Chocolate_Cosmos
Chocolate_Cosmos
About
- Username
- Chocolate_Cosmos
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
This would make bond and similar aura reading perks for teammates worthless to run.
I think aftercare is fine. Maybe give it some little buff, but this would (prob not OP) ruin bond for example.
-
@C3Tooth said:
Sometimes I feel like to bring OoO and Greenkey without addon.
The Trickster
-
That would make that perk too good I think.
-
Ruin base kit maybe... But nerfed version for sure.
Like 50% rate or make it for first 2-3 minutes in the match and then the effect is gone.
-
They do this to find bugs weeks earlier so they can work on them later (answer from developer Q&A).
Also it creates "hype" for new DLC. To be fair to them, it's not like they ignore all the feedback but they ignore many important points of feedback.
-
Can't wait to use that new hex perk on this ma.... Oh, nevermind.
-
In 99% cases you can't get out from his chain before he can hit you, unless you shot them at very bad time / wrong place.
-
@OniWantsYourMacaroni said:
I would love to see giving BT a range requirement instead of a terror radius (Maybe something like 32m) and in exchange let survivors under the effects of BT lose collision so they can't just body block you to take a hit.
That would be the best way to change it
This sounds like a good change.
-
@OniWantsYourMacaroni this is great
-
I think you guys little bit underrating it's potential. It's not top tier perk but for like end game focused build it sounds good and even can get you some kill(s).
-
My dream is: one day all killers will have unique chase music.
-
I hope they will nerf object next big patch too. It's not a direct problem with the map itself but with desing of that perk. Playing killer like Trapper for example (allready low tier killer)... your power is gone.
-
Twins - Unique, underrated, fun but sometimes pain (Missing as a Victor is usualy big punish for you). Perks are trash or low tier / meme tier.
Trickster - Less unique (power), below mid-tier probably, I am not sure about fun factor since I played only very few with him, but his perks are rly good or interesting at least.
-
Pro tip: Use Spine Chill. This will delete this mindgame option from Spirit.
I had recently funny moment when I was on the second floor and Spirit was below me (with downed Surivivor) and watching me (waiting for me to fall down to her) and Spine Chill just keep glowing all the time and she did it for like 20 seconds and then she gave up and picked up the Survivor. Pretty funny :D
-
As said above, you need most of your team to be injured to get rly value out of it by itself. I play it sometimes with self-care or on top of that self-care + des. Mes. + Botany for fast healing. The unhooking speed buff can sometimes make a difference in close situations.
-
I sometimes run this combo and honestly I get it work like maybe 2 times per match. It is also easy to counter since when Surivivors know you have it, they will drop the pallets early. So it is not that good anymore, but still fun. Sometimes I got huge value as Legion because some Surivivors like to drop palets on you while in Frenzy :D
-
Try to use Spine Chille and Iron Will. Great counters to Spirit. It will not make you of course unkillable but it will help you a LOT. I usualy use Spine Chille in my normal build and it helped me many times from not just stealth, tinkerer players but also Spirits.
-
I play Twins offten. I don't get when people say they are the worst killer lol. Maybe only if you play them very super friendly by Surivivor's rule book. I also like to play againts them but that's rare to meet them.
-
I can't imagine playing him on new "Game" map. That must be horrible.
-
Why nerf small game?
And I don't see how this Beast of Pray rework would make that perk any better than from current one.
-
There is price to it too. It's called "Time" and it is more expensive than any other currency.
-
For me it is:
Fast Track - meh, but buffing just numbers could make it broken OP.
Smash Hit - I rly like this one. Her best perk so far.
Self-Pres. - Garbage.
---
Starstuck - Good effect but too big cooldown.
HEX - Rly powerfull on some maps but on other maps it could be worthless.
No Way Out - Scary (good) perk and probably his best one.
-
* Perk that will sound OP but in reality barely anyone will use it.
* Perk that will sound Bad but in reality it will have decent use.
* Perk(s) to filler / meme / trash.
* Hex with cooldown
-
@MadLordJack said:
Not dropping blood is actually really powerful, especially with Iron Will. Lucky Break needs to have limitations, though personally I think those limitations should mean you earn it like Inner Strength or Deliverence, not it just has a hard stop.
If you could earn it back... That would be awsome too. But solo just 3 min no blood unless you run med-kit is kinda not worth the perk slot. I would rather run No Mither to never leave blood than this perk.
-
bECaUsE iT wOUld bE tOo ovERpOwEReD.
Joke aside, no timer would be very good buff or at least make it 2x the base timer or refresh the timer once you get healed or something.
-
Wait, it will ruin the heal with borrow time? Well... F.
-
That current addon is worthless yes.
This idea is much better than the current addon, but maybe it could be a bit OP but That's fine since it is ultra rare addon.
-
I was also thinking about making it 100% rate. But with cooldown it sounds more balanced.
-
Interesting.
-
1. Deathslinger
2. Demo
3. Pyramid Head
4. Twins
5. Blight
Not in any order.
-
@Mandy said:
It was never scheduled for this patch, we did advise it would be in a future update - we didn't say which one. Normally perk changes are not put into hoftixes unless there's a pretty serious issue with a perk.
Okay, thanks for info. I didn't know that.
-
@Mooks said:
Why would you expect it in a bugfix Patch though?
Well I thought it will come with 4.5.0 patch, but nope.
-
Maybe on Doctor if your build is around skillchecks or you want some fun / meme build. But as a serious perk on avarage ranks, nope.
-
Kindred. Yes, I see more people run it, however still I feel like most solo players don't. Super key perk for solo players to have a much better time in game.
-
Why people run it with Pop when it doesn't apply the same effect to as Pop?
-
@grunt7554 said:
I do enjoy running the perk along with Surveillance to know if a gen is regressing
Good Idea. I think I will try this combo.
-
@Phasmamain said:
It does work with the blast and it’s hilarious
I need to try that lol.
-
Don't let them to get to you (to your head). Cold head is your best friend there.
Yes, it is much easier said, than done. -
I thought it will be "another OP second chance perk" but this one as a concept sounds interesting.
However, I think 16m range is too big. Maybe like 8 meters so Killer have better chance / motive to hunt the other person. 16m sounds like you can be in save place from killer (palet, T walls, etc.) from a distance and "abuse" this perk and Kiler then can't hit anyone.
Also, that Exposed effect should last at least like 10-15 seconds.
Also, maybe it would be nice if that perk would be "once per trial" (after killer hits the survivor protected by endurance status effect).
-
I didn't noticed anything. Some games good, some bad, classic.
-
Also how they buffed the first attempts to escape the traps... I don't feel much difference, people still escape from traps so easy.
-
One of the better maps for both sides in my opinion.
-
I think why people dislike dead hard is because it can make chase much longer.
On top of that, I saw many people and myself too, doing a mindgame with a Surivivor, that Surivivor falls for it but totaly denies that outplay by simply pressing one button.
-
I have to say that when this update come out, I thought it will be worse to play Surivivor (it kinda is) but overall I think I got used to it or at least I don't feel bad when I got "unfair" hit since I know why is the issue happening.
-
Reason why: "Prevent tunning"
But also it can help reduce tunneling. It happend to me sometimes that I killed someone (didn't wanted to) or used trap as pig on someone who then die on hook.
Yes, my fault, but my point is, it is not just for purpose of tunneling someone.
(You can do it allready, just focus someone and ezi tunnel)
-
I see your point but still... I think the cooldown should be at least -0.5 seconds lower.
But I am not clown main so I can be wrong.
-
It's totaly okay you have not much any problem with the patch, good for you.
For others... Like me... Damn, these hitboxes rly don't want me to play as Surivivor.
Seriously, at least once it happends every single game that I play after this patch. No, it didn't happend before (not a ping problem).
-
Why even put in the patch notes when it is not working at all. I don't get it.
-
Sorry... I am too busy to care about that since I am trying to NOT get snipped by basic attacks and not run into wooden walls :)
-
The hitboxes are rly making me to quit Survivor. I don't remember a single match after this update where I didn't get at least once get sniped by basic attack like 2-3 meters away from me.
(No, not because of ping. It didn't happend before to me).