Now that Billy's nerfed, here are some other killer changes we need

Plague - When using vile purge, has a 20% chance to just vomit all over herself, inexplicably making herself more infected. After 30 seconds, can now be one hit KO'ed by a pallet stun, which results in an escape for all survivors


Trapper - 60 second cooldown on picking up and setting down traps. Also, if he steps in a trap, his leg becomes damaged and he now hobbles around at 90% movement speed for the rest of the match


Doctor - now causes himself to go insane, and must do several reverse skill checks before using any abilities or swinging his weapon


Nurse - upon review, she is still too good, so a 3rd and 4th cooldown should be added in addition to the 2 existing cooldowns. After blinking, fatiguing, and blink recharging, she must now also take a 3 second inhaler dose and do 4 seconds of brief calisthenics before being allowed to move again


Wraith - he's actually fine as is


Pyramid Head - Survivors now emerge from the cage of atonement as a super saiyan god with the power to blast a hole in the exit gates and escape


Any other ones I'm missing? Please commiserate with me and add to the list haha

Tagged: Trusted

Comments

  • Spirit: fine as it is because she has lots of counters


    Legion: now the friendzy only allows you to run, not to hit survivors, and the cooldown is increased to 8 seconds

  • @a_good_player said:

    Spirit: fine as it is because she has lots of counters

    Legion: now the friendzy only allows you to run, not to hit survivors, and the cooldown is increased to 8 seconds

    I like it. We can spin this as a buff to Legion's intimidation factor

  • @musstang62 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409692#Comment_1409692

    I like it. We can spin this as a buff to Legion's intimidation factor

    @a_good_player said:

    Spirit: fine as it is because she has lots of counters

    Legion: now the friendzy only allows you to run, not to hit survivors, and the cooldown is increased to 8 seconds


    LMAO! Nice one

  • Ah yes lets nerf trapper a killer that has the most counters in the game nice bait.

  • Pig, has a chance of 50% to trap her head on her own head, if she doesn't take it off, she dies and gets the 5 min ban penalty.

    I think this is a great nerf.

    Just did it for the lols

  • I know this is a joke, but you should probably brace yourself for the inevitable angry people who take your post waaayyy too seriously.

  • 4 seconds of brief calisthenics ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚ Best make it 7, don't want her to injure those hammies

  • @MonsterInMyMind said:

    Ah yes lets nerf trapper a killer that has the most counters in the game nice bait.

    It's literally a joke, didn't you figure that out on the first paragraph?

  • @Terra92 said:

    I know this is a joke, but you should probably brace yourself for the inevitable angry people who take your post waaayyy too seriously.

    @MonsterInMyMind said:

    Ah yes lets nerf trapper a killer that has the most counters in the game nice bait.

    Well now

  • @Zoomies said:

    Freddy: Since he can teleport, his ability to move around has been removed. He can ONLY teleport from generator to generator. We feel Freddy was getting too many kills, and this should balance that.

    The Shape: He now walks slower than any Survivor. In fact, if a Survivor slows down, the Shape will also slow down. This brings him more in line with his movie appearances.

    The Hag: Killers now have to use their mouse or controller to make the glyph shape themselves. If they don't get it 100% correct, it is not an active glyph. We feel this will add skill to the Hag.

    The Huntress: If she's hit with 3 pallets, her mask will shatter and she will run off the map. This counts as an escape for Survivors. We feel this will reward Survivors for playing risky and dropping pallets.

    The Clown: If he breathes in his own tonic, he will start to hallucinate and walk in random directions regardless of player input.

    Ghost Face: if Survivors press a button that says 'Think about Ghostface', it will break his Night Shroud. Because it's not already too easy to do so.

    Deathslinger: He only has 4 bullets before he can't fire his gun anymore. And if his chain breaks once, it's broken for the remainder of the map.

    Considering how crazy Hag mains are, I feel like they'd somehow find a way to turn that change into a buff.

  • Wraith - he's actually fine as is

    Damn...poor wraith man ๐Ÿ˜‚

  • @OldHunterLight said:

    Pig, has a chance of 50% to trap her head on her own head, if she doesn't take it off, she dies and gets the 5 min ban penalty.

    I think this is a great nerf.

    Just did it for the lols

    Seeing the pig using all the jigsaw boxes would be hilarious. I could also see "We felt the killer didn't have enough options to forfeit the match, so we have added the pig exclusive hara kiri ability with her reverse bear traps."

    @Zoomies said:

    Freddy: Since he can teleport, his ability to move around has been removed. He can ONLY teleport from generator to generator. We feel Freddy was getting too many kills, and this should balance that.

    The Shape: He now walks slower than any Survivor. In fact, if a Survivor slows down, the Shape will also slow down. This brings him more in line with his movie appearances.

    The Hag: Killers now have to use their mouse or controller to make the glyph shape themselves. If they don't get it 100% correct, it is not an active glyph. We feel this will add skill to the Hag.

    The Huntress: If she's hit with 3 pallets, her mask will shatter and she will run off the map. This counts as an escape for Survivors. We feel this will reward Survivors for playing risky and dropping pallets.

    The Clown: If he breathes in his own tonic, he will start to hallucinate and walk in random directions regardless of player input.

    Ghost Face: if Survivors press a button that says 'Think about Ghostface', it will break his Night Shroud. Because it's not already too easy to do so.

    Deathslinger: He only has 4 bullets before he can't fire his gun anymore. And if his chain breaks once, it's broken for the remainder of the map.

    I'm on board with everything. Having to lure survivors to generators just to smack them once sounds like finally some proper Freddy balancing

    @Terra92 said:

    I know this is a joke, but you should probably brace yourself for the inevitable angry people who take your post waaayyy too seriously.

    Man, you called it

    @Sadsnacks said:

    4 seconds of brief calisthenics ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚ Best make it 7, don't want her to injure those hammies

    Damn straight. The penalty for rushing out of the calisthenics cooldown is a muscle sprain. Nurse must return to her office for treatment and the survivors all escape

    @Alice_pbg said:

    Wraith - he's actually fine as is

    Damn...poor wraith man ๐Ÿ˜‚

    I love the bing bong boi but damn if he isn't rough to play at red ranks

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409800#Comment_1409800

    It's literally a joke, didn't you figure that out on the first paragraph?

    Excuse me for not being able to tell the difference but its the forums to be fair most people make a post like this and are dead serious.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409854#Comment_1409854

    Excuse me for not being able to tell the difference but its the forums to be fair most people make a post like this and are dead serious.

    I mean... The nurse paragraph was the biggest giveaway...

  • Yay, more passive aggressive bait.

    Only killer changes really needed at the moment...

    Huntress - Iri head + infantry belt combo

    Ghostface - Fix the reveal, make BT activate within 32m, or just let someone on the hook reveal this camping chump easily

    Legion - Delete from the game

  • *Wraith's fine*

    *puts him in anyway*

    ๐Ÿคจ

    • Pyramid Head can now only move at 50% movement speed, to keep more in line with his appearance in the Silent Hill titles.
    • Oni now has a random chance to contract a blood-borne disease when he absorbs blood orbs. Requiring him to visit the Doctor between trials to get treatment by paying for overpriced healthcare until he can be played again. Players can spend Auric Cells to speed up the treatment.
    • Deathslinger will now receive a 10% movement speed penalty for 20 seconds when stunned, as it better fits his lore since he has a bad leg.
    • Spirit can now be seen while phasing.
    • Added new killer, Springtrap, who can't injure survivors but can jumpscare them while they are repairing gens.

    @musstang62

  • Bubba - he is a cannibal so every survivor he down he get more hungry and hungry, and hunger can kill motivation so he looses 10% movement speed.

    Hag - she is covered with mud so when she trying to loop and get close to a wall, she stuck on it and her movement speed is reduced by 50% for 5 seconds.

    Wraith - he has PTSD because of his former work, so when he hits a survivor, he gets a panic attack that causes blurred vision and 15% movement speed reduction for 10 second.

    Oni - he is a demon, so survivors can hurt him by praying. When any of the survivor prays he is weakened and has 15% movement speed reduction and needs 3 hit to take down a survivor.

    Spirit - she can take spirit form to travel, but in the spirit world there are more dangerous monsters than her. Using spirit form has 10% chance to get the Spirit killed during it, ending the trial and give +1 pip to survivors.

    Huntress - the hunting is in her veins so when she charges a hatchet to drop, her insticts are get awakened and has 50% chance to autoaim that hatchet to a nearby crow.

    Ghostface - as a criminal, he has to watch out of the cops. Every map against him has a telephone hided on it. When one survivor find that phone, the cops are called and the game is over, awarding +1 pip to every survivor.

  • Hitting with a basic attack will put all Killers in 10s cooldown before they can hit again to give Survivors some chance to win.

  • Spirit: Our statistics showed that Stridor is used by over 80% of Spirit players. To counter this abuse, we decided now, that the Spirit can't hear sounds of pain while phasing. This also gives Survivors a fair chance to avoid the spirit while phasing if they don't use Iron Will.

    Freddy: Removed Bloodlust when Freddy uses a snare/Pallet to be consistent with other killers. Also we decided to remove Freddy's ability to put Survivors asleep with a hit, since they automatically fall asleep over time. Therefore increased the possibility of Skillchecks in the Dream World and removed Clocks, since players find it annoying to go across the map to wake up.

  • My buff to Decisive Strike:

    Make it so that the killer is stunned for the remainder of the trial and allows survivor's to do gens and escape.

  • @a_good_player said:

    Spirit: fine as it is because she has lots of counters

    Legion: now the friendzy only allows you to run, not to hit survivors, and the cooldown is increased to 8 seconds

    Spirit: Due to research and observationing we recognized that the Spirit has a lot of fair counterplay and we recognized that Survivors love playing against her because she is such a mindgaming Killer so we decided to make her visible during phase walk.

    Also, we reduced her movement speed during phasing to 4.6 m/s because this slight basekit change will make her feel far more threatening to play against.

  • MYERS - you can gef tier 3 only 1 time now and after it runs out yo go back to tier 1 and stay there for the rest of the match

    WRAITH - he is fine as he is... So lets give him cooldown timer for his power so requires more skill

    HUNTRESS - she can only reloud once every 3 minutes. This timer requires more skill to use her.

  • Freddy: teleporting to a gen will power that generator just as if a survivor completed it

    Trapper: set traps will rust and lock open after (10x #remaining survivors) seconds, rendering the traps useless.

    Nurse: blinking through a survivor grants that survivor blink ability for the remainder of the match

    All killers: when using an ivory mori survivors will be able to mori the killer during the stun animation

    All survivors: bringing or holding a purple or better key will make the entity sacrifice that survivor on their next hook state, regardless of how many hook states they have had

  • Stop giving the devs next nerf ideas you monster

  • Ghostface: Hides so well with nightshroud he finds himself on the ethereal plane, roll a new character

  • @musstang62 said:

    Plague - When using vile purge, has a 20% chance to just vomit all over herself, inexplicably making herself more infected. After 30 seconds, can now be one hit KO'ed by a pallet stun, which results in an escape for all survivors

    Trapper - 60 second cooldown on picking up and setting down traps. Also, if he steps in a trap, his leg becomes damaged and he now hobbles around at 90% movement speed for the rest of the match

    Doctor - now causes himself to go insane, and must do several reverse skill checks before using any abilities or swinging his weapon

    Nurse - upon review, she is still too good, so a 3rd and 4th cooldown should be added in addition to the 2 existing cooldowns. After blinking, fatiguing, and blink recharging, she must now also take a 3 second inhaler dose and do 4 seconds of brief calisthenics before being allowed to move again

    Wraith - he's actually fine as is

    Pyramid Head - Survivors now emerge from the cage of atonement as a super saiyan god with the power to blast a hole in the exit gates and escape

    Any other ones I'm missing? Please commiserate with me and add to the list haha

    Freddy-for each survivor that goes into the dreamworld freddy takes a nap for 20s

  • Trapper: Since he was overperforming back in 2016 we decided to revisit him now and give him a second machete but therefore removed his Traps so he doesn't need to travel around the map to pick them up. Instead he will give one Survivor a machete and play Star Wars with them. If the Trapper wins, he loses a pip and if the Survivor wins, the Trapper's Players game will get uninstalled.

  • @musstang62 said:

    Plague - When using vile purge, has a 20% chance to just vomit all over herself, inexplicably making herself more infected. After 30 seconds, can now be one hit KO'ed by a pallet stun, which results in an escape for all survivors

    Trapper - 60 second cooldown on picking up and setting down traps. Also, if he steps in a trap, his leg becomes damaged and he now hobbles around at 90% movement speed for the rest of the match

    Doctor - now causes himself to go insane, and must do several reverse skill checks before using any abilities or swinging his weapon

    Nurse - upon review, she is still too good, so a 3rd and 4th cooldown should be added in addition to the 2 existing cooldowns. After blinking, fatiguing, and blink recharging, she must now also take a 3 second inhaler dose and do 4 seconds of brief calisthenics before being allowed to move again

    Wraith - he's actually fine as is

    Pyramid Head - Survivors now emerge from the cage of atonement as a super saiyan god with the power to blast a hole in the exit gates and escape

    Any other ones I'm missing? Please commiserate with me and add to the list haha

    Change/buff to killer mains

  • @musstang62 said:

    Plague - When using vile purge, has a 20% chance to just vomit all over herself, inexplicably making herself more infected. After 30 seconds, can now be one hit KO'ed by a pallet stun, which results in an escape for all survivors

    Trapper - 60 second cooldown on picking up and setting down traps. Also, if he steps in a trap, his leg becomes damaged and he now hobbles around at 90% movement speed for the rest of the match

    Doctor - now causes himself to go insane, and must do several reverse skill checks before using any abilities or swinging his weapon

    Nurse - upon review, she is still too good, so a 3rd and 4th cooldown should be added in addition to the 2 existing cooldowns. After blinking, fatiguing, and blink recharging, she must now also take a 3 second inhaler dose and do 4 seconds of brief calisthenics before being allowed to move again

    Wraith - he's actually fine as is

    Pyramid Head - Survivors now emerge from the cage of atonement as a super saiyan god with the power to blast a hole in the exit gates and escape

    Any other ones I'm missing? Please commiserate with me and add to the list haha

    The Nightmare :

    Survivors now have the ability to pull Freddy out of the dream world and results in Freddy not having any snares or teleport until Freddy finds a void to re-enter the dream world

    The Spirit:

    Spirit will no longer be able to hear survivors while using Yamoka's haunting and in addition to this the Spirit will no longer be able to attack after emerging from Yamoka's haunting instead she will have to wait 3 seconds before being able to do any interactions or attack.

    The Shape: increased the amount of Evil required to reach EW2. Reduced the total amount of time EW3 is active from 60 seconds to 35 seconds also upon inspection it's come to our attention that the faster vault does not come in lime with the standard of other Killer's for this reason we will be removing the increased Vault speed and instead be giving The Shape and increased Pick up speed.

    The Huntress:

    Reduced total amount of hatchets from 5 to 3 this change ensure that huntress cannot spam hatches and instead she will have to manage the hatchets wisely. Iridescent Head will now apply deep wounds to the survivor and hatches do not put the survivor into dying state. Removed Exhaustion add-ons from the Huntress add-on pool. Increased the wind up time to pull up a hatchet.

    The Oni:

    The Oni's blood Fury will immediately end when he misses a demon dash attack or downs a survivor with demon dash. Reworked Renjiro's bloody glove to now give survivors deep wounds from a demon dash but increased the speed and duration that blood fury is active, survivors cannot be put into dying state while blood fury is active.

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409692#Comment_1409692

    Spirit: Due to research and observationing we recognized that the Spirit has a lot of fair counterplay and we recognized that Survivors love playing against her because she is such a mindgaming Killer so we decided to make her visible during phase walk.

    Also, we reduced her movement speed during phasing to 4.6 m/s because this slight basekit change will make her feel far more threatening to play against.

    Yeah...If we exclude the fact that every good and experienced player disagrees with that(true isn't good at all)

  • the only thing we need is getting rid of spirit.

    the only counter is iron will but every spirit is using stridor to make every mind game impossible.

    BS designed killer.

  • The pig: We noticed she doesnt have a cooldown on her traps so she can use 1 trap with a 5 minute cooldown. We felt that this will help with survivor fun as noone likes to have to do jigsaw boxes.

    Edit 1: After further testing the traps are still too oppressive since survivors are somehow failing to find a key until it is too late. To remedy this trap timers have increased to 7 minutes, since that is the average length of a full game it should help in killer skill and survivor fun.

    The wraith: We noticed that the invisibility doesnt have a cooldown so we added a 15 second cooldown window as the wraith will now tie his bell to his belt and has to unfasten it. This will help with survivor fun as noone likes to have to play around invisibility.

    The Plague: We noticed she doesn't have a cooldown on her vomit ability. This is problematic for survivor fun and realism because you dont have infinite bodily fluids.

    For survivor fun and realism we added a 2 minute timer to her vomit and limited her to 3 uses of it unless she eats an apple scattered around the map, at least 32 meters away from a generator. We feel that since most matches last about 7 minutes this is fair.

    Edit 2: We listened to your feedback and have decided to remove the apples from the plague, in the event of more drawn out matches they severley limit new survivor interactions.

  • @a_good_player said:

    https://forum.deadbydaylight.com/en/discussion/comment/1411386#Comment_1411386

    Yeah...If we exclude the fact that every good and experienced player disagrees with that(true isn't good at all)

    Well it's not like my comment or this whole thread is being sarcastic or anything, let's just assume everybody is being serious then yeah, I wouldn't agree with myself either.

  • @Actionjacksn said:

    Bubba - he is a cannibal so every survivor he down he get more hungry and hungry, and hunger can kill motivation so he looses 10% movement speed.

    Hag - she is covered with mud so when she trying to loop and get close to a wall, she stuck on it and her movement speed is reduced by 50% for 5 seconds.

    Wraith - he has PTSD because of his former work, so when he hits a survivor, he gets a panic attack that causes blurred vision and 15% movement speed reduction for 10 second.

    Oni - he is a demon, so survivors can hurt him by praying. When any of the survivor prays he is weakened and has 15% movement speed reduction and needs 3 hit to take down a survivor.

    Spirit - she can take spirit form to travel, but in the spirit world there are more dangerous monsters than her. Using spirit form has 10% chance to get the Spirit killed during it, ending the trial and give +1 pip to survivors.

    Huntress - the hunting is in her veins so when she charges a hatchet to drop, her insticts are get awakened and has 50% chance to autoaim that hatchet to a nearby crow.

    Ghostface - as a criminal, he has to watch out of the cops. Every map against him has a telephone hided on it. When one survivor find that phone, the cops are called and the game is over, awarding +1 pip to every survivor.

    I'm laughing out loud with Spirit and Huntress' nerf ๐Ÿคฃ

  • Freddy, when 1 survivor is asleep freddy fell asleep and he cant move or do any action until all survivor are awake

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1420566#Comment_1420566

    Well it's not like my comment or this whole thread is being sarcastic or anything, let's just assume everybody is being serious then yeah, I wouldn't agree with myself either.

    Oh sorry. That's a r/wooosh for me

  • @pedroframil said:

    https://forum.deadbydaylight.com/en/discussion/comment/1411352#Comment_1411352

    I'm laughing out loud with Spirit and Huntress' nerf ๐Ÿคฃ

    I'm glad to made you laugh! ๐Ÿ˜€

  • I legit thought this was him being serious.


    Yeah, I bloody yelled out one of the supposed 'nerf requests' in surprise until I saw it was a joke post.

  • @LapisInfernalis said:

    Spirit: Our statistics showed that Stridor is used by over 80% of Spirit players. To counter this abuse, we decided now, that the Spirit can't hear sounds of pain while phasing. This also gives Survivors a fair chance to avoid the spirit while phasing if they don't use Iron Will.

    Freddy: Removed Bloodlust when Freddy uses a snare/Pallet to be consistent with other killers. Also we decided to remove Freddy's ability to put Survivors asleep with a hit, since they automatically fall asleep over time. Therefore increased the possibility of Skillchecks in the Dream World and removed Clocks, since players find it annoying to go across the map to wake up.

    TBH Freddy actually already loses bloodlust when setting a snare IIRC.

  • @Toybasher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1411378#Comment_1411378

    TBH Freddy actually already loses bloodlust when setting a snare IIRC.

    I never use snares, only pallets. Did they fix it? Because you could spam them while getting Bloodlust a while back.

  • Some suggested changes:

    Oni - Everytime he absorbs blood he gets a 5% chance of catching any blood-transmitted disease carried by that survivor.

    Wraith - Everytime he rings his bell there is a 3% chance class of school kids will appear, mistaking this for the dinner bell.

    Huntress - Has a 10% chance at the start to replace Ariana Grande in her "Dangerous Woman" music video. Survivors get a free ggez round.

    Trapper - after a generator lights up he gets the "inferiority" status, knowing he'll always be a poor man's Jason.

    Clown - His weight-loss plan is making him hungry. Every 3 minutes he does not get a mori, he cuts off one of his own fingers to snack on.

    Spirit - Has a 5% chance of getting "the laws of physics" status effect and tumbles into a pile of body parts on the floor.

    Hillbilly - Has an increased percentage as the trial goes on of getting into a rage over now having cooldown on his chainsaw and leaving the trial to give feedback to the forum.

    Legion - hex: adulthood. Suddenly hits the realisation he/she isn't actually cool. Starts think about mortgages and life insurance for his/her children.

    Ghost Face - If he teabags too much, he'll pull a muscle and get a 60% drop in speed.

    Demogorgon/Nurse/Pyramid Head/Doctor - No longer kill in trials, and instead have gone on to form an Akira Yamaoka tribute band in honour of both the brilliant Silent Hill franchise. They certainly have the look. Perhaps the next Slipknot/Ghost band in terms of scare factor.

  • Wraith needs a cool down bar on the wailing bell. He can bing bong nonstop.

    Everytime hag teleports to a trap, she should be stunned for 5 secs.

    Trappers trap should have a 50% chance to break. Once broken, the trap can no longer be used.

    Clown should have intoxicated vision the whole match and impaired movement. We all know he likes to hit the bottle.