ChurchofPig
ChurchofPig
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- ChurchofPig
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The problem with this argument is these were true prior to boons and mmr.
Nurse and POSSIBLY Spirit and Blight (no longer Spirit) were the only killers who could keep up with really good survivors.
Also if those perks are F-tier because of how fast they get cleansed, they've been F-tier since they were introduced. I'm not sure if you noticed, but most hexes were broken incredibly fast even before boons.
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You'd be amazed at how well headphones work against blinds. I've seen multiple people easily follow someone after being blinded simply by listening to them.
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I think only the cosmetics labeled event are canon Blight experiments. However, I'd love to imagine Talbot kidnapping/sneaking up on Pyramid Head.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2587771#Comment_2587771
The game barely runs on Xbox One. I feel so bad for Switch players.
I think Switch players who are still around are just so used to the game running poorly to the point where if the game is worse it doesn't feel any different. It just doesn't phase us.
I've been playing on switch since it dropped on switch and the updates people are like "THERE ARE MASSIVE FPS DROPS AND blah blah blah!" I'm like, there's an fps problem?
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I'd like to see all those killers, but I'm not sure. The only one I'm fairly certain about is it's not a license. The developers have said they don't want more than 50% of their dlc's in a year to be licensed. That right there confirms it can't be licensed (note I said dlc's so stuff like what Crypt TV did where their killers came in as cosmetics could still happen). If the next chapter was licensed, there would be a 60/40 split with more licenses than original chapters in a year. Therefore, can't be licensed. We won't see those again until the anniversary unless a CryptTV like thing happens.
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I haven't been around for too many chapter releases, however I'd say my favorite chapter on their release was probably Cursed Legacy. I have very fond memories of that chapter releasing. I thought Oni was the best thing on the planet and Yui's perks were fun. It was also the first chapter to release after I started playing dbd. The other ones I've been around for I either don't like the killer, have no neccessary idea one way or another, or were buggy af on release (looking at you Nemmy and Twins).
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It depends on the hack for me. If I can still play fine with the hack present, no I won't disconnect. However if whatever the hack is is lagging my game or making my job physically impossible to do (whatever the job is), then yeah.
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@GannTM said:
Someone’s had a rough day
A very rough day from the looks of it
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They put pumpkins in the trial for you to smash, but unless you know they're there you aren't really looking for them and can easily miss them. Although I agree, if they were really going to scrap all other events to make 2 more special and amazing, they should actually make said 2 events more special and amazing. Not just repeat the same mistakes from the prior year.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2579041#Comment_2579041
Some killers will just camp event gens so there's one less you can do, to be fair devs did make it so you can't sabo event hooks so I don't see why they couldn't hide event gens from killers.
So on the killers side they can see what an event gen looks like? Personally I've never had problems with griefing event killers but that does sound like an issue.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2576005#Comment_2576005
I don't remember the devs disabling Hex Perks when unreachable totem spots were found. Why should they do it now with boons?
They do it now because now they actually have a way to disable them without an update. If a hex becomes a problem then they'll disable it, unfortunately the devs have only seen the problem with boons and it was only one boon that was disabled. The actual reason was because it was causing crashes. The map offerings were disabled due to uncleansable/unblessable totem spawns.
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No it's fine as is now.
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@Tower_XVI said:
https://forum.deadbydaylight.com/en/discussion/comment/2577450#Comment_2577450
Apparently it pops up whenever you hook someone, not just BBQ or anything.
Interesting, when I did that challenge I had found it before hooking anyone so I didn't know that.
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It will physically move, you have to find this purple trail and that's how you know it's close. I didn't know you could some what track it with BBQ
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Well, he's not the reason that disconnect is happening that's for sure. I've been playing Trickster today trying to get his challenges and have had no problem loading into matches. The only disconnect I've seen was while I was playing Plague as a break from Trickster rounds.
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14 seconds to bless a dull totem
24 seconds to bless a hex totem
If they actually manage to bless your hex totem you were never going to save it. Let's not act like this makes hexes useless.
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@Princesse_nico said:
https://forum.deadbydaylight.com/en/discussion/comment/2573602#Comment_2573602
Ya this is true, but her 2 best add on got nerfed. box and tampered timer. And without add on shes very bad unlike many killer that are still ok without add on
Obviously, I play a lot of Pig and I will tell you right now it was needed. With those 2 add-ons I was averaging 1-2 trap kills every single match. Those traps are mainly for stalling, they can kill, but that's not the optimal strategy. It was 100% needed for them to be nerfed.
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yet neither of those tweets mention anything about teaming up with dbd. Boss Protocol said they were teaming up with dbd. Don't spread false information to stir people.
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@Princesse_nico said:
https://forum.deadbydaylight.com/en/discussion/comment/2573477#Comment_2573477
pig was nerfed too
Add-ons are not killer nerfs. You don't have to play any killer with add-ons. They are optional.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2573303#Comment_2573303
Well, I was having trouble buying the items, not any trouble with the items I already owned! The items for purchase were missing, but when I got back on a little while later they were available again. Not sure what's going on since Stranger Things isn't supposed to leave until Nov. 17th.
I know they had at least started the changes, probably has to do with ease of transition once the day comes. Like just making the perks general now and changing their names. I feel like some things such as cosmetics in the shop could have bugged.
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If you knew how to counter her pre-nerf, you know how to counter her post-nerf
If you didn't know how to counter her pre-nerf, you don't know how to counter her post-nerf
Without headphones she also plays basically the same.
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It sounds like they weren't a 4-person death squad then. If it was that easy.
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@Roadrunner said:
So she is basically the same?
Basically
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That sounds like a bug, I just checked my cosmetics for all my Stranger Things characters and everything I bought is still there.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2572865#Comment_2572865
Kind of ironic that you are establishing a pattern of one as precedent and then criticizing people for "looking too much" into something. Like, what?
A pattern implies it's happened 2 or more times, this happened once. Therefore not a pattern.
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The archives have ever shown us ONE killer that has ever released sometime in the future and that was Blight. The cutscene he was in happened a year before he became a killer and he had been a character for ANOTHER year before even that. So if we're getting technical about existing characters that we don't know much about becoming a new killer, we're looking at 1 to 2 years after their debut. People look way too much into the archives for new characters, it probably won't happen even with that time frame to go off of.
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I think since they made it so blessing a hex is now almost double blessing a dull, I think it's fine. At that point if you lost a hex due to someone blessing it, you weren't going to be able to stop it from being cleansed and I think the survivor deserves the extra dull by doing so. If you're still so worried about survivors cleansing your hex by blessing it, run Thrill of the Hunt. It would take a survivor 40 seconds at Tier 3 with 5 totems to bless a hex.
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@Marigoria said:
How does it work on haunted grounds if it it is a general thing that affects all survivors the same?
I mean, if all the survivors stuck together then they'd all have a 42 second timer, but that's a good point
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@blue4zion said:
I'm leaving cus they removed hawkins offerings already.
Not even replaced with something else. Just poof gone from inventories
They did WHAT NOW? So we can't even offer it until it's gone?
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I play on steam and switch so I'll just go full time switch if that happens.
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Easy solution: don't run those add-ons. Nerf removed
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Park Avenue wanting to maximize the amount of money they get before losing Hellraiser should not include BHVR making a terrible decision. BHVR easily could have said "no" when they saw what Park Avenue wanted but they didn't. It's still on the devs for this happening regardless of Park Avenue.
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Seeing how dbd is going, yes I would. (Sorry lmao)
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People shouldn't be allowed to bring an offering that guarantees the match goes in their favor. Such as a survivor brings Haddonfield because they're a 4 person swf all with Dead Hard or Balanced Landing. Also it makes room for possible add-ons you might want and blood point offerings.
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I'm excited. I want to play Mikaela and I want to try the changes I didn't get to try in the ptb because I didn't have the killer or those add-ons just didn't show.
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I only say Death Note because that's the only one on this list I've seen so I'm familiar with it. I don't know much about the rest.
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I'd rather them change it so it doesn't use a token until after you "go past" the usual lunge range. I don't like it when I barely start a lunge and then I get kicked out of it because of a pallet or didn't need to go that far and it still uses a token. It's like, I didn't use the perk, that was a normal lunge or even less.
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I want all of these, but I do want the search bar the most. 98 survivor perks and 87 killer perks can be a bit much to look through.
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I almost clicked Haddonfield until you said "Add shack." No let's not add another strong loop to Haddonfield until it's balanced.
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@BlueMeansDeep said:
https://forum.deadbydaylight.com/en/discussion/comment/2566522#Comment_2566522
Yeah, there hasn’t been a new meta survivor perk in years. At least killers got corrupt with plague, survivors have had nothing useful since there were like 7 survivors in the game lol.
Yeah the last time we saw a meta survivor perk was with Dead Hard on David and he was the 10th survivor. We're now going into our 28th survivor with no meta changes. (Yes David is the 10th survivor even though it looks like he's the 7th in game, look up when the survivors released). The last time we saw a killer meta change was with Hex: Undying on Blight who was released just last year and before that was Corrupt Intervention on Plague just 6 dlcs earlier.
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If I see a 15 meter challenge like they've done both Huntress tomes I'm done. You can barely do that challenge as Huntress, they shouldn't do it with a much worse version of Huntress.
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So you have 90 of the 95 perks? Yeah I'd say that's a bug.
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Spirit will be harder than before, but she's definitely not dead. No one was arguing this was a nerf.
Deathslinger I think his nerf had to do more with disconnects than how strong he is. I've seen about the same, if not more, disconnects against Deathslinger than Spirit. He was boring and there was very little you could do to counter him. The only way I've seen Deathslingers lose is because THEY screwed up, it had nothing to do with survivors.
For the survivor perks getting buffed: Vigil is definitely more viable but still not the best, Babysitter is only buffed if you tunnel, For The People is barely a buff, Windows should have got that change when Zanshin Tactics did, Repressed Alliance is barely used anyways and this isn't going to do much, Built to Last honestly is a lot stronger now, Any Means Necessary should have had pallet aura reading from the beginning, No Mither still hard mode. Seriously, most of these changes either should have already been a thing or are only buffed if you play scummy.
Boons are getting changes in live servers and we'd have to test them to see if they're as strong. Also, if a survivor finds your hex now and decides to bless it instead of breaking it, you were going to lose it anyways. To bless it they have to sit there twice as long as if they just broke it.
A new survivor is just a new skin basically
Also, people have been asking for Plague and Trapper to be buffed for a LONG time. I don't know why you're complaining that we're getting those even if it is alongside these nerfs.
Oh let's also forget that they
Buffed Nurse add-ons
Buffed Hag add-ons
Buffed Shape add-ons
Buffed Hillbilly add-ons
Buffed (and Nerfed, kinda more balanced) Pig add-ons
Buffed Plague add-ons
Buffed Blight add-ons
Buffed (and slightly buffed) multiple killer perks, not just Third Seal
I honestly don't know where you are getting the number 3 from. 8 survivor perks are getting buffed and 4 killer perks are getting buffed
Yep totally a survivor sided update and killers shouldn't deal with BHVRs bs anymore. Absolutely.
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You probably have every other perk
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I legit just got chased by a Huntress without looping, honey I ran across the entire map and escaped. Running in a straight line with a few LOS blockers does work. lmao, oh bhvr
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Toxicity
The Grind
Map Balance
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Same, I wonder if it changed for some reason.
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Even if I got only 1 stack, that's still the equivalent of offering a Hollow Shell without actually offering one. I think it's worth it.
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The optimization on console (or at least certain consoles) feels like it's the worst it's ever been. It literally feels like dbd is killing consoles if it hasn't already killed a few.
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I honestly totally agree. This movie, even though it came out in 2018, reminds me of 2019 and Halloween that year.