Kilmeran
Kilmeran
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1587422#Comment_1587422
I'm just over the barrage of rank 1 sweatlord PC killers. And I know they're PC because nobody plays Huntress or Oni like that on console!
Trust me, I get it. Even though I'm a PC Killer, I know how PC Killers can be as well.
I've gotten as high as purple, and have actively avoided the red ranks. I don't care about the Rank 1 Steam achievement, and generally do not care about rank, either. I just wanna play and have fun.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1587426#Comment_1587426
Ah, I just call them the Flowers, but yeah, that works too. I generally only rock on information perk, but if two works for you then go for it!
Well, it seems from a majority of replies that Corrupt is fairly needed on Myers, which I agree with. I'm only running Discordance as a placeholder until the ***insert expletive* bloodweb gives me Corrupt.
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@Pulsar said:
I run a tiny TR Myers build.
M&A, PGTW, Corrupt and a perk of your choice, I use BBQ.
Add-ons: Dead Rabbit and J. Myers Memorial.
With the Dead Rabbit and M&A, your TR in Tier II is essentially zero, I think the actual number is like 4 meters, plus you can still use Tier III in this build.
Right now I am running M&A, PGTW, BBQ, and Discordance in place of Corrupt because my Myers has crap bloodweb luck and I still can't get Corrupt to appear.
Been running Dead Rabbit as well, and then another (I forget the name off hand) to moderately increase stalking gain.
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@PigMainClaudette said:
Compromise:
You get PC killers to stop sweating like it's an Austraian summer, then we can talk.
I'm honestly sitting back to see how all this shakes out over the next couple of months. It's obvious that console and PC players on both sides, Survivor and Killer, have very different play styles and things they're used to facing and how they're used to dealing with it. It's going to be interesting to see if things happen to migrate toward a middle ground over time, or this remains a train wreck of matches.
For the record, I don't think either side is worse or better than the other. I think it is just two different DbD play cultures colliding.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1587206#Comment_1587206
Is it sad that I don't even play anymore and yet, I am still addicted to Daddy Meyers? Heck, when I see your avatar and user name I get all hot and bothered.
You are a riot. One of the few things that keeps me coming back to the forums. I'm not playing DbD much myself. I started to make it my main game with crossplay, but I feel like I'm contesting the game's myriad issues more than I am Survivors. So, alas.
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What I want to know now is why Mods are fast like the Flash to close down a thread that questions BHVR, but threads like this that obviously feed into the us vs them toxicity of console vs PC are allowed to remain.
Well, hell, have at it then. I see where things stand, now.
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@blackhat112 said:
https://forum.deadbydaylight.com/en/discussion/comment/1587235#Comment_1587235
The reason hacking is so easy is because the developers use EAC (easy anti-cheat) for DBD. They basically do banwaves once every 1 or 2 months, and prevent only the dumbest of script kiddies from cheating in their game.
Its the fact that cheaters get banned consistently and provide a steady stream of revenue for DBD devs because they consistently buy new copies, that nothing ever changes and hacking remains so easy.
I dont think their particularly bad for a company, 99% of game companies only care about $$$ just like these devs. Gaming is a joke right now for sure.
I have no input into the hacker situation. Didn't even mention it in the post you quoted.
The issue I have is with the amount of bugs in the game, the fact that they exist for so long (Nurse, Myers/GF stalking bug, Oni power bug, just to name three off the top of my head), and that they seem to introduce more bugs with every patch like clockwork before they even fix many of the existing bugs.
They either hired new devs fresh out of school with no actual game coding experience beyond the classroom (i.e. cheap, entry-level labor); are using the EA model of: No rush, we'll still get their money anyway; have a very poor management team at allocating resources and time management; or are having financial issues.
Because there are no other possibilities besides the remaining two: they are either incompetent at maintaining a game like DbD, or they don't care. And I can't fathom either of those two being true.
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@Mikeasaurus said:
There would have been a time I'd have defended the devs and said they're doing their best, but honestly, if this is their best, I'd hate to see their worst. The game has DC Penalites disabled for the 3rd time thanks to hackers, the game is bug infested and many remain from months ago, MMR was a bust on Day 1, the new Killer is on the horizon with a million and one bugs behind him most likely. Honestly this game has gone so far downhill in my eyes, I don't know how they can even bring it back without a complete remake from scratch. I love DbD, as many do most likely, but I'm so tired of seeing the same issues in game over and over, and we have to wait 3 months before they even attempt to touch a bug fix. And even then, they barely fix anything! They seriously need to start weekly fixes or something because there is zero excuse for the reason they don't. People can try say 'Oh it's a small team, etc' but I don't buy it. They're making a fortune from cosmetics and the DLC's so theres no reason they can't set aside some staff to work on fixes on a weekly or even monthly basis.
Sadly, I have to agree with you.
Now, I have absolutely zero knowledge of anything at BHVR's studio, but things are starting to make me wonder if the game isn't having financial issues.
First, it was stated by the Lead Dev over at Deathgarden: Blood Harvest that profits from DbD were propping up that game last year. And of course, the I.P. tanked for the second time and was finally shut down. So that was a loss.
Then there are all the huge licenses they've managed to grab. I saw this during my time in the table-top RPG industry when a company that wasn't one of the Mega Big Boys would start grabbing licenses left and right, and not inexpensive licenses either. It gave them an initial boost in press coverage and sales, but quickly petered-off and eventually started really biting into their revenue. Not only the constant royalties on sales, but also any renewal fees that inevitably come around should they want to keep the license for an additional term.
I have to wonder if the licenses, as a whole, might not have done something similar here.
As I said, I have zero knowledge of what's happening at BHVR. They could be swimming in funds for DbD. But from this end of things, the game doesn't look healthy at all. And outside of an EA type model of just milk us via the cash shop with minimal investment into anything on their end, my concerns points to financials.
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@Tricks said:
Dbd mobile is HARD omg is it hard. <3 my pc version too much. Can't handle the mobile controls or I'd be playing dvd on my daily commute easy.
They have the most asinine and unintuitive control layout I've experienced in a mobile game in a long time. And with no option to reposition them. Ungh.
That, alone, made me uninstall the thing.
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@AvisDeene said:
Wear the hospital gown and constantly vault a window. Survivors would flock to your sexy legs like a moth to fire.
This is actually true.
I was about to tag you in this, and then realized you posted it. π€£
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@Johnny_XMan said:
For gen pressure, I find Corrupt Intervention to be a very good perk on him, because it forces survivors out of 'hiding' and you kind of get an idea of where to begin stalking.
For survivor pressure, I would say learn when to and when not to T3. Many people make the mistake of using T3 as soon as it becomes available. Sometimes for example, if I know I absolutely need pressure quick, I will leave a survivor on the ground, and pop my T3 on a healthy survivor trying to go for the save on that survivor. It also forces survivors off gens.
Oh, I hold T3 until a valid opportunity presents itself. I think the issue I'm having after not playing him for over a year is the early game pressure. I might shelve him and just pump some BP into him until I get Corrupt. Over 2 million into Level 50 bloodwebs already, and it still hasn't shown. But it seems like Corrupt is pretty much needed in his builds.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1587143#Comment_1587143
I know, I played games competitively before, but I never experienced so toxic community like this.. When I play killer and get potatoes it's boring, what is fun in destroying people when you are clearly better.. Literally community is destroying the game, it's not only survivors. After they nerf Spirit they will ask for Freddy, Oni or Leatherface, mark my words.
Oh, I have. The Overwatch forums and community are just as bad. I once asked at the OW forums which community was worse, since I knew some over there also played DbD. It was fairly close in replies, with DbD only edging it by a mere few people.
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@Maperson said:
You are talking to the wall man, after Spirit they will ask for some other killer to get nerfed, after that repeat.. I don't know what is so fun and challenging playing against weak killers..
Because such players don't want fun and challenging. They just want to relax, play a little DBD, and be able to escape. Difficult killers generally make that impossible for them.
Sadly, it's the same disconnect between player base segments that we see clash in all online PvP games. Even in Overwatch, we have those who play to win and play optimal hero picks no matter the mode: Quick Play, Quick Play Classic, or Competitive. And then we have players that just want to relax, get into a match, and play their favorite heroes, even if those heroes are Symmetra or Torb or Orisa.
And the latter will always call the former "tryhards," or go to the OW forums and post endlessly for nerfs against those meta heroes.
And the devs cannot win. If they nerf, they've pissed off the competitive players. If they don't, they've pissed off the casual players. But that issue stems from PvP games, DbD included, trying to cater to both sides equally. In the long run, you can't. You have to stake your flag on a hill and die on it.
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Nerf them all and let the gods sort them out!
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@Bravo0413 said:
Thats because Myers is a trapless trapper... Embrace the Ghostface and then embrace the Blight :)
I have been feeling that trapless trapper feeling. π€£
Oh, and unless the retail Blight is a far cry from, and head-and-shoulders above, that abomination I had the displeasure of playing on the PTB, I'll pass on that one. π
@HollowsGrief said:
I for one love the "fck your pallet/window" build. Brutal + Enduring + Spirit Fury + Babooz. I run the green bow and judith's memorial add ons and oh boy you are scary to face. You might get gen rushed every once in a while if the map is super trashy (looking at you Ormond) but most of the time it's actually a really strong build. Rank 1 both sides btw, it's a powerful build not a meme build despite it's looks.
@RakimSockem said:
Honestly I've been having pretty decent game running Corrupt, Whispers, and the pretty much any 2 perks from there. I think my other two slots are Dying Light and Thana or Thana and Brutal Strength.
It's not the best build and there's no synergy but Myers biggest issue is his early game. That's fixed by throwing on Whispers to make sure you find people as fast as possible and having Corrupt so you don't have to travel very slowly across the entire map. Once you hit tier 2, you just play normally from there. If you have PGTW, it's good on any killer so why not throw it on. Up to you.
See, RNGesus is punishing me and has cast me into the 8th Circle of RNG Hell. I cannot seem to get Brutal, Bamboozle, or Corrupt on this guy. I swear, my Myers bloodwebs have the worst luck. I haven't gotten Thana on anyone except Bubba. Yeah, go figure.
It did give me Infectious Fright on Myers, though. Yeah, on Myers. π‘
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1586999#Comment_1586999
That's going to be my new end game chat response.
Yeah, but now the Farmers Insurance song is stuck in my damned head. π€£
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1585350#Comment_1585350
Sometimes I feel like the farmers insurance commercials.
Toxic 4 man head on squad, seen it, beat it.
Dead hard hook bomb, into down, into adrenaline, into hook grab, into ds, into hook save, into borrowed time. Seen it, beat it.
We've beat a thing or two, because we've seen a thing or two.
We are killers, bum-bum-bum-bumbumbum
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@lucid4444 said:
https://forum.deadbydaylight.com/en/discussion/comment/1585944#Comment_1585944
It's not that they think people are stupid or can't understand what numbers mean, but rather that it's information overload. You have to have a drip of information for the player otherwise they're going to get overwhelmed and not remember anything. It's like when you're explaining a board game for the first time. You start with the basics and rules, then get into the advanced stuff later. If you start explaining every edge case and exceptions to rules you'll just burn-out the new player.
Another thing is that they won't know how good it is. Say it's a killer add-on that just gives you 5% movement speed increase at all times. Veterans will drool at this, that's absolutely insane. But if you just started playing.. that seems low. They might be used to DOTA where that % increase isn't a lot. And on the other hand, the Rat's Tail add-on gives a 50% increase in speed for opening portals, which seems insane when you don't know the Demogorgon that well.. so the "slightly" gives an indication that this isn't that great.
Figuring out what's good and bad is a key part of learning how to play the game. The easy solution to this is to have the ALT key show the actual numbers, so you can understand exactly what the thing does when you understand the game first.
Considering some players probably came from MMOs, where numbers and values are king, or even PvP games like Paladins, it's only information overload for those with no gaming background in crunching the numbers. But that is also true of casual/leveling MMO players, even. They don't care about the numbers and don't bother with them, they just want to level the storylines or dabble in PvP.
The excuse you stated for them would apply to any and all video games that use such numbers. What's a 4% Stamina buff in WoW mean? What's 12% Haste? How about 7% Mastery? To some: not much. To some others, a very valuable benchmark on item viability.
Put the numbers in and let those that want to understand that stuff utilize it, same as other games.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1585878#Comment_1585878
If being concerned over how long something made take to change or edit is the primary reasoning why something doesn't get changed, may explain in great detail why other things like bugs and highly requested features never seem to happen.
Sadly, they aren't wrong. That actually was one of their stated reasons. Along with: it would confuse players. Because apparently they feel that their player base is stupid and has never handled numbers in video games before.
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@Yffriium said:
Yes, I totally agree. I hate it when they put beginner perks behind DLC characters. Does BHVR expect new players to buy a DLC character and level them up right off the bat? I don't think I bought anyone until ~60 hours in. If BHVR is gonna continue to make very simple perks that are for beginners, they should at least add secondary effects so they get used at higher ranks. For example, maybe add another effect to Visionary that makes skill checks more frequent but also easier. New players would run the perk to practice skill checks and see gens, and experienced players would run the perk to be able to hit great skill checks more often.
That's exactly what they're hoping for. Most Vets will buy a DLC simply for the "collect 'em all" mentality, whereas new players will likely hold off for a while.
It's obvious the model is at least partially designed around the new player wanting those perks as they learn what each does for them, so they shell out the money. And since they need to level them up for the teachables, and then get the teachables to appear in other bloodwebs, and likely aren't generating the BP like Vets do, it potentially keeps them playing more and longer.
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@FrootLoops said:
the match making system only pairs you with other players within 20 ranks of yourself, so that is working as designed π
Seriously though mornings usually have fewer players, so matchmaking starts prioritizing by wait time rather than rank
Not on PC. The SteamCharts for DbD peak between 11am and 2pm or so, and then drop off more and more as the evening hits.
Granted, we're all crossplay now, and now have to take into account console peak times, but that is where PC is at.
I oddly get my most imbalanced matches during that peak time, and did even before crossplay.
For the most balanced matches, I play between 5pm and 9pm east coast U.S. time. Starting around 9pm or so, it goes back to rainbow matches in a bad way.
Since crossplay, after 10pm, absolutely forget it. Almost every match becomes one or two red ranks with their low-level friends, and endless BMing from the reds to boot.
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Midwich and Dead Dawg for me. Ungh. Either side.
Both are also boring as all hell.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1584682#Comment_1584682
I could see how if you did have experience in the FPS genre you'd do pretty well in that game.
I wish those games did better. I remember a few months before RE: Resistance and Predator: Hunting Grounds came out I hoped they'd give this game some decent competition but it seems like they just couldn't keep hold of the players who tried out those games.
I don't know much of what went wrong with Resistance, but from a lot of the early launch feedback I heard about Hunting Grounds is was that:
1) Predator queues were too long (go figure, right?)
2) Only one Predator type was even remotely viable, and the rest got toasted by the squads in record time.
No clue if issue #2 was ever fixed or not, as I stopped following it at that time.
I never tried Resistance because the only way I could find to buy it was to buy the main Resident Evil game, too. And I long ago lost interest in the Resident Evil RPG games.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1584588#Comment_1584588
I always say imagine what happened if the game was bought by a decent sized studio. Imagine how quick all the bugs would be fixed lol
I do feel bad for those who got into Deathgarden.
I tried both versions during free weekends and such. To me, the design was flawed from day one. You can't have one person, especially the power role, be all ranged attacks and super jumps and speed, and the other side be unable to fight back pretty much at all and hope for jukes and dodges. Especially when you get players into the Hunter role like myself with FPS experience. I track Tracer and Genji all the time as Soldier 76 or McCree in Overwatch, there was nothing those runners were going to pull that I haven't already faced for hundreds of hours over there (at the time, I have well over a thousand hours in OW nowadays).
Predator: Hunting Grounds, though I haven't played it, seems a bit better in design in that both sides are ranged.
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@redsopine00 said:
i use it as im a solo and i dont trust my teamates
I use it solo because time and time again my teammates have shown that they aren't trustworthy.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1583170#Comment_1583170
This is quite annoying to see. This is the first time in a while where I've played extremely little of the game. The only time I've played recently is when I've been playing a drinking night and that's it so I'm currently not looking good for completing the rift.
The game already makes enough money off people buying skins and dlc. They also get money from people purchasing the game so I don't understand why they need to do this.
Just disappointing to see the business side come ahead of the player base. Then again they still release annoying linked skins that don't need to be linked so maybe they started acting like this sooner.
It doesn't shock me in the slightest. Back around the time the Rift was first announced, the Lead Dev over on Deathgarden mentioned that Deathgarden: Blood Harvest was being kept afloat via profits from Dead by Daylight, so he didn't feel a need to start monetizing the game yet or worry about the low player count as far as development.
But over here in DbD Land, we got the Rift introduced around the same time.
And then, as we all know, Deathgarden: Blood Harvest bombed and was shutdown, the second time their Deathgarden I.P. bombed.
Meanwhile, we can't get bugs fixed at a decent rate over here anymore.
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@AhoyWolf said:
So if I just want to have fun with friends, I'm bad now?
Not for just wanting to play SWF, of course not. Nothing wrong with playing with friends.
But I have a whole new issue with SWF since crossplay. I swear to god SWFs rank-up way too fast. Even in the purple ranks nowadays, I'm going against obvious SWF groups due to coordination, but their looping and game sense is atrocious. To the point that I feel like I'm playing against yellow ranks. These people should not be in purple ranks, on their way to red.
Either MMR needs to get fixed and reactivated, or they need to seriously make pipping more difficult.
Despite what the forums claim, I rarely come across a beast of an SWF. A vast majority are clearly boosted. Which is pipping me up as Killer faster than I want. No damned way I'm ready for red ranks by any stretch of the imagination. But I've had to start throwing some matches just to stop pipping.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1584441#Comment_1584441
It amazes me that no one seems to really care about playing with new/different people :(
I have like 20 hours on Survivor side and would not subject y'all to that.
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@[Deleted User] said:
I'm legit thinking of getting a macro for struggling on hook and from the killer's grasp
My laptop keys are not cheap to replace....
I've been considering the same thing. Light or hard, I'm not hitting keys like that game after game on an expensive keyboard.
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@Angelicus23 said:
my question is how do I enter there as killer, I tried many times, even taking people from there didn't make me stuck
It's not a constant thing for Killer and seems to be extremely random. I've had it happen only twice when helping survivors.
Once was on Wraith, and a lunge freed me.
The other was on Oni. Lunge did not work. I had to down the survivor (I got stuck as soon as I approached them, so didn't at first because of that) and pick them up. Once I had them on my shoulder, I could move normally again.
No issues any other time I've pulled survivors out of the blackhole-as-rock. But, yeah, be wary.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1584084#Comment_1584084
https://forum.deadbydaylight.com/en/discussion/181594/slug-build
Here's the topic, for your reading pleasure.
Oh Christ, and Ivaldi was in there, too? The Streamer that got Mori'ed, came here to cry about it, and then when his VOD was linked showing him cursing the killer in endgame and filing a false report, he deleted it?
That thread was a who's who of forum people to ignore.
I'm still trying to get over the claim that early game slugging and bleedout is bannable. π€£
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1584093#Comment_1584093
His power is bugged? How long? I never picked him up cause I don't like the collision on his dash.
I'm not sure when the bug started, as I just came back the day MMR first went live and the bug predated that.
But what happens is that you'll absorb blood orbs and fill the power gauge, but the ability to activate the power doesn't come with it. Just the ability to keep grabbing orbs. So, you cannot use Demon Dash or Demon Strike and are stuck as a basic M1 killer.
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@SCP_FOR_DBD said:
Oni has some very bad matchups against certain maps and med kits. The others do not. Oni is also very easy to gen rush.
That's been my experience with him, though I do love the character. But, allow me to also admit, I am an average player on a good day.
That said, I've also had his power bug on me several times now, so I shelved him. I'll pick him up again when (or if) BHVR ever fixes the power bug.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1583952#Comment_1583952
This is a pretty bold and amusing topic coming from a guy that was arguing with me by stating that slugging is bannable - Showed him a dev quote to the contrary and he never came back to the topic.
Pretty sure you're always going to be welcome here, but I'd suggest saving your keystrokes and ignoring divisive topics like these.
Wait, they argued that slugging was bannable?
Okay then. Ignore them in the future. Got it. π€£
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As @Moundshroud stated, also sounds like it to me.
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DbD Matchmaking is the greatest illusion ever performed!
David Copperfield and Chris Angel should be jealous. π€£
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1583941#Comment_1583941
uh buhu, the OP only mentioned what surv mains whine about so they must be a killer main buhuh.
try again.
https://forum.deadbydaylight.com/en/discussion/comment/1583938#Comment_1583938
get discord or something if you are just here for other naysayers
I don't like Discord, so don't use it anymore. No interest in using it.
I'll just stay here at the forums. Might be a shock to you, but I'm old enough to keep my own counsel. If BHVR wants me gone, they have the ability to make it happen. But until that time, you don't have a say. Actually, you don't have a say, period.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1583928#Comment_1583928
so, why are you still here?
I just hang out at the forums because I like some of the posters here. As far as playing DbD, it's very much a side thing-- something I play when the team isn't on Overwatch on a given night and I don't feel like reading or watching a movie-- it's not something I play regularly by any stretch. It's just a slasher horror Icon fantasy play when I feel like running around in a game as Myers, Freddy, Leatherface, Pig, or Ghostface.
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@behave_pt said:
When will the devs change the struggle mechanic. Mashing my fingers on a key or controller and for some reason I still let go is becoming extremely frustrating. I know people always like to complaining that its a 1v4 and killers are outmatched but anything less and its a cakewalk for killers.
@Gcarrara said:
Nothing announced yet. But the devs did gather some feedback on a past survey they did in which they asked if they liked the struggle phase of the Piramid Head cages which is based on skill checks compared to tapping. ποΈ
Some people also go around it by changing the keybindings and binding it on mouse wheel. Try it, maybe it can help you out. π
Yeah, hook struggle I just use mouse wheel. For a controller, I don't know what else you could use as I don't play console or use a controller.
For the pick-up struggle, I don't even bother. I am not sitting here and smashing two buttons like that and wearing out a not inexpensive keyboard. Just hook me and be done with me.
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Points 2-4, I don't care about.
As far as Point 1: I don't play Bethesda games. I play Blizzard games. And due to the bug after bug, issue after issue, of DbD, I play Overwatch a lot more. π€£
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@Kingpaulmathers said:
Playing the game and using offerings that's not breaking any rules makes you bad. Yeah Ok. Another survivor main that complains about everything
Pretty much. I got first hook Mori'ed three out of six games yesterday. Know what I did? Moved on the next match.
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I'd be really interested in how BHVR views DS, because Peanits has stated on the forums in the past that they do not view it as an "anti-tunneling" perk, but that was what the community claimed it was for.
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You should post this in the Tech forums for a better response from BHVR.
https://forum.deadbydaylight.com/en/categories/technical-issues
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@MadLordJack said:
The worst part is the survivors just giving up. Almost every Spirit I go against is absolutely AWFUL. They use their power all at once, they just go for stand-still mindgames, and the last one even had Spirit Fury/Enduring. ON A SPIRIT.
Come on. Just play the game. Whatever happened to not judging books by their covers?
Not "judging a book by its cover" has rarely been a human reality. π€£
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@VESSEL said:
https://forum.deadbydaylight.com/en/discussion/comment/1582394#Comment_1582394
You can just buy it with shards
I never buy DLC content with shards. I either get the whole package, survivor and killer, or I pass on it.
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@VESSEL said:
https://forum.deadbydaylight.com/en/discussion/comment/1581979#Comment_1581979
McLean has said the differences between PTB Blight and the version they have in studio is night and day
@Opekyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1582062#Comment_1582062
McLean says a lot of things, and he's wrong as often as not.
And that's fine and dandy, but I tested the PTB version and as a result am not buying the DLC at launch. I'll wait and see numerous play videos of this night and day version and then decide if it's worth my money. As it stands, it is not. And the perks don't matter to me personally. I don't run Hex builds.
@Opekyn Unfortunately, that is true.
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Hell, I've spent over 2 million on Freddy with no BBQ showing. Legion is around that much, too. Meanwhile, my Level 15 Wraith already got it. π€·ββοΈ
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1581257#Comment_1581257
I've recently been getting yellow ranks mixed in with the red and purple ranks in my games, and the yellow ranks seem to be either complete noobs or better than the red ranks, People taking breaks from the game or deranking likely cause this, but whats the point in the rank based matchmaking if it just puts high and low together.
Yeah, not only putting low and high together, but also the ease of de-ranking combined with the reset each month. That system is one thing if it's only about bragging rights and a rank reward, but when you use it for MM, it becomes a major issue.
I've no clue why they would have designed their MM around that, when even on paper a game design student should have noticed the glaring issues. I'm saying this as someone that was in the game industry for 14 years.
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@shalo said:
A five minute queue for this, did I have fun BHVR?
https://us.v-cdn.net/6030815/uploads/GW85NAPKBXMW/dbdmmwhat01.jpg
Did you? I mean, last night I faced a Rank 17 Steve who, I noticed in the endgame screen, had Tier 3 for all four of his perks: Borrowed Time, Unbreakable, Decisive Strike, Iron Will.
Yeah, Rank 17 my ass.