DS should be enabled as a REWARDDDD for doing noteworthy actions [LIST]

I think none had this idea yet, possible noteworthy actions:

  • A bar around the perk progresses as you do gens, it is activated after completing 3.5/3,2//3 gens or
  • a bar around the perk progressing when healing others 6/5/4 full health states or
  • taking 5/4/3 protection hits (likewise MoM) or
  • being chased for 240/200/180 seconds or
  • pallet stun the killer 6/5/4 times or
  • doing 6/5/4 safe unhooks or
  • revive a surv 5/4/3 times


Comments

  • So MoM 2.0? Eh, why not.

  • @Todgeweiht said:

    So MoM 2.0? Eh, why not.

    yeah make DS users deserve to use the finger of God with noteworthy actions

  • I don't like this idea.

    This would make that perk worthless.

  • Make the requirements less strict and it sounds pretty neat

  • I guess losing on 1 hook state isn't enough for you killers.

    You'll still find ways to complain. Every single time.

    A really good survivor that can loop your butt gets a free DS?

    lol 4 full health states?

    Where do you come up with this stuff?

  • The idea is for the perk to be anti-tunnel. These changes doesn't seem to address that.

  • or we can just make ds an actual anti tunnel perk

  • I'd rather see DS be turned into an actual anti-tunnel perk than something as niche as Mettle of Man.

    Having an obsession in the game is pretty much a requirement to not get tunnelled (intentionally or not) in the majority of the matches. I definitely notice this when there's no obsession.

  • @CosmicParagon said:

    Make the requirements less strict and it sounds pretty neat

    Said and done

    image.png
    • A bar around the perk progresses as you do gens, it is activated after completing 3.5/3,2//3 gens or
    • a bar around the perk progressing when healing others 5/4/3 full health states or
    • taking 5/4/3 protection hits (likewise MoM) or
    • being chased for 210/180/150 seconds or
    • pallet stun the killer 5/4/3 times or
    • doing 5/4/3 safe unhooks or
    • revive a surv 5/4/3 times