GoodBoyKaru
GoodBoyKaru
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- Username
- GoodBoyKaru
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Comments
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@Pepsidot said:
Bill wasn't the exception! He brought in BT which was crazy at the time of release:
https://us.v-cdn.net/6030815/uploads/4QLK7F16BDM9/image.png
Tier 3 (credit to the wiki):
https://us.v-cdn.net/6030815/uploads/FA2FT9TPYI0S/image.png
Sure it was only a one time use but the counter to this perk was to insidious camp a hooked survivor (which I made have did to prove a point...).
If it's any consolation the bleed out timer wasn't like Deep Wounds and it didn't pause while running, only while being healed, which was impossible if you didn't have self care or a Medkit, which were substantially worse back then.
Still bullshit, but better than if it had that effect with modern day deep wounds. Plus it had this really, really cool b/w filter over the game that I wish they'd bring back.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2841988#Comment_2841988
What does the game and it's availability have to do with the war? What do regular Russian citizens have to do with it? Care to explain eventually?
Oh nowhere did I say that I agreed with the decision, just that I don't see where they said they wouldn't be removing the game for sale. The entire point of the post is accusing BHVR of going back on their word, but I can't see any words to go back on.
If you have proof of them saying they won't remove it for sale, feel free to post it and I will happily stand corrected.
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@Junylar said:
Even though they swore they wouldn't do this. BHVR is such a BHVR.
Where did they say they wouldn't? Because so far they've made 2 statements:
Both of these are from the official twitter account and are also available in French.
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So anyway I think I've got @landromat in my game
shame they're banned and can't see it
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@Idontknowtbh said:
@GoodBoyKaru is this what you were waiting for?
I don't think it's the same one but hey close enough π
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@Adaez said:
People always complaing about a killer when they lose
they escaped...
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@Yankus said:
https://forum.deadbydaylight.com/en/discussion/comment/2841726#Comment_2841726
I guess I should say DC, it said one of the survivors DCed. I got points for the trial. Still got DC penalty.
That's... odd. Doesn't seem to match any of the pre-existing bug reports. I'd make an official bug report about this
Report any bugs you find here. -
No she just swung through a pallet, I didn't drop it, and she dc'd.
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Is this a "crash to Desktop" type crash or a "kicked me from the game" type of crash?
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@GannTM said:
I love seeing Sadako complaints.
The game after this I made a spirit dc π
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@KingSiege45 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841598#Comment_2841598
I suggested a quick fix as its more realistic and possible to be done because lets be honest. The devs are going to be very slow an adding this so my reasoning is a short term one that could help killers more so than not.
Yeah but the op asked what I would do if I became a dev, and I'd go for the long term fix.
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@Marc_123 said:
Haha.
I knew the OP Threads would pop when she comes out.
I said this in the ptb "she is so weak" ones... you can rely on the community that everything is OP.
I'm waiting for their thread tho π
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2841515#Comment_2841515
How so?
Admittedly it's been a long time since I read the mangas or watched the films but I don't recall anything about a gigantic Lovecraftian spider thing...
In the development process of the Ringu chapter, the Creative Team for DBD and for Ringu got together and the idea was proposed by the Ringu team that continuing the lore for Sadako and Yoichi- the one survivor of Sadako- would be the best way forward due to being unable to secure the likeness of the cast for Reiko and Ryuji.
Therefore, it is now canon that in their lives Sadako and Yoichi are taken by The Entity. Why do you think they're the only licenced character to have decently long lore? Everything within that lore is now canon to the Ringu universe.
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As others have said you're defo remembering wrong. MYC lasts for a flat 40/50/60 seconds no matter what happens to the survivor.
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I managed to get mine after a support ticket was sent. Official communication involved just wait and see but sending a ticket seems to yield good results (though I assume there's a reason they don't want you sending the ticket).
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2841491#Comment_2841491
"when everyone was all buddy buddy"
I don't believe you
https://www.gerarmemes.com.br/uploads/galeria/meme-574-futurama-fry-gerador-de-memes.jpg
When there's like 15 people playing pee region you kinda had to get along or you'd be dodged to high hell and nobody would ever play with you.
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Not punish SWF at all, instead massively buff solos to SWF level, rework related perks, fix MM, and massively buff killers and nerf maps across the board. More effort, a better and more fun solution for more long term fixes.
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@Raccoon said:
Gee, I wonder why I never see Billy/DS/Spirit any more π€
Can confirm EU has plenty of Spirit players.
No Billy or Slinger tho that I can agree with
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2841584#Comment_2841584
I tried it with Mandy and will try with you as well: Exchange cute Chinchilla pics for anniversary stream info?
(maybe it would have helped if I hadnβt shared those pics already -.-β)
I alas have none π
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@Tr1nity said:
post it before the stream and just say that you can read the future.
No that'd take away the hype I wouldn't reveal the chapter beforehand that'd be rude
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2840479#Comment_2840479
Wait how do you know? Fr?
Because of an interview with the official rights holders to Ringu and DBD Creative Director Dave Richards.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2841511#Comment_2841511
But...why?
This game isn't 'lore accurate'. It takes a bunch of famous killers and a bunch of novel ones and sticks them into a fantasy world. Some get mutated and become 'blighted'. Others change in different ways, as the Entity's realm twists their nature.
Fun fact, Sadako and Yoichi appearing in the Entity's Realm is actually canon to Ringu lore too.
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Remnants from old 2016 dbd when everyone was all buddy buddy and the community was a lot smaller
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Touching the gate would literally crash the game for the killer. Sent me back to Desktop on PC + "An unexpected error" occurred on my Switch when I was testing it to make a bug report.
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Probably a bug. Make a bug report.
We know it's probably a bug because it wasn't in the patch notes.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2840499#Comment_2840499
Really when has it happened faster lol...well mind you I'm talking about going live not PTB and I only have been on the forums for about a year or so lol
Yeah there's been "Killer OP" posts within literally 10 minutes of the dlc releasing officially before it's kinda tragic
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2841226#Comment_2841226
I hope you find this guy then. If he opens topic ofcourse.
Manifesting
Click to view the GIF -
Can confirm this is affecting me as both killer and survivor. Only seems to be as killer after I've been queuing for a while.
PC (Steam), Solo Survivor + Killer, has not happened this morning but was common last night. Cross play on.
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@Mandy said:
What exactly is the problem with matchmaking?
It's the same as in this bug report
@bm33 said:
After not playing for about a week I hopped on last night and started getting these error messages "Connection with host could not be established. Please try again." or "Matchmaking process failed. Reason: timeoutCreated" when trying to find a survivor match. The error pops up within about 30 seconds of my hitting "ready". It will happen 2-3 times before I instantly load into a lobby. I figured I would wait until after today's patch to see if maybe it would fix itself but I am still getting this error message several times in a row when trying to find a lobby. I tested this as solo to see if I still get error message to make sure swf was not causing the issue and it happens both as swf and solo. My swf teammate also has experienced the error message both as swf and solo. I don't know if it also happens on killer side since I haven't played killer since this started. The error isn't every single time, probably 1 out of every 2 or 3 matches.
Steps to recreate
1. PS4, crossplay off, play as survivor
2. Ready up to go into a match - receive connection/time out error
*edit to add the second message since they seem to alternate*
https://us.v-cdn.net/6030815/uploads/8RAP96DYJHWV/20220308-132358-jpg.jpg
https://us.v-cdn.net/6030815/uploads/I7VZC07FXPY1/20220308-141441-jpg.jpg
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2841226#Comment_2841226
Im not allowed on the steam forum anymore. In the past I was a bit too vocal with my opinions :p
I never even knew it existed but I'd probably be banned there if I did bc me 4 years ago was somehow even more passive aggressive than current me π
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@MikaelaWantsYourBoon said:
Maybe he wrote on Steam forums. First topic on this screenshot is 40 minutes ago. So maybe you should check @GoodBoyKaru
I'm gonna be honest I completely forgot we even had a steam forum, sadly none of the posts are theirs tho (but I do recognise the guy that made the Sadako op post, they dmd me on twitter saying killers were too op and I should only post their bad takes it was tragic)
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@MikaelaWantsYourBoon said:
Maybe he wrote on Steam forums. First topic on this screenshot is 40 minutes ago. So maybe you should check @GoodBoyKaru
Omg I should ty !!
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@kDarko said:
https://forum.deadbydaylight.com/en/discussion/comment/2841171#Comment_2841171
1 crash yesterday and 2 crashes today. I am pretty sure it's because of VFX of Sadako, as it always crashes when glitching.
It's possible that she has her own issues related to crashing completely seperate from Wake Up!; make sure to go to the bug reports section + upvote any pre-existing reports on the issue and, if none exist, please make your own. It gets the devs' attention a lot quicker this way (trust me, it's how Wake Up! got disabled so quickly).
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Seems to be a bug others are experiencing
@Dwight_Fairfield said:
I have done both adept Onryo and Yoichi. The trophy for each popped up at the end of the match as normal. But when I went to look at my actual trophies neither had been unlocked.
In fact it says none of the trophies have been done by anyone on PS4 yet and the chapter has been out for three and a half hours now.
Be sure to upvote the relevant report and await an official statement
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No this is Patrick
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2840677#Comment_2840677
Hackers, I understand.
I don't think it's MMR.
MMR is something that feels like a forum/streamer thing - as it definitely means that veteran players are going to have a somewhat ossified meta and be playing against opponents less varied than they are used to, which places pressure on them to play sweaty. But...that's high MMR in every game, and under ranks - while the vets and the pros had a blast, it also meant that newer or more intermediate players got destroyed.
Right now, Matchmaking Failed errors aside, I'm finding that the general quality of my matches has improved substantially. Before SBMM, I'd say maybe 1/3 of my games felt decently matched. Now it's...maybe 3/5? Not perfect, but certainly better.
"Why is the game struggling with player retention when the matchmaking system based off of intrinsically flawed values punishes people who play too much"
Wonder why there's a retention issue.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2840330#Comment_2840330
My counterpoint to you is that the overall outfit you're using is just terrible :(
. . . e x c u s e m e
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I will trade:
- Entirety of COH (1)
- RPD is removed from map rotation entirely and is only available in KYF (2)
- Swimsuit cosmetics for all original survivors (3)
For
- Self-Care's heal is now 28 seconds long (up from 32 seconds). (1)
- RPD is removed from map rotation entirely and is only available in KYF (2)
- We restore Pyramid Head's cake (3)
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@SleepyWillo said:
I've been getting her consistently all day and have only had like 6 other killers that werent her in the last 10+hours...
It seems like EU have a lot of Sadako while NA doesn't (assuming you are EU bc we matched together randomly several times before π)
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Yeah it can be confusing but that's the entire point of her kit- to be confusing.
What you have to remember is that she's a 115% killer but you are not meant to be immortal within a chase. Her flicking can be dealt with just like Spirit's, by catching glimpses and making reads accordingly, but unlike Spirit Sadako can see when she's flickering and make plays around this knowledge too.
It's something that's really hard to explain but you'll figure it out with practice, I'm sorry. You said above you don't play much survivor so the only real advice I can adequately give is to just play a lot and pay very close attention to her position in a loop.
A lot of the time, the mindgames that work through the flickering also works normally on a 115 killer, it just feels different because of the flickering.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2841014#Comment_2841014
Oh, nice, thanks for the explanation. I have yet to play against her. I have been REALLY unlucky. That makes me feel a lot better about it.
Yeah playing against her in terms of stealth feels a lot like playing against old Slinger, if he was half his height and moved .2m/s quicker. By the time your brain even clocks you need to be looking for her those 5s will have been ticking and if she was making a beeline she'll basically be on you.
I'm ngl I'm very looking forward to unlocking Enduring + Bamboozle on her because honestly they'll probably remove one of the two major gripes I have with her kit.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2841009#Comment_2841009
Does it not literally tell them you are nearby? Like, if they are on a gen, and then lullaby kicks in, and then it gets louder, they are going to Usain Bolt, fam.
The lullaby is a bit like current Huntress' or Freddy's in that it's completely non-directional and remains a constant volume no matter how close you are. It tells the survivors you are ~5 seconds away but that's it, they must then within the 5 seconds decide on a direction to run that isn't directly into you, or find a loop nearby.
Unlike Huntress and Freddy though, her TR and lullaby are a lot smaller and she can cover a lot more ground. Also unlike those 2, she is very difficult to see in the first place so without Premonition, good luck.
Finally, her lullaby is a bit like Slinger's old TR in that it's very very quiet. It's incredibly easy to miss it if a gen is at like 50% or more.
She had the lullaby on the PTB too and everyone was praising her stealth. It really doesn't make her any worse.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2840411#Comment_2840411
How is she the best stealth killer with a lullaby?
I prefer to play Ghostface if I genuinely want to be stealthy. I guess maybe you can throw someone off if a tv is placed well by a gen?
The lullaby does literally nothing to make her stealth worse at all. Especially now it's 24m.
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2840479#Comment_2840479
All licenses are canon residents of the fog in terms of dbd lore, however Ring is (i think) the first and only license so far that is canon in dbd while also making dbd part of it's own canon. (That alone makes the chapter all the better in my eyes aswell yes)
I'm ngl I wanna know how ST fits into the canon of dbd now
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2840502#Comment_2840502
Or it's not a bug and they decided they liked the building open?
In which case you will receive the response "Not a bug" and all hell will break loose. Hence the part of my comment talking about receiving an official statement on this matter.
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Remove COH and she's definitely my new favourite killer to face and 2nd to play only to Pyramid Head. I'm so happy with how they designed her.
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Probably a bug. Nobody seems to have done so yet despite being told to by mods (I have not yet had a match on Badham), so if you get matched on this map please take screenshots/recordings and create a proper bug report in the relevant section to bring it properly to the devs' attention and get an official statement on this (ie acknowledged, not a bug, etc)
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2839727#Comment_2839727
Yup I think this is a new record for how fast a Killer has gone live for the OP NERF WAH WAH. Posts to start.
Oh absolutely not.
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@ObservantOfTime said:
Let's also give wraith, T1 Myers, and a shrouded Ghostface a lullaby, at least we'd have some consistency when it comes to stealth killers. Still don't know what the bloody point is. It virtually negates the "stealth" factor, the moment you hear it you know the killer is in the area.
It gives you a ~5s heads up she's anywhere near you. Doesn't say which direction. You also can't really see her very well, absolutely not if there's any sort of LOS blockers.
Myers in T1 has no lullaby as his stealth is countered by slow speed. Same with Pig.
Wraith must ring a loud, directional bell to exit his stealth.
Ghostface in Shroud has a sound signalling him being nearby. He also has a buggy reveal mechanic and no teleport to his name.
Sadako has a teleport, as well as a very short into and out of stealth action which does not slow her down like at all.
Like gee I wonder why these characters are treated differently from each other.
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Right I'm ngl I was gonna ask where the "beyond limits" came into this then I read beyond the Screenshots π
Sorry you had to deal with this man




