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Alice_pbg

Alice_pbg

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Alice_pbg
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  • People mostly hate her because it's the cool thing to do.

    or because they can't move past the 3 gen era.

    there's no good reason to hate her currently.

  • to clear this. no player is favored over the other on hit registration. it's a server thing. happened in server, happens for both players. good or bad.

    now… I think 60-80 ping is a perfectly fine range to have. not amazing but very playable.

    Also why I was always in favour of seeing ping in lobby. So you can get out before the game starts if someone has a bad connection.

  • My mini-game is forcing the entity to take as much of the bloodweb as possible.

  • how do you even know they are slugging for the mori instead of the 4k? which is what killers have been doing since long before finisher moris were ever a thing.

  • I didn't play TLoU2… but at least on 1 Ellie is a kid. No kids are gonna be added to the fog.

  • @turksmall236 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016794#Comment_4016794

    Are the ads really that bad like they are with Youtube? that makes it even worse

    oh, it's SO MUCH worse on twitch… you can get 2+minutes of ads before you even start watching what you want.

  • Because someone decided that it was better for someone to be angry and in-game than angry and doing literaly anything else.

  • as someone who barely touches twitch… because the ads killed any interest I had… I'm glad I also don't care much for banners and whatnot

  • @Balrog said:

    Without boring you with all the details, forum rules can be broken in interesting and creative ways, so it was just a matter of maintaining fair rules. You're absolutely welcome to discuss the Dredge skin but we cannot discuss moderation. It's the not fun stuff, anyway. <3

    I mean, thanks for answering, but this is a non-answer. it's just "because of reasons".

    Do bore me with the details, please.

    Even just a general idea would be nice, people weren't even fighting on the discussion as far as i remember. And i don't see the reason why the exact same discussion can't be posted again. And if it can be posted again, why it was deleted.

    @Royval said:

    the whole thread was just talking about how bad it were.

    that's like… most discussions. A variation of "I don't like this thing" must be the most common title here…

    the thing, is that it isn't against forum rules to do so.

  • could have ended the title after companies…

  • because unless you are megaman… water stages are terrible!

    also performance and bla bla bla…

  • @MarbleThrone said:

    Lightborn is indeed fine, for the fact that it's a double-edged sword.

    You will prevent an (early) flashlight save or two, but once survivors catch on they'll not follow you around anymore and instead be more efficient on gens. Or find other means to be altruistic.

    It's a risk you take as Killer.

    you underestimate how little people adapt in time…

    so many myers matches where I stood there for stalk and they just held the flashlight… hilarious.

  • any with corn…

    hate those things with a passion…

  • honestly… I always just watch a video on youtube until the trial starts

  • @SoGo said:

    I would rather get a slower influx of new chapters.

    It's insane how the last two years have been: here is a chapter, and oh, also a PTB is coming in a week.

    I'm either or… less stuff per time frame would be nice in general.

    we have too much.

  • probably when they get a rework or something similar

  • @Raccoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003294#Comment_4003294

    Yeah - you'll see that I have posted and the topic remains buried.

    All you need to do to bury any topic you do not like is get 5+ downvotes on it, as far as I can tell.

    but… I saw it…

  • both. the data being the main reason.

    the best outrage gets is usually just nerfs.

  • because he is an old killer (it's kind of a 50/50 on goodness). but he is fun.

  • @Skillfulstone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003012#Comment_4003012

    I mean, the Armored Titan skin for Oni swings a crystal sword around and still uses the regular Oni stick for his power, as long as the weapon gets a bit of flavor then it can work.

    The weirdest thing would be to get Lady Dimitrescu but at like half the size XD

    it's the alien queen clause. we get it, but it has to fit.

  • @Viciusaurus said:

    I think Lady Dimitrescu could function as a skin on Nemesis. Just replace the tentacle whip with her extending claws, and the zombies with Moroaică skins. Give her that mad power walk.

    hear me out… I think she works better as a skull merchant skin

  • idk… how often do you survive?

    can this be explained by "you just die a lot"?

  • @Skillfulstone said:

    I second this and would very much approve.

    Like, Dr.Salvador as Billy skin is a perfect choice.

    However, I think that the next RE content we'll get will be based on RE9, not too far from RE9's release, for maximum effect.

    is re9 coming out? been a while since I even heard anything about it.

  • @SkeletonDance said:

    Looks like Myers rework is coming to live…

    https://us.v-cdn.net/6030815/uploads/EFKP16WRMQ4I/image.png

    … just make it a lunge then…

  • @Nun_So_Vile said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002170#Comment_4002170

    Why am I not surprised your entire reply is off-base, lacks any semblance of reading comprehension, critical thinking, or actual experience? Not that my post needs an explanation, but…

    The majority of console players are not gaming with a keyboard attached to their console at all times, if even a majority of the time. It has nothing to do with "rarity" and everything to do with culture of the console gaming environment, other peripherals like external storage and chargers taking up limited USB hubs, and a historical lack of keyboard support on most titles that come to console. Most players would still be pulling up an app to type on their phone's virtual keyboard, whether it be an app or typing directly on console, which in either case will be leagues slower than what your average troll and shitposter can put out per second. I'm sure there are plenty of PC players eager to test that out, so I don't need to be proven correct now. Time will do it, as it typically does.

    you say all this, but it does not matter at all.

    none of it is a reason to not have chat on console.

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002201#Comment_4002201

    when did michael myers have to loop around a rock in the movies? or when was myers bothered by flashlights?

    every time he walked around stuff.

    can people seriously stop with this dumb argument of "not every little thing in myers fit the movie"? you would have myers turn into a giant bat and breakdance with this silly logic…

  • @Nun_So_Vile said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002041#Comment_4002041

    Do… you think most console players use one to type? Or that someone is sticking around waiting for you to find one to plug in?? Please, don't make me laugh.

    you think keyboards are rare or something? this is like saying "no one would get a headset for their console"… you fr?

  • @angrychuck said:

    Reminds me of a thread from earlier this year where someone thought this isn't happening was a girl holding a pregnancy test.

    oh… what ARE they holding? I didn't realize they were even holding something… XD

  • Is there a reason for why Kate doesn't have shoes on? Or some big boots?

  • hmm… didn't the community vote on them? blame the community…

  • @OrangeBear said:

    Outdated info. Latest Q&A revealed they are working on an update for him.

    longer than that… I'm still waiting…

  • no reason for we to not at least see the chat… and the disable feature is there on pc since… idk… long time.

    so if everyone saying "it's toxic" could just let us decide that for ourselves, that would be great.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001305#Comment_4001305

    do you agree that some amount of killers tunnel when the game reaches a certain point that they think was reached too fast?

    Yeah, I usually try to get survivor out of the game around 1/2 gens in general. Issue is when this feature happens at 1/2 gens left, I still need to kill someone fast. Later I kill them, more progress is done.

    Killers who don't even want to reach low gens, would still play exactly same and tunnel early.

    do you really not think it would reduce tunneling?

    It would not make me change my playstyle at any point. If need I would still tunnel at 1/2 gens and your feature would make it easier for me to win after it, because gens have less progress.

    why did you skip so much?

    Issue is when this feature happens at 1/2 gens left, I still need to kill someone fast. Later I kill them, more progress is done.

    So you are saying that just the slowdown is not enough. It needs to do more. right?

    Killers who don't even want to reach low gens, would still play exactly same and tunnel early.

    Like I said. Not the killers I'm aiming at.

    It would not make me change my playstyle at any point. If need I would still tunnel at 1/2 gens and your feature would make it easier for me to win after it, because gens have less progress.

    you still are at 1-2 gens left with few hooks and 4 people alive. you are not getting a free win. just a slightly longer game than normal.

  • @Chilli_man2400 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001282#Comment_4001282

    he ran in part 2, 3 and part 4

    He’s not just the slow walking killer he was a scary mother ######### who chased you down

    I don't remember him running… but it has been a while since I saw those…

  • @BigStan said:

    So what would it take? What do I have to do to prove that I am in a high MMR and that I am still getting 4Ks? I don't want excuses why it can't be done, I want out of this BS.

    your kill rate is less than 40%. you are not at high mmr. you gain mmr by killing survivors, you lose it by letting them escape.

    you like playing in a way that keeps it low. which is fine.

    @BigStan said:

    Look, I am tired of the MMR excuse. If I get 100 4ks in a month, would that lay it to rest? No tunneling, camping, and slugging as necessary.

    sure… just 4k all your matches for a month or 2. see if you still come out thinking "It's just too easy to 4K" afterwards.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001274#Comment_4001274

    Ok, you get me here. I had this post in my mind as anti-tunneling alternative to PTB.

    It's just catch up feature, which is not something that would reduce tunneling. You want example in practice? Look at 2v8…
    Gens get slowed down there if killers are losing, yet it's still better to tunnel survivors and is usually done.

    But I would say my other point stands that you are trying to give very hated mechanic (slow progress) basekit, which simply couldn't end well.

    do you agree that some amount of killers tunnel when the game reaches a certain point that they think was reached too fast? (a.k.a. 2-1 gen left and very few hooks, also 4 survivors alive)

    and then, do you agree that if those killers didn't feel like they had to kill someone to have a chance, that they would tunnel less?

    reminder, this isn't about the guys tunneling from frame 1. Whatever anti-tunnel behaviour comes up with, is whats supposed to deal with that.

    This is for the killers who want to avoid tunneling, because they understand it's boring, but that also want to win the match and therefore will tunnel if they feel it's needed.

    so, assuming you answered yes to the questions, do you really not think it would reduce tunneling?

    But I would say my other point stands that you are trying to give very hated mechanic (slow progress) basekit, which simply couldn't end well.

    can't argue here… it would probably not be received well at all.

    but, by reducing tunneling, it would be an improvement for everyone overall.

  • @BigStan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001260#Comment_4001260

    The only reason I bothered saying that I let people go was to illustrate the point of sympathy for the other side. It's okay to think about EVERYONE playing the game. Not just yourself. I do not expect you to play how I do. Just because my ego doesn't demand I go for 4Ks doesn't mean I don't know how to play against higher MMR killers. Everyone is so eager to point out the MMR/skill difference, but no one stops to think why I do it in the first place. To be kind.

    mate… no one has a problem with you deciding to play in a way you enjoy. good for you. have your fun.

    but you are only playing on low MMR. It's the logical conclusion of you playstyle.

    you are only facing easy survivors. so you can afford to play however you want.

    you can't talk about high MMR. because you need to win matches to get there.

    and also, why do you think you are being kind? do you know what the other people are thinking? do you know what they want?

    I want the game to be challenging. I don't like easy wins, I also wanna say I actually won the game instead of it being handed to me. If I ever faced you, I would not think you are being kind, I would think you are taking pity, and I don't want that. I think it's very unkind of you to not try your best.

    So how does that work? Is it kind because you said so? Do the receiving end have an input at all?

    I'm sure you can find people who would agree with you on it being kind. But what about the people who disagree? Do they matter here?

  • @Chilli_man2400 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001214#Comment_4001214

    that sounds more like jason honestly.

    Jason would fit that power more

    jason is more likely to throw something at you than throwing you… but it can work.

    but also, weirdly, Jason fits the dash more… at least he ran in the remake (which was actually a nice remake… I didn't expect it to be).

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001237#Comment_4001237

    if a killer does not feel like they need to tunnel, they won't. If you fail to see this logic, there's nothing to talk about with you.

    That's not logic, you are just naive.

    Catch up mechanic would at no point stop killers from tunneling and definetly not make it feel good for survivors.

    Killer is tunneling? Oh, it's same as before for survivors.

    Killers failed at tunneling, or is just struggling in general? Oh, slow gens… nice

    This is simply not better for survivors at any point. Slow progress builds (Forever freddy) were always hated a lot by survivors and you want it as basekit mechanic.

    like I said. nothing to talk about. You basically did the pancakes thing…

    waffles.png

    this is about killers catching up on a lost game without needing to tunnel… why are you expecting me to buff survivors in this?

  • @UndeddJester said:

    Funnily enough, I actually started playing DBD on my new gaming laptop instead of PS5… and I hit a revelation... I now understand why people say gens are boring...

    Good God, skillchecks are so damned easy on PC, I feel like a kid who grew up on gruel and tried chocolate for the first time at the age of 21. It's mind blowing... you literally just click when the line goes over the crit bar... there's no need to time anything at all, you just follow it with your eyes and click... they are so trivial it is embarrassing xD

    On console skillchecks are actually hard... you've gotta stay alert and really time it right to hit a great, and the dreaded 4 o'clock skillcheck is brutal. I've had so many close calls and near misses on those skillchecks, I've genuinely breathed sighs of relief when I've clutched an important check... especially when using something like Fast Track or Specialist. BNPs? Butt clench moment every time. Sometimes even Decisive Strike an be an arse.

    You put Huntress Lullaby on any of that, good sodding luck...

    If people wouldn't get so mad about it, I'd genuinely suggest putting the input lag on consoles as standard for PC, cause I had to stop playing on laptop for fear it would mess me up when I go back to console xD

    I wish I could share a similar story… but my notebook is a potato… game runs so bad on it…

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001221#Comment_4001221

    The argument isn't that the new power is an extended lunge, it's that Myers has always had an extended lunge that offers similar-but-weaker value to this new ability.

    The new ability is a dash, it's just not really a huge deviation away from how Tier 3 has always worked. He's always had this kind of ability, they just codified it as a more of a dash ability mechanically here.

    Like, sure, it has a charge-and-slowdown like a dash ability… but he's still whipping around loops the way he always has in Tier 3, just better. All that's new mechanically is the pallet-break element.

    and if you asked me (which, why would anyone?) him having an extrended lunge was always that one thing that didn't really fit but I guess it's there…

    he overall had great characterization, so we can ignore the lunge… he has big arms… he can reach…

    but now it's just a dash… and it's so lame. He's just dash killer M now… I hate it so much.

    Everything else is mostly fine. but the dash kills it for me.

    It's like, you see this great piece of food, and then someone dumps a ton of mayo on it. You like mayo, mayo is great sometimes, but not on that food, it ruined the food. and you can no longer make yourself eat the food because of it.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001229#Comment_4001229

    giving examples of edge cases is not a point against it.

    Killers wanting 8 hook games is edge case?
    Killers hard tunneling is edge case? If it's edge case, then tunneling wouldn't need to be changed.

    Your mechanic has nothing to do with antitunneling, it's basically catch up mechanic with no benefit for survivors unlike 2v8 version, where it works for both.

    someone failing to kill someone until 1-2 gens left, is. that is what I'm talking about, that is what 80% of your post was talking about. I don't see how you missed that.

    if a killer does not feel like they need to tunnel, they won't. If you fail to see this logic, there's nothing to talk about with you.

  • @NekoTorvic said:

    I don't want to reward killers for losing by having the game catch them up.

    Right now, tunneling is a choice killers make if they deem it necessary, and survivors can play as a team to counter it.

    There are a few problems:
    - Solo survivors have too few tools to coordinate and work together to counter the killer unless they're just absolutely cracked, which is bad for more casual players.
    -The killer choosing to do this at the very beginning of the match can cause some matches to end too soon for one survivor, which feels bad. Just as bad as when survivors play in the most boring way possible and finish gens in 5 minutes.
    -The game does an awful job showing survivors as a team role, where even if one survivor dies, the important thing is for the team to make it out. I think most people consider a win for the killer to be 3 or more killed. So It's absurd that a win for survivors is escaping, instead of 3 or more out.

    Ideally we should give survivors team based tools to defend themselves against the killer, and we should reward killers with enough power for doing well by not tunneling that they don't feel they have to.

    If we safeguard killers for playing poorly, by slowing down survivors automatically, that's bad design.
    If we safeguard each individual survivor for playing poorly and give each of them a million tools to deal with the killer by themselves, that is also bad design.

    - Solo survivors have too few tools to coordinate and work together to counter the killer unless they're just absolutely cracked, which is bad for more casual players.

    not relevant. I'm not addresing survivor coordination here.

    -The killer choosing to do this at the very beginning of the match can cause some matches to end too soon for one survivor, which feels bad. Just as bad as when survivors play in the most boring way possible and finish gens in 5 minutes.

    That's quite the tangent here…

    -The game does an awful job showing survivors as a team role, where even if one survivor dies, the important thing is for the team to make it out. I think most people consider a win for the killer to be 3 or more killed. So It's absurd that a win for survivors is escaping, instead of 3 or more out.

    I didn't make the mmr system of 4 1v1s…

    Ideally we should give survivors team based tools to defend themselves against the killer,

    did you… not read what this thread is about?

    and we should reward killers with enough power for doing well by not tunneling that they don't feel they have to.

    killers doing well don't need extra help. Which is why I took the approuch of helping a killer that is doing bad.

    If we safeguard killers for playing poorly, by slowing down survivors automatically, that's bad design.

    If we safeguard each individual survivor for playing poorly and give each of them a million tools to deal with the killer by themselves, that is also bad design.

    These two may sound like it, but are not equal.

    The killer is the entire opposite team. while a survivor is only 1/4 of theirs.

    one mistake impacts one side a lot more than the other.

    also… gonna need more than your opinion on it being inherently bad design here.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000836#Comment_4000836

    nope. if someone dies it does not activate.

    Killers don't always manage to tunnel someone before 1/2 gens. Survivors have option to prolong it, you can have decent chase etc.

    And your feature would become active even if killer has just 2 hooks on same survivor and is currently chasing them, which I see as kinda fail for something claimed to be "antitunneling"…
    It doesn't work for killer who tries to hook everyone, but it works for killer who hard tunnels.

    you can never fully prevent tunneling. giving examples of edge cases is not a point against it.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000753#Comment_4000753

    your logic does not follow. at that point, 2 people are on death hook. just start killing people. it's much easier than slugging everyone.

    But what if I find and down someone who is not dead on hook? It simply wouldn't make sense to hook them….

    What if I actually want to 8 hook on purpose? How does it make sense to punish me with "antitunnel" feature, where I am doing exact opposite of tunneling?

    "to be clear, the anti-tunneling and anti-slugging stuff should still happen in some capacity."

    If killer won't be able to fix it by slugging, then the issue is even bigger and killer gets into lose lose scenario.

    Why are you analyzing this in a vacuum?

    because I am trying to find flaws of the system? Something devs should definetly start doing…

    so, good killers get better and bad killers get to cross the map on foot to maybe kick a gen…

    Did you skip part, where I said pain res as an option? Which would be better imo.

    boring I will agree on. it's not particularly interesting. but again, we should judge things on if they are good for the game or not. Do you have an actual reason for why it's bad besides you don't like it?

    Your system has situation, which is likely to happen, where killer gets punished for hooking survivor who is not dead on hook.

    And also happy you agree it's boring way to handle it. I think it should be better try to make this feature more interactive close to what devs tried, not something that is simply going to happen, but it reflects players actions.

    Funny is your feature would get active even if killer is actively trying to tunnel someone, but simply failed to do so quickly, because that's definetly going to be less than 6 hooks.

    What if I actually want to 8 hook on purpose? How does it make sense to punish me with "antitunnel" feature, where I am doing exact opposite of tunneling?

    If you can afford to… doesn't that mean you are doing well already? I don't see the issue here.

    If killer won't be able to fix it by slugging, then the issue is even bigger and killer gets into lose lose scenario.

    … fix what? you can hook the person. you are doing ok at that point.

    because I am trying to find flaws of the system? Something devs should definetly start doing…

    but this change wouldn't exist in a vacuum.

    Did you skip part, where I said pain res as an option? Which would be better imo.

    I saw it… remember how it the perk was gutted in the ptb? I doubt they are giving it for free. but it would be better than pop.

    Your system has situation, which is likely to happen, where killer gets punished for hooking survivor who is not dead on hook.

    And also happy you agree it's boring way to handle it. I think it should be better try to make this feature more interactive close to what devs tried, not something that is simply going to happen, but it reflects players actions.

    Funny is your feature would get active even if killer is actively trying to tunnel someone, but simply failed to do so quickly, because that's definetly going to be less than 6 hooks.

    I don't see the punishment. it's a catch up mechanic. the mechanic decided you caught up. (we can argue when you actually catch up, I'm not married to the specific hook count)

    I get it, but the issue I keep seeing is the killer going "game is too fast, gotta slow down somehow.", and the usual answer is killing someone. It needs to be an alternative to securing a kill. Literaly slowing it down would do the trick.

    nope. if someone dies it does not activate.

  • @PetTheDoggo said:

    How would that reduce tunneling? Tunneling would be exactly as effective as it is now, no?

    It would also introduce weird situation where you downed survivor, but hooking them would stop the slowdown (7th hook), so it's bad idea to do it unless they are deadhook. So basically slug everyone until you find dead on hook survivor, because that's only logically thing to do.

    I said it in different post, but any basekit slowdown should be in my opinion connected to killer's action (mainly hooking), so it feels rewarding and killer can notice the effect and also play around it.

    Basekit pop/pain res would be in my opinion less hated than just slow gen speed, because it's not deserved and boring.

    this makes it so getting someone out of the game afap is less atractive, since it would be almost the same as leaving everyone alive with the debuff. And also, the remaining survivors would have more hook stages left.

    It's not only about working on gens. That alive survivor can also unhook, heal others, take hits, be in chase…

    many people tunnel because they want to slow down the game. if the game is already slowed, you are trading 6 for half a dozen. this is just for the cases where the killer is too far behind. Not for a killer tunneling at 5 gens.

    It would also introduce weird situation where you downed survivor, but hooking them would stop the slowdown (7th hook), so it's bad idea to do it unless they are deadhook. So basically slug everyone until you find dead on hook survivor, because that's only logically thing to do.

    your logic does not follow. at that point, 2 people are on death hook. just start killing people. it's much easier than slugging everyone.

    and of course, did you skip this part? "to be clear, the anti-tunneling and anti-slugging stuff should still happen in some capacity."

    I'm not saying this is the only thing to change and everything works now. why are you analyzing this in a vacuum?

    I said it in different post, but any basekit slowdown should be in my opinion connected to killer's action (mainly hooking), so it feels rewarding and killer can notice the effect and also play around it.

    A killer that is getting hooks does not need the slowdown. The ones struggling to, do. It's supposed to be a catch up mechanic, so tunneling is not necessary anymore.

    Basekit pop/pain res would be in my opinion less hated than just slow gen speed, because it's not deserved and boring.

    so, good killers get better and bad killers get to cross the map on foot to maybe kick a gen…

    "Deserved"… dude. seriously? The entire game is built on people getting something they didn't "deserve". You are just used to them existing. They are there to make the game better, being "deserved" is not relevant. Either it's good for the game or it's not, this is the real thing people should focus on. instead of some arbitrary worthyness of it all.

    boring I will agree on. it's not particularly interesting. but again, we should judge things on if they are good for the game or not. Do you have an actual reason for why it's bad besides you don't like it?

    It's not only about working on gens. That alive survivor can also unhook, heal others, take hits, be in chase…

    did you actually read what I said? "obviously dealing with 4 survivors instead of 3 is always gonna be harder on some level because numbers, but if the issue is how fast the game goes, I think this would help."

  • when cows fly… hopefully sooner.

    @angrychuck said:

    I think they should give Victor a tophat.

    full on suit. with a bowtie

  • I mean… those look like images and not videos… but I get you.

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