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Delfador

Delfador

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Delfador
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  • Survivors without a doubt, killers don't have anything except for NOED anyway and even then... NOED is not that good.

  • I think this is actually a good suggestion.

    I think we have enough perks for both stealth and running the killer around and survivors lack perks that make them lose the killer in a chase. Dance with me, poised and to a degree Iron will and lightweight are pretty much the only perks that gives you a chance to lose the killer. (I know what kind of replies I will get so beforehand... I am not saying it is impossible to lose the killer without perks, just like it is not impossible to run the killer without perks or catch survivors without perks. It just makes it easier.)

  • I am excited for Leatherface buff or rework but we are not gonna get it so there is that.

  • Balanced landing got a buff that prevented you getting the stagger effect, not entirely but 75% is as if the stagger effect is not there.

    A lot of maps were designed way before this buff and survivors not getting the stagger effect was not taken into the equation. In a lot of maps, balanced landing literally breaks the game and opens up really unfair loops for survivors.

    Even if balanced landing didn't give you any speed boost and make you exhausted, it would still be better than the other exhaustion perks.

  • Freddy + Nurse

    Can we also use addons like paint brush? :)

  • 'Obvious bugs and malfunctions are fixed very quickly'

    This game is called dead by daylight, in case you are talking about a different game.

    They don't fix obvious bugs or malfunctions very quickly.

  • @Peasant The thing is that you can't make sacrifice faster, it is going to break the game, just like you can't make generators go faster with certain perks. Monstrous shrine can never be good because of this reason.

    I can understand for perk combos like BBQ ruin, enduring spirit fury, it is difficult to choose this perk and give up one of your meta perks but imo killer addons are far more powerful than killer perks.

    Some of green addons are extremely powerful and I do believe that people actually use this version of the perk. Clown has bleach + 10% ether, spirit's all of green addons are great, Freddy has his range addon + dream transition reduction, Leatherface has his insta chainsaw (green + yellow), huntress has her babushka + braid etc.

    I was kind of afraid people were gonna find it too powerful tbh, I am surprised.

  • @Gorgonia Of course not, what were you thinking?

    Killers paid for insta chainsaws, omegablinks, extra blinks, iri head infantry belt combos, prayer beads, frank's mixtapes, ebony mories for that 'unusual experience' that is 'not sustainable' and to 'increase their enjoyment'.

    Survivors paid for insta heals too you may say but we don't care about them. It is unbalanced therefor they must go.

    Killers need those addons to combat with SWF groups that they dodge and use them on solo survivors. That's why we need them.

    Also we are not willing to remove both sides' bullshit things because we can dodge lobbies when we see medkits or toolboxes so survivors can keep their stuff, and we get to keep ours, we won't face your instaheals anyway, you don't know what you are facing though, prepare for omegablink ebony mori nurse :)

    /s

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/386236#Comment_386236

    How would you know if it's a nurse before you see her? Could be Wraith or a Freddy or MM or Pig hiding well

    You can hear her scream when she blinks and she has to blink in order to get to the gate.

    Noed insidious nurse is one of the last things that should be complained about imo.

  • Yesterday, no0b3 got a 3k with burger king myers against rank 13-15s in haddonfield, and no, survivors were not memeing.

    Ranks do matter, maybe not too much but they do.

  • @PinkEricka Are you playing on console or PC?

    The only time I was getting faster lobbies as a killer in PC Eurasia was when moonrise event was active. Survivor queues have always been instant for me.

    Console killers have a lot of problems so I wouldn't be surprised if you are a console player.

  • Claudette because I am a horrible person.

    in So: Comment by Delfador
  • Nurse exists but Trapper being able to carry 3 traps by default would break the whole game.

    I seriously can not understand some of the dev team's decisions. Like I really want to learn the reason why they are so unwilling to give him that addon for free. I don't know when but recently they said that they were not going to change anything about trapper so there is that.

  • YAY survivors actually got a good perk lets nerf it.

  • There is a game called Battle for Wesnoth and Delfador was a character in that game. I really loved it so I use it.

  • I hate whining but after the update the game became unplayable for me. 3 mans, disconnects, infinite loading screens, and even if I play a normal game, It is not necessarily a fun gaming experience.

    I almost stopped playing it, maybe I am burned out who knows.

  • Good killers like umbra, zubat, scott etc. already destroy survivor teams with the huntress and I do believe that with her current state, she is one of the top tier killers in this game.

    I just fail to see your argument, the only part that I can agree on is that some maps do need more lockers for her to use. I would also argue that directional lullaby should be removed because it makes it damn easy for survivors especially around long loops. That's about it.

  • Normally, when a new chapter comes out, it brings a lot of players with it. That's what happened with the clown, spirit and legion.

    Plague's chapter did bring people back to the game but so many people gave up playing the game that even though we have a new chapter, we still couldn't see 27k peak people.

    The game may not die at this point but they surely lose a lot of people. Right now, the chapter is fresh and day by day, the game will lose its players. Hell, if the things don't get changed, we might go under 15k until the next chapter comes out.

  • It is a harsh comment but... I almost stopped playing it, if I didn't get Jane, I would completely give up playing it until they fix this #########.

  • @McCree said:

    https://forum.deadbydaylight.com/en/discussion/comment/383774#Comment_383774

    And maybe have priority over a killer grab? This just seems like a waste of perk the way it is

    If you can properly stun the killer, he won't be able to grab you anyway though. If you can't, you took the risk and failed.

  • That perk should indicate the area that will stun the killer, that's the only change it needs imo.

  • The bonus is almost nonexistent.

    You lose 4.5 mil bloodpoints to prestige a character. If you used them on your survivors and killers, you would get 90 level 50 bloodwebs. I don't think that extra luck will help you recover those lost 90 level 50 bloodwebs ever tbh.

    As you said, prestige clothes are not really important since we already have a cosmetic store. However, you already made her prestige 2, giving up right now would be kinda stupid. That's just my opinion though.

  • Not being able to hold your 115% ms holding the puke may not put her in low tier but it definitely killed her chance to be a high tier killer imo. Right now, we could have our 6th (nurse, billy, hag, spirit, huntress) high tier killer.

    In PTB, I think she was nice and kind of balanced. Survivors already had the high ground,

    they could choose whether they would cleanse themselves or not,

    they could choose whatever fountain they would use and force the killer to go to the other end of the map,

    when you got the corrupted purge, it gave them a loud notification to give them an opportunity to hide and

    you needed to break the chase and face a fountain to get your power and it would give them enough time to break line of sight.

    Corrupted purge was supposed to be an unstoppable force but right now, it is difficult to hit them with 110% ms considering the fact that your puke goes very slowly. Also, you have to respect pallets if you don't want to lose your power and with 110% ms, if you respect pallets, you lose all the ground.

    Or maybe I am awful with her and she really is a high tier killer. Idk

  • You can't close the gap.

    Even if you give solo survivors every mean, it is still not as strong as voice communication in this game, solo survivors will still not be able to organize as effectively as SWF groups. There is only one way and it is to allow communication between players, be it voice com, global chat etc. After that, look at the results and give killers their buffs.

    Totem counters, making kindred baseline, more aura perks will not close the gap.

  • 1-) Infinite loading screens

    2-) In game DCs

    They have to fix these 2 problems as soon as possible.

  • @The_Crusader That's the problem. They are hard tunnelers and they need enduring to affect the perk in order to continue to tunnel.

    For tunnelers, nothing about DS got changed, it is actually hard buffed. It is worse for them now since they can not even avoid being hit by it.

    That's why they are so against the idea that enduring should not affect DS.

  • @Kagrenac You are fighting a battle you can't win in this forum, don't waste your sweet time arguing with these people. Just put your opinion and let people see it.

    Any survivor buff you propose will be shut down immediately. Good thing is that devs don't give a ######### about what people say in this forum so if they find it necessary to implement it, they will.

  • @Kaelum You are absolutely right, I now understood what they are trying to do. I guess the reason why the new system looks terrible is because the ranks are mixed and we need a couple of weeks for a better picture.

  • Dude I would love this perk but people can abuse it and make it absolutely hell for other survivors.

    Equip perk, intentionally go down to get your points. If survivors actually used the perk normally, it would be a great addition to the game.

  • My problem with pipping system is that it doesn't determine how good you are at the game, not at all.

    If the killer sucks and all survivors in that trial are good, best you can have as a survivor is black pip.

    If the survivors suck and you are a good killer, then congratulations, you at best black pipped.

    As a survivor, in order to pip, killer has to be at least average, there should be 1 or 2 bad-average survivors that will go down to give you your alturism points.

    As a killer, you have to have at least 2 or 3 average survivors with a good one. Otherwise, bad survivors fck up their team easily and give you easy wins that won't allow you to pip.

  • @PigNRun said:

    Small note. I prestiged my Legion the other day and got BBQ at level 20-something. The exact following bloodweb gave me tier 2, and tier 3 came a few bloodwebs later.

    Basically, I got my whole desired build before level 35. Gotta love RNG.

    @PigNRun I don't know if it is intentional but my bloodwebs tend to give me perks that I already have.

    Enduring 1 and MYC 1 this blood web, after that I had another enduring and thana, and after that another enduring with MYC 2.

    After finishing Enduring, I immediately got MYC 2 and 3. I don't believe it is completely RNG and if it is, then I was so lucky.

  • Sorry buddy, we are going to get you removed.

    You are living your last days, have fun :)

  • Generally speaking, since I use killers like huntress, spirit, hag etc. my chases don't last longer than 40 sec and sloppy butcher is one of my favorite perks.

    If you don't go for hooks that are 30 meters away from you, 1 block won't make a difference. In order to actually save the guy, at least 2 people need to take the hits and without healing perks, it is going to give you 80 seconds.

    Hook blocking is stupid as long as you don't try to save a death hook. Especially survivor teams doom themselves when they go for blocks instead of repairing generators, giving you free hits and self caring themselves in the corner for 40 seconds.

    I know it is going to sound like bullshit but honestly, as a killer it is my dream that survivors actually try to body block and get free hits. No gen progression, self caring in the corner and even if I lose the survivor, I still didn't lose any generator and at that point, went through 4-5 pallets. Profit.

  • I used to support these kind of ideas with all my heart but nope, I can't anymore.

    It is not going to change anything. Killers will go for that fat tunnel and remove one guy from the game as early as possible. After that, they will try to hook people to give them that action debuff.

    There you go, 4 generators to complete with 1 man down and as the trial goes, survivors get more and more action penalty. Add in perks like dying light and thana, congratulations, you can't repair generators at that point.

    We don't need this solution. What we need is to put an end to camping and tunneling and along with it, add secondary objectives to prevent gen rush. I don't know how they can do it but in order to make the game more fun for everybody, they have to.

    Devs shouldn't try to deter camping and tunneling with positive rewards like BBQ because it doesn't work. Secondary objectives should not be optional like totems, they should directly be tied to the generators and you have to complete them if you want to power exit gates.

  • Nea the killer is just a meme. Aces and Davids with WGLF is the real threat.

  • Insulting people, opening bait threads, trolling etc etc.

    As @Orion said, people find it unreasonable to ban these kind of people because either they themselves or somebody that they like do it.

    There are guys with thousands of posts that never got a warning and there are people who got banned with 100 200 posts.

    There are some misunderstandings but for the most part, bans are legit.

    It is like in game bans. People come to the forums and claim that they never did a bad thing but got banned for no reason. I have 1.4k hours on my main account and a couple of hundreds on the other and didn't even get a warning. I wonder why?

  • Right now for me

    Survivors <1 min

    Killers 3 min

    I guess it depends on where you live.

  • Even if she is chasing you, in order to get her power, she has to face the fountain and it gives you enough time to lose the killer since she breaks line of sight.

    There is a reason why there is a loud noise notification when she takes the corrupted purge. When you hear it, you don't want to be found and if you do get found, you are gonna get downed.

  • I disagree.

    Good survivors don't care about revealing themselves except for against a good nurse. They literally take object of obsession and tbag you at the start of the game or flashlight click to get your attention.

    You can make it activate though, just like getting WGLF stacks, just go and get your hits when a killer is trying to hook somebody. I don't think that being able to activate it is that difficult.

    Solo survivors most probably won't use it as much as SWF. Just like the old DS, SWF groups will take this perk and use it very strategically.

    We'll see I guess but I don't think this perk is balanced at all.

  • This Freddy rework started to become tiresome tbh.

    I know with what's going on, it is far from easy to come up with a Freddy rework but they had time. In the time frame we've been promised for a Freddy rework, we've got 3 new killers now (Legion, Spirit and Plague).

    Lore is ready, model is ready, since he is a licensed killer we have an idea what's going to happen with his power as well (generally speaking).

    They are pushing it and every month that they delay the rework, it is becoming more difficult for them. I don't remember these infinite loading screens and 3 man games around spirit, if they handled this around that time, they would have been in a better position.

  • If they are trying to go down intentionally to activate the perk, it is pretty stupid.

    Slugging is the best way to deal with gen rush no matter what other people say. If a survivor gives me an opportunity to slug, I am gonna slug.

    Just leave them on the ground and move on to your next target. The game becomes a lot easier for killers when they use slugging. This is why survivors hate it.

  • Enduring makes it useless and it is a pretty popular perk due to spirit fury+enduring combo. If it didn't affect the perk, it could be useful and I could run it but at this state, I rather play with safe perks that will help me throughout the trial.

  • I would love it to be activateable tbh but that could be too much.

    Killers don't like playing with situational perks and in order for this perk to be useful, killers should have control over the perk.

    For example, if you hook the obsession, you gain a token and whenever you think it is going to be useful (be it a sneak attack or to prevent borrowed time save), you activate the perk and transfer your terror radius.

    As it is, it is going to be a meme perk. I just can't see any reason to drop one of my perks for it.

  • What concerns me is peak players.

    Even with all the controversy with the legion and their release, people at least started to play the game and we have seen a peak during that time. Did they not update the steam charts or is it because we actually couldn't surpass 30k?

    Edit; I forgot to add a sentence lol

  • I mean it is not that important.

    They fixed the achievement issue. It is not that nobody cares but I don't see much reason to put a sentence that they fixed the issue in this forum.

  • When I hook a survivor, I slowly approach her and facecamp her for a second and then start puking on her.

    That feels great.

  • Leatherface buff

    Freddy rework/buff

    Chucky :)

    Buffing useless perks and making them really viable.

    Boosted addons getting changed/reworked/removed

    Boosted offerings getting changed/reworked/removed

    Bug fixes

    Edit; I don't know why some words appear bold :/

  • That perk is really weak and I only use it for easy bloodpoints.

    I don't know how they can buff it though. As someone else said, it is in a weird place. It is not strong but changing it a bit and making it actually useful will be frustrating af for killers.

    As you said, it should show you hook auras with 36 meters range. I think that is enough (Full map will be too bad). Maybe increase its base sabo speed, something like 60-75% and it will be good to go.

    I don't think we can buff it in any other way.

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