GoodBoyKaru
GoodBoyKaru
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- Username
- GoodBoyKaru
- Joined
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Comments
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2843242#Comment_2843242
Lets go back to patch 1.9.2 :p
Why would you remind me
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@GoodBoyKaru said:
And it's giving killers a DC penalty. Seemingly on all platforms, I'm unsure as to how frequently but it definitely seems more than minimally. Crash occurs when the gates are powered and Wake Up! is equipped.
This may help (full thread)
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2843285#Comment_2843285
...How?
Let's contrast her with other 'B' tier killers, probably most analogously Demogorgon. He has superior stealth, a gap closer, a much more reliable traversal tool and is overall a lot less prone to RNG.
"Superior stealth"
No. Absolutely not. The hulking monstrosity that clomp clomps louder than Oni and gives constant map-wide notifications on everything he's doing whenever he's doing it does not have better stealth than the killer so small it's hard to see her in most tiles and who does not go CLOMP CLOMP CLOMP ROAR
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That's wonderful, um.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2843299#Comment_2843299
There’s already multiple reports which haven’t been acknowledged lol
😔😔😔
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2843297#Comment_2843297
I mean
wasn't there an uncleansable totem on RPD? could've sworn I saw someone mention one
If it could get saloon killswitched it can get rpd killswitched omg
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2843297#Comment_2843297
Easy. Uncleansable totem on second floor.
Omg quick make a report and have it killswitched !!
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@Nun_So_Vile said:
At least we can hope it'll be killswitched for goo....errr soon.
Manifesting
Click to view the GIFQuick we need to find a bug with RPD !!
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2842812#Comment_2842812
See, this is what I thought. People always seem to exclude Spirit and Nurse from the M1 killer list (including me, sometimes, without thinking about it), but I don't think there's any requirement that M1 killers be bad.
I found it weird that the guy I was replying to complained about how "all M1 killers have to be bad" and then lists an M1 killer that isn't bad at all, almost as if part of his M1 criteria is that the killer has to be regarded as bad.
https://forum.deadbydaylight.com/en/discussion/comment/2842828#Comment_2842828
So Trapper isn't an M1 killer, then, right? Because his bear traps injure people and his power affects chase.
How exactly is Wraith all that different from Spirit? They have almost the exact same power.
Is part of your M1 criteria based around "has to be C or D tier" more than whether or not the killer actually relies on the M1 button? I'm not trying to be antagonistic; I genuinely don't understand.
Part of my criteria or part of the criteria that the community decided upon years ago and have been using ever since despite incorrect technical terminologies?
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2843037#Comment_2843037
Actually i dont but i believe it. The most ive seen was 5. I never did more than 2. I tried 3 once and it was actually too easy. So i stopped using it.
She had like 3 basekit right as she released (moved at 115 too lol), back when blink accuracy zones used to mean something. She could add up to 4 with addons meaning you could have a 115 7 blink Nurse.
God imagine the fatigue.
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Wait until around 11am est (~1h 45m from now) because that's when things normally update for dbd related things
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2843023#Comment_2843023
Remember when she had add ons that gave her 4 blinks? That was broken.
Remember when she could go up to 7?!
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Anxiety is spiking bc of a mock I have so I'm bringing this thread back because it's very calming ✨
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If I have Enduring equipped, easily 2nd most fun rn.
If I don't and survivors get decent rng, it can be very painful
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2842932#Comment_2842932
On this entire forum, theres only about 3 people i would want on the balance team. Everyone else is bias or doesnt have a clue that theyre doing.
I am choosing to believe I am one of those people and refuse to hear otherwise 💅
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@Pukenplag said:
And right now I am really, really confused. Everyone says how they hate nurse and how she is the best killer, but when I make a thread saying she needs counterplay people tell me that she's fine or even bad and that I need to learn how to counterplay.
I am done making threads about balance issues I have.
Every. Single. Time I make threads like these, suddenly everyone is fine with all the things they always call unbalanced.
Different people.
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@Tr1nity said:
I thought you would say this whole post in rhyme.
@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2842526#Comment_2842526
I've let you all down :(
Considering my pfp maybe I should've done in in haiku
Oh come all you Forum dwellers,
Survivor and killer main alike.
Answer me this question which
Came to me as a spike
Of curiosity,
Of pure contemplation
Why, when you're about to spin,
Must you click across the nation?
I've seen this tactic far and wide,
One click of flashlights bright.
And every time, yes, every time
It brings me naught but fright.
For I ask myself, why, oh dear survivor
Do you telegraph your movements so?
I may simply stand and wait,
Watching you move to and fro.
Whenever these things arise
Simply from the blue
I find myself falling a victim
Far more than you.
However when you tell me
Where your intent lies
Then I may counter, adapt, predict,
And strike you down before my eyes.
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Analysing poetry has had no effect on my writing abilities, they're still awful.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2842919#Comment_2842919
How is giving counterplay making her less fun to play as? Right now, in her curent form, a good nurse will catch you 100% without a los blocker. You have virtually NOTHING to do. Whatever you would do, she just instantly gets you and also has room to hit in a 360 radius (like, take billy, you can't just hold m2 for a second then 360 hit after).
I don't know, another idea would be having her have restricted camera movement after a blink so you can't just lounge in any direction.
In the nicest possible way I am so glad you're not on the balance team
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2842534#Comment_2842534
You just pointed out the BIGGEST problem with DBD. Which is map design. WHY did it take that bubba 5 gens to catch you ? The fact that it's possible to run a killer for "5 gens" is the real plague on DBD
Because sbmm doesn't work and it's very common for someone with 200 hours to face people with 4k+. I can't run people for 5 gens of my own skill but players with sub-500 hours, which at EU when I play survivor are common in my games, it's fairly easy.
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Lmao
Sure remove it, Nurse players have already adapted and walk backwards w/ a fully charged blink instead of looking down so they can do the same things on the top floors of maps.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2842843#Comment_2842843
That.... feels like a dumb way to describe M1 Killer. If I cannot down you with M2, then to me you are KILLING with M1, thereby making you an M1 KILLER.
And yet the gameplay is not that of an M1 killer, and so when people refer to M1 killers and the issues with their gameplay they do not include Wraith, Myers, Spirit and Nurse within the same umbrella.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2842828#Comment_2842828
That... is a weirdly unique list. So Hag is not an M1 Killer?
No, honestly. When people say gameplay is that of an M1 killer, they mean someone that must chase by foot, such as Sadako. Chasing as Hag is one of the biggest mistakes you can possibly make, and therefore she is not an M1 killer on terms of when people refer to M1 killer gameplay.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2842750#Comment_2842750
I thought the definition of an M1 Killer was a killer that can only cause health states by pressing M1? In which case, Spirit is absolutely an M1 Killer.
When people mention M1 killers, they talk of a killer who cannot use their power to injure survivors and must chase them on foot moving at 115% speed.
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/2842775#Comment_2842775
Yeah awesome reply ! Would you explain each perk you mentioned and what makes it good for her ?
Yeah, sure!
Dead Man's Switch, when combined with Pain Resonance, is very good gen slowdown. Nurse is one of the best killers for getting people off of gens and pressuring them, meaning the gens will be blocked often, and she's very good at getting downs and hooks, meaning DMS will be active often. PR triggers whenever you hook someone on a Scourge Hook- which Agitation works well with- and will trigger DMS to block the gen with the most progress.
Agitation itself helps remove one of Nurse's major downsides- downtime- without needing to slug to hell and back. It also works well with Starstruck which not only prevents bodyblocks but can enable very good snowball potential due to people being exposed. You do not want to be one hit vs a Nurse.
Range add-ons are very good as you can teleport further in a single blink, and recharge just makes you be able to blink more often.
As for the second build, the Agi/Starstruck combo remains, however BBQ is there for points and being able to have some basic info. I'm All Ears, in essence, is a free hit every 40 seconds. Wallhacks on the killer that can teleport through walls is very, very good, second only to perhaps Pyramid Head's use of the perk.
Hope this can help.
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Shout out to Enduring for feeling so so good on her
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The best build is probably Dead Man's Switch/Pain Resonance/Starstruck/Agitation. Purple range, green recharge, go to town.
My build is add-on less, Agitation/BBQ/I'm All Ears/Starstruck, though I'm currently experimenting with replacing BBQ and I'm All Ears with Pain Resonance and Floods of Rage. Not entirely convinced, probably gonna go back to the main one.
As for dealing with indoor maps, it depends on the map.
Lerys is very very difficult and I often find myself walking more than blinking. It's very hard to have consistent LOS so you'll want to do lots of shorter blinks here.
The Game is fairly straight forward due to it's size and being able to move around both floors a lot easier than most. Pallets aren't a concern to you, only real issue is trying to short blink on the top floor and going through the ground. @edgarpoop gave a good tactic to deal with this, instead of blinking at the floor walk backwards as they run towards you and let off a fully charged blink that way. Works better.
RPD is an instant loss. Try your best and don't get annoyed.
Midwich is one of her best maps. You can get anywhere within 2 blinks- one to the courtyard, one from the courtyard. Long, straight corridors are easy to blink through and harder to mindgame. Only issue is finding survivors really but advanced gamesense or perks can help with that.
I think that's all?
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2842755#Comment_2842755
Do you have any more cute mouse pictures?
Not a mouse but yes I do
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2842741#Comment_2842741
Yes. And totems should be invisible for the first 180 seconds of the game. And the survivors should spawn closer to the killer.
If BHVR doesn't implement these changes immediately, I might just stop playing killer altogether. That'll show them! They'll be so sorry that I stopped playing.
Aight this is bait
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I don't think it's because BHVR want to protect the cheaters.
If anything using your logic, they'd want them banned constantly so they keep having to pay, and an easy report system would help with that.
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@WesCravenFan said:
No, but tapping a gen should require a skill check so BASE regression isn't so terrible.
Omg yes, please, make it so regression takes longer than half a millisecond to undo. Make perks like Pop, Surge, or Call of Brine more useful instead of buffing the already strongest Hex perk in the game.
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2842582#Comment_2842582
Isn't Spirit an M1 killer?
Come to think of it, I don't think I've played a single game with her since her nerf.
No. Spirit is by definition not an M1 killer, because she doesn't chase like one. Spirit relies on her power to get hits, like Nurse, Blight, Slinger, Trickster, etc. Unlike Sadako, Myers, Wraith, all of whom play like and are M1 killers.
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No.
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Either I want to avoid tunneling or it's BBQ stacks. Or I feel like the injured survivor has reached a too strong loop I can't chase easily so I'll spread damage and hope for an easier down than someone chaining shack into House of Pain.
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Meh and bad. Floods of Rage is very fun on Nurse and Huntress, maybe even PH, but not strong enough on itself and needs to be combined with PR to be good. Merciless is awful and Brine is good but doesn't overshine Ruin at all because of how quick you can stop gens regressing.
Parental Guidance is probably good in a stealth build but will replace nothing meta. Empathetic is begging to be sandbagged in solo. Dark Theory is somehow worse than Exponential
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2841594#Comment_2841594
neven met a spirit for an entire month... all that i saw were blight/huntress/(now nurse again) and some pig (probably for the tome challenges)...
I see like 3 a day. I like the diversity I'm ngl
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It definitely did on the PTB. It seems like a weird thing to get rid of, too.
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Very glad she's back so I can play as her while hoping I don't face a good one for a while.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2842586#Comment_2842586
Actually I killed someone tonight who had their tape and was running for the TV to try and get rid of the stacks. Keep in mind you get the killer instinct where they are and they are running to what might be the farthest TV on the map from them. It actually wasn't that hard to down them before they could use the TV. (The hard part is hoping they're stupid enough to actually get to seven stacks in the first place.)
This ^
I've gotten 3 Condemned moris out of the 4 times someone has hit max stacks. Once they're fully Condemned if they aren't literally at the TV when you find them, which is actually fairly easy if you know where the TVs are and/or have the addon that shows the location of turned off ones, they're very easy to kill.
The issues that I have with her kit come from 2 places though:
-Enduring feels almost mandatory on her, because you are eating pallets for breakfast, lunch, and dinner.
-Condemned doesn't build quick enough.
Combine both of these with COH continuing to exist and you have a killer that I feel is fun to play as and again, is excellently designed and I am very happy with existing, however needs just a few more pushes to get her into strong territory without making her too strong.
She's definitely one of the higher skill cap killers, though nowhere near Blight or Nurse level, maybe comparable to Spirit but weaker, and I hope we get some more buffs in an upcoming midchapter like we did Trickster, with the caveat that unlike Trickster she's actually well designed.
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Haven't really played all too much of her but no she feels absolutely brilliant
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Known issue as per the Patch Notes
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God awful as usual. Who'd have thought that basing your interpretation of skill on an intrinsically flawed concept, prioritising queue time over match quality, and trying to implement competitive matchmaking into a heavily rng based game wouldn't be a good idea.
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oh lord guess he 4k'd one too many times gotta punish that behaviour
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She saw the thread :(
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2842113#Comment_2842113
Would you say its exponentially worse?
i hate this <3
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probably a bug, feel free to upvote the bug report on it until we get official confirmation
@GoodBoyKaru said:
Since nobody else seems to have done so:
PC, happens on all platforms.
The two walls at the ends of the Preschool building on Badham Preschool 1-5 have vanished. They no longer exist, opening up the very strong fence loop and removing potential zoning mindgames from some of the pallet spawns inside the main building.
https://us.v-cdn.net/6030815/uploads/K9SDBOO56UY1/image.png
https://us.v-cdn.net/6030815/uploads/JL9NJKH98W6Y/image.png
(You can see that these were not hand-broken, as there is no debris around the ground).
Thus far it has happened during every match I've had on this map, including testing games during customs and this public lobby too.
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Basically, if you click your light, your character model automatically turns to the direction your camera is in. If you look behind you, your model automatically does a complete 180, which then makes spinning slightly easier. It also makes faking a spin a lot lot easier which, with so many people expecting it, means they'll likely swing early expecting a spin and then miss.
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Somehow worse than Exponential.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2842020#Comment_2842020
ah, wasn't aware. my bad
At least, I'm almost certain they have.
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@AnneBonny said:
don't really get why they can't just donate to humanitarian aid, i feel like that would be much more helpful than just blocking people from buying the game
They've done that, if it's any consolation.
Again, not defending this decision.
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Unless you're in Russia, this is very odd. Feel free to make a bug report on it here to get an official response:
https://forum.deadbydaylight.com/en/categories/bugs



