ChurchofPig
ChurchofPig
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- ChurchofPig
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That is the 1 challenge in the archives I would say just try to farm it if you can. Thankfully for me it was easy to farm it because I'm on switch and talk to a lot of the switch players on crossplay off around my mmr (then again, mmr doesn't work very well if at all with switch crossplay off) so I just got them in a round and was like "Hey do you wanna help me with this challenge" and they were like "Sure, lemme get this challenge"
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Devs: We're hoping to spend about a year on the Realm Beyond
Also Devs: Doesn't do Realm Beyond for 4 consecutive chapter/mid-chapter patches and probably about to go 5 (we'll find out tomorrow morning)
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The day they take Stranger Things away, I will be playing my Stranger Things characters, and I will be crying as I do so.
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I want another Dramatic Reading lmao
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For Survivor, I'd say probably Ash. His perks have an interesting concept, but overall the concepts are either weak and unnecessary for gameplay or poorly executed.
For Killer, there's a few out there, but I have to give it to Twins (Honorable Mentions: Deathslinger, Huntress, and Wraith). Coup de Grace 99% of the time you don't get to really use because you're smacked with a pallet or miss, Hoarder helps survivors more than the killer running it (seriously, who thought this perk was a good idea?), and Oppression is alright. Oppression has more use than the other two, but I'd say there are better gen protection perks and with the current state of killer, gen protection isn't necessarily on many killers minds, just trying to make the best of the bs the devs are putting killers through at the moment.
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Survivors shouldn't be allowed to tap a generator if they're in chase or change it so that, if they do, they get an overcharge like skill check.
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It's probably one of her worst add-ons.
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Not a killer main, but I do play it a ton.
I personally understand the feeling of "Oh I want points tho," but the killer doesn't feel that way usually. At least when I play killer and that happens I don't feel that way. Generally like @lavars said, many killers just want to move onto a new game where survivors will actually play. Generally in matches against me if that happens, it comes down to if I find hatch before you. If I find the hatch, I will close it, and then you're forced out. So you'd basically have all the time up to that point to try and get points, however you possibly can.
Also - sorry you used a cake and that happened, that must have sucked
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2619151#Comment_2619151
Why not though? Wouldn't you rather people run that as their exhaustion perk over Dead Hard? Not that it would do much as most killers will probably just drop chase if this one activates.
What does it matter that an exhaustion perk is better than Dead Hard? Pure killer mains and some survivor mains will still complain and try to think of a way to make another exhaustion perk better than whatever beat Dead Hard so that people will stop running that new exhaustion perk.
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Well, based on the last Q&A the devs did, I'd say it's safe to say that if it's going to be the Realm Beyond and not a new map, it's not going to be another realm that's updated. It would probably be more portraits.
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They legit already added 2 seconds on the timer because of how it activates, now you want another? I think I'll pass. Besides, people don't realize the massive head start you get on a killer if it activates. A killer has to go through the stun animation and break the pallet/run around it in order to keep chasing you. Moving at 150% movement speed, you should be getting much farther then usual, making it take longer for the killer to catch up if they even keep chasing you.
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Actually, I change my answer. Yes. Honestly, with how much of a grind there is, take out all the bloodpoint caps in this game. If you have no problem gifting people 5 billion bloodpoints because they lost an OFFERING, then you shouldn't have a problem with players getting as many points as they want however they want.
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For me it's a tie between Elodie and Mikaela. Both have very interesting lore in my opinion.
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I don't think the filter works like that, I say gg to people and get back a gg all the time and I have yet to see it banned.
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I hope I go to Hawkins a lot. When they boosted The Game map, I never went there once during that entire mini event.
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@Tr1nity said:
Just had a no mither user cleanse against plague.
They... wha
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@Mooks said:
There is crossprogression for Steam, Stadia and (soon) Nintendo Switch.
for Microsoft and Sony platforms they said they want to make it possible but can’t. At least not at the moment and it’s not certain if ever.
I love how they've been telling us "soon" on Switch for over a year now. I want to know from the devs when "soon" actually is.
Also, I think I heard somewhere that because of how the PSN is set up for Playstation, it would be impossible for crossprogression to work for playstation.
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The cages should at least give a WGLF stack and BBQ stack (in the case of bbq, the aura reading wouldn't activate but you can still get the stack), nothing else
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/2612831#Comment_2612831
This isn’t far-fetched. I’ve spoke with Pig mains in the past on here & they have always disagreed with this strategy simply stating it was pointless. I do know that she was changed a bit in last patch so maybe there is a need for it now? Idk, thats why I’m asking.
But meh.
I consider Pig my main (as you can probably guess by the icon and username) and I still disagree with this strategy. I firmly believe there's not a single add-on dependent killer in the game and so the add-on pass, although it did change up some combos, doesn't actually effect her gameplay.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/292278/3-720-hours-later-and
How do you have both spirit and hag selected? Am I stupid, or just an idiot?
Spirit's selected in a cropped image that I put up against the one with Hag in it
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@hiken said:
the grind is massive as you can see, i i have almsot same as you 3.7k hours and i have almost all killers p3 50 and half survivors is insane the grind, i hope they do something about that SOON. however there is a big diff between having a character p3 50 and having p3 50 WITH ALL PERKS thats a huge difference and i wont even try to do that just getting the perks i want with the characters i dont really use.
Yeah, I have 15 of the survivors Prestige 3 Level 50 and out of the 13 remaining, 10 of them are over 100 levels away.
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I'm 90% convinced that the people who find Pig weak are the ones that do this strategy.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2611329#Comment_2611329
Tome challenges force and his dailies keep popping up.
Delete his dailies and go around the tome challenges. There's no forcing as far as I can tell.
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PC (Steam) and Switch, PST
I got reset on both platforms, what the actual [bad word].
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2610706#Comment_2610706
Same for me. It starts to be painful to be against baby Killers but paired with baby Survivors as well.
I want to face/be paired with people who have similar skills as me. I don't want to loop a Killer for five generators because they don't know what to do, then being sacrificed because everyone's too busy to hide.
The problem isn't that I'm winning too much, it's that I'm losing too much. It puts me one round against baby killers/survivors and I steamroll, then it puts me against literally amazing players that I could never beat and are probably a swf. I know I'm not the best dbd player out there, probably just average, but c'mon. Seriously because of this I have trouble getting to higher grades, even though I play for hours and hours every single day, haven't once gotten to iri ranks since mmr came out. Since I'm only allowed to "win" or at least do well in 1 out of every 10 games I play.
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@ElusivePukka said:
A system based on escapes/kills will never accurately measure skill. The devs said so themselves the first time they tried the system, and scrapped it.
It's not trying to place you with players who're at or around your skill level. It's trying to keep your win/loss at 50/50.
It's failing miserably. I feel like I have a win/loss rate of 10/90.
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@Shaped said:
It is obviously springtrap guys.
No, it's obviously Candyman.
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@ShinobuSK said:
I know they said they are working on grind nerf, but would double BP weekend once a month kill them or something?
They sure think so, otherwise they'd be doing them
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I think you should bleed out faster when crawling instead of a button. To me, it doesn't make sense that you'd bleed the same crawling vs being completely still. Since, in that state, crawling would probably take a lot of effort so your blood would probably be moving faster. Then again, idk much about the body so maybe I'm wrong on that one.
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They work on multiple chapters at a time and generally start on one 9 months to a year in advance. The idea of these chapters being "rushed" is just the thinking of people who don't know much about the process. I was also at one point like that until someone educated me on how this stuff actually works. So right now, they'd be working on Chapter(s) 22 (finishing that up), 23, 24, maybe 25, and in a couple weeks are going to maybe start on 26, if not then by Spring they will have.
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They said they're looking into updating him and Legion next. Assuming that stays true, I'd say it'll be fixed then.
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I've seen 2 since his nerf. One of them was my last survivor round.
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I like to do creative writing in my free time and have created almost 900 characters since I started writing.
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For Survivor:
Fast Track
Blast Mine
Boon: Circle of Healing
For Killer:
Dying Light
Eruption
Trail of Torment
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and when Nemesis activates on Nemesis's Nemesis, it's even better
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Personally for me, Nemesis is the best just because he's still able to move forward when shredding through pallets. Even if it is a decreased speed, the others have to stay completely still until the animation is up, unlike Nemesis.
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Crouching and obstacles don't generally work against Nemesis because he was designed for you to hit over low obstacles, which then also leads to crouching failing. He's not Huntress.
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Max I'd put her in the low A Tier, S Tier is really honestly just Nurse at this point.
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This would be cool to see, but at the same time I could see it being bad.
For example (I know this example is niche but roll with it):
4 person swf sees they're going against a Bubba and they don't like Bubba
1 person dc's and they all vote to leave
Now it's just punishment because someone wanted to play the killer they wanted to play
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@Bwsted said:
You want to exclude the black person from Bubba's collection because of... racism? Oh, the irony.
If they actually remove it, next we're gonna hear that killing any poc in this game is racist and should be bannable. Then it will become the case and everyone will play poc so they can't die.
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@RemoveBubbaBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/2602802#Comment_2602802
Lead community manager called it blackface and said it has been brought up for change
Show us the actual post. Just saying it happened without a source, no one is going to believe you. Also, if you're telling the truth, then why are you still fighting? Sounds like it's going to happen. It just sounds like a lie.
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OR, and stay with me now, it's because everyone plays Claudette and not the others? So people have a much easier time getting Claudette's and they use it because it's a different cosmetic from the base face? Honestly, since they actually released cosmetics for Bubba, I've seen less and less survivor face masks.
Also, what you're saying doesn't hold any weight. All you have is assumptions. Assumptions are not an argument.
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If you want to get technical, it does spawn at the beginning of the match, you just can't see or use it.
Also, as others have said, they do it because of keys and hatch campers. There's no strategy behind it.
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No. It happens way too often that a survivor will go in for an insta save and just chase the killer around the hook. That would nerf the killer for no reason.
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Honestly, they make killers waste way too much time trying to snuff out totems. Too close? Have to back up. Too far? Gotta get closer. Oh you got too close again, back up. It's ridiculous.
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It's going to be original
They said in a Q&A they want licenses to be no more than half their dlc releases. If they did another license in Year (are we in 6?), licenses would take up 60% of the year's dlcs. That's more than they want. It'll be original.
I'm hoping the killer will be something we won't expect. Everyone is expecting a spider or vampire and I just don't see them doing that. In a video I saw, the content creator had said it would make no sense this close to release to reveal the face of the next killer in an archive cutscene. Everyone is saying it'll be a vampire or spider because of the cutscenes and I have to agree with this content creator. It ruins the surprise of showing us and teasing the killer if they showed the killer in a cutscene last week.
At least with Blight, they didn't actually show us BLIGHT. They showed us Talbot and cut away right before he transformed to Blight.
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@musstang62 said:
Yeah, that was driving me crazy too. Evidently it's bugged. From the "Known Issues" area of the last patch notes:
- The Killer can only earn 1 point of progress per Tangled Hook for the Halloween Hook challenge.
Wish that challenge wasn't right at the front of the tome web because it'll take a loooong time with that bugged
the funny thing is, by the time an update rolls around where it'll get fixed, people will already have completed those challenges or the event will be over and it'll be gone. Whichever comes first.
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People only think that because of a recent archive video, same with the recent Vampire theories. Although, and this is something I saw in a video where the creator had a good point, if that was the next killed why would they show it so close to the release? Even Blight, who was in the archives, we technically didn't see BLIGHT's face or much about who Blight was other than he's an alchemist.
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@Veinslay said:
It's still counting the challenges, but I think it's double counting. I got 2 safe unhooks with this problem but it credited 4
I'm having the opposite, it started counting challenges after restarting the game (but same visual bug) and it's halving my challenges. Killed 4 survivors? No. You only killed 2. (That was a very boring, very sweaty match)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2587903#Comment_2587903
So true. I guess at a certain point, the game can't run any worse than it does on the switch.
I too have been playing since the game came out in sep 2019.
Remember the first 10 days when the game didn't save your pips when you closed it, so everyone was always at rank 20?
I honestly forgot about that, but when you said it I remembered. That was a rough time