The two walls at the ends of the Preschool building on Badham Preschool 1-5 have vanished. They no longer exist, opening up the very strong fence loop and removing potential zoning mindgames from some of the pallet spawns inside the main building.
Every breakable wall should knock out a strong loop. Putting doors in that actually make loops BETTER for survivors is so backwards that it's mind-boggling.
The fact that you NEED a door on Badham or the basement to spawn there or the survivors cannot be hooked doesn't mean the main building needed doors (that help survivors turn that loop into a god loop). It means that Badham's basement needs a hook in it.
Every breakable wall should knock out a strong loop. Putting doors in that actually make loops BETTER for survivors is so backwards that it's mind-boggling.
The fact that you NEED a door on Badham or the basement to spawn there or the survivors cannot be hooked doesn't mean the main building needed doors (that help survivors turn that loop into a god loop). It means that Badham's basement needs a hook in it.
You got that backwards the badham doors stop the dumb school loop not make it better
The god loop isn't so much an issue for me since i always play anti loop killers, but i miss the doors because you can easily trap survivors in the building
And if you happen to run into a potential bug or issue in the future, make sure to head over to Bug Reports: https://forum.deadbydaylight.com/en/categories/bugs check and see if the issue has been reported already and upvote it, otherwise you can open a new report following the guidelines.
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Comments
probably a bug, feel free to upvote the bug report on it until we get official confirmation
To be fair it was a bit of an odd design choice to close them. That being said, it's rough now that they're open again.
The statistics decreed that killers were not kicking them enough and have been rightfully punished for their inaction.
They offered you breakable walls and you spät in their face.
Edit: German autocorrect, I'll fix it in the next patch
Every breakable wall should knock out a strong loop. Putting doors in that actually make loops BETTER for survivors is so backwards that it's mind-boggling.
The fact that you NEED a door on Badham or the basement to spawn there or the survivors cannot be hooked doesn't mean the main building needed doors (that help survivors turn that loop into a god loop). It means that Badham's basement needs a hook in it.
You got that backwards the badham doors stop the dumb school loop not make it better
The god loop isn't so much an issue for me since i always play anti loop killers, but i miss the doors because you can easily trap survivors in the building
I still had the doors when I got Badham yesterday.
This isn't new news. People have been talking about it since this morning...
GoodBoyKaru was kind enough to link it, but here it is again, go ahead and upvote the report if you have experienced it: https://forum.deadbydaylight.com/en/discussion/313460/badham-preschool-breakable-walls-are-pre-broken
And if you happen to run into a potential bug or issue in the future, make sure to head over to Bug Reports: https://forum.deadbydaylight.com/en/categories/bugs check and see if the issue has been reported already and upvote it, otherwise you can open a new report following the guidelines.