ChurchofPig
ChurchofPig
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- ChurchofPig
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Because whenever a killer makes you scream it stops your action and the perk works that whenever you stop repairing a generator when it's active, it blocks the generator. Scream = stopping actions = blocked gen. That's why
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2787714#Comment_2787714
You can't drop Pinhead's box unless he downs you with it. It's either solve, or meander around because you don't want to give a killer free pressure by teleporting on top of you. Or because you can't solve it by the continual harassing of chains. Real fun design.
I misread the post, I thought you were talking about if Nemesis or Pinhead brought franklin's and that cause you to drop it
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Nemesis I understand, but if you drop Pinhead's box you won't need to remember where, 9 times out of 10 whoever is playing Pinhead will just pick it up and it will teleport away.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2783187#Comment_2783187
That's strange...when did you last play Bubba on Steam, was it before or after you played them on the other platforms etc?
I play on my consoles a lot more than on Steam, so I know for a fact the last time I played Bubba on Steam was before the last time I played Bubba on Switch and Playstation, but on Steam it's still fairly recently. I got the adept a little over a month ago.
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@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/2783182#Comment_2783182
Would you explain why?
I just feel there's no real reason to. If the only reason for doing so is "So survivors can sabotage the hooks." Well, it just feels like if they were going to sabo hooks they were going to anyways, so what's the point of showing them? Also, in the off chance it does make them break those hooks more often, well then now survivors are basically taking the killers perk hostage since it's not a deactivation like hexes.
It just doesn't feel like a necessary change. In my opinion.
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It's weird, the only platform I didn't get my shards on (that I played Bubba on) was Steam. I got them on my switch and playstation.
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@SunsetSherbet said:
No.
This
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You should still be able to grab it, you just can't use it
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@Chimp said:
If bubba opened up a diner I would def go
He's dressed for it
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@Mandy said:
I can send a private message to those who've not received them yet but have played as LF. I will need to know who to send the message to.
Mandy I haven't gotten mine on steam yet and I know I've played Bubba because I have his adept
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on Playstation and Switch I used it on the Shrine, Switch for bloodpoints, Playstation for perks. Still have some left over on Playstation because Hangman's Trick was already unlocked because I'm a Pig main.
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I have so much appreciation for the SAW license holders it's not even funny. I love everything SAW related we can get.
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The numbers may be off, but the event itself seems pretty fine for both sides.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2770372#Comment_2770372
It doesn't impact on matchmaking no.
This is a really good question with regards to how long the wiggle will be in Beta testing - I believe it's going to be a little while yet to allow the team to get some accurate feedback on it. I will try to find out if a confirmed date is planned.
Can we just keep this in "beta" until it goes live, I'm loving the skill checks and don't want to revert. PLEASE MANDY DON'T LET ME REVERT BACK
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My only complaint about the event is there aren't enough Pigs to boop and too many Bubbas to annoy me.
On that note - I'm honestly loving the event too. I really like that they gave the red envelopes more of a reason to exist this event. Also I totally took someone's envelope prematurely in a round today and I feel bad because I completely forgot the rules of the event in that moment.
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/2770211#Comment_2770211
They literally answered this question above.. man y'all really don't read lol this community has problems 😂 and it isn't behavior
My comment was merged into this post and was a whole different thread. You say that I can't read when in reality my comment was a whole different thread.
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Soooo... what happened to those 6k shards BHVR? Like, seriously. I didn't get them and I was actually kinda hoping I would. I've played Bubba a lot prior to midchapter on all platforms (only one platform didn't have at least one mask but only because it's fairly new and hadn't been seeing a lot of the og survivors for whatever reason), yet none of them got the compensation you promised to players who have played Bubba. So what happened?
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Wait, your right, where is it? I hope this is a bug.
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Yeah... no.
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And there are people out there that exclusively run that add-on because "it's the only way to make Cenobite viable."
But yeah, that add-on and Alc Ring Blight are two of the most dead brain add-ons out there if you have the slightest clue of what you're doing.
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@ShinobuSK said:
Tuesday, whatever date that is
Tuesday is the 25th
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First it's a bandaid fix like @Aven_Fallen and the devs during the Q&A said.
They also implied that removing perk tiers would force them to rework all the perks in the game? But they wouldn't have to, they would just take the highest tier and make that the perk. So I'm not entirely sure. It probably DOES have to do with how it is in the coding.
One thing they are right about is it would only be a bandaid fix, but I think that the devs don't realize, even though the grind will get eventually worse again, there is a strong possibility the game is dead by then. 270 and 303 perks respectively narrowed down to 90 and 101, it'll be a while before you get to those massive numbers again. I still get the point that it means the grind will continue to get worse every new release again.
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It ends 11 am EST
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I saw a mod say somewhere that they don't like answering questions about the future because they can't confirm anything and they've said that in the past, but they've also said they'll answer the most upvoted questions and the most upvoted are always about upcoming features and other things for the future. So it does lead to things like "We can't confirm that" or "We're looking into it" or "Soon tm"
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Personally I wouldn't want to see any gone, just reworked at most, but for the sake of the post, if I had to choose 1 for both sides
Boon: Circle of Healing or Dead Hard (I can't choose which is worse)
Tinkerer
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The map is bright, his traps are dark, and it's an extremely open map. Have fun. - basically what BHVR is telling us
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2757095#Comment_2757095
The "real" Ghostface is the one that comes with Scream licensing. The one that properly gives credit to the people who made the character popular for decades and created a series of movies that parody the tropes of horror beautifully without devolving into trashy horror-comedy. Without Scream, nobody would give a ######### about Ghostface and he certainly wouldn't be in the game, otherwise they could have just as easily licensed any other product. The only reason we don't have the real Ghostface is because BHVR didn't want to bother/pay for 2 different licenses to get the one character.
Are you sure money is the only reason? Getting licenses is already like moving through a mine field in order to get a license. (Without taking into account money) So now you want them to move through a larger minefield that's more dense with mines? Just because people know what Scream is? Also, which Ghost Face would they even choose? There's 7-9 of them and they aren't going to bring in all of them. There's no reason to. So once again I'll ask, who's the real Ghost Face? Like when you imagine the Ghost Face killer, who from the Scream franchise (since now that's what we're specifically talking about) do you imagine when you think Ghost Face. You're only allowed 1.
Edit for first part: I seriously can't think of one time where BHVR worked with multiple license holders for one dlc unless licensing ownership changed after they got the license.
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@GuyFawx said:
https://forum.deadbydaylight.com/en/discussion/comment/2757311#Comment_2757311
wait is this a joke about pinhead?
The box, you opened it
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@anarchy753 said:
Wow and only 2 years after anyone played Among Us!
To answer your question, no, I would not believe BHVR are satisfied with their Ghostface over the real one, but I believe they are stubborn enough that they wouldn't get the license for Scream.
Also, ngl, I feel like subverting the licensing for the character by just getting the mask and not the movie rights probably burned any bridges with the people who own Scream in the future.
I mean... what counts as the "real" Ghost Face? Up to Scream 4 (because I haven't seen 5 yet), there have been 7 people under the Ghost Face mask and even in the movies it's canonical that it's just a costume that the killers decided to wear. I feel like if they wanted the Scream license specifically, they would have done everything in their power to work with Funworld and the owners of Scream from the get go. Basically, I don't think they "subverted" the licensing of the character just because they didn't get the movie.
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Uuuuhhhhhhhhhh, nope. Never seen this before that's for sure.
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Maybe this would break him, but I feel like Ghost Face should only be revealable if a survivor can see him and he has the ability to stalk them.
What I mean is like let's say you're working on a generator and he's not facing you, but if he were to face you, he could not see you. In that situation, you should not be able to reveal him. Now same situation, but if he were to turn around, he could see you and could stalk you. Then you should be able to reveal him.
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This post actually hurts my heart to hear you say you're leaving the forums and it hurts me even more because I just read your reply to my comment in your Nemesis post and I feel like I was part of the problem. I want you to know, my intention was not to hurt you at all and I only had good intentions with my comment. I just phrased it so so badly that it came off as an insult and an attack instead of helpful. I personally feel like @Akumakaji has done a much better job in this post then I did. I hope you can see this as an apology and I hope you can accept it whether or not I was part of the problem.
If you still choose to leave the forums, I wish you the best of luck.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753767#Comment_2753767
Do explain if ur expert
They're saying that a lot of your posts come off as just senseless whining instead of constructive feedback. When people make posts like that, they generally do get very negative comments. I would know, I've made a few posts that have come off as senseless whining.
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I honestly really love this post. It does take playing both sides to truly understand what each side goes through and why they make the arguments and complaints that they do. I think playing both sides does also help with understanding where the balance of this game lies. I'm glad to see that when you decided to come back you decided to give the other side you don't generally play a shot. Not everyone does what you did and they really should.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2747452#Comment_2747452
Yeah, I did.
Didn't do much good though.
It should have though. It was a really good and thought out thread that still to this day is getting comments on it.
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I've faced I want to say 6 hackers
- 3 lag switchers
- 1 no exhaustion person (Used Dead Hard and Lithe in the same chase)
- 1 infinite Head On person
- 1... I don't even know what to call what happened, I was playing Ghost Face and I spawned in to a trial with a bunch of Executioner Trail of Torment stuff was down? I don't even know, but I decided to farm with the survivors trying to sus out the hacker? I never figured it out but my game ended up crashing sooooo
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Personally I've been playing normally. If that means I dominate, than I dominate. If it means gens pop in 2.5 seconds, then gens pop in 2.5 seconds. If it's a fun game all around and everyone gets a ton of bp, then so be it. It just depends on who the survivors are (if I'm killer) or who the killer and my teammates are (if I'm survivor).
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There's exactly 36 maps in the game. I do believe it's bs that you can go to the same 3 for multiple games in a row with THAT many maps in the game.
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I do wish that when rituals refreshed, they refreshed so you had 3 again whether that means it gave you 1, 2, or 3 rituals it does not matter. More chances for bp in this grind is always a good thing.
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I already feel like they give Ghost Face a lot of love in game. He's the only licensed killer with not only good cosmetics but they are also rather frequent (lots of cosmetic love) compared to other licensed characters. He's also recently had a few add-on changes and are currently looking at him to hopefully make some changes to make him better. Hopefully the Ghost Face love stays high because I love facing and playing as Ghost Face and they always knock his cosmetics out of the park in my opinion. I don't think I hate any of his.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2751090#Comment_2751090
https://forum.deadbydaylight.com/en/discussion/comment/2751086#Comment_2751086
Yep, I know.
I know all of this all too well.
I am just saying that, if a miracle happens and the devs suddenly decide to do what they should do, Hag will probably avoid any changes, as she really doesn't need them.
However, the chances are minimal.
I hope so too. I personally believe Hag is boring, but I will never deny she's in a good spot. She has a strong power with plenty of counterplay if the survivors know what they're doing and are careful.
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They also thought Hillbilly was in a good spot, still nerfed him
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@ThiccBudhha said:
That statement confuses me as well, people have some really strong opinions about things they do not understand. It is not an indicator of play time, it is an indicator of proficiency toward the broken emblem system. You can always count on the Buddha to remain objective. And yet survivor mains will still say that I am not a Bodhisattva guiding them towards enlightenment. Tsk tsk. I shall remain patient and share my wisdom for those who seek nirvana.
I think I understand what they're trying to get at. The developers/moderators keep saying that all grades are nowadays is a show of playtime. The higher the grade you are, the more you've played that month. However, as we all know, that's not the case. Yes it's true that to a degree it does show playtime, but it also only shows that correctly if you fit the emblems which isn't always possible depending on your mmr and if it's wonky/you just messed up (Obviously both can be true or just one true depending on the game). You aren't pipping after every game and you definitely aren't with how mmr is. Also when you get those string of games where they just kind of suck, it's possible to depip a lot to the point where it basically resets your progress within a rank. I've been there MULTIPLE times since mmr released where I'm one pip away from the next grade and then that "string of games" hits and by the time it starts to let up, I'm back to square 1 within the grade.
A good example, taking my experience, was actually yesterday. On my Playstation it took me roughly 6-8 games to get out of Ash Ranks on my playstation. I jump over to my switch and I've now played maybe 10-12 games and I'm still only Ash II. I can tell you right now, if it wasn't for the fact that you can't depip at all in the Ash ranks/grades, I'd probably be Ash III right now if even because I definitely had a few games that were Entity Displeased. I played more games on my switch, yet I'm farther away from Iri 1 then I am on my Playstation. Why? Because what the devs say grades are nowadays aren't really what grades are nowadays and if they want them to be playtime, then they need to be based on playtime.
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Honestly, for the most part they did do pretty well with the perks this time around. Killers and Survivors both got some powerful and some just fun new options. There definitely have been years where the perks were really lacking cough cough 2020 cough cough so I'm glad to see a year that did pretty well with perks.
Note: 2020 did have a few good additions to the game such as Hex: Undying, I'm just talking over all many of the perks were either boring or underwhelming.
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@WishIcouldmain said:
You always think it’s game over them you realize Nemesis is the king of pallet shredding
He really is, I think what sets him apart from most pallet shredders is he can still move while in cooldown. I honestly think he's the only pallet shredder without add-ons that can move while in cooldown. Hillbilly can't (without an add-on), Bubba can't, Demo can't, Oni can't, Blight can't.
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@Ramondiola said:
Doctor, the game, sloppy, distressing, coulrophobia, thana, double calm.
The most killer sided map
I don't like that lmao
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2749585#Comment_2749585
What's thy build? I love trying out new nemmy stuff 🤔
His 3 perks + BBQ
I'm not even joking, that's what it is. I'm on an 8 match merciless streak with just that. No add-ons, just that.
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@justalilbit123 said:
Nemesis is only worth playing if you like whipping people through safe pallets and don't care that you're gonna lose the game
Speak for yourself I'm on a roll with Nemesis right now
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I personally will let someone boop if they want to boop, but I will be playing normally for the most part. As long as I'm not doing a specific challenge or daily, if you boop my snoot you're fine.
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@BenSanderson55 said:
I play soloq survivor
https://forum.deadbydaylight.com/en/discussion/comment/2748870#Comment_2748870
I play soloq survivor (and killer) and it's definitely much easier to hit rank 1 than it was, mainly because you cant depip once you climbed to a new numbered rank. So i can't imagine how easy it would be to do in a swf. Killer though is harder now although it used to be easier than survivor IMO.
Does it make hitting Iri 1 faster without the deranking? Yes. Does it make it easier? No.