JakeCannon
JakeCannon
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- JakeCannon
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3089783#Comment_3089783
Honestly if they didn't finish even a single gen while you were setting up traps and not directly chasing them then that's 100% on the survivors not even trying to do gens. Hag is many things but having a lot of early game pressure is not one of them.
Facts. Hi Dugman !
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/3089770#Comment_3089770
Then the fault lies on the survivors, can't really be surprised. So many players hate doing the gens now just because of the slightly longer time to complete. Not really on you, just bad survivors.
Whats weird tho is they seem to have a grasp on the best perks to have rn as survivors, had new skins, and were prestige like 10 . I know sometimes numbers don't mean ######### in terms of actual experience and knowing what to do but I know certain matches like that piss people off enough to where they uninstall
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@Rudjohns said:
Hag win with 5 gens. Now this update just went ballistics
That's what I'm saying AND I set up traps before chasing .
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@Reinami said:
I unironically have seen 2-3 hackers per day now as opposed to the fact that i used to see them maybe once a month. BHVR can you please do something?
Dont know if this is cheating , but someone almost blinded me from behind if I hadn't moved my head . They could also somehow heal eachother really quickly with no med kits, botany, self care, boon, or any other type of healing mechanic .
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@DeadBySunlight said:
https://forum.deadbydaylight.com/en/discussion/comment/3089378#Comment_3089378
Must be nice :) nobody wants to do anything when I'm solo
I'd try to lobby Dodge , look for higher prestiged survivors, ones that have items already equipped in pre lobby (mostly either maps , keys, or toolboxes) . Those are the ones I avoid cause they destroy me if it's not RPD or a smaller map like that.
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@DeadBySunlight said:
So since this update came out I've noticed nobody wants to try anymore because it feels pointless since it feels like no matter what you do you're not ever gonna escape either way. I was so excited for this update because I thought I didn't need to run DS anymore but it feels like I have to run off the records records mixed with DS now because I get tunneled "almost" every game.
It's gone to a point where I don't even feel motivated to even play survivor anymore.
Lmao I've had countless matches against survivors who are the try hardiest of the try hards.
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@Mekochi said:
TL;DR at bottom
Okay so I see a few killer mains saying survivors are purposely killing themselves on hook/disconnecting to inflate kill rates. So we're going to go over to see if this is truth or bunk.
So first addressing the disconnects, developers have already confirmed, disconnecting does not apply to the kill rates as it's a disconnect, not a kill. It makes sense for it to work like this as they not only steal away bp a killer would get if it was an actual kill, but also can screw over the team.
Now, killing themselves on hook. I haven't seen much of this myself when playing survivor except once every 15 or so matches, and when I do decide to play killer, it's also very rare. But I doubt it's to inflate kill rates, I don't know where the big conspiracy came from, but if someone can tell me, that'd be great. I mainly see survivors dying when they're in solo-queue, not doing gens against full slowdown build, or just plain giving up against certain killers. Now I don't condone this behavior, but I don't think they're just in a conspiracy to inflate kill rates.
What I have noticed though when some people kill themselves on hook/disconnect is because of things out of their control.
We'll start with disconnects, sometimes the game will randomly disconnect players and say "No Connection Found" despite everything else functioning perfectly fine and they don't get the indicator in the top left corner either.
Now with the hook situation, sometimes the survivors do kill themselves on hook, but I don't think it's as often as people say, just like how before the update not every squad is a bully squad. Our brains tend to function in a way that remembers our negative experiences with something over the positive, it's just part of being human so I won't fault anyone for that. But on the survivor end of the spectrum, I've noticed an influx in killers tunneling/camping.
So Tunneling & Camping are strategies I do realize this, but some survivors will tend to kill themselves on hook and just move to the next match when faced against this, this was how they'd retaliate even before the update. So this can cause kills into inflate. But if killers run full slowdown build, paired with this tunnel and camp strategy, and the survivor doesn't kill themselves on hook, it still would result in their death. Because now gen times being increased and the hook times not being changed to compensate makes it difficult.
I've noticed this, and if a survivor disconnects/dies before 3 gens are done, and the other survivors also have hooks, they are less likely to escape. I also made a post with the experience of solo queue survivors and why solo queue survivors are also struggling there. This isn't to blame anyone, but I don't think this is the conspiracy it's being made out to be.
TL;DR - I don't think there's a conspiracy going on here, there are many different factors that come into play which depends on the killers play style, how efficient the survivors played against said play style, ect.
So personally , i have came across whole teams of straight bots that literally get hit and try to heal right in front of you and don't complete a single gen , and then i meet absolute GODS who destroy me and I only get like 2 hooks. Seems to be absolutely nothing in between for me since the update . I would say going by the "numbers" I've probably gotten more kills since update tho.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3089206#Comment_3089206
Ah yes, the butt-wiggles. I find it best not to lunge just swing, but it doesn't always work. In tight spaces that aim dressing gets very confused sometimes and I'm hitting trees or boxes or walls, anything but a surv.
I either get spun because I am lunging someone doing a 360, and if I do a reg hit they butt wiggle out of it lol
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/3089202#Comment_3089202
I think they're talking about how when survivors do that little wiggle in front of you the "aim dressing" tries to hit them but screws up and instead ends your lunge early even though you didn't let go of the button.
Yep 100%. I can counter a 180/360 most times but this wiggle thing is frustrating .
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@KolbyKolbyKolby said:
How exactly are survivors shaking your camera
They do this back and forth thing while running that makes my camera shake and the aim dressing activates.
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@Arkck said:
My matchmaking has been horrible as killer recently I have around 500 hours in the game and was going against people with about 800 to 1000 before the update and did pretty well now after the update I am going against people with 2000 hours minimum closer to 2500 or 3000 and getting stomped and there's not much I can do to win but this is only on my main its worse on my other killers as going against new players and god players I just had a killer game with a 5000 hour player with a team of 3 new players all around 20 hours or so which sucks as I just want a fair match but haven't had one sense the update dropped, its like when mmr was introduced all over again, any of you guys experiencing this?
Mine has been really random . Pretty much the same either heavy sweat swfs, or absolute noobs . I can tell the solo qs that get put into a match generally aren't at the same level as the 1-2 man group .
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Personally I've had mostly 1-2 k matches where they win fair and square , a few decimating 4ks with 5 gens remaining only on the 19th tho . And since I'm not afraid to say it I've gotten quite a few 0k matches .
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@AReallyBoredHuman said:
On the biggest maps the best strat is to simply stick to one side of the map and try and force a 3 gen - especially on killers with low mobility.
That's my point. When I stick to a 3 gen strat they will get hit , hold W to draw me to the other side of the map (I don't chase them if it's obvious) set up a boon on the other side of the map they're running to , heal, and come back and do it again and again and again . Some people obviously will take the risk (sometimes on purpose with certain perks) and finish gens before you even get half way thru the chase .
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@fulltonon said:
Did you know you can choose to play survivors?
I don't play survivor.
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/335169/i-like-it
I am also enjoying the patch as solo survivor. Have gotten a lot of value out of deliverance + OTR today, give it a shot.
Not into playing survivor, but I'm glad you are having just as much fun! I'm personally really happy to see a bigger mix of perks being used by people. I main Hag and noticed the games (not mine) reaction time is faster now at the end of her TP so I'm pretty stoked rn
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@Gary_Coleman said:
https://forum.deadbydaylight.com/en/discussion/comment/3067182#Comment_3067182
I know what you mean. Dbd is fun even when it isn't fun, for some reason.
For me it's hard to give up a game when I know I'm good (not the best) and I get absolutely destroyed. I gotta like prove something to myself or some dumb ######### even if I get really frustrated sometimes
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@Gary_Coleman said:
Are you still playing?
Trying to have fun, get better, and not take it as seriously. I can't find any games I like currently besides this one(I've tried MANY)
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@JackOfTrades said:
https://forum.deadbydaylight.com/en/discussion/334713/hacker
I wouldn't assume the WHOLE group as suspects, but this IS a complicated one (especially if you don't know who the person was).
Would you agree that atleast one of them are hacking ? Two of them immediately left after the gens were completed (like they already were in the exit gates while the gens completed) there was 1 other that left about a min late and I caught one that went for the other gate
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@BenZ0 said:
Speaking about a longer time period. Its save to say that survivors and killers have gotten sweatier and better in general if you compare them to players 2 years ago.
However while this happens, other "skills" are getting lost over time aswell.
In my tournaments and also everytime when I watched other videos, streamers or screen shares of friends I realized how the majority kinda lost the sense of breaking pallets properly. Nowadays the majority just instant breaks every pallet at any moment on any killer at any position of the map. Regardless if its a unsave pallet or a loop at the corner or edge of the map, they dont even zone they just insta break it.
It seems that all the "newer" gen players just simply dont pay attention to it, or never learned this. On older gen players like Otz, Tru3 or my best friend for example or myself included we pay attention and force the survivor to run to the edge or corner side of the loop and then break, maybe even leave the pallet droppen on purpose since they are unsave asf.
Especially Killers like Nemesis, ppl are literally horny on breaking every single dropped pallet with the tentacle, its almost some kind of addiction at this point 😂
That is just 1 example of an older "skill" that has been lost, most ppl just break every pallet without planning and even waste like this a potential down or free hit.
Is there any trick or skill or gameplay advantage that you realized that has been lost by time?
For me , I quit trying to mind game around 99% of pallets if it has any type of trees/bushes around it and just break pallet . Every second you're trying to mind game 3 other survivors are likely to be gen rushing so it's kind of a waste of time (in my mind)
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@Huge_Bush said:
I like it when Daddy spanks me one last time.
What does daddy get out of it tho ? Nothing .
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3065291#Comment_3065291
and just like survivors can pre drop, killers can camp all game (psst, they don't though so what's your point) I bet in your last 50 matches you haven't played someone dropping pallets as hard as Spooky does in that video because most survivors enjoy trying to mind game and actually play loops, if you're just going to come up with "but look at what x COULD do every game" knowing full well 99% of matches don't go that way then it is pointless conversing with you because you're already determined to play the woe is me killer is too hard yada yada gens too fast yada yada.
I got irritated at that video lmao
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@[Deleted User] said:
No idea. I don’t do that.
I'd say atleast 9/10 matches I have to literally smack them out of the game . They'll be healed, won't really tea bag much but they'll run that damn timer out til the last second for some odd reason .
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3065191#Comment_3065191
Do you think you would genuinely have had fun if you were playing killer and lost 4 generators after 2:22?
I just did . It ######### sucks and I was in a couple constant chases on cold wind farm (only 10 seconds each) and they cranked out each gen within first 3 min . I even got 3 hooks in total and still got destroyed .
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3063999#Comment_3063999
Which killer do you play?
Hag
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@GeneralV said:
Do not waste your time chasing a Survivor that you clearly cannot catch.
How do I do that when as soon as I hit one of them they just hold W to the other side of the map
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@steezo_de said:
So uncommon that I would call it an exaggeration and would need to see proof.
How in the ######### am I suppose to prove that ? Give me a break . It's just a question .
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@GannTM said:
I once got Ormond 4 times in a row. I don’t recall getting the same map 10 times in a row though.
10 might be a little excessive but still 4 times atleast today I've gotten macmillan
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3059241#Comment_3059241
you never lose unlocked teachables even under the current system. So when you currently prestige, you lose everything from the inventory - but you can still get everything back in the bloodweb...once a teachable is unlocked it does remain unlocked.
Thank you very much ! That was my main worry that I would have to wait and buy the perks all over again lol
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@Mandy said:
@dugman if they're purchased already on the Shrine and available on characters - so you purchased Discordance for example in the shrine, levelled up Wraith and have Discordance T3 on Wraith, then you will still retain it on that character. You won't have it on characters you currently do not have it on though.
Cool! So I only play Hag . I only care about her having the perks I purchased. However I haven't prestiged her yet(not even once) . So long story short if I prestige her before the new update, I will have to unlock the perk slots but the perks I bought from the shrine will still be available for her and all I'd have to do is unlock it in bloodweb ?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3059147#Comment_3059147
Are there perks you’re specifically worried about losing on Hag that you won’t get back through playing her normally? Obviously if you get Hag to Prestige 1 now then when the patch hits those will all automatically jump to level 3. If you do have a specific other killer’s perks that you really want to keep then you could level that killer to Prestige 1 as well and have those perks locked in at level 3 after the patch too.
Yep. I basically run discordance , sloppy butcher, pop, and nurses calling . The discordance, pop and nurses were all bought in store for me
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@dugman said:
I recommend Prestiging now to at least level 1 because if you do it before the patch then you’ll be rewarded with two extra Prestige levels automatically (i.e. your Hag will immediately jump from P1 to P3). That’s like getting 100 free bloodwebs on Hag in terms of unlocking her perks on all your other killers!
You will lose your current collection of add-ons and offerings but you’ll get those back pretty quickly as you play her so I think the two Prestige level bump is well worth that trade off.
My main thing is it says I'll also lose all my perks . I don't realy care much about add ons, I'm maxed out on blood points, and don't really care about grinding . I don't have any perks unlocked on any other killers tho like at all and no intention to switch
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@jesterkind said:
Yes, I'd suggest you wait. Right now if you prestige, you'll lose all your stuff and your perk slots will be locked until levels 5/10/15 again, but if you prestige after the update you won't lose anything at all.
I figured it would be as straight forward as that ! Thanks Jester
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3058089#Comment_3058089
Hag aside... I really agree with you - some maps and rng is really a №1 reason why you lost or won.
Unfortunatelly... I think it's gonna took a REALLY long time from devs to fix this issue. If it's even possible tho...
What is easier to do? Remove map offerings -_- I mean really just do it. Let at least rng deside, rather than someone in the lobby.
Glad we could come to an agreement!
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3058068#Comment_3058068
Do you run Corrupt Intervention or not?=)
I think you understand that as a hag main, you need this perk to have time for set up, besides corrupt gives you a clear view on which 3-4 gens you need to cover with web.=)
To me, hag must have at least these 2 perks in every build - Corrupt Intervention and Franklin's Demise. I've 0 idea how you're gonna handle high mmr swf without these.
(I know it's off-topic, but I need to clear it down before talking about maps)
Fair enough. I only have franklin's rn
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/334037/maps
A hag main complains about the maps?
Hardest map for hag?=) Are you playing hag without traps or something?
I do . Not as easy as it seems when 4 gens are on the whole other side of the map (obviously not meat plant, think red forest) and they pop them before you can even get half of your traps down .
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######### thank you. If it doesnt have a million pallets I actually get a 4k most times but that ######### changes quickly when I get meat plant with god pallets every corner
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3057974#Comment_3057974
Multiple survivors can’t escape via hatch since the rework at all, as the hatch doesn’t even appear when there is more than 1 surv alive. So yeah, hacking is very likely..
So no one technically escaped thru hatch the usual notification killer gets when the gens complete went off and they went to the doors
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3057938#Comment_3057938
It def sounds like hack the way you describe it then.
but we can’t tell for without a clip or something (in which case you shouldn’t post it here but report it to BHVR support)
No proof unfortunately. But with the feedback I'm getting I do think they were hacking cause I'm 100% sure the gens were no where near close to done
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@Mooks said:
need more info on the match, how many were alive? Was it possible that one gen was further progressed and may have been finished with multiple survs/prove thyself/toolboxes etc? (I mean, even in the best 3 gen you have to go a few steps between gens). May have been a visual bug. Could of course also have been hacking? Or survs dc‘ed and last one got hatch/used key or something?
All 4 were alive , I had hooked 3 of them twice . Nope they were literally like 2 small loops distance from eachother and I was bouncing back and forth between the gens to make sure one wasn't sneaking away at it and there was no sound at all like they were across the map . I had gone a short distance away to see if they were healing or a doing a boon and before I got there the notification that they finished the gens popped up . I have discordance and not one of the gens during this time popped up yellow or gave a notification. They only had 1 flashlight in pre lobby but at the very end when I was chasing them out 3 of them had flashlights, I had also brought the purple broken coin .
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Yep. Heard "endurance" in the update and got excited , but now I'm just as disappointed
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@Pulsar said:
The matchups of new players vs SWF's is as old as time. It happened before my time and I suspect it will continue.
I agree. However I'm seeing more comments recently specifically about that (or being put against/with absolute noobs) than normal
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@JakeCannon said:
Im looking at diff posts on here lately and seems like the game is all over the place (even more than normal) going from rubberbanding, horrid match ups against 4 man SWF teams as a noob, constantly being sent to the same maps without anyone putting an offering, cheating, bad hit boxes etc. I truly hope it's cause they're just working on the new update and when it's out I hope it gets better cause if survivors have 80 seconds of invisibility and the game doesn't wanna let me hit the rest then I'll fully uninstall and won't play a single game until bots come to customs.
*Invincibility
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@lonewolf8376 said:
I feel like with the amount of maps that are very survivor safe and the fact that u can just offer them to gain a competitive advantage is not healthy at all, I guess im venting because my last 7 games in a row was 2 Erie, 2 the game, 1 ormand, Garden of pain, and Badham, if devs aren’t willing to get rid of them can ya at least make Sacrificial wards like a yellow offering or something
Same . Just got absolutely destroyed on auto yard (again) and with the luck add on they can use they ran thru the gens in 2 min (I kept pressure and hooked a couple of them)
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@Lecruidant said:
https://forum.deadbydaylight.com/en/discussion/comment/3055719#Comment_3055719
A week or two from today? Or from the PTB release? Thanks bud
From today
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@Lecruidant said:
Haven't found anything searching so I was wondering if they have said anything yet on it. Trying to gauge if I have time to finish the P3's I have left, which isn't that much. Thanks in advance
No exact date yet. People are thinking a week or two
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/3054639#Comment_3054639
So, don't dodge the lobby. Instead, you become the judge, and your job is to eliminate the person that does a gen the slowest. Do the rounds, check in on them, and get ready to gut the one that finishes their gen slower than the others. You might not WIN, but you don't have to, you're just a part of the gameshow.
For added bonus, play generic gameshow music in the back.
Not my playstyle but sounds good thank you
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@Yankus said:
I have noticed alot of games with 4 toolboxes lately
I'm glad I'm not alone. Last few I've seen at minimum 1, but mostly 4. At that point I just try a diff lobby
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@squbax said:
Idk what to tell you man, hate to say it but you have to get good, as advice id suggest two things, first play m1 killers without addons nor relying on perks, yes you will get destroyed but you will build muscle memory for lunges and learn some map tiles, as well as understanding the pace of the game when no slowdown is in play.
After that when you can at the very least get 2ks consistently, pick a good killer, not an m1, preferably a good one, and start learning all their ins and outs, once you get good with that killer you will be able to win most matches, altho if the killer you main isn't blight/nurse/spirit take in mind a decent swf will still mop the floor with you.
Yeah seems about to be the vibe I'm getting throughout all this is to pick the right killers, to limit my expectations on how much ass I can kick, and I also started dodging obvious SWF lobbies lol but I appreciate the honesty
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@Gary_Coleman said:
I wanted to see what would happen. It took 28 minutes to get into a game. The quality of the gameplay was not worth the wait. The game lasted less than 20 minutes. The match didn't seem any different than when cross-play is enabled. I wanted to test out the theory that console players are not as good as pc players. It literally felt the same. The main difference that I noticed was that the killer didn't camp or tunnel. I know that one game isn't a good enough example to draw any conclusions from, but I'm not waiting another 25+ minutes to try that again.
Anyone play on console with cross-play disabled? I'm curious to hear if you've noticed any differences in the general gameplay?
Usually SWF for me , and yeah the hour long ######### wait times just to get one AFK player in lobby and no one else joins lmao
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@Zachcjjj said:
id recommend trying some customs with some mates itll make you better in real games but otherwise dont worry about winning just practice even with 3200 hours i still just practice alot of games and get better at specific killer powers
Unfortunately I have no mates lol I'm on Xbox and the only people I can find on here who play customs on Xbox is little ass kids who are incredibly annoying who don't help at all with learning how to actually play . But like you said since that's not doable I'll just get experience from live matches and not take it too seriously when I get absolutely destroyed