How would you buff The Legion?
So how would you buff The Legion? Comment down below!
So how would you buff The Legion? Comment down below!
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3 second fatigue. Honestly at this point that’s all I want.
Lessen his fatigue.
Remove the harsh, harsh penalty for missing.
Get rid of him losing his power when he hits someone with a basic attack. That's all.
Make it so landing a successful M1 doesn't remove half your power bar. Make it so picking someone up in Frenzy doesn't remove your entire power bar. Maybe make it so a single instance of aim dressing or getting 360'd while in Frenzy eats like, half the bar instead of the whole thing. Maybe buff the recharge rate of Frenzy. 20 seconds to fully get it back when Frenzy can't down anyone seems very steep.
Reduce his fatigue.
Stop punishing his power when he M1s.
Do a complete pass on his add-ons.
The list for fixing Legion has basically been the same for months now. The same QoL fixes that would make them a solid mid tier Killer. Legion mains have given up on cool ideas to refine his core function and simply want some of his most punishing aspects softened. Nobody ever expects Legion to be good. Now we just want them to be average.
In b4 new Legion nerf.
Also, Deep Wounds is still boring.
I've said this a for a long time now but make each consecutive frenzy hit do more damage.
I.e
Rewards Legion for getting all 4 hits without missing while making his power actually kind of scary.
Realistically
What I'd like
Remove him from the game.
That doesn't sound like a buff, now does it?
It certainly would buff the fun enjoyed in dead by daylight .
Otherwise I would make it sorta like Oni.
You don’t lose the entire feral frenzy bar when picking someone up out of frenzy.
Basic Attacks deplete 25% of the bar
Missing a feral frenzy stab depleted 50% of the bar.
Less fatigue and increase in speed per survivor stabbed to help chaining and bodyblocking
same
I would add a reward system for getting multiple frenzy hits like this
edit: clarification, all these effects trigger after feral frenzy ends.
For each hit in frenzy you gain a token. Tokens are consumed when frenzy ends.
@CashelP14 huh ours are kinda similar but i feel that deep wounds just doesn't do anything to good survivors.
Number 3 could be an issue. KI is how Legion determines viable targets to stab during FF. Adding KI on bleeding targets could quickly become confusing.
Number 3 is putting KI on deep wound survivors after he ends frenzy for a few seconds, not sure how it can be confusing.
All these effects are triggered when you end frenzy.
Mis-read that. My bad.
I made a thread about this a little while ago, with basekit changes and a full addon pass!
https://forum.deadbydaylight.com/en/discussion/220095/legion-changes-and-addon-pass
-Fatigue 1 second less
-Basic m1 doesn't reduce power bar
-While inflicted with Deep Wounds the survivors are Deafened
Not only makes them better but it also adds a higher skill ceiling and more depth to his play style.
Pretty much this.
I think he should still be broken out of his FF for missing, but he doesn't need to lose to his power bar. He already can't immediately re-enter FF because he has to wait for his powerbar to be fully charged.
Live in an alternate reality where the devs are efficient and do a quater of the work other studios do with less people Then we may actually start getting somewhere.
We will be waiting for a loooong time before they touch legion.
That sounds like it could be a REALLY fun red add on
Maybe add the new guy's Laceration mechanic to Frenzy, additionally to all those qol fixes.
If you dont want to spread out to hunt other survivors, needing to hit 3-4 timesto down in frenzy seems feasible.
Though i think healthy-> injured should still happen on the first hit.
For some reason I didn't actually get tagged in this. @ must not be working properly lol
Feral Frenzy doesn't do much currently but I feel like if you hit all 4 survivors then you should be rewarded with a down.
If your a good Legion then your power will result in at least 1 down and possibly more if the survivors mend too fast (revealing killer instinct). The reason I'm lowering DW with each hit is so survivors can't waste time performing other actions before mending at the last minute.
We have a similar idea of each hit should mean something lol we both also want to reward the Legion for chaining so many hits together.
It shouldn't be ultra rare though lol he's desperate for some sort of downing ability while using his power.
i wouldnt
There's only one right answer
I wouldn't, I would delete them
In the easiest way:
Agree.
I'd rework them entirely. There's no numbers bump you can give them that will improve their incredibly bland and boring playstyle.
Players will still just split up and win.
3 second fatigue and remove his useless addons in favor of bringing back his speed add ons. Those were fun to use
So many of these ideas are great. Playing as Legion is fun, but punishing to play. It seems like the two things that most players want the most is to reduce the fatigue stun and the brutally harsh penalty for missing an attack. These two QOL changes would make a world of difference.
3 second Fatigue base
Less power gauge loss on M1
Complete addon rework.
Change Legion into a hive mind where your all 4 or 5 characters at once moving as a killsquad
They seriously need to make his frenzy faster again. At this point it feels like his only power is temporary speedvaulting of pallets with the downsides of non-lethality and tremendous stun and cooldowns