HelloAgainMr
HelloAgainMr
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- HelloAgainMr
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I really feel it's because people aren't used to the new times on gens nor the punishments
I've only played 7 games in the new update (5 killer, 3 survivor) so take this with a grain of salt but I don't run slowdown perks and usually am the guy focusing on gens.
As killer, I have incentive to actually kick gens and have been doing so which makes people touching gens really dangerous. One of my games I kept the game at 5 gens because they kept trying to bait me instead of doing gens. The one poor dwight who had a toolkit and was doing gens was so obviously at a loss that I gave him hatch at the end.
I saw the same thing from survivor side: people are so impatient. They do the work with me on a gen but frequently just got up to get hit and run around instead of going for a gen. Every hook for two whole games kindred showed me I was the only one doing gens lol
Basic answer is that I think we just have to wait till people understand the new changes.
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From my experience with Pig:
- She has very little beyond element of surprise. She's basically just a M1 killer without it so learning how to loop will fix that.
- If she doesn't get anyone down in the early game she has a really really tough time of it later on because her RBT's go faster with gen completion. She can only use them in end game to delay the game.
- Her surveillance is a really strong perk and, since she starts with it, most pigs will probably be running it. If you tap generators as you run by them to negate the effect you can seriously trip them up. You may also get caught that way so be careful.
I'm not the best pig out there but that's the simple stuff that I have to deal with. Granted, I know these issues and try really hard to work around them for that reason. I may also just be playing really poorly as her but I have a okay kill rate with her so I like to think I'm decent.
Good luck to you!
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I don't think Hatch should go but keys need to go. You also should not be able to reopen a hatch with a found key after it has been closed, the doors power up for a reason.
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@TheWarNung said:
There is a bug that causes the gen counter to remain at 5 if the first gen is completed in less than 20 seconds or so. The next gen completed will move the counter down to 3.
The only way for them to do a gen that fast is for all 4 survivors to pile on a gen with Prove Thyself or multiple BNPs. If they didn't have either of those things they may have been cheating.
One of them had Prove Theyself and another had BNP but i didn't think it would cause that much speed for them. Either way, the fact that you can get Gens can be done in 20 seconds is kind of absurd even if it is only SWF. That seems really really busted.
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@C3Tooth said:
If the first Gen done under 30s. The Gen counter doesnt work because they afraid Killer will complain the Gen speed
What do you mean by this? Is that an actual mechanic or are you joking? I can't actually tell
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@DBD78 said:
Sounds like neither you or the survivors were toxic really. Different kind of game though when all survivors bring a flashlight.
But if you could see four flashlights in lobby why not bring Lightborn? Or at least Franklins.
After this incident I've been doing my best to level Billy up to 35 for lightborne but I had mostly played wraith and nurse before I started playing DLC killers. I don't have a ton of blood points saved up yet because I've been spreading them out leveling up different killers. I hope to grind out a bunch of them this weekend though. I also don't have Cannibal yet.
The flashlight thing originally was "oh, all flashlights, this shouldn't be too bad. They'll just be extra clicky!" Little did I know it was a bully squad.
On the main topic, apparently an eye for an eye is the right way to run in DbD lol! I appreciate everyone's input. I haven't encountered anything as close to as bad since and hope it stays that way!
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@ALostPuppy said:
Flashlights are the most counterable item a survivor can bring. Specifically what were they even doing lmao. Blinding at pallets? Use your ears to track survivors instead of your eyes for a couple of seconds. Blinding in the open? Look up or down...
Flashlight saves? Look at a wall or bait the save, or run lightborn. In fact you wouldn't have ever been blinded at all if you ran lightborn.
I really don't understand why people hate flashlights so much, they're such a terrible item.
They were specifically surrounding me at a distance and flash lighting me, wherever I looked they were trying to flashlight. It started at a pallet and I brushed it off then they got on either side of the little corridor I was in and did it, I rushed them but was blinded and couldn't get them. I had to actively run away where they then started giving chase. It wasn't until one of them ran out that I was able to down them and I knew if I picked them up they would just flashlight me again.
and I don't have light-born because I haven't maxed hillbilly.
A coordinated team activly trying to grief you can do a lot of damage. If you are going to be incredibly dismissive and rude I'd recommend reexamining how you interact with people.
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@Mr.FlexOG said:
https://forum.deadbydaylight.com/en/discussion/comment/1678444#Comment_1678444
It is depressing that all anyone can take from it is "w-w-what if they're not SWF." That has literally nothing to do with the thread.
"You should get points when you go against a SWF." "Not everything is a SWF." STFU
Listen, I was just trying to say that there often aren't as many as people think. In fact, if you did it this way you'd probably have people who say they never play against SWF complaining about how often it happens.
The point I was trying to make is that SWF is a problem. Straight up its a problem and it needs to be solved or compensated. I agree with you. I just also think that it would help a pot of people realize that not every group is a SWF.
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I think if they added a point bonus for playing against SWF it would probably help a lot.
My guess is that a lot of people would start realizing that the groups they're playing against aren't SWF.
SWF is definitely a huge advantage for the survivors, I don't see why getting some points as compensation could possibly be bad.
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I ended up splurging and getting both Pig and Ghostface! Thanks for the recommendations all!
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Generally speaking I like a bit more of a challenge. I really only care about getting the adept and having fun anymore so killers that have to either stragize or stay engaged sound more fun to me
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I have adept on half the killer roster at the moment except for Hag. It really comes down to good use of add-ons. I was doing terrible at getting it as PH but when I used his Hemmorage on Torment add-on I got it immediately.
It's also really important to let the game go on for a bit and not camp. The point deduction for heals is negligible so it's often okay to let them get a few to allow for more chase time and hits.
Getting Adept is daunting but you can do it!
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1671871#Comment_1671871
So you reward killers for doing bad? You're not fixing the problem, you're just making yourself feel better. Give a man a fish, he'll eat for a day...
I mean, I help the killer if my teammates are being bad people. Blinds, teabags, DCs, that kind of stuff. And I don't just, like, walk up to them and let them hook me. I give them a bit of the chase and all that. Hopefully I'm teaching the killer to fish and making it so they don't have a terrible time while I'm at it. Pip losses suck.
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Is there a good solution to any of this? Like, something I should be trying to do to discourage or avoid the toxicity or will I just have to get a hazmat suit?
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/177121/survivors-super-toxic-or-am-i-just-new
It’s how this game is it’s not just survivor but it definitely is the majority at this point sadly
I mainly said survivor because I've only had, like, two bad occasions with killers. The one that sticks out is when someone told me after the game that I deserve to have my dog put down in my fourth ever round as survivor. (I don't have a dog) It was so over the top that I honestly found it funny but I just assumed the person was mad at losing.