DwightFairfield
DwightFairfield
About
- Username
- DwightFairfield
- Joined
- Visits
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Comments
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Aggressive don't do gens, Immersed do but tend to hide and let you die on hook
There's a higher chance you'll win with Immersed than Aggressive, no matter how slim the chance is
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Survivors solely due to their perk availability and killer's overreliance on addons and perks
Trickster is awful because his power and addons are awful
Spirit is overpowered because of her lack of counterplay
Billy is balanced because his power is high risk, high reward
Survivors don't have a balance because you don't know what to expect from survivors because they don't have uniqueness between them. You can't predict an initial Dead Hard or a cheeky BT save because you don't know anything about them beforehand.
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I'm not a console player
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it's random chance if you come across that killer and due to the meta I doubt you will. Taking a perk slot and having it be useless against all but one killer is fair
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If they're not going to add a training mode the least they could do is unlock everything in KYF so you could experiment and make your own training
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TANATOFOBIA
I love it
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what the conductor does during an orchestra
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the sound design gives me eargasms
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because it was an original perk, like how small game used to have a trapper trap
idk, i guess it's a design choice
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It's not Dwight
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Survivor Perks:
Fence Hopper; Your time in the trials has made you an expert at outmaneuvering your adversaries
You Vault Windows and Pallets 10/15/20 faster, this perk can not be used while injured or exhausted
Helmet Smasher; Your viscous throws to escape have made you stronger than you once were
Stunning a killer with a pallet causes them to be stunned for an extra 50/75/100% duration, you do not leave scratch marks for 6 seconds
Return from the Darkness; Your hope knows no bounds as you fight to survive until the bitter end, but becoming a beacon eliminates those chances.
Once all Generators have been powered, you gain the ability to recover from the dying state, the ability to heal yourself without a medkit, your grunts of pain are silenced and you no longer scream due to killer powers. Return from the Darkness causes you to not become the obsession, if you become the obsession anytime during the match the perk does not activate, when you are the obsession you suffer from the exposed status effect.
Struggle; You're not going down without a fight
Replaces the killer pick up animation with a lengthy struggle between the survivor and killer, it lasts for 5/10/15 seconds. Struggle causes exhaustion, Struggle can not be used while exhausted
Emergency Firearm; You never enter a trial without it.
Gives you an item called "Firearm", items cannot be picked up while perk is in use. Aim using M2 and fire with M1, it has 2/3/4 shots.
Hitting a killer causes them to stagger for 1/2/3 seconds, they can not be stunned while performing an action or carrying a survivor.
Hiding in plain sight; Improvisation hasn't failed you yet
When within the killer's terror radius and not in a chase, the killer can not see your aura, you're breathing is silenced, and you don't leave scratch marks. When a chase is started the killer can see your aura for ten seconds and you suffer from the hindered status effect
Killer Perks:
Hemophilia; Hit them where it hurts
Injured survivors suffer from the hemorrhaging status effect, once fully healed they bleed as if they were injured, they stop bleeding hooked, this perk triumphs all other perks that prevent bleeding
When the Bell Tolls; They'll end up dead sooner or later, not now, but maybe later
You gain 100% more bloodpoints for actions in the sacrifice category, for each survivor you kill add a 25% bloodpoint bonus up to 50/75/100%. Escaping survivors do not count against you for emblems.
Eat Dirt; Put them on the ground and let them think you're gone
After downing a survivor, gain the undetectable status effect, this effect goes away after 30 seconds, after you take an offensive action, or after you interact with the downed survivor.
Hide and Go Seek; Your ears have attuned to the subtle squeaks of doors
When a survivor exits a locker, you can see their aura for 5/7/9 seconds.
Effigy Sculptor; You've seen the entity, and have crafted crude imitations to watch over you bloodshed
Spawns 5 effigies around the map
Effigies replace totem spawns, and can not have hexes associated with them
When a survivor is within 10/15/20 meters of an effigy and are injured during a chase, they suffer from the Oblivious, Mangled, Hemorrhaging, Incapacitated, and Exhausted Status effect.
Effigies do not appear on maps and their auras can not be read
If all Effigies are broken then Survivors gain a 20% boost to repair speed
Effigies being broken do not count as totems for gameplay purposes (Ex: Inner Strength)
Close Behind You; Your presence alone instills paranoia, and survivors better check their backs and corners
When in a chase with another survivor, your terror radius can be heard by all survivors.
This does not affect killer power (Ex: Doctor) but perks and addons related to terror radius will still activate
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asymmetrical horror experience
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The existence of Dwight makes this post invalid
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I like them, I think with new model and facial rigs they could give them more expression
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Demogorgon because he yells and stomps
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The teams are different, the modeling team and bugfix team are different departments so their release schedules are different.
If anything it just shows the work ethic of the modeling team being able to remodel both the original 4 survivors, all of their cosmetics, the doctor, all of his cosmetics, and the entirety of the coldwind realm before the breakdown bug has been fixed
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Never mained Billy but they did him dirty with the rework, his overheat mechanic is fine because it incentivizes resource management and gives him another layer, but his addons are deplorable and his chainsaw reworks feel uncomfortable to use
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I think it should be done in order by release dates
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I think this forces it to be paired with the new object, I like it in concept but because it requires two perks or specific killer builds to activate it just seems too situational.
Although honestly I think it would work better if you removed the old No Mither aspects and just made it a perk that makes you more powerful over time, I think it would be more unique then and a little less.... No Mither-y
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Dead Hard also has the issue of avoiding a couple of killer powers, like Trapper's traps and Deathslinger's gun, of course they need to be timed but the simple fact that a perk can counter a killer's power without issue is just absurd
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give dwight jiggle physics
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When they fix the grind in 2036
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definitely in a minority, there are so little pig mains and I can assure you most of them are not toxic.
I'm sorry your matchmaking is so #########
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@Phasmamain said:
Does that make oni idiotic? He was made to counter the injured meta in a way
A killer made with one explicit purpose isn't idiotic in of itself, it's the fact that they made a killer to fix the balance instead of fixing the balance itself.
If you want to play Oni, that's great, but you shouldn't be forced to play Oni to counter the injured meta
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I like it, thumbs up from me
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2145570#Comment_2145570
Luckily, they said "ships". Both of us can be winners! :D
:D
you're right!
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same bruh
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all of them if buffed correctly
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@Zixology said:
I've gotta go with the one on the Swamp map. The big one with the basement spawn in it. That's prolly my favorite ship in the game.
No, it's the little crashed one with the generator and the window
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how about we just keep it as is and remove the aura penalty
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@A_Skinny_Legend said:
I'd rather have a dbd shopping simulator.
finally
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I don't see it as much as no one is willing to switch out a second chance perk with a bugged perk, but when I realize its in the game I feel so goddamn bad for the killer player.
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I think he's fine if not a little Addon/Perk reliant, but so is everyone else except Nurse and Huntress
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Everything other than their implementation, I like their lore fine and the concept is cool, their design and cosmetics are thematic and great, and they're sound design is as crisp as everything else. it's just the execution that's lacking and makes them a miserable slog to play against
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PGTW
I have nothing against the perk, I just think it's overhyped and outclassed by things like Surge
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Finally, a good poll
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@[Deleted User] said:
Make friends and play with them. I would rather die for a friend than a random that screws you over.
having friends does not equal a balanced game
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i'd be dead
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It all depends
I like Dwight's lore because of how simple it is and how morally grey it is.
I don't like Nurse's lore because it's about how eugenics are good and how the nurse's killing spree was based around genetic superiority rather than misguided mercy killing.
I like Trapper's lore because it gives the character more depth.
I don't like Hag's lore because it doesn't matter in the context of her character
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make it basekit
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it's in the next rift
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Me
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The perfect crossover villain
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2137213#Comment_2137213
Demo is legally gender neutral, by their own request.
i can respect that, good for them
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cosmetics
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"you wanna play with your friends? ######### you!"
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why isn't demo here you cretin
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@DoritoHead said:
I'd like a parallel version of a survivor.
Just imagine: Blight Fairfield
No, this totally isn't just Blight with glasses, office clothes, and a funny wig, why?
me
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but i want to be angry