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ChurchofPig

ChurchofPig

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ChurchofPig
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  • Assuming ptb went full time and it follows the usual pattern, we should be seeing it on January 25th. Although take that with a grain of salt because there isn't a confirmed date for the midchapter.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2748943#Comment_2748943

    There's this but we also didn't get Kirsty Cotton from Hellraiser

    Maybe they've decided Laurie is enough.

    It's possible. After all, Laurie is the only "final girl" that we have. I guess if video games had "final girls" you could argue that Jill and Cheryl are also "final girls" but as far as movie stereotypes go, yeah we only have Laurie.

  • @Sepex said:

    Are the Pinhead VO in the game now?

    They're coming with the midchapter update. So they aren't currently, but they are on their way.

  • If people wanted to run meta perks all day every game, they would have grinded for those first. Also, getting 2 million assumes that you get to Iri 1 on both sides. I know people keep saying "Oh by that's so easy, just play the game and you get there." However it's not an easy thing. It's not easy whatsoever. I'd like to think I play a lot, even too much, yet I've only ever gotten to Iridescent 1 once since the new grades and new reset were implemented. At best outside of that, I've hit Gold III.

  • @Kira4Evr said:

    Wait, it takes more than 4000h to get everyone to P3 lvl 50??? What have I done...

    It probably doesn't take that long if I were to have only put points into characters who weren't Prestige 3 Level 50, however several characters who had already hit Prestige 3 Level 50 I had kept putting points into regardless because they are one of my mains. I'd probably be close to, if not already done with at least the leveling portion if it wasn't for that.

  • Short answer? Because unless a license is revoked they won't remove a map and swamp isn't tied to a license so it'll never leave.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2743419#Comment_2743419

    Fearmonger is far from trash, it's actually a pretty good perk

    The blindness of Fearmonger is actually pretty good, I'll give it that. However, I'm looking at it (for that post) strictly from an exhaustion perk stand point. At that point, the only reason you'd still be exhausted by the time you need Dead Hard would be either jump scared by a stealth killer or a chase where you have no pallets to work with so you can walk a bit to get your exhaust down (if it's not already gone, with how big the terror radius is, you'd be able to hear the killer coming, if not see them, and start walking to get down that exhaust before the killer comes).

  • @PlayTwink said:

    Blood feast for 6 anniversary

    Ok, but can they please? Seriously the grind in this game has gotten completely out of control.

  • @Jukenobi said:

    How fast will this be closed. Any takers?

    I don't think anyone is a taker because op isn't posting to be racist or anything, they're asking a legitimate/genuine question.

  • Ok I wanted to vote based on what you gave us, but in reality I feel like a cliché by saying this but I think Nemesis.

  • I know you're being sarcastic but I wish it actually did help with the grind.

  • @IamFran said:

    https://forum.deadbydaylight.com/en/discussion/comment/2744549#Comment_2744549

    I'm playing since 2018 and I've never seen a Blood Feast, I don't know if I've missed some in my breaks or there haven't been any in years.

    There has been a total of 1 Blood Feast in all of dbd history, and it was right at the very beginning when Legacy was being rewarded.

  • @Nikatara69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2743844#Comment_2743844

    dude, u were literally dif killer and high rank also, survs are lower skill lvl than u so, your example doesn`t shows anything apart that your gameplay style is not fun

    The devs have probably said this a thousand times since mmr released. What your matchmaking is based off of is hidden, your "rank" which is actually called your grade, means nothing. It's there for you to raise so you can get bonus bloodpoints at the end of the month. It has absolutely nothing to do with matchmaking anymore. Someone can be Iridescent I and still lose to an Ash IV killer because it literally means nothing. Also, I'm driving the "Grade means nothing" because it's been 4 months and people need to start understanding this.

    Grades mean absolutely nothing for matchmaking.

  • Short answer? No. We don't know.

    They've only ever confirmed one console to be getting crossprogression being Switch. However, Switch was promised to be getting crossprogression SEPTEMBER 2020 and it's FREAKING 2022 NOW!

    So yeah, we don't know if consoles will ever get crossprogression, even the one that's already been promised.

  • @SunsetSherbet said:

    It's not ever getting nerfed despite being an absurdly broken perk. Survivors would riot.

    I literally have friends that are basically hardcore survivor mains that might play killer like once every six months (so basically just a solid survivor main) and they even agree the perk is busted and needs to be nerfed. (They're a rarity for actually saying it though because if you ask any hardcore survivor main on social media they'll be like "The perk is fine, just bait it out or git gud, you have NOED stop complaining" because NOED is SUCH a good comparison to DH.

  • @KajdanKi said:

    We can talk about killers in same way.

    Its very frustrating to go against killer who olays like trash whole match, looping him like a baby just to die on very first hook when gate is open due to NOED and facecamping noob.

    If you know you encounter dh each match why dont u use perks giving exhaust debuff???

    Because there's only 2 in the game that do that and they're both trash.

    There's:

    Blood Echo: Which will only give exhaustion if you are injured when they hook the survivor, but most people will heal before then

    Mindbreaker/Fearmonger: Which is only 5 seconds at best so you can easily walk it off before the killer even starts chasing you or by the time you need DH

    That's why you can't just "Use exhaustion perks" because they're so weak/niche they basically don't exist.

  • @HectorBrando said:

    So people can take a break from the game without fear of missing on the rift, you may think its bad but it helps preventing burnout.

    Although I personally understand this. Does it really need to be so long? It's around 3-4 weeks between the end of an archive and the beginning of another. I don't think it needs to be that long to get a good break from a game.

  • @ShinobuSK said:

    That blight skin is crime against humanity

    Is it his best cosmetic? Definitely not. However, I'm glad that I can finally get a freaking cosmetic on my playstation account because I'm trying to limit the amount of money I spend on that account.

  • Never mind, it just went live for me. I still can't tell if it was just showing that it was going to go live or if it was meant to do that.

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2742853#Comment_2742853

    Oh, I meant three weeks after the PTB releases. It's two weeks after the PTB shuts down.

    Ooohhhh, gotcha. I read that differently lmao. Then yeah, you're right.

  • @glitchboi said:

    The mid-chapter typically drops three weeks after the PTB.

    I can only name 2 times since Oni's release where the next big patch happened 3 weeks after ptb. The first being Twins' midchapter and the second being Trickster's chapter updates. Every other time that I can think of has been 2 weeks after the PTB. It's 3 weeks from the time the PTB starts, so 2 when the PTB is over.

  • Bloodhunts I believe we should be getting more of. I find it hilarious that the worse the grind has gotten, the fewer and fewer bloodhunts we see. However, for events, I honestly don't think we should. It feels like every single freaking event people are complaining about how they aren't good enough and cry for compensation. I don't think a community that isn't happy with the events they already have should be getting more.

  • @C3Tooth said:

    • Decisive Strike , Dead hard, Unbreakable, Borrowed Time
    • Decisive Strike , Dead hard, Unbreakable, Borrowed Time
    • Decisive Strike , Dead hard, Unbreakable, Borrowed Time
    • Decisive Strike , Dead hard, Unbreakable, Borrowed Time

    Now replace a Borrowed Time with Coh, we have:

    • Decisive Strike , Dead hard, Unbreakable, Borrowed Time, Selfcare, We will make it
    • Decisive Strike , Dead hard, Unbreakable, Borrowed Time, Selfcare, We will make it
    • Decisive Strike , Dead hard, Unbreakable, Borrowed Time, Selfcare, We will make it
    • Decisive Strike , Dead hard, Unbreakable, Selfcare, We will make it

    The other 2 Boons are similar, 1 perk with 8 perks effect. Except those 2 requires to be in contact with Killer in Boon range to make it work. Most of the time they will get snuffed before getting a use.

    Coh however, bless it on a Dull near a finished Gen, it lives forever.

    Decisive Strike, Dead Hard, Unbreakable, Self Care, Botany Knowledge, We'll Make It

  • Honestly, before it was just an idea that I thought should have been the case, but after recently, I 100% believe it should.

    Someone had just gotten unhooked and I chased another survivor around for a little (apparently not enough), and I hear SOMEONE on a gate and I knock them off and pick them up and get hit with ds. They then finished the animation and Dead Harded out. I literally was chasing someone else and the only reason I went back to them was to make sure the gate didn't get opened. Also, these fools had identical cosmetics and at this point were all injured so I had no way of knowing it was the person who was just unhooked (in the moment) until I got hit with DS. Either way they shouldn't have HAD DS because I didn't tunnel them and they were opening the gate which is game progression. Which was basically the one thing the devs used as criteria for what should deactivate DS and what shouldn't, are you pushing the game forward. Opening an exit gate is 100% pushing the game forward.

    I once heard the argument of "Well sometimes when you're being tunneled you have no choice but to be the one to open the gate when it's 99'd so all the survivors can get out." Honestly my only come back to that is someone should be ready to proc the gate at any moment in that situation. It should not be the person who's getting chased job to open the gate.

  • Honestly I find the mindset of "Fixing xyz bug is a buff to x killer or x perk" is really just so dumb. I honestly want to know the thought process that leads to people thinking that fixing something that's broken is a buff.

  • @dallasmedicbag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740597#Comment_2740597

    so you agree that them fixing dead hard from being exhausted on the ground isn't a buff, right?

    Would I call them fixing DH annoying? Yes. Would I call it a buff? No.

  • @dallasmedicbag said:

    leave it to bhvr to buff overpowered killers and nerf the ######### ones.

    I love how everyone calls fixing Nurse's bugs a "buff" when all that's happening is she's being brought back to how she was originally meant to be post-nerf.

  • @onekingbee said:

    I see there are some camping killers that left comments, any opinions from survivors?

    As someone who plays both sides, I actually do have an opinion. Stop dc'ing. If you're being camped, take your 4% chance and leave that way. If you're not even on hook, then you have no reason to complain. Do your objective. We all have matches that we hate, but 99% of us don't dc just because of that. Survivors (and killers) who do that look like spoiled little brats who think they're the only one who's allowed to have fun. It's one thing if you've just had like 10 games in a row and dc. Should you still do it? No, dc'ing under any circumstances is bad unless your game is being held hostage by a hacker, but it's something understandable. If it's just one random game, please don't dc and play the freaking game.

  • When I saw that, all I could think of was the sabo breakout squads who will also be bringing Boil Over. Not that those are common, but they might be made more common if the Boil Over buff (only concerning the 25% gain in wiggle time) and wiggling great skill check make it to live servers.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739824#Comment_2739824

    Well he's talking about purely from a game mechanic standpoint. In actuality the game isn't as balanced as it seems. Also most everybody on the forums believe the game is survivor sided which according to this tweet Otz himself doesn't believe.

    I do admit I probably worded the title a bit badly. I meant it more as "not as survivor sided as it seems" than straight up killer sided.

    Ok so you're right, he's talking about the game's design. However, I'm still not reading "This game is killer sided" from what he said.

  • https://twitter.com/OtzdarvaYT/status/1479461895606255618?s=20

    Hmmmmm, this post is from yesterday and reading it, it doesn't sound like he's saying it's killer sided. It just says that killers can do well if they play really really sweaty/dirty/whatever you want to call it.

    Also he said in his latest video when he was talking about the game after his 3 little experiments that he thought the game was balanced. So where did you hear that he said the game was killer sided because he didn't. Or did you skip the first half of the tweet/go deaf watching his videos at the parts where he didn't say the game leans towards killers?

  • You didn't read the dev updates or patch notes did you? They talked about trying to make changes to mmr for better matchmaking experiences and they talked about fixing possible loopholes cheaters are using.

  • It generally releases the day after the midchapter update

    I wish it showed a timer like "XX amount of days until the next tome" like they do when rifts start "XX amount of days until the end of the rift"

  • @OpenX said:

    As if they will ever give you shards outside a holiday event. That is against profits.

    Grades don't matter anymore since you cannot lose them. It's how much you played for the month rather than how well.

    I mean, you still need to do well to a degree in order to rank up. This is the first time since September that I've been Iridescent Ranks and I play every single day for hours, yet if I'm lucky, I'll get to Silver Ranks because I depip more than pip it feels like.

  • I play both killer and survivor and I think pallet blinding is fine. Is it annoying as killer? Yes, but they aren't abusing any mechanics so it's fine.

  • It doesn't make any sense to be given money for losing something that was free. That makes no sense. They're paying us back using currency that you earn through playtime, which is how you get the cosmetics.

  • I don't think a franchise releasing new content exactly increases the chance of it coming into dbd. The new Candyman movie didn't exactly help it, Silent Hill hasn't exactly had new content in ages and yet it still made it's way in. It really does come down to, as the devs have said about licenses, do we as the community want it and does it fit into dbd.

    Personally I think Springtrap doesn't fit into dbd, so personally, I don't think any amount of new FNAF content will get it into dbd.

  • This has to be the best timed post I've ever seen

    "Still waiting for this skin to drop"

    *Later that same day*

  • @Haddix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734417#Comment_2734417

    yes, a BUNCH of new voice lines were added, voiced by doug bradley.

    Which is amazing. It could be why they initially took them out because they wanted Doug Bradly to do the lines. I honestly thought they were gone for good because they were a "Change from PTB," I am SO GLAD I was wrong.

  • @AngyKiller said:

    'Trickster is getting kills with his knives. This bug needs to be fixed ASAP.' - BHVR 😁

    probably lmao

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734168#Comment_2734168

    Nurse is statistically the weakest killer.

    I, for one, am glad that something is finally being done about her abysmal kill rate.

    Do you really want them to buff her? If they make her too easy, the kill rate isn't just going to go up, it's going to sky rocket.

  • They'll nerf circle of healing after they make what they find to be enough money off of Mikaela and then we need to wait another 2 years. Then they'll nerf CoH.

    On a serious note, I don't understand how they don't see a problem with CoH. They'll probably give the same bad argument they give for why they can't touch Dead Head, I mean Dead Hard. "This perk is working as intended and so it doesn't need to be changed." Hasn't stopped them in the past from nerfing killers and their kits, even if they were finally in a solid position.

  • @GoodBoyKaru said:

    I'll admit I was wrong, I genuinely hoped part 2 would bring those changes.

    I think a lot of people were hoping for boon (specifically CoH) changes and then also Legion/Ghost Face changes (since they mentioned those coming up in the last dev Q&A)

  • I think you're being too generous with that rating.

  • "Most of this will appear in the upcoming Mid-Chapter, but we also wanted to be a bit more transparent with what we’re working on for the future."

    That is word for word what it says in the Developer Update. They only specified being more transparent with what they're working on. Not about mmr or what's already in game. If you actually read what they said, then you'd know they kept their word... this time.

    Edit: In case you're wondering how I know or want to fight me on what it says two things

    A. It's copied and pasted from it put into quotation marks and sited that it's from the update

    B. You can check it yourself. That's what it says.

  • Personally I've wanted/asked for a few of these things

    In the past it's actually taken me about 3 hours to download new patches for whatever reason, it's gone down now to about 1-1.5 hours, but that still feels like a long time. I'm personally happy with that upcoming change whenever it happens.

    MMR not just filling in the last spot in a lobby with some random for quality timing? Thank god no more rando's that don't know what a generator is that fill in that spot.

    A little more information to make solo survivor not feel like a free kill for the killer? THANK YOU

    Introducing a new beta window in game so players, even on console, can help test certain aspects of the game that don't need their own ptb? LOVE IT

    Wiggling no longer (at some point) destroying my joycons? Honey yes

    I'm actually fairly pleased with what their going to introduce and have wanted most, if not all of them.

  • @OnryosTapeRentals said:

    I feel like this would just heavily promote slugging and camping. I think Ghostface needs some changes but I don't think this is the way to go.

    Yeah I agree. I understand the pain and have thought this too, but I also know Ghost Face's power was designed around hiding and stalking in your hiding spots. He wasn't designed to be a killer using his power out in the open. However I will say that I think you shouldn't be able to reveal ghost face if he doesn't have the ability to see you from his location. I'm not entirely sure if that would be difficult to code and is a bad idea, but I think it would stop those annoying times where a survivor hides behind a wall or generator, Ghost Face can't see you, but you can reveal him.

    If Ghost Face can stalk you, you should be able to reveal him. If Ghost Face doesn't have the ability to stalk you, you shouldn't be able to reveal him. (Under assumptions he is looking in your direction, not like "Oh he decided to turn around now you can't reveal him")

  • @AnObserver said:

    I'm totally supportive of this change, but I'm guessing it's going to royally piss off Killer mains with how Survivor focused the New Year Dev Update is.

    I mean hell, Survivors get to know what other Survivors are doing, but Killers still don't get a Hook tracker for each Survivor?

    Because it would "encourage tunneling." Honey if I'm gonna tunnel someone I'm gonna do it regardless of if I know the individual hook states of every survivor or not.

  • @OnryosTapeRentals said:

    https://us.v-cdn.net/6030815/uploads/ADXAFC4T2ILQ/image.png

    Ok, I'm prepared...

    But what exactly are we preparing for?

    This made me laugh so hard, I love it

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