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JakeCannon

JakeCannon

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JakeCannon
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  • @Oscarnator said:

    Im not def ding the immature ass survivors but what’s timing you from forcing them out? You get more BP and you don’t have to wait for them to go out. I don’t understand why people get so triggered over a crouching animation. It’s the exact reason people do it because for some reason a lot of people act like t-bagging is the same as ######### their wife, killing their kids, and spitting in their grandmothers graves. The reason they do it is to get reactions like this one and I just don’t get how people aren’t putting 2 and 2 together?

    Because in this instance , I know I wouldn't be able to easily "push" them out by just herding them to the gate . They would loop me allll over the map until the last second, sure I might get a kill or two but to me it's just not worth it.

  • @AngryHobo2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3126604#Comment_3126604

    Well of the 4 killers that do well with Hex defending, Hag is the weakest, imo, though so I can understand your troubles. Like I said usually my game plan as Hag is to start the match and run straight to my totem. After trapping the totem, I slowly move outwards in a spiral and trap every darn window, pallet, and chokepoint I can between the totem and the three closest generators.

    My perk build for Hag is usually Shadowborn (I run it on every single killer, FOV shouldn't need a perk slot, lmao) then Hex: Devour Hope, Brutal Strength, and either Overcharge or Call of Brine.

    Now that's my ideal build.

    Hex: Devour Hope is the keystone of the build, the main objective of the match is to get 5 tokens and then eat people.

    Brutal Strength is the "I know what I'm doing" perk as it assists you in breaking dropped pallets within your web of traps. If you don't feel super comfortable with trap placement, Zanshin Tactics highlights pallets and windows near you making the initial web making faster.

    Call of Brine is preferred since it helps you keep the 3 closest generators to your HEX: Devour Hope at a low repair level. Though if you haven't bought Sadako or the perk in the Shrine I understand completely and Overcharge is just as good for that.

    If you want to mix things up, you could swap out HEX: Devour Hope with HEX: Huntress's Lullaby, and then swap Brutal Strength with Unnerving Presence. With this build, you're less focused on stylish moris and instead focused on making the last three generators a nightmare to repair as any botched skill checks offer an extra 6% regression on a failure. With Overcharge as your gen kick perk, if they fail that skill check they lose 11% progress. Mix that with Unnerving for a 10% greater skill check trigger chance (when within the Hag's 24m TR) and now you have a quirkier take on the Hag web strategy.

    If this strategy isn't too your liking, some perks that might help you shore up Hag's weaknesses are as follows:

    • Overwhelming Presence - The Doctor Teachable Perk - Survivors within your TR consume item durability at 2x the speed. It's one of the 2 options to stop people from light burning your traps, the other being . . .
    • Franklin's Demise - The Cannibal Teachable Perk - Survivors you hit with a melee attack drop their item, the dropped item loses charges for 90 seconds (then it is depleted.
    • Franklin's is more impactful if you can actually hit survivors since you can trap their item and prevent them from burning traps entirely until they pick it up again or find another. Overwhelming Presence is better if you're struggling a lot and getting constantly blinded at pallets since it chews through item charges. The reason I haven't suggested Lightborn is simply because it renders you immune to flashlights but does nothing for your traps. If anything, being immune to blinds will just encourage survivors to go after your traps.

    For perks that slow down the game or speed up your objective:

    • HEX: Plaything - The Cenobite Teachable Perk - After you hook a survivor for the first time, you create a unique hex totem for them that afflicts them with the Oblivious status. It takes survivors 20 seconds to cleanse a hex totem, and this adds 4 of them to the game if you hook everyone once. Even on killers that rely on their TR like Doctor and Legion, I have had people break their totems when facing me so it definitely gets people off of generators.
    • Sloppy Butcher is another solid choice since it applies the Mangled status, an effect you can't get from Hag add-ons. The perk making each heal take 4 additional seconds, AND cause healing progress to regress if the heal is interrupted doesn't hurt either!
    • Scourge Hook: Monstrous Shrine is also an underrated perk, especially for Hag. When a survivor is hooked on a scourge hook, they will die faster when you're at least 24 meters away. Since you can teleport to traps within a 40 meter radius, this makes the perk a solid choice. Granted the main difference is that it shaves 24 seconds off of each sacrifice timer, and that's IF you get survivors to a scourge hook, so I'll leave that up to you. Though if survivors crouch during the rescue (to avoid triggering your traps), faster deaths might actually be huge.

    My final perk suggestion would be Lethal Pursuer. It's an odd pick for Hag since you usually spend the early game making a web of traps, not rushing the entire survivor team, however it's new secondary effect has some value with 2 Hag add-ons. "Any time a survivor's aura is shown, it's duration is increased for 2 seconds." Well as luck would have it, 2 Hag add-ons do actually reveal survivor auras.

    The "Willow Wreath" and "Pussy Willow Catkins" add-ons both reveal survivor auras after a Phantasm trap is triggered, for 5 and 3 seconds respectively. With Lethal Pursuer, this time becomes 7 seconds for the wreath, and 5 seconds for the catkins. I'm not certain if that's useful to you or not, but I noticed the synergy and figured I would mention it.

    I wish you the best of luck in the fog, The Entity knows we need more Hag players out there.

    Thabj you for all the advice! So basically I only have hag leveled up so I only have the teachable perks/bloodweb perks . The shrine perks are always the farthest thing from what I need lol.

    For add ons I run swamp necklet, and willow wreath . The perks are cause I honestly get mixed up with objectives sometimes and discordance gives me value on every single match, but because of all the boons Butcher almost seems necessary. Nurses because it always gives me info on who's hurt and who's healing who , and jolt because it's literally the only perk worth a dam now (I only have pop and ruin as other options for slowdown perks)

  • @AshInTheTallGrass said:

    It's my opinion that most of the arguments on this forum boil down to two things: what's fair and what's fun. Sometimes, what's fun is also what's fair, but other times, what's fair is not fun. If the purpose of a game is primarily to have fun, how important should be fairness? And if so, whose fun matters the most for them to continue having a financially profitable game? How do developers handle that balance?

    On top of that, we're all individuals. What's fun to me might not be fun to you. Vice versa. What I find fair, you might find unfair (because you don't like the outcome). Vice versa.

    Some like to meme. Some hate it.

    Some think tunneling is fair, others think it's toxic.

    Truly, does anyone have an idea on how to please the majority of the community, or does everyone just have an idea of what would most please themselves? (That's a rhetorical question, but if you genuinely have an answer, I'm all ears).

    I was laughing at the end before I read the rhetorical part lol I can't say there will ever be a true balance of fun & fair to where no one has any problems unfortunately.

  • @AngryHobo2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3126451#Comment_3126451

    Usually whenever I play Hag my go to strategy is to bring HEX: Devour Hope and then build a web of traps around that and the 3 closest generators. Hook survivors far away and then guard the totem the rest of the time. It's not flawless, but it does work sometimes.

    So I have the absolute worst luck with the hex placements in match . I've had 9/10 of them get snuffed before the first Gen gets done lol currently I run Discordance, Sloppy Butcher, nurses calling, and jolt.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/340453/i-really-hope

    Sorry but if you play killer and don't get a 4k you deserve to be tormented killer is literally so easy you're gonna let survivors live and complain they lived?

    So I've been at work all day and haven't seen this yet but I know what the original comment said . I'm not gonna have some big argument about it but know they'll give you a warning for comments like that , and then delete it if its past the 1st offense so pick your words more carefully bro, and i hope your next matches go well. Stay positive and GGs

  • @AngryHobo2 said:

    https://forum.deadbydaylight.com/en/discussion/340453/i-really-hope

    What killer do you prefer to play as? I'm assuming Hag based on your profile picture, but I don't want to assume incorrectly.

    You are correct! Some more context tho I only started middle of June, ive gotten iri both months so far, am on Xbox one, and I only play Hag

  • @amazing_grace said:

    https://forum.deadbydaylight.com/en/discussion/comment/3125156#Comment_3125156

    Yeah, hag is hard to play, especially against people who know how to counter her. She is a trap killer and her chase potential is only as good as the set up you get early game to mid game and hope that survivors don't disable them all while you carry your first down.

    My advice still stands to let MMR lower naturally by (sadly) getting crushed by a few teams until you are paired more regularly against survivors who are closer to your skill level. You might just be too high in one mmr bracket, and if you lower your mmr by a bracket, maybe you won't be paired with survivors of that caliber too often.

    It can definitely be rough though because of the time you play. If there aren't enough killers playing during the time you are playing, the MMR system will just favor giving you quick matches and might disregard whether the survivors are too skilled (or worse) than your abilities. Since you can only play when you have time, maybe try coming up with your own win condition that's independent of what BHVR considers winning. For example, prioritize getting hooks or having good chases or getting good set ups in the beginning. This way you can still feel accomplished even if you don't get the 3k or 4k and are hopefully learning how to play against tough survivors along the way.

    I'll try to switch up how I view winning grace , thank you .

  • @JakeCannon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3125138#Comment_3125138

    I'm just wanting a fair match . Surv who aren't babies at all who know how to loop, mindgame , split up, take hits, drop pallets etc, but who arent going to just completely destroy me either.

    Like if there's alot of back and forth in the game where it's 4 gens done , few hooks on each and maybe one dead and I get a 2k? Cool! That's fun to me . Having really high mmr people completely destroy me to where I barely get one hook isn't fun , nor is me completely destroying a team full of no perk new surv.

  • @amazing_grace said:

    If you keep dodging lobbies so you can get kills... you are just inflating your MMR. You also will never get better if you keep going against "easy" survivors. Try to improve at the game instead of going for kills. You are just ruining your MMR if you keep lobby dodging instead of letting escapes lower you to where you should be.

    I'm just wanting a fair match . Surv who aren't babies at all who know how to loop, mindgame , split up, take hits, drop pallets etc, but who arent going to just completely destroy me either.

  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3125128#Comment_3125128

    Yeah but playing those will teach you what those players do... From there you can learn how to counter it.

    I try but haven't been successful yet . These people I'm talking about are ######### gods at this game . Know exactly how to play against hag, how to loop perfectly , the map layouts ,are team players, know team mechanics, anything you can think of .

    I watch YouTube videos , get advice from other good players , and still get ######### on by these guys . Only times I don't is when their prestige is around mine I know It doesn't mean anything but this is my experience time and time again .

  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/340430/sorry-but

    So two things... the "concrete rules" are just did you get a kill or did you escape... Those are the only factors MMR cares about...

    Lastly, what if those survivors just spend all their point son feng? I know someone who has all killers p3 (while I guess p9 now) but literally only got every survivor to level 40 cause they just wanted the perks to play on Claudette.

    You can't judge skill because of Prestige Level, all it means is they spent BP on that character, IT LITERALLY HAS NOTHING TO DO WITH SKILL.

    They do have the experience tho. I know that doesn't automatically mean you're a god at the game but you have a better idea of maps , and the little tricks to outplay noobs like me . I've yet to destroy a person with 3xs as much prestige as me.

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/340430/sorry-but

    Your prestige level has almost nothing to do with how experienced you are compared to your opponent.

    You could in theory be prestige 300 on trapper and play hag all day - putting the points into trapper.

    While I understand that I've yet to see a surv with just one character past 10, they all have multiple and have thousands more hours than me.

  • @HelloAgainMr said:

    I've been playing DBD for at least two years now and I've always mixed up my play between killer and survivor. I used to really enjoy the vaired mechanics of killer but I would end up playing a bunch of survivor because of the amount of toxic abuse I'd get from the survivors.

    I always found this weird though, it was like the other survivors I'd play with or the survivors i played against wouldn't do main objectives, just bully or annoy the killer. Then they'd say things like ggez and the like after making life miserable for them. The killers would get upset and then I'd see post about/videos/streams where killers would say "tunneling/camping is the only option anymore"

    I don't see that anymore.

    The new update feels like it really got rid of a huge part of the toxic base. I see more "ggwps" and "ggs <3" after matches. Killer and survivors even have fun little post game chats on occasion too where they compliment each other!

    I'm not saying this is every game, every now and then I still see a ggez or a killer who just camps/tunnels but it really feels in my last 100 matches that it's gone way way down.

    I don't know, maybe I've just been lucky but the new patch seems to have weeded out a lot of the toxic bullying and gameplay. It has been so refreshing and fun to play

    Not for me unfortunately. I don't camp, I really try not to tunnel especially if it's just one person in beginning of match, and I still get BM gameplay(I recently turned off all messages from anyone that isn't my friend because of all the hate) even when i try to play nice alot of the times they play like ######### . Haven't had a good compliment on gameplay since June .

  • @toxik_survivor said:

    Remember the res evil tentacle man chapter and what it did to our consoles? Get the fire extinguisher out guys.

    Wasn't here for that . I'm on the very first xbox one , am I in for a reeeeeal fun time with this ptb?(sarcasm of course)

  • @TheGrimQueefer said:

    https://forum.deadbydaylight.com/en/discussion/340341/cow-shed

    Imagine making a killer work for their meat. "All maps must have zero tiles"

    Imagine assuming I want zero tiles/pallets in a game as killer and then putting words in my mouth

  • @Iron_Cutlass said:

    Haddonfield was always a horrible map for killer, but the current Haddonfield just feels way too awful to play on as killer, mainly because of the windows to the buildings being low enough to not cause any stagger; 115% killers can only really catch up because of Bloodlust, and if youre a 110% killer, youre better off giving up unless you have semi-decent anti-loop, the distance you gain as survivor is just wait too much. It's one of the few maps where my smile just immediately drops as soon as I load into the match.

    Since topics like this are subjective, and anyone can have an opinion on this topic, I am asking... Am I one of the few people that thinks Haddonfield post-rework is worse for killer than Haddonfield pre-work?

    Wasn't here for pre , but rn I dont like it. Way too many windows on each house , basements with boons , and the middle sucks.

    I do okay with hag if I get lucky and have some dumb survivors but I still am rolling the dice that the traps I set around like 2 houses will work .

  • @DBD_IS_AWSOME said:

    Ok I am extremely confused. I got on the game a couple days after the progression update with the nerfs to perks and things. I start a game and it took 3 hits to down a survivor every single time. When they were in the injured state, I would go to hit them and they would turn white, as if they had borrowed time. But they didn’t. Is this a boom or what? Please help.

    DH, or another one (I dont remember the name) but if you take 2 protection hits you get endurance for a little .

  • @RatbasterdJr said:

    I think it’s funny. I don’t mind a lobby full of clicky boys. They are honestly some of the easier teams to beat, simply because flashlights are so easy to counter, and they never do gens because they follow me trying to get saves.

    I have some slight eye problems that come with the inevitable flashlight stun at a pallet break , however once i get lightborn ill be much more down to try it

  • @MaldingInSoCal said:

    Long queus. What were once less then a minute queu times would now be 3+.

    At an almost 70% win rate of 3 kills or more, killer life was easy before the path.

    Now it's a joke. The games are no challenge whatsoever.

    Prepatch, mercy was a common and normal thing.

    HOWEVER

    The devs have admitted that they use "statistical analysis, social media, and in house testing."

    This is how they rationalized, justified, and concluded with the recent changes.

    Variables like:

    -percentage of survivors who are not killed or sacrificed. Thus, farming, giving hatch, allowing escapes, or being any type of nice actually skews the statistics. It actually hurts the game to give people a chance. Okay. Time to play for real.

    -streams, and videos as the prime example of what is actually happening in the world. Because if some youtuber is posting videos of bullying the killer, then that HAS to be what happens everwhere! Screw the casuals. They don't deserve to play. We'll use unicorn squads where everyone is comms and change the game based on a worst case scenario for the killer.

    -developers who play that game, and playing what is essentially a company wide killer your friends is a solid reflection of what happens when it's the internet and people are anonymous.

    Thanks for changing the game to being about playing a killer and just rolling everyone. Survivor mains are playing more and more killer because survivor life is AWFUL.

    And as a killer main. The guilt is real!

    Pictures below are 4k games with 3 different killers. Dc's happened just before a survivor died. I.e. not early game.

    Never face camped to secure the kill. Never went out of my way to tunnel a survivor. Never ran noed, or thano.

    Prepatch. 7 out of 10 games, I'd get 3 or more kills.

    Postpatch. It's literally a joke. 9 out of 10 games, I'd get 3 or more kills if that. The only time the game was ever any type of challenge was when I'd run into a unicorn squad of all red rank players. 1 game out of 10. ONE. It would be 2 kills or less.

    I'm a killer main. Others may blame the survivor. Others may say it would be different if this, that or something. But this is real world. Not theoretical.

    Thanks for longer queu times for a boring game.

    https://us.v-cdn.net/6030815/uploads/XXQWM9VSW84V/8-09-2022b.png

    Welcome to a world of Dbd where you HAVE to be pro to even stand a chance against a killer.

    I have no less then 40 dbd twitch streamers that I follow. EVERY SINGLE ONE has played less dbd since the patch. Way to kill the game, devs.

    https://clips.twitch.tv/DeliciousRepletePlumageKappaClaus-QVYTz42Hca-qcbWI

    https://clips.twitch.tv/SincereHonestJuiceDogFace-sQfjl8KbNSZBUeA0

    You were probably fine with just nerfing Dead Hard. You knee jerked into a killer buff while nerfing several survivor perks to the ground. Decisive strike was annoying before but part of the fun was guessing if they actually have it. Not that it mattered. 5 seconds wasn't enough to save them. You could still chase after them and finish them anyway. Now. Even if they run it. 3 seconds is basically enough to shake my head and down them anyway.

    Survivors HAVE to play meta perks (because experimentation, trying things out, well, that's for people who WANT to die). They HAVE to be in comms (it doesn't even matter that much if they are. But hey, in this environment anything that improves the chances of escaping). And players need to be pro to even stand a chance (I have seen streamers, and played with, and against players with MULTIPLE thousands of hours, and.

    They. ALL. Get ROLLED!

    Okay. For that kind of skill level and playtime. They will have some good games. But gone are the days of a group of 4 friends stringing together a streak of 4 outs.

    Thanks for nothing.

    Personally I have faced many cracked out surv who run circles around me , and finish gens without ever being hit . I'm good too (most games are a fairly earned 3-4k) and have gotten my ass whooped a few times since update. Keep playing and you'll find them trust me

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121474#Comment_3121474

    Prestige doesn't mean much, but I'm glad you did some good matches !

    I only played Hag this afternoon, and I mostly got 3-4Ks, except for one game against 2 flashlights (joy.) on Red Forest (literally the largest map of the game), where I got completely destroyed. One of the players was clicky-clicky in game, which felt a bit insulting since I really wasn't doing well, but he was vey nice in postgame chat, offered to give me advices as he's a more experienced killer. Overall a nicer experience than I would have expected, and I look forward to hearing from him.

    Also, I FINALLY managed to get 5 stacks of Devour Hope without it being cleansed mid game ! I got 3 kills with it (the fourth being already dead), which is a new record for me (I'd only managed one once before).

    If I'm being honest I don't even run hex perks at all anymore because I seem to have some of the worst luck with spawn points that a blind man could see lol I personally started running Discordance, Sloppy Butcher, nurses calling, and jolt.

    I notice anytime a BP event is about to end the cheaters and sweaty try hards come out of the woodworks (i mean you do have to win to score a lot of points so I get it) so i lost like 3 in a row last night . 2/3 were fair , the others were so toxic.

  • @HugTheHag said:

    EU, this afternoon my queue times were about 4 minutes. There could definitely be some improvement.

    Met some interesting people in matches at least.

    Finally got into a match , and it was a super fair one! Not being sarcastic lol they were around my Prestige and had good perks just were too attached at the hip .

  • @Friendly_Blendette said:

    Define subtle hackers because the odds of a non-streamer finding 3 hackers in a row sound astronomical

    (2x) A significant increase in speed with no sprint burst or any perk relating to speed in any way

    one had re started his hook timer when he was on death hook and the game made a really weird sound when it happened. I know it was him too because I tunneled him and he was the only guy surv in lobby.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119278#Comment_3119278

    did it only increase for killers because only time I can play killer is at 7:30pm which Qtimes take about 5 to 6 min not bad but not great but any time in the morning till around 7:30pm killer Q take forever where survivor Q are instant no matter the time.

    btw like it matter I'm in US SoCal

    Yep I'm in socal too. Takes atleast 5 min for each match to load but only until about 5-6 pm

  • @humanbeing1704 said:

    I had a 46 escape streak on solo survivor

    this was with old keys existing and I just simply used dead hard and unbreakable so I wouldn't die in certain situations

    I'm new to the game , what did the old keys do?

  • @RatbasterdJr said:

    Hmm, going off of 3k or more, I haven’t kept count but nothing crazy. Probably around 10 or so with oni. Same with spirit. I usually win a couple in a row then face a sweaty SWF and get a 1 or 2k.

    So glad I'm not the only one that happens to . This is the only time I've gotten past like 3 lol

  • @ByeByeQ said:

    How does DbD decide what is a hook grab and what isn't? What role does latency play?

    I have extremely good internet and when matched with the West Coast server my ping is 50 or less.

    Whenever I go for a hook grab as killer I almost never get it the survivor almost always cancels the unhook and I get a normal attack.

    As survivor I get grabbed going for a hook save more than I'd like to admit.

    In my most recent game I was up against a Blight and I was trying to save a survivor from the hook who was about to die and I went in and tapped M1 to unhook, just threatening to unhook so I'd get hit and not grabbed and it that sliver of a moment Blight ripped be off that survivor like a old dry scab and carted me off to a hook while Ace died. I didn't even think a insta-grab like that was possible. I know Doc used to be able (is still able?) to do some funky stuff to get hook grabs but for a Blight?

    What did I do wrong here and how did I get grabbed so easily?

    Quite literally just bad luck my friend . It SHOULD have worked the way you described where it's not a grab but just a normal hit . Latency on either the players or the servers side, and the best luck on the killers part for that match is pretty much it.

  • @Iron_Cutlass said:

    https://us.v-cdn.net/6030815/uploads/3KJPZLLCFNOA/dead-by-daylight-20220806152943.png

    https://us.v-cdn.net/6030815/uploads/AOGP78YZ0Z9V/dead-by-daylight-20220806152936.png

    I finally got Adept Nurse.

    The reason why this took so long was because people would just instantly DC as soon as they heard my first blink. There was also a lot of matches where people let themselves go on first hook or let their teammates reach second stage, which just made things way more difficult than it had to be.

    Now I need to get Doctor Adept, Shocking Treatment, Hemophobia, and From The Void She Kills to complete the first page of DbD PlayStation achievements.

    Always such a good feeling ! Congrats . When you get all 4 iri it'll feel even better (definitely not taking away from this accomplishment though keep it up!)

  • @KerJuice said:

    Your post just made me envision you opening the exit gate, and walking out of the trial in disgust. 🤣🤣🤣

    lol that might not be a bad idea actually… maybe hit a button prompt to submit when the entity puts up its wall. Maybe it can devour the killer and allow him to move on, while survivors stay and play around until the EGC timer is done.

    And I ABSOLUTELY would lmao like y'all won but let's get tf on

  • @brokedownpalace said:

    Mine are at 80 on both killer and survivor right now. I might lower it a bit on killer because I feel like sometimes my camera seems to jerk too easily left or right. It's really hard for me to find the sweetspot on different killers.

    Mine is 65 for killer. I have low blood sugars so I'm a little more shaky than the normal person . I can handle up to 70 before I am missing shots

  • @Doziano said:

    Personally, not a fan of them, but I wanted to see what everyone thinks about them

    Not a fan as a killer. Not like the worst thing possible but still sucks

  • @ThatOneDemoPlayer said:

    I just want bots in custom matches

    Truly cant wait . It will be awesome to have some type of predictability, be able to have casual games, ability to play the game how I want & learn without getting absolutely destroyed.

  • @EntitySpawn said:

    Title.

    Like god damn how much do you play? Iv seen so many high prestiges today I physically dont know how someone got to P48 already...

    These guys taking my sweaty to a new meaning lol

    Yup. Have came across many players with p26 Fangs , p10 adams, etc. I hard nope out when I see that and I'm only a p3 lmao

  • Hi dugman how ya doing ?

  • @I_am_Negan said:

    You don't have to stay after you open the gate leave roam the map.

    Don't think or pay attention to them before you know it they left.

    https://us.v-cdn.net/6030815/uploads/BRUG256DC88F/image.png

    Literally every single time I do that they just stand there until the last second of the countdown timer no matter how nice I was in game , even if I'm all the way across the map.

  • @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114239#Comment_3114239

    Or maybe like a samurai style throw yourself on your sword in the basement ritual

    Id rather do that than have to deal with annoying endgame tea baggers lol

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113429#Comment_3113429

    Then you never played a Shackle/Ear combo Hag. Both those add ONS make her a nightmare to face

    I have but to me the deafened one does nothing against experienced surv and the rusty shackles doesn't give me notifications like regular hag traps going off so I miss them

  • @Mekochi said:

    So during the course of Dead by Daylight, there has to be at least one match where you have been mistaken for hacking despite you just using the mechanics at your roster or just a weird de-sync issue that happened on the other players end.

    So the Doctor himself didn't accuse me, but I feel it may have seemed pretty fishy from his end cuz he wasn't on Xbox. Despite me being in his shock range, there were plenty of times his shock shoulda got me since I was standing in/on the edge of it. I don't know how it looked on his end, but I'm assuming it looked pretty suspicious that none of his shocks were touching me except on a rare occasion.

    So nothing directly but since I run nurses calling with sloppy butcher and find players in the most random spots I'm sure they have felt that way . I'm on Xbox tho

  • @Chocolate_Cosmos said:

    Aka which killers don't have that good cheap addons and only good addons are rare and above?

    I think probably Pinhead since his yellow and brown addons does very little to nothing. Then probably Trapper... Idk. Anyone else?

    Hags best add ons are green . The yellows and browns do the same exact thing just not as well. The purples and reds suck too.

  • @HugTheHag said:

    Eyrie is harsher on Hag and Trapper than on other killers, but it's still very bright and generally not very killer-friendly.

    Still, it's not that bad. Unless you're sent to it several games in a row, it remains just one meh game among other better ones.

    Been getting abunch of eyrie and coldwind maps last few days

  • @brokedownpalace said:

    Why should survivors have "almost 0% chance" to see her traps? Hag absolutely does not need a buff

    Cause on eyrie of crows & coldwind farm surv can see the traps a mile away .

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112657#Comment_3112657

    I play on Xbox1, and for me Hag has always had a half-second delay when teleporting & swinging. This leads to many a missed attack, and I imagine is a big part of why few on console run her.

    If our PC cousins are now also experiencing this, that's a sad state of affairs game performance-wise.

    Man .. I'm on Xbox one too ! Lol yeah she's not as quick on Xbox as PC forsure

  • @BigMolerat said:

    since this .3 update dropped, I've been consistently experiencing awful frame drops throughout every one of my killer matches. (Can't say much on survivor since I haven't played any survivor since the latest patch) These frame drops usually occur while going for basic attacks or using my killer power. These frame drops are so impactful that they can result in me simply missing my attack or completely losing sight of the survivor and they get away.

    Is anyone else getting these EVERY SINGLE GAME?

    Also there's come other issues crop up like blight's rush effect remaining on screen for the remainder of the trial.

    When the initial Mid-Chapter patch went live, I thought this game was finally on the right path. Patches like these should be unacceptable. I think a majority of the (remaining) community have become complacent.

    For me Hag has been allll over the place in terms of her TP being delayed by a second or two even if I'm spamming the button . Also her basic attack has been really off too. I missed 7 shots in a match yesterday that I know should have hit

  • @Friendly_Blendette said:

    Like now that people have adjusted to the new meta Im seeing constant prove thyselves like literall the past 7 matches I have seen 2 or more prove thyself in 3 of them and only 1 match had no prove thyselves. I never really ran slowdown but now people are bringing provethyself and stacked toolboxes to counter other killers slowdown Im feeling pressured into it. Most of my games recently have been going 1st survivor holds W and predrops 5 or 6 pallets and in the meantime like 2 gens pop on the other side of the map. Like I have been trying to get devour to work but it feels downs come too slow in comparason to gens and it ends up just being the endgame where i realistically wouldve been better off running like NOED Bloodwarden or something along those lines. I feel like people are being so prepared for the slowdown meta that it feels playing anything else other than slowdown isn't all that viable.

    Unfortunately I saw this coming soon as they added the 10 seconds to gens. I knew the change in that plus DS change etc that gen rushing would be the new norm even more than before . Idk how they didn't think it would become even more sweaty and less fun for non sweaty killers/solos .

  • I'll be following them in a straight like through maps like coldwind or eyrie (well lit) at a somewhat close distance usually enough to get the chase started but it didn't start until I was right up on him

  • @Buffy101 said:

    I was wondering how y'all feel when Survivors take an item (usually a flashlight) near the end of the timer in the Load out screen. I see it happen often. Shady or not?

    I watch for them in every single lobby. Bully groups will wait till 5 seconds before the game starts to bring 4 flashlights(or atleast 2 and 2 toolboxes)

  • @TheGrimQueefer said:

    Nah, the opposite in fact. Getting hit round corners, after completing a vault & outside of the lunge range from where the hit begun.

    So annoying how none of it adds up we all have our own weird glitches and bugs . Seems to be either too short of a range, or a crazy far one. I've been stuck with the shorter one for a bit now and for some reason chases aren't starting for me with some survivors

  • @Aven_Fallen said:

    Countless Windows?

    One of the reason why this Map has so many Pallets is because there are almost no Windows.

    I suppose windows are scarce here , I will admit when I'm wrong but still .. PALLETS damnit lmao

  • @_kostas_pap_207 said:

    https://youtu.be/l5SgJgytcX4

    for real bhvr

    Wth is this

    WHAT IS THIS DUMB OF DUMBEST GARBAGE

    you know that auto aim is awful and you ain't doing #########. You are just changing perks that are ok or nobody uses or making the game unbalance or make changes THAT LITERALLY NO ONE CARES or doing other things just to make us forget about something.

    Prioritise some things. You are not listening to the community.

    Did anybody asked for nerf MoM. Change movements. Change grades? Change literally everything to worse. And I am gonna say it again. The bug with the status effect is still in this thing and you are pretending that you don't know it. Ok

    Prioritizing garbage things rather than listening to the community or doing things to make this game better is not the key to make this game better

    Bug by daylight. That is the real name

    Thank you

    Mix the auto dressing with a surv doing a 360 & wiggle butt technique and it's just a whole lot of confusion

  • @Wewantjason said:

    So about two or three months ago I decided to take my killer game from casual to serious. Started REALLY practicing. Knowing when camping/tunneling was actually approriate vs just throwing my match while gens pop. Learning to moon walk and get hits at pallets. Keeping my game sense up of where survivors are/ should be even without aura perks. Monitoring gen progress, knowing when to commit to a chase vs it wasting my time. Knowing when to break chase because a gen will pop. You know, basic stuff.

    My win rate this past week- been sick with covid and done NOTHING for about 8 days but play dbd for hours on end- is insane. Or rather it was.

    I'd say somewhere around yesterday and today I've gone from 90-95% win rate to I can't do ANYTHING now. Either every surivivor is so good I am looped for 2-3 gens regardless- then I can't even get the hook due to the blinds/body blocks, or I just can't catch anyone at all until the game is basically over. I'm getting pretty frustrated because after 100+ wins I am right back to facing bully swfs like a new player again.

    1.) I know the answer is to get better. Thats always my reply to people complaining. I do not want survivor nerfs. Killers just got buffs so I am fine with killer atm.

    2.) I just want some tips or advice or something. Because it is SWEATY now. I'm not losing every match but my win rate is def dipping.

    Idk how otz does what he does because I have clearly worked my way into another level of mmr where I am back to square one on improving and not too sure what much more I can do.

    3.) I'm still doing OK with blight/dredge. But the moment I play a killer that isn't top tier it's just trash. Without mobility/map pressure swfs just seem to crank the gens out immediately.

    I have not played a single game in the past four days where a gen doesn't pop within 90-110 seconds.

    Hell I had a gen pop against me on ghostface at 41 seconds. I don't even know how thats possible, I had to record the game and play it back and time it. And yes I know ghostface is a low tier killer, but thats irrelevant to that gen speed.

    Biggest issue I'm seeing is survivors knowing how to loop pallets better now / chain tiles together. My moon walking to counter pallet looping is getting more and more useless to the point where I feel like I have to just eat the pallet every single chase. It was working so well for a while but I guess they all know the trick at this mmr. but doing that just means eat the stun and whether i break the pallet or not they go right to the next pallet and wait. And we start the process again.

    Committing to them means gens pop, but everytime I leave to go chase someone else it's the same thing but now i've wasted my time on both chases. It feels absolutely impossible to do anything because 2-3 gens are popping by first hook. Considering I had a 50 game win streak on multiple killers last week, I'm getting pretty pissed off at this match making taking me straight to this nonsense. It's almost like being punished for improving.

    That last bit was just some minor venting. I knew I'd start getting better players eventually but this is ridiculous. Then to come on here and see so many players complaining about killers this and thana that, its' flat out laughable.

    So higher mmr killer mains, I finally made it to your world! Please tell me how the hell you stay here because my games were getting incredibly boring before, now they are impossible, and I do not want to feel like I'm in some kind of lose lose situation. Clearly it can be done. I see otz and deadplays win all the time at high mmr.

    tl;dr how to I improve now that I'm here?

    So I doubt I'm "top MMR" like at all but I consider myself decent and know what direction people are going with playstyle . Theres a lot more gen rushing with toolboxes (and usually Prove Thyself), and 1-2 people constantly setting boons up. Now as far as the looping , that is tough because even I have been having countless matches lately with tiles with like 6 windows and 2 pallets. Truth is I just quit the chase if I can tell they are a master looper , and find the weak link . They re did some of the tiles in some maps and are switching up little things like that . I have personally had many back to back games recently where it was only Macmillan, Cold wind farm , and Haddonfield. As a hag I cringe when I get these maps but I just try my hardest to get someone to basement quick as possible .

  • @FFirebrandd said:

    I thought MacMillan was still a decent map for trap killers?

    I get it on Eyrie and Coldwind though. You can't do anything cute with traps on those maps.

    So yes and no . Depending on their playstyle, because if they are the type to not loop but run across the map(think new macmillan but corner to corner) . I sometimes end up in a situation where I know I can't chase anyone because there's a million pallets & loops they can get to before I can chase/mid game them . I can sometimes make it work but if they know how to play against hag I lose a lot lol

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