I know it's super good when it doesn't get taken out early, but I've never been able to bring myself to bring a hex perk. I just know how much I'd hate to start the game and just see my totem sitting out in the open or by a gen.
I tend to not run ultra rares just because I'm stingy for no reason at all. I run the basic addons. I've always said it's a shame more killers don't have addons like Myers. They're mooostly balanced and can change his playstyle.
It varies. Sometimes its taken out instantly like most killers dread but it USUALLY gets some value first. The last game I had with Myers I was using the double stalk addon build on family residence and it didnt get taken out til 1 survivor was already dead. By that point, I already had the game basically in the bag anyway and they only ended up doing 2 gens total by the time they all were dead. I also like using it on Legion and it can be SUPER handy with catching survivors out of position who are injured.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1433562#Comment_1433562
Well, I wouldn't call the post nonsensical when the perk is a highly recommended and used perk by Myers players. I'd be hard pressed to think of another killer that uses bamboozle in as deadly of a way as Myers. I could change the thread to "Bamboozle is an S tier perk..." but I don't see a reason as it barely sees use outside of Myers.
Obviously everyone can get great use of bamboozle if the survivors are stupid enough to funnel into the room.
What build do you fancy on Myers? I currently run bamboozle and infectious fright for chases and snowballing and then the obvious corrupt for the start of the game stalk and then pop for slowdown.
Depends on the addons. Myer's addons offer drastically different play-styles, so the perks are all very different as well.
This last build is my generalized one when I feel like using stuff like stalk addons, mirror shard, dead rabbit, ect
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1433547#Comment_1433547
I personally don't see many other killers run bamboozle. It tends to be a perk people recommend for Myers because of his already faster vault speed. That's why I said Myers because that's probably who it would happen most with. Bamboozle is underrated.
Also, instadowns could come into play. If I fully healed survivor jumped in and healed it would take 3 hits to slug them all again. If you can instadown it comes down to 2. No chances of the bamboozle effect dissipating.
You can re-vault the window to reapply bamboozle. I've actually seen a video when the map was first released of someone doing that very thing. They had all 4 survivors hiding in there so they went in, started smacking em around and re-vaulted the window to make sure bamboozle didnt end too early.
While it MIGHT be true that its more common for the perk to be used on Myers (I dont use it on him personally...) that still doesnt mean Myers is better because of this scenario, just that bamboozle is handy for this scenario.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1433547#Comment_1433547
Well i get that im just saying for the "oh #########" factor, it would be higher with a chainsaw in your face. Just cant mess up and tantrum into one of the doors
Either way, the title of this thread is just...nonsensical, lol.
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@Kaiju said:
Well good luck finding a 4head that will get in that room
People do...alot. Had a Jane the other day that I guess thought she was being cheeky and assumed I'd break the walls if she fast vaulted a locker in there over and over. I just left her slugged inside... Only broke the wall at the end when she was still laying in there and everyone else was hanging/dead.
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@Dead_by_Gadfly said:
Bubba might be better
Not really. If bamboozle is in play anyway, instadowns arnt needed. You could do this trick with ANY killer.
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@FootMan2893 said:
In any other game? An insult from salty people. In DBD? People being toxic a-holes and bringing in the strongest and most optimal strats. For survivors it'd be running the meta perks with a full 4 man coordinated team in discord and playing to just rush gens as fast as possible. For killers it'd be running certain add on combinations on killers like Huntress or Spirit, then maybe bring a mori as well.
The reason why DBD can be treated differently is because everyone knows that at it's highest form of play it's unbalanced as ######### and unfun to play against. A meta built team of coordinated survivors playing well will one sidedly stomp any killer in the game regardless of how well the killer plays. A Spirit or Huntress with the right addons is just going to stomp solo queue games unless the team is somehow filled with god tier survivors. In both instances it's just not even fun gameplay, it's only purpose is to stroke an insecure ego while ruining the game for the opposite side.
There are varying lower levels of being try hard and sweaty for both sides, however a lot of that will end up being subjective. Some people will consider running Dead Hard, DS, BT, and adrenaline/unbreakable to be sweaty. Some people will consider even thinking of touching Billy, Nurse, Spirit, or Huntress to be sweaty. In those cases you just gotta decide what is what for yourself.
I've had people say it for ANYTHING. These are just 2 examples that I just happened to have on hand. Clearly nothing OP here.
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Been collecting some of the most busted examples of matchmaking I've seen.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1433514#Comment_1433514
But Myers is the king of bamboozle.
How is Myers taking advantage of this any more than literally any killer?
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Thats in no way a Myers trick though. Any killer with bamboozle can do that.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1433406#Comment_1433406
Because for the most part, they are happy with the way Legion and Pig performs. In the future they plan on making only minimal changes to their base kit.
Really just the most teeny of changes really... mostly just an addon passover.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1433408#Comment_1433408
Well, I tried it literally yesterday, still not fixed.
Just liked "fixed an issue where downed survivors make no noise". Don't believe those patch notes.
I just played a game as him and wasnt an issue. I've had games though where it did like you said.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1433394#Comment_1433394
It means exactly what I typed, it does not work. I press CTRL to activate Blood Fury and there is no response from The Oni.
Try it yourself, happens quite often. Basically I end up being M1 killer.
I know whacha mean. That was one of the things they fixed in the last hotfix.
The Oni: Fixed an issue that prevented Blood Fury from activating if the power meter was filled up while carrying a Survivor.













