Endurance update

In my opinion it doesnt fix the problem the slightless.

Someone rescue a hooked,then then they bodyblock you with BT,then it run away to mend and then im back for bodyblocking my pal with off the record,get another bodyblock ,mend, use stypic agent, mend again and then mettle of man

So no solution.

Comments

  • Mending takes time and you are putting yourself at risk to be chased and downed since a Deep Wound survivor has no additional health states.

  • Then chase the one who bodyblocked with bt

  • Yep. Heard "endurance" in the update and got excited , but now I'm just as disappointed

  • Getting hit while both Borrowed Time and Off the Record are active will deactivate both perks simultaneously the first time you are hit. They do not grant consecutive protection. Multiple concurrent Endurance effects only extend the duration to the longest of the bunch.

  • Once you hit a surv with BT activated, you are denying OTR's effects + you have to spend time to mend + you put yourself in a dangerous situation by risking being tunneled, only a brainless person would think it was a good idea

  • @Peanits said:

    Getting hit while both Borrowed Time and Off the Record are active will deactivate both perks simultaneously the first time you are hit. They do not grant consecutive protection. Multiple concurrent Endurance effects only extend the duration to the longest of the bunch.

    Even with the mini bt?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/333920/endurance-update

    Im not seeing a problem ? They did a great job with the change. If they body block you. You now have a faster wipe, and they have less of a speed boost. Tunnel their ass. DS stun is shorter. Tunnel their ass and make them pay

    Yeah of course but I dont think that tunneling is fun for either side specially the one that is getting tunneled.

  • It's fine because Off the Record disables lategame, they can't stack it with Dead Hard, and you can just hit them when they get off hook and you remove both BT and Off the Record like mentioned.

  • I still think killer needs some sort of visual feedback that someone is off limits long term. Otherwise, survivors can just bait the killer into a long chase where the survivor is actually in no danger whatsoever. That's a load of lost time. Worst when you have survivors that look the same. Who has godmode? You'll never know until you attack. Turns the game into a guessing game.

  • Yeah, I think Borrowed Time and Off the Record need a status indicator that the killer can see.

  • @RpTheHotrod said:

    I still think killer needs some sort of visual feedback that someone is off limits long term. Otherwise, survivors can just bait the killer into a long chase where the survivor is actually in no danger whatsoever. That's a load of lost time. Worst when you have survivors that look the same. Who has godmode? You'll never know until you attack. Turns the game into a guessing game.

    Yeah, great idea to force survs use those perks even if they don't really want to. Because otherwise killer will guaranteed commit for them just like killers do if see unhooked person healing themselves. That's why there's no indication, those perks were desined to make you guess, be careful/take risk and let survs be for a decent amount of time after unhooking (or get rid of the possible effect asap).

    What about visual indicator that killer has some perks? Just to be sure survivors will eat all bones if you have noed and won't bother to even tap totems if you don't have one.

    And, you know, no more perfectly executed Bloodwarden plays. At all.

    @Reshy said:

    Yeah, I think Borrowed Time and Off the Record need a status indicator that the killer can see.

    BT (both base kit and perk) has haste effect, you literally can see when surv has it.

  • @hastarkis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057388#Comment_3057388

    Yeah, great idea to force survs use those perks even if they don't really want to. Because otherwise killer will guaranteed commit for them just like killers do if see unhooked person healing themselves. That's why there's no indication, those perks were desined to make you guess, be careful/take risk and let survs be for a decent amount of time after unhooking (or get rid of the possible effect asap).

    What about visual indicator that killer has some perks? Just to be sure survivors will eat all bones if you have noed and won't bother to even tap totems if you don't have one.

    And, you know, no more perfectly executed Bloodwarden plays. At all.

    https://forum.deadbydaylight.com/en/discussion/comment/3058113#Comment_3058113

    BT (both base kit and perk) has haste effect, you literally can see when surv has it.

    Survivors literally get notifications on killer perks. They have their own icons that appear on the bottom left of the screen. For example, you'll know if they are using the new perk that auto destroys pallets you slide across, or if they have undying hex totems, etc...

  • @RpTheHotrod said:

    https://forum.deadbydaylight.com/en/discussion/comment/3058244#Comment_3058244

    Survivors literally get notifications on killer perks. They have their own icons that appear on the bottom left of the screen. For example, you'll know if they are using the new perk that auto destroys pallets you slide across, or if they have undying hex totems, etc...

    Just like that wiggling horse perk of Kate. You can see that survivor has it if it affects you. Nothing exclusive here. And those perks were designed to be so.

    Unlike noed, bloodwarden, hex totems (you don't know which totem you are destroying, plus you don't know about hexes in the first play unless they somehow affects you), lot of other perks and - DS and off the record.

    Survs have to guess about noed and maybe make a time investment into bones just in case (or - just in case - don't cleanse hex because it could be haunted ground). And - just in case - killer wants to either avoid unhooked survivor or tunnel them to eat possible DS early in the game. That's the point.

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056930#Comment_3056930

    Yeah of course but I dont think that tunneling is fun for either side specially the one that is getting tunneled.

    There’s literally nothing wrong with chasing someone you just hit, especially when they presumably went out of their way to bodyblock to take the hit like was described above. Just down the person who bodyblocked you and feel good about it.

  • @Peanits said:

    Getting hit while both Borrowed Time and Off the Record are active will deactivate both perks simultaneously the first time you are hit. They do not grant consecutive protection. Multiple concurrent Endurance effects only extend the duration to the longest of the bunch.

    So, wait, if BT is disabled completely the first time you are hit, does that mean you also lose the haste effect too?


    If so, that seems like it would encourage just hitting a survivor immediately off hook to disable any potential future endurance with Off the Record if they can get away, and easy tunneling before they can mend if they can't. Can you clarify if only the endurance of BT is being disabled in this scenario?