Alice_pbg
Alice_pbg
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- Alice_pbg
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Comments
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2232231#Comment_2232231
Yep, do you want ######### paint to compare the area that Hag can defacto camp that other killers cannot? Proving that it truly is her power being the issue? I can counter all campers with vanilla mechanics, I cant counter a camping hag unless I have access to a flashlight. Meaning, once again, her power enabling her.
It's the same reason BT was altered to no longer benefit camping stealth killers and Freddy's.
1st- twins can camp a hook a lot better, go make a thread on them. ( also on longer distances)
2nd- I can deal with a camping hag on vanilla mechanics. Maybe you are just bad at it
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2227072#Comment_2227072
But Hag is the only one who has a massive area of camping, where other killers have quite a small area where they can effectively camp.
So yeah, it has everything to do with her power. The fact she can defacto camp a huge area while not even being there and instantly being there, while all others actively need to be there.
Nope
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2231943#Comment_2231943
With both of these killer you're guessing what the killer does and you go down for guessing wrong, or is some cases you're just left with no options at all. Spirit and Nurse play a lot more similarly than people think.
So tell me, how is my logic flawed?
Nurse can blink twice in a row, therefore, spirit can phase twice in a row.
Nurse can see survivors while she blinks, therefore, spirit can see survivors while phasing.
Do you really need an explanation on why something applying to a character doesn't mean it applies to another?
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2231833#Comment_2231833
If you disagree so much why don't you explain why?
me disagreeing or not is completely irrelevant...
your logic is flawed.
"if she has counter play then Nurse has counter play" does not, and will never apply
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2231773#Comment_2231773
But youre not countering either of these killers, youre just guessing lmao
disagree.
and even if that was true, this is not a conclusion you draw from "if she has counter play then Nurse has counter play". it would just be something they have in common
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2231745#Comment_2231745
I know that, the way you go against these killers is different but at the end of the day their chase is very similar, the survivor is left with guessing what the killer will do and the killer does as much as possible to eliminate the most amount of options the survivor has
if you know that, then stop using the "if she has counter play then Nurse has counter play" logic.
it's bad
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was looking at this while loading into a match. it was haddonfield.
I'm blaming it on you...
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I don't see why it wouldn't be ok... unless you are the only person playing both at the same time
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2231497#Comment_2231497
There aren't many ways to get better against a killer that's designed to only ever miss if the killer ######### up. And don't pulll the tru3talent "but you're MAKING him miss" no, you aren't not against a player with a good aim.
are you familiar with the no true scotsman fallacy?
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2231706#Comment_2231706
They play different but at the end of the day they have extremely oppressive chasing capabilities that leave the survivors with basically no options, the only difference being one gives off more information and is much more skillful while the other gives off no information to what they're doing and takes just a tiny bit of skill (if you even want to call it that).
The only reason why people don't complain about Nurse as often is because you barely see any one play her nowadays AND they usually aren't even that good.
you can say where they are similar all you want, they are not the same character and what applies to one doesn't necessarily applies to the other
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@IlliterateGenocide said:
Jill: Sheva, ada, Ashley, Claire, mia, Zoe, Moira, sherry (adult), Chambers
Leon: Chris, Barry, H.U.N.K, Billy, Carlos, Ethan, Luis, piers, Steve Burnside, Tofu
Mr.X (oni)
Plague (dimi)
Blight (Moreau)
Twins( Beneviento)
Trapper (Heisenberg)
I see why people say moreau would work as a skin for blight... but who actually wants a moreau skin? at all?
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2231540#Comment_2231540
Spirit doesn't have counter play, if she has counter play then Nurse has counter play, the only difference between these 2 killers is Nurse has an auditory and visual queue of when she's using her power, how ever you're not going to be juking a god Nurse, not consistently anyway. Same goes for Spirit, there is not one thing that you can do consistently that will guarantee a successful outcome, you can guess what she's gonna do but you can only guess right so many times.
this "if she has counter play then Nurse has counter play" logic, is real bad.
2 different characters that work in different ways. what applies to one doesn't apply to the other by default
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@latinfla4 said:
When doing my daily killer I expect red and purple ranks...so a challenge in positivity. If the team does not troll tbag and clicky click I will be nice to the next 4 killers I face as a level 20 survivor. If not i will treat the next 4 killers the same way I was treated. Let's go community show me those non toxic higher ranks this game can be a positive influence.
what about just play nice all the time? what's stopping you?
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rule of honor... HA! XD
next time, tell them to honorably try to save everyone instead of leaving
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nah
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2226044#Comment_2226044
If she's not close to her hook, sure, crawling is easy. 'Cept that hag players dont really do that
camping is not hag specific. your issue has nothing to do with her power
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2216659#Comment_2216659
Except that it is quite a big issue, considering Hag's teleporting range is already massive. You used to be able to run in if you knew Hag was on the opposite side of the map. Nowadays, this is only true for massive maps like Mothers Dwelling.
you can easily crawl to the hook and get an unhook safely.
the issue is crawling away while she runs back.
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I didn't notice any difference.
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@TheArbiter said:
I think it was intentionally designed to not work on slopes for balancing reasons.
what possible balance is this achieving?
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2209760#Comment_2209760
No, even crouching to the hook, a decent hag would have at least 2 traps at a sizable distance on your way to the hook. Which is about 10-12 meters on default. Which means the survivor crouches that distance in 9-11 seconds. How much can the Hag move in that same timespan? 40-48 meters. Thats 4 times as fast as a survivor. What other killer is 4 times as fast as a survivor for 10 SECONDS? The other option? Make her teleport directly to you.
So yeah, no ######### traps within 8 meters of a hook.
You are making this a way bigger issue than it actually is
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you don't need a code
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2216296#Comment_2216296
There are still Legendary skins that could come in, TECHNICALLY I can still be semi right
no. the killer of the chapter is still nemesis, doesn't matter which skins we get.
same for survivors
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2216183#Comment_2216183
The bet is not over.
it very much is. the killer is nemesis, the survivors are jill and leon.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2216183#Comment_2216183
Mans just tagged like twenty people.
My bet was more of a joke, but in a different RE thread I placed a bet where I said Jack would be the killer. Well, that went to #########.
Look's like playing perkless Wraith. How fun.
I made the thread, might aswell do the clean up XD
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2216183#Comment_2216183
So? Who says any license of a franchise this big is limited to ONE killer?
they don't even have to have a killer... but you did get it wrong
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2216183#Comment_2216183
Alright so do I have to record my Hag games or just screenshot the end screen?
whichever you prefer.
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I would like to wish
@IlliterateGenocide @TheGannMan @Sup3rCatTree @MeltingPenguins @TeabaggingGhostface @APoipleTurtle @indieeden7 @Jarol @GeneralV @DarkMagik @Spooky13 @Krunga @Kate_Main_01 @BarbecueiChilli @DoritoHead @Majestic_Herman @AnneBonny @IronKnight55 @HaunterofShadows @lucid4444 @TheDarkTyrant @onemind @DeliciousFood @Patrick1088 @Mysticwarriormj @AxisPlays @megswifey @Zenro @Friendly_Blendette @VioletCrimes @QwQw @Stinde @AVoiceOfReason @JakConstantine @mazoobi38 @D3spair @Woodywool @ItzZane_ @hailxsatanxeveryxday @Saucynuggets43 @CLAUDETTEINABUSH @CashelP14 @AshesofDreams @Frontdoor6
a very
Lots of people got 2/3 right... shame you also got 1/3 wrong.
@Frontdoor6 , should have trusted your guts buddy.
@Gladonos you were a bit late, but feel free to pay the price. XD
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2215842#Comment_2215842
god i wish that were me i mean what
me too.
this pandemic is lasting so long...
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Do we know how many zombies are in the match at any point?
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@CrowVortex said:
https://forum.deadbydaylight.com/en/discussion/comment/2215311#Comment_2215311
Lethal pursuer seems like a waste of a slot to me if it's a one time use perk of i'm assuming 5/10/15 seconds of aura's being shown?
Hysteria meh.
Eruption is interesting if it can stack with Surge i guess.
Hysteria might be great on legion.
And oni
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@Reinami said:
Nemsis perks according to some article:
- Lethal Pursuer
- You’ve been designed to track down and eliminate targets.
- At the start of the trial, the auras of all Survivors are revealed to you for 5 seconds.
- Hysteria
- You know how to brutalize one member of a team to cause a panic.
- Whenever you put a healthy Survivor in the injured state with a basic attack, all injured Survivors suffer from the Oblivious status effect for 20 seconds.
- Hysteria can only trigger once every 60 seconds.
- Eruption
- The NE-a parasite provides you with the intelligence and awareness needed to set a trap.
- After kicking a generator, its aura is highlighted in yellow. When you put a Survivor in the dying state with a basic attack, every affected generator explodes, regressing their progress by 6% and causing their auras to disappear. Any Survivor repairing a generator when it explodes will scream and suffer from the Incapacitated status effect for 10 seconds.
- Eruption has a cooldown of 90 seconds.
Eruption looks good
- Lethal Pursuer
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Got leon and jills perks
https://twitter.com/FriJthe13th/status/1397261527355375618?s=09They fixed the tweet, all perks are there
Here's the one that was misssing
20210525_160052.jpg -
@Shando said:
Yes but they also messed up and gave us the same bloodpoints code twice. Once from a vote we did and again at the end of the stream.
Fragments 1 - FD3EB91E-B741-454B-A5DD-BC8DA406F162
Fragments 2 - ANNIVERSARYFRAGMENTS
Blood Points 250k (From Vote) - AD800947-01A7-4DEF-81AD-40DDC501DE50
Blood Points 250 (From end of Stream) - Same As Above, They Messed Up.
Pretty sure they just showed it again in case you missed it
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Jill >> claire
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Someone better pick up that phone...
Because I ######### called it!!!!
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Setting this as the time limit, you didn't make your bet before this, you lost your chance
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@wishwon said:
The only part i'm going to comment about here is the last part referring to letting the killer open exit gate whenever they want; i'm going to assume you mean when 2 survivors remain but gens arent complete (as letting the killer do it whenever would just lead to the game starting with an exit game open and remove the whole point of the objective style game, also would lead to the abuse of end game builds where the killer just downs all the survivors and then blood warden kicks in), so if you are talking about when 2 survivors remain, here's my issue with that: 1, that gives way too much power to the killer. Even as a killer main I can admit that that ability would let the killer control the game a ton, especially with end game builds and/or characters like trapper or hag. 2, it removes the opportunity for more objective category bloodpoints for the survivors, which seems a little unfair.
there's no advantage for the killer.
if he stays in one gate, all you have to do is open the other.
if he patrols both gates, just gotta run out the open one.
endgame builds only work because people are almost dead already, if everyone is healthy, all you're gonna get in 1k. (assuming people aren't playing bad of course)
granted, the killer opening the gate at any point should get a time to activate, after 15 minutes of a trial for instance. Just so 1 person can't just force the game to end as soon as it starts.
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@RinWaifu said:
https://forum.deadbydaylight.com/en/discussion/comment/2210370#Comment_2210370
Noted.
Like a said on the first post, is just for fun of showing how my matches goes, the data you can interpret, i'm not trying to prove a point, showing things that other may find interesting. I could say that personally for me is to see if my SoloQ matches are actually that bad.
Gotcha.
You should keep track of the killers perks. See how often stuff is actually used
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@HaunterofShadows said:
I'm on ps4 so your not going to be getting a screenshot. Bet is
Leon and Claire as survivors
Nemesis for killer.
I don't have a least favorite so I'll just use a killer I suck with so Billy.
just press the share button? you can get it with any usb drive.
it's how I do it
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as I said here
@Alice_pbg said:
couple things.
1- this is just for fun.
2- this works on the honor system.
Every day, almost, we get a new discussion about how and/or why it should or shouldn't be X character to join the fog.
that's great and all, but let's spice things up a bit.
place your bets on who is gonna join.
name the survivor(s) and name the killer.
If you are wrong, you must play a game of killer, with the killer you hate playing the most, without perks and addons and get a ruthless killer.
Unless you are not on red ranks, in which case you gotta get merciless.
If you are correct, you get to point at everyone who was wrong in this discussion and go
https://i2.wp.com/blog.vanessasueroz.com.br/wp-content/uploads/2011/08/Ha-ha.gif
and that's basically it.
You are obviously not required to record your match, but a printscreen showing that you did it should be easy to get.
For my bet, I have this one going
https://us.v-cdn.net/6030815/uploads/VTE6OBZLRDIH/ascasc.png
but in that I never said who I think is gonna join, so I'll do this one too.
RE is a special case where 2 survivors is possible so my bet is
Jill and/or Leon for survivor(s).
Nemesis for killer.
Clown is the killer I like the least, so I'll play him twice if I lose both bets.
I expect it to be Jill and/or Leon + Nemesis
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Just don't be a dick.
sidenote, unspoken baseball rules are #########.
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last day people, last chance to join and potentially go "HA HA" at others.
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you can't know if someone is on console, all you can tell is that they aren't on steam.
you should change that on your table thing.
also, what's the goal? what are you trying to show with your data?
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the thing with hag, is that very few people play her.
so most of the people you see, are just doing a daily.
a hag that knows what she's doing, is easily S tier. Coordinated SWF teams being the thing that puts her down to A tier.
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that happens.
replace pop with undying if you really wanna keep ruin up.
also you're hag, trap that totem
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2209027#Comment_2209027
I mean, I can argue they need to be unplacable in a certain range, without a flashlight you need to crouch, or you need to be able to walk over her traps if they are near a hooked survivor.
Speed difference to crouch to the hook(which is a 70% speed difference FYI, that's Spirit phasing levels of speed difference), OR have an instant teleport, for such a large amount of time is why Hag is insane. I dont think her traps should be within 8 meters of a hook.
the only issue is crouching away from the hook
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I don't think so
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Just ash calling out the killer.
I don't think he ever said this line specifically (outside of dbd), but it's in character.
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the only change she needs, is to make all traps, a certain range from the hook, get destroyed after an unhook.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2207587#Comment_2207587
Ok then. So what? My point still stands.
it doesn't.
it's petty.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2207560#Comment_2207560
Because we don't get to play the new killer.
You're on PC, you have the privilege of PTB.
This isn't petty, it's fair.
I play on console.
