Chocolate_Cosmos
Chocolate_Cosmos
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Comments
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@Harold_Shipman said:
If you have gained enough distance from them making a mistake and then they are pressing E to avoid your attack, they are literally using the perk for its intended purpose and you failed to bait it out, so no, you didn't outplay them on the loop at all.
The most common complaint with Dead hard is being used for distance to get from loop to loop or to get another run of a loop in, because this is what many consider to be unavoidable on the killers part.
"Fail to bait it out" but how can I? If I wait to bait it, they will get to that window / palet anyway and I lose a momentum and they gain distance. If I don't wait they will press E and gain momentum and I lose another 30s+ in a chase.
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Also, it is not like they use it in the open, usualy they use to get back to a palet and you can do nothing about it. Wait or bait it? Nope, otherwise they make it to that palet anyway.
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I hate playing againts Bubba btw.
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I would rather flamethrower :D
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What's up with BBQ rework/nerfs suggestions suddenly everywhere.... xD It's fine, give that perk a break.
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@CashelP14 said:
- Remove Billy's overheat mechanic.
- Nerf Hag and her add-ons.
- Make Trapper Sack basekit
- Buff some killer and survivor perks. Here's a couple I'd personally like: Aftercare = works with flashlight and head-on saves. Furtive Chase = Complete rework. Everytime you hook the obsession you lose your terror radius for 30 seconds. Keep the swapping obsession when unhooked part.
- QoL changes to Nemesis (Fix zombie AI and remove sprint burst from whip hits).
- Fix bugs.
This isn't a massive set of changes but something simple that shouldn't take multiple patches to do.
Don't nerf hag lol, but I would agree nerf some of her addons.
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Survivors second chance perks: Unbreakeble, Borrow Time, DS, Adrenaline, Dead Hard, etc.
Killers second chance perks: Noed.
That's enough said.
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@Pilot said:
If u hit people directly with your bottle they will not be slowed down.
I don't know how they managed to bug him like that but wow. Sad. I quess I will have to wait for hot fix to play him then.
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@aliquis said:
I am a rank 1 hillbilly main. The new maps are to blame too. Like the new RE map, billy has 0 mobility advantage on this map. Seriously, billy has so many bad maps: there are many indoor maps where his power doesn't give him a mobility advantage. There are maps where there are barely any tiles he can curve and most new maps have a lot of pallets and tiles with windows, so little deadzones he can backrev survivors. The only constant advantage is that you can zone pallets with m2 to give survivors a smaller headstart.
He is still fun but against good survivors he is basically a m1 killer without a power.
When I play Billy I am trying I think too much to curve, but I too many times fail. After reading your comment I think I am maybe not the only one to blame :D
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Bubba.
Most of the time my teammates can't survive chases longer than 10 seconds againts him or facecamping / semicamping hooks. Just pure fun.
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It was always popular like this since it is one of the best of very few early game perks.
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@NomiNomad said:
Lessen his fatigue.
Remove the harsh, harsh penalty for missing.
Get rid of him losing his power when he hits someone with a basic attack. That's all.
Agree.
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@AVoiceOfReason said:
I enjoy using it on the last gen after 99'ing it. It's pretty funny to watch them kick it then pop it in their face then running away xD
Lol I wanted to do this with Repressed Allience. Bait them to go there, blast mine their face and quickly block it :DD
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Is it rly that hard to look a bit away with your camera when you approching (or thinking you are approching) someone? Try it.
That perk has a counter but most killers are either lazy or they forget they can fool the user. The perk is totaly fine. Leave it alone.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2284715#Comment_2284715
BBQ is not for info, BP bonus
Then it is a must have :D
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Here is what worries me about this map.
Any mobility killer. Like that must be the most boring map to play as any mobility killer (Billy, Blight, etc.). I thought Laboratory map is the worst (after Lerrys) but this one is the next level.
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Barbecue and Tinkerer at the same time might be a bit overkill since you will always get the most important info from Tinkerer.
It's super effective and boring to face build, but who cares right. Use what you want.
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Are you insane? Of course there is OP perk. Pebble. So crazy powerfull mindcontrol bait on killers. I don't understand why it isn't nerfed yet.
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Lol no way. How about to learn to counter the perk by... Wow, yes, turn your camera a bit to a side when approching someone or a generator. Problem solved.
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@scenekiller said:
I'm not sure many people are sad about this honestly lol
Lol, true... but I don't know I kinda miss him xD But I think I would get tired of him after short while, like with any killer that you see too offten too many times.
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@Satelit said:
I still see him daily at red ranks
Interesting. I see him like once per 20 games or something (on avarage).
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There is so many aura reading perks these days (and addons). BBQ is totaly fine and has some counterplay too (lockers). That Jeff perk just needs at least 5 tokens or a way to earn them back during a match.
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My experience so far:
Decent team = at best I can do is 1 kill (not tunnel, etc.)
Potatoe team = 4K (like with any killer)
So yea, any decent team can beat him no problem.
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I saw the most stupid spawn ever on the new map. I spawn (Nemesis) on the one side of the main hall (above stairs up) and poor dwight spawned next to exit gate on the other side of the enterance / exit to the main building (aka main hall). Even without this perk, you could see each other. Poor dwight.
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Any decent team can beat him no problem
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2276803#Comment_2276803
Inb4 it's a bug that gets reverted.
Wait, so that how are current new traps is a bug ? Oh please no... Don't tell me they will be again yellow.
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@TAG said:
If the traps are dark by default, then what do the add-ons that darken his Traps do? Make them even darker?
I didn't notice a difference but I don't mind since you don't need them anymore.
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Lol I was trying to play Rancor... Are you serious? He saw me all the time? Omg :DD
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So far it was fun to play him, power is a bit difficult to use and I rly like the zombies (concept), however they are bit buggy sometimes. I had match on Temple of P. and one zombie spawned downstairs in the back side and didn't move and the orher was stuck outside somewhere.
In terms of overall power, I think he is somewhere in the middle, not sure yet if lower-mid tier or just mid-tier killer.
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Wait, it is set and you have to buy it if you want just the clothes?
LOL, what a joke.
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The added cooldown was terrible idea. All Survivors need to do when Victor is chasing them is to stick together. If he Down someone, easy 3 seconds of kicking him. It was allready good enough.
Also I noticed something: The extra cooldown only makes them ######### to play. If they don't stick together, they will not gona kick you anyway and just keep running. I saw it many times, they don't know they should run towars you and instead they run away, making this cooldown backfire the original meaning and just makes Twins feels more garbage to play. Sit and wait. Clunky.
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/257213/keys-undirectly-buffed
They changed the perk because of Nemesis. MandyTalk explained it in the other thread. It destroys the vaccine, which would mean Franklin's would be too strong on Nemesis.
Oh okay. Well then I would rather if there would be something like "Items that are created by killer power can't be deleted / effected by this perk" or something but not making it much weaker for EVERY OTHER killers.
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So when you play FD perk, they can still lose it from their hand and "lose chargers overtime" but they can still use it to open it, right? Well, that was the only counterplay Killer had to delete key from a game? I don't know why they suddenly changed this perk. I thought it was in a good spot allready.
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Yes. Everyone will report you and you will 1000000000% get banned for... Wait... Let me .... Yes, you will get perma-banned for not liking new map. Here you go. No need to thank me.
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I recently start playing him (ignoring him for years besides few matches here and there) and he is super fun. He feels rewarding to play as compare to Bubba where his chainsaw is so easy and boring to use.
However, I would like add-on pass again and make him less offten overheat.
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@Jasix said:
If you reported them in game - please go to this link to provide a follow-up to your report: https://support.deadbydaylight.com/hc/en-us/requests/new
Thanks. Report send.
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Take a look :D
btw: his terror radius was also like whole map.
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Just played againts a Bubba! No way! :D
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Glad to see a Billy main, nice.
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I hate this so much. Also it is not just that snow hills, it is also that big sign on the one side of the map. For some random reason, I can't bounce from it and it always just slide it... Driving me crazy -_-
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Sounds great.
I suddenly also got this idea: How about (similar to Leons new upcoming perk) that it will give you special unique Med-Kit (can't leave with it or store it) that will be as fast as green med-kit but it lasts 2 full heals.
It's same with your idea but this one would not make it with addon, but rather unique med-kit itself.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2264459#Comment_2264459
It ain't a biggie, I guess it's just stuff that happens every day. I actually like going against Billy so it sucks that the games didn't go well.
Do you prefer VS Bubba or VS Billy?
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@glitchboi said:
I faced two Billies today. One DC'd at the start of the match after failing to down a survivor, the other tunneled a Claudette to death at 5 gens. Rough games.
:/
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@ChurchofPig said:
I can actually tell you how often I face Hillbilly since I've been taking data since Trickster released. Since Trickster released, I have faced Hillbilly 11 times out of the 385 survivor matches I've played.
Interesting... and also poor Billy pick rate :(
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2262488#Comment_2262488
Bubbas just better in the close range especially if ya throw decent addons on and bamboozle he can give you a run. A lot of people put bubba above billy now. Which is entirely opposite of pre rework.
True. I would rather face Billy. Bubba is too boring and easy. Also for some reason all my teammates always die so quick againts him xD.
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@ethan99 said:
I face more Bubbas than Billies :( Where are you Billy?!
This. I feel like I play againts Bubba offten. Too offten.
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@GhostMaceNotCrusty said:
Billies are near extinction and can only be found in select zoo's across the world
This one made me laugh :D
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@FengisKawaii said:
3 or 4 this year and we play a couple hours almost every day. We miss him :(
Wow... that's sad.
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Seems like I am not the only one :D
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Bunny Legion is the best.

