Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Comments
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I think it is fair and it promotes to not DC.
5 min wait if you DC rarely is allright.
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@[Deleted User] said:
Hey welcome to the forum,
Personally as someone who normally would pick trapper above any other killer the best change for me would be to just let him start with & carry all his traps.
No other killer has to waste so much time just to use their own power.
I'm not against any of your suggestions & I wouldn't really mind most of them (not entirely sold on survivors running off with bear traps but i'd be willing to try it)
I can't see such a huge overhaul happening though, I don't even think they'll give trapper all his traps which is why everyone will forever say he's the weakest killer or close to it.
I win a lot as trapper & the change in small game definitely helped.
Give him all his traps & maybe stop dead hard just breezing over them I think he'd be a solid enough mid tier killer.
All he needs is all traps from start. I wish one day it will happend.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2255967#Comment_2255967
What's "closer range" for you? 10 m?
Shorter probably, it was like 4-6m maybe.
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@WexlerWendigo said:
Allowing him to hold onto main event would be a start.
This. I don't understand why you are forced to use it or lose it in few seconds. It's usualy not even that good unless you are out of blades or Survivor is totaly in the open space.
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It feels so random but my personal best maybe was like 4-5 blades within closer range? I don't count them.
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Hoarder - When you play anti-item build it's nice. Otherwise, on it's own is more meh perk than decent. You don't need it and there are other much better tracking perks. Also, it can spawn good stuff like a key or good med-kit which can backfire you.
Oppression - Is probably their best perk, but whenever I tried to run it, it felt almost useless on it's own since Survivors usualy jump back on their gens. It can give you okay info if they miss the skillcheck, however the biggest problem is the cooldown. 80s is a LOT for such mediocre effect.
Coup the Grâce - Fun and decently powerfull effect, however 5 max. use per game and you can lose stacks by miss hits. If you could have more tokens or if you could lose them only after succesfull hit, it would be better. It's meh perk for me.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2255762#Comment_2255762
Underrated... I don't think so since (only exception would be on nurse) it does almost nothing and it only feels better and nice to play with.
Okay maybe on Blight it would help too a bit... But for most killers it is just QoL improvement.
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Underrated... I don't think so since (only exception would be on nurse) it does almost nothing and it only feels better and nice to play with.
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@Zenro said:
People acting like equipping shadowborn means you cant be spun and have a massive advantage now. Honestly it just feels nice. Thats it. Ive never been in a match and thought "man glad i brought shadowborn to win that match" just makes killer feel better to play. Thats all people want.
This. I play this perk because it feels good and better to play any killer but I never felt (maybe except on Nurse) like "wow glad that I picked this perk".
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I feel like DbD is super sensitive when it comes to internet connection. I had many times where I was connected to the internet but it was not smoot 100% at all time (but could watch YT and twich with sometimes short lag) but DbD couldnt even pass to the main menu or kicked me back to title screen every 30 seconds
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/255821/which-killer-is-the-most-fun-to-play-as
unpopular opinion , but twins
Same. Not the most fun probably since I don't have any "the best" but they are fun to play for the most part
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@nh1ze said:
https://us.v-cdn.net/6030815/uploads/27KTMGQX3OMI/honeycam-2021-06-03-16-51-43.gif
Compared to the 180 degree turn of lilthomen who developed zflick, the rotation is slow. I wonder how he is doing.
This looks OP. I hope devs remove it.
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Exit gates were opened, 3 other Survivors escaped but one Nancy with flashlight running around exit gate asking for attention to chase her more. She gets hit once, then She try to dead hard to exit gate but got cought anyway since I knew about her dead hard :). FeelsKarmaMan.
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People say it is mostly for camping. I think it is mostly for slugging. They are awesome at slugging and good at camping. So yea, people dislike that. But I still like to face Twins and play them as well.
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I prefer spine chill and Kindred. I feel like they are generaly much more usefull.
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@DecisiveDwight said:
I think his hit boxes are fine there have been times when I ran past a trap and somehow still got sucked into it also getting pulled into it by vaulting over them with pallets and windows.
I don't mean traps should do such things like they did of course. I just wish people couldn't bypass it so easily when the trap is in the middle of small tight hallway but all they need to do is just slide the wall ("hug the wall") to pass thought it and trapper can't even follow of course.
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I think the best buff would be that he starts with all his traps by default and the bag addons would just increase number of traps he can use (+carry). Brown addons +1, yellow +2 and purple bag +3.
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Trapper
* Starts with all his traps and can carry all of them at once.
* Make default traps a bit darker.
* Traps should damage by one-health state (if allready injured step into one, they should be downed).
* Traps should not be able to be dead harded.
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I agree. Also I feel like the more the bar goes lower, the more dark it gets. It makes it very painfull to navigate while being chased / tunneled by the killer. Also more darker maps make it even better.
I would much prefer if it made your screen grey (light grey) than slowly into black screen where see nothing.
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I think he is okay.
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Sad fact: Even without cooldown / hex, it would still be bad perk. It needs range increase as well.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2225360#Comment_2225360
Yeah, if BL is trash then idk what perks like buckle up are
*sad Boil Over noices*
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Lol it is no way near trash perk tier as others here say.
It's very good on some maps, decent on others but there are some few maps / RNG where you can't much use it.
There are better exhaustion perks generaly speaking.
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Deathslinger :)
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@Midori_21 said:
Honestly just make the range on the perk mapwide, and make the 3 tier be based on the duration. "Windows are blocked for 20/25/30 seconds."
That would be very interesting too.
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@Saltjar34 said:
Question, when the killer moves, do unblocked windows outside of the radius that are now in the radius gets blocked?
For example, when this perk activates and THEN Demo teleports to the shack, does the shack window get blocked
I don't think so, that would be too OP I think :D
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The worst hex perk to date.
There are many ways how you can make it good / decent.
Most importantly, remove the cooldown. It's Hex perk... Or keep the cooldown but remove the Hex from it. Both would be nice.
And then, increase the range to at least 24 meters or make it that the Survivor who was injured can't interact with pallets for 15 - 20 seconds or something.
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Nice. Thanks.
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Yes and so don't forget about Calm Spirit new meta too. Since it semi-ruins doctor power, great perk againts him.
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/3MT5FIQS6NPX/my-image-2820-29.png
S: Literally everyday, no exception.
A: Frequently during the week.
B: Once or twice a week.
C: Once in a month.
D: Can count on two hands how many I've faced last year. Billy used to be S before the rework btw.
Wow, that's a lot of killers you don't face offten.
Yea, Billy was very good and popular pick... now it is a bit rare to find a match againts him.
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@Boss said:
Looks like your Killers don't care about the Wraith updates. 😋
I played againts Wraith today and he did well until very end when he decided to "tunnel" vision one person and me and other survivor working on two last gens.... He had discordance tho :O
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@Laluzi said:
Hah, I love this tier list! "Oh... it's you again" is such a mood.
I see Clowns and Ghostfaces more often than you, and Trappers, Doctors, Legions, and Myers less. Trappers, Ghostfaces, Legions, and Doctors maybe on the middle tier, Myers endangered, Clowns on almost everyday. Demo, Billy, and Hag are also endangered for me. And I'd consider Plague somewhere between an endangered species and extinct outside of the current tome challenges.
Yea, that Tome challenges rly made her more popular but I still somehow find few matches againts her, still rare tho.
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@Mister_xD said:
can we trade games?
you can have all my Twins games in exchange for literally any other killer you want.
please?
I would like to trade few Twins games :D no joke
You can take Spirits if you will.
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@NoOneKnowsNova said:
Damn I wish I faced Ghostface as little as you do.
Rly? I can't even remember the last time I played againts him :D
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Solo Survivor 100000% needs a rework but this sounds way too OP.
You know that people suggested this to Boil Over (faster wiggle speed) and it didn't passed. Also, Iron Grasp would have a joke numbers compare to this perk.
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I hope they will change it back and buff it in a another way.
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That perk got overbuffed a lot. This will be so annoying to play againts even if it is not meta.
I can allready imagine some people / SWF groups picking indoor maps (Lary's probably the best for this) and running this perk with iron will.
I doesn't metter if it is meta or not... It will be at the very least super annoying vanish card in Surivivor's hands.
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Ah, yes, so when I translate this, it reads:
"Make DS like a superhero power."
Got it.
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I wish his add-on that makes knives reflect from the surface would be base kit (but only once per reflection, not twice like that add-on do now). That would make him more unique range killer and also more fun to play as and probably more unique to go againts compare to huntress for example.
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I think I got some unpopular opinion:
Trickster is not that ba... wait, no, sorry.
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He is the worst killer in game now, but that doesn't mean he is unplayeble or terrible. It just means any other killer can do better than him, sadly.
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@GeneralV said:
Honestly, the only killer that managed to be weaker than Trickster was PTB Ghostface.
Well... True but he had 115% speed unlike Trickster :D
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2063160#Comment_2063160
There's currently a bug where if you lunge into the pallet it will often just not stun you.
Imagine that breaking on release when a new perk revolves entirely around pallet stuns lmao.
FeelsBadMan
Thanks for info.
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When it works, it is good but it is kinda rare for me to stun the killer during the match. There are some rare games where Killer wants to eat the pallets no metter stun but many play safe around it.
Also, I noticed that is it somewhat harder to stun the killer after new patch.
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I understand and I think I noticed too that Killers are tunneling more. But you can always use current DS (still very powerfull) and punish the killer. I think it is MUCH better than before. I think we probably can't reach perfect position for both sides, but this is making it more balanced imo.
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It's a very powerfull (when it comes to play) perk but balanced. No need to nerf or buff it.
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I think the answer is yes. At least with the cooldown after using main event (that is trash btw too).
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Worst killer right now. Sad.
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That sounds like impossible / very lucky to do considering how bad he is. Good job.
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He needs serious buffs. I think he is the worst killer now. Playing killer like Wraith or Clown feels much better and less exhausting for me.