Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Comments
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I noticed that too. It's a bit annoying suddenly get stuck in a room instead of just normaly run to pass to the next room like in previous version.
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I managed like two times (I think?) to use that perk to escape the killer. But I think it was only on Larry Hospital map because how easy is to bump into walls with this perk and hard to see hooks behind the wall.
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It's not terrible for me... But far from "loving" the update :D
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Open-Handed buff was one of the most happy things I was waiting for this patch... well, nevermind then.
(I like a lot aura reading perks for Survivors)
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No. It will be still very strong but much less toxic and more healthy.
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I really like these concepts of changes to these perks. None of them feels bad or weak and they are still pretty good.
I hope these nerfs will go to live servers in next chapter.
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I wish Kindred was base kit or at least nerfed version of it. You can keep the aura of reading killer unique to that perk now and just keep that you can see other Surivivors... If not global, at least like 32-40m away from the hooked person.
That would be nice buff.
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I like to usualy more offten play at night times as killer because lobby times are super fast.
But I have to say, during my day time it usualy took like 6-10 min to find match as killer but now it takes like 50% faster during a day.
(Central EU time zone btw)
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Just happend to me (I hope this is the totem that you mean)
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All I want is more speed.
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For me, I don't hate him. I really enjoy playing him, my one of favorites and I don't mind facing him. I much prefer him rather then Spirit for example.
To answer your question, I saw that people could dislike him because of "no counterplay". The only counterplay is Deathslinger misses his shot otherwise if he is rly good, you can't do much. On open maps it is even worse.
He also has much easy time to fake when he shots or when not, confusing the Survivor he is chasing.
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Interesting concept, doesn't sound that bad on the paper, but I would fear that it would be on some maps or in good hands OP or useless.
It's dangerous to give Survivors bonus movement speed just for being in a long chase. By that time you got 5 stacks, killer allready lost a huge time chasing one person.
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No mither is not trash perk. It's by DESING perk about challenge, like a hard mode.
And yes, it feels bad when you or someone have no mither againts Oni.
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She is fine. The only thing I hate is her "hitbox" hits with hatches (that's prob because of ping - and yes I play on green ping lobbies). It just feels cheated when I get hit but my character is allready in different position.
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I understand Its annoying and boring to play againts these killers, but Survivors allready have perks that helps to deal with these situations (btw your idea of perks on top of that are next level of broken OP).
Also, btw to compare Its like saying "omg I hate when Survivors body block others. So lets make perk that down on ground one-hit everyone who will try to protect a hit".
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@MojoTheFabulous said:
I'd be happy with getting some Shards from the free track.
Yes or even bloodpoints. That would be nice. At least that free pass wouldn't be so empty and yet "not too good" compare to the premium (skins, etc.).
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He is okay in my opinion. I found him more fun to play than MM but the recovery speed (base) is so long and the add-ons for recovery speed are so fast.
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It feels like more than 2/3 of the premium & free skins are just recolers of older skins (worse recolors in my opinion for the most part).
Yes, give more to free loot, I don't mind if that's recolor, but for premium Its kinda lame (and lazy).
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I don't like this idea.
This would make that perk worthless.
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I didn't rly enjoy much playing him before.... so you know my answer after his new minor changes to his power.
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F.
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- Some of the new add-ons are weak and so strange out of no where (for example: moving slightly faster while someone is aiming flashlight on you? ######### is this add-on or very weak alternative semi-perk?)
- The base kit for Hillbilly is too much and didn't need a nerf in first place.
I agree that some of his previous add-ons (hello insta-saw) shouldn't stack with other or at least be slightly nerfed, but this is just another extreme. Now some of these add-ons are simply too much downsides (######### 4.4m/s speed for faster charge?! NO, thanks) or just bad (flashlight counters why?!).
Btw "small change" lol.
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Hitting with a basic attack will put all Killers in 10s cooldown before they can hit again to give Survivors some chance to win.
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@Respectfulnancymain said:
I don't think there gonna touch Huntresses basekit
Wait like 1-2 years. I would not be suprised.
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@[Deleted User] said:
- The first one seems pretty broken, imagine you get hit from full, then you are put into injured, at that point you succeded the unhook, then kille hits you again and you tank it again. It's like BT, but in Reverse
- I guess it's ok
- I don't think you know how much 25% speed bonus to all actions is lol, not to mention for 100 seconds. This would be the most broken thing ever, imagine vaulting, healing, opening a gate, cleansing a totem or repairing a gen how fast it would be.
This.
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I didn't make any progress on this quest (while active) in like 10 games. So I kinda gave up allready and moving on to other ones.
Seriously so many quest this Tome are just sooooo griiiinnndyyy (and offten times the "complete this in one trial" is way more easier to achive).
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I like this idea of perk, it's fun to use but sadly it's poop.
Now, I don't know why is problem to need to do gens in order to activate this perk. This perk is easy to activate and it needs some cooldown that it allready has to be activated again. This aspect is well balanced and fine.
The main problem here is the timer. I totaly agree that it's hard to counter PGTW. I tested it in many games, barely used it once on avarage and it still didn't do much.
I think that timer should be at least +10s extra to have a chance to counter Killers perks in some meanigfull way.
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This perk is "Hard" mode difficulty. That's just it. No need to buff it much... But I would like one change... Make it 100% Iron will instead of 50%. That would be nice.
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Yep, you will get all Premium rewards (including cells) from previous levels of the current Rift.
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Nothing.
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I did it today againts Freddy (#unlucky) but I still got it. You know what... Yep, I was for my team most of time wortless. Because most of the time I had to sneak to Killer, than sometimes I woke up myself, healed other people but spend more lot of time sneaky chasing Killer.
Never again please xD
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I got many but as example I will say "For the people" perk.
I love to save someone from ground when the killer decides to slugg that person for few seconds and chase someone else or break pallet hehe... Saved many my random teammates.
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Knockout is OK perk againts solo Survivors. This perk is good slugging perk againts solos. But that's it. Buffing it would be making it even more painfull for solo Survivors and not much effective againts SWF groups anyway. I don't think this perk needs buff right now.
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@BlazeNightash said:
https://forum.deadbydaylight.com/en/discussion/comment/1344978#Comment_1344978
both are flawed ideas anyway, item counter perksing are borderline useless against effective teams since most items are not even that powerful to begin with, these perks would only really be effective against bad survs who waste time item hunting theres better perks to fill your slots
I agree that this is not some hard top tier perk. It's more like for trolling survivors and having some fun or more space to create new builds.
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@Icery said:
Shouldn't it be -70%/-80%/-90% in corrupted air? First one is nice and not Op because it only lasts maximum 90 seconds(You can remove blindness.) like Plagues perk(i dont remember the name rn).
Second one is a bit powerful because there are only 3 chests in the map(?) without offerings. There would be only one chest left for survivors. You can make that 50/50 like this. (I already made one like this idk if you read it):
https://us.v-cdn.net/6030815/uploads/CQSRZ5ITV693/screenshot-1.png
edit: changed some mistakes
Yep, it should xD. Thanks.
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High Confidence: Broken OP
Now or Never: Broken OP
Tricky Situations: OP
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I hope they will fix this.
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DS is here to slow down process of trying to delete fast someone from the game. That's it. It will not stop it (if Killer realy wants you), it will just give your team and you more time before you die.
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Ace in the Hole allready does that.
Other than that (picking item from another Survivor who bring add-ons with it) I don't think this should be a thing.
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30 seconds... Meh, but playeble
Only good skill checks? So againts good/lucky Survivors totaly worthless perk? ... That's a big no if you ask me.
At least remove the good skill checks requirement from it...
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PTB version was for sure far too broken.
Current version is big meh.
It should be at least like +4 meters range increase (total 10m at tier 3).
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In my opinion, if you want to buff his movement speed (that is massive buff btw), you would need to nerf his power = that means he would be probably less fun (less unique / powerfull ability) and he would be more "casual" walking M1 killer (we allready have so many of these...).
Like I am open to some buffs to him (power), but not on movement (I don't want him to be next legion 3.0)
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Yea, good idea.
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You mean if you start cleansing a totem it will active? Ehmm, why not I quess?
To bait killer to check the totem? (might don't even know totem is there lol) ... why?
Sorry, this change sounds weird to me and it would change almost nothing about how good that perk is.
Also you can use pebble for "baiting" on totems
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I don't use that perk to get me fully healed. I mean that's very rare to get use of it like this.
In my opinion, it's decent perk because you can still save few seconds on healing yourself or your teammate.
Usualy what happends to me with this perk, both me and other injured Survivors heals each other and we save some time healing because of this perk.
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I think you should give also credit to Red Herring because (at least in my opinion) the bait on generators is way better and stronger for killer to go there and check it. Many times Pebble can be easy ignored or you can know it's just a bait.
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I think it's a decent perk but it realy depends on map and Survivors too. Once they know you have, they can try to go as far as possible from generators making this perk useless. Huge maps also makes this perk "meh" and some Killers can't use it that much (only basic attacks).
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Deathslinger and Oni right now are my favorite.
Oni for Smashing simulator and Deathslinger Is just overall my most Fun Killer to play.
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If you give him normal movement speed, he would be OP, so you would need to nerf his power and I would rather have good interesting fun power as it is now, than just "classic" walking killer with "meh" power.
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Left Behind could get some more love.
But it's WAY better then the previous version. That was 99% games useless and when they introduced end game collaps it was 99.99999% useless perk (buffing old numbers realy didn't help lol)
