DwightFairfield
DwightFairfield
About
- Username
- DwightFairfield
- Joined
- Visits
- 784
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Comments
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gta loading screens
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just don't make noise lol
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annoying?
Yes
Thematically appropriate?
Yes
Better than Trickster?
Yes
Good job, lad
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those words tremendously piss me off
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he doesn't really need a power rework, more of an addon pass
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I can not explain to you hit validation, sorry
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they can't, its a licensing issue
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2169941#Comment_2169941
The man looks like a thumb made out of leather they would have to tweak some things in his design
he looks like he's made of leather, give that face a new shine
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@[Deleted User] said:
I wouldn't mind seeing a skin like a maskless trapper if they do it well
how could they ######### that up
it's just a cosmetic that removes the mask, its so simple
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outplayed by your own weapon
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It puts the Daylight in Dead By Daylight
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vomiting skull
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no it's a legendary skin for trapper
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@Shroompy said:
A myth
A man and/or a legend
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The devs took something from us so now we need to take something from them
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Least Favorite as Survivor: Rotten Fields, if you think it's just bad for killers you've got another thing coming, this map is gigantic and completely empty, if you replaced all the corn with silent hill fog it would be the same map. There's nothing about it I like
Favorite as Survivor: Hawkins, I love the map design and the little references sprinkled throughout it, I know it's unbalanced and I can fault it for that but on a purely design based synopsis I love it.
Least favorite as Killer: The Game, both before and after it's rework, I never liked the map as killer, the exit gates always spawned too far away and it's way too easy to just do a gen above the killer and have them be able to do NOTHING about it.
Favorite as killer: Thompson House, there's something about getting to play the age old story of the killer hunting survivors in the decrepit old house, it's amazing, and the upcoming rework makes it so much better.
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Dwight
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I like DH, hate NOED
They both allow for insta downs, but in DH's case you work for it AND get a little lucky/bring undying.
With NOED, no one knows it's coming, no one can predict it's coming, and dependent on build you can easily get a 4k with no effort.
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Yeah, it'll be like every other PTB, unchanged for a week/month until the complaining become unbearable
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Dwight
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Demogorgon
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Mostly Survivor Perks that are kind of unused.
Bond - You can see the aura of UNINJURED survivors at an unlimited range and all survivors within 36 meters
Leader - Now effects user
Botany Knowledge - 80% healing speed on other injured survivors
Lightweight - You leave scratch marks for 3/4/5 seconds less, the noise your footsteps make are silenced
We're gonna live Forever - Gain a token for each generator activated for a 10/15/20% bonus to bloodpoints, you repair generators 1% faster for each unrepaired generator still on the map, excluding the final 3.
Inner Strength - activates without the need to break a totem, 20 second heal time, 120 second cooldown.
Babysitter - Unhooking a survivor silences their grunts of pain, their aura can not be read, and they leave no scratch marks for 15 seconds.
Spine Chill - Decrease the percentage to 5%
Resilience - Increase the percentage to 15%, increases grunts of pain by 25/20/15%
Breakdown - Hooks broken by the perk do not show their aura to the killer, only works on one hook at a time.
Wake Up - Gate opening increased to 25%, aura of gates or opener no longer shown
Pharmacy - Guarantees Rare or higher rarity items from opened chests, medkits now have 50% greater efficiency.
Autodidact - Flat healing great skill check 100% bonus progress, no increase to skill check chance.
Better Together - Shows the aura of gens you work on, intensity of aura shows how close it is to completion
Visionary - Shows the aura of all generators to you, intensity of aura shows how much progress is on the gen
Diversion - 60/50/40 second cooldown, functions the same as it always did
That's all I've got
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i'd assume that i'm meeting them in the real world without entity magic, so probably demo.
everyone else would look like cosplay and most of the killers would just flat out die the moment they exited the entity's realm
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it's more enjoyable talking about the game than actually playing it
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they don't listen to anybody
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that looks horrifying
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Because they like staring at ass while running from a killer
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@SelectDevotee68 said:
https://forum.deadbydaylight.com/en/discussion/comment/2154233#Comment_2154233
How is it a invulnerability perk?
Because (before the recent nerf) it wouldn't deactivate if you performed an action, so survivors would use it as an invuln frame.
It isn't actually one, it was just how it was used.
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I've always just thought that killers should be buffed and that slugging should become unviable.
If you allowed survivors to recover from the dying state at all times then slugging is no longer a thing
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I was an immersed default dwight on rancid abattoir and a Feng player called me a "hiding little #########" so that was good first impression.
This was pre huntress btw, pallet vacuums, peer to peer, etc.
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@Pulsar said:
At this point, it wouldn't affect my games at all since ALL OF MY ######### GRABS GET CANCELED.
fun fact, they were removed a long time ago, but the animation and code still has fragments in the game, that's why the animation starts but never works
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I'd make trapper have three traps inventory basekit alongside a graphical update, so that the traps could be present on his belt and dangle alongside him.
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@Demogorgeouse said:
No.
I can't agree more
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@GannTM said:
Gotta increase map sizes by an immense amount to make this work but I would love this concept.
or just use mother's dwelling
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Sewer maze, the tile options are endless and it would be really, really spooky and gross
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yeah
no
sorry
just no
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I want a Dwight Vinyl and that's all I want
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their particle effects alone would kill the engine
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IMO Deathslinger is incredibly oppressive and strong IN CHASES, his ability to win chases quickly is incredible and incomparable to any other base killer
However he struggles awfully when it comes to map pressure due to his speed and weapon range, and his most prominent weakness being line of sight tends to drag chases on if a bad map is selected for him.
Sure he can down and hook you in 5 seconds but in that time 3 gens have gone off
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Here's a little history lesson;
Decisive Strike used to be the most bullshit perk in the game, having it meant that the first time the killer picked you up you'd free yourself by doing a skillcheck. The only counter to this was not getting the obsession and getting someone else (But if they got a certain wiggle progress the perk would activate), or drop juggling, which is counterproductive because it grants wiggle bonus.
They nerfed it into an anti tunnel perk, or at least that's what the hope was, however it instead granted 60 seconds of invulnerability after being unhooked. It was never a good tunnel perk, just a really abusable, long lasting invuln-frame.
It being an anti tunnel perk was a byproduct, I think that's why it was so bad at its one job. It was an afterthought.
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I like it, I think they can use the new model and facial rigs to give him more expression
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give myers a complete overhaul
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It's not just Nancy, why do you think she heals using Inner Strength and then teaches it to her fellow survivors?
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Sounds fun, would probably have to test it though.
If they did do that they should make the animations a bit faster to incentivize stealth
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obviously just salty about being outplayed by a legion
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Nurse, despite her power she still has counterplay, unlike her contemporary.
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I only let the Dwights leave
and the Jeffs and Adam mains if they weren't toxic
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He's balanced, but he's never used as intended (Sneak up, hit, chase)
It's always just uncloak, FUCKN NYOOOm, hit, cloak, catch up, uncloak, FUCKNN NYOOOm, pallet stun, cloak, etc.
He's just kind of boring, although I think all things considered he's balanced
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I'd just use something else. It'd be sad too, because it would just increase the grind ten-fold
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I played with a 3 man SWF that all went Default Dwight, and I followed suit
We ended up crouching the whole time and following the killer at a distance without them noticing (Plague)
It was fun