Alice_pbg
Alice_pbg
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- Alice_pbg
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you know... kudos for even suggesting Alexia Ashford.
I doubt most people would even remember her.
@Dpooly said:
It's going to be Jack Krauser as Killer and Ada Wong as Survivor...case closed
does he attack with QTEs?
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2194923#Comment_2194923
42-Why so when you want luck offerings removed? And what do you think should be done of map offerings?
luck has basically no effect and when it comes to survivors it becomes "you have a slightly less enormous chance of dieing if you try jumping from the hook". it's terrible.
let's say you use everything, 4 up the ante, 4 of the best luck offerings + slippery meat.
it adds to 56%. which may sound great. you have less than 1/64 chance of not escaping the hook by you 6th attempt.
but you had to waste 4 offerings and 5 perk slots(assuming only you have slippery meat).
by yourself, slippery, 1 up the ante and 1 jar, it's just 20%. which gives about 3/4 chance of you escaping the hook by your 6th try.(73.something%)
for anyone else without slippery meat, adds to just over 2/5 chance of escaping. (40.7%)
and all this, just for the very first hook stage. and you might just die anyway, specially without extra up the antes and jars.
Luck makes you use a lot of resources, for a return that may not even work.
and that is 90% of the time unnecessary, since someone can just unhook you.
It's just not worth having
while maps have very immediate effects, and them being random makes it so no one knows the "correct route" during a chase. Making it so you need to make decisions on the fly, which makes it more interesting.
nothing, the offerings can stay.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2194693#Comment_2194693
41-What about map RNG should it remain random or standarized?
I rather they remain random.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2194764#Comment_2194764
Btw Stan Kate,Yui and Zarina for beauty 🙌🙌
also Felix
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the wording might need some tweaking
After cleansing one Totem, preforming one Safe Unhook or taking a Protection Hit, and completing one Generator Mettle of Man activates and you are protected by the Endurance Status Effect:
-Any damage taken that would put you into the Dying State is blocked.
-When you are healed again, your Aura will be revealed to the Killer whenever you are farther than 16/18/20 metres away.
Mettle of Man deactivates the next time you are put into the Dying State.
Increases the odds of being the Obsession.
because mettle of man apparently never deactivates, since you never go into the dying state
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2194632#Comment_2194632
40.What could the luck perks be turned into if they couldn't be removed?
slippery meat could give you extra time on the hook. let's say 10 seconds for each stage.
up the ante, you spawn holding a random item with half the charges. (never keys)
monstrous shrine, hooking someone in the basement decreases all survivors action speed by 20% for 1 minute. 2 minute cooldown after the 1 minute passes.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2192946#Comment_2192946
39-Then what would be done with item chance out of chests and 4 percent hook escapes?
39 - Luck actually doesn't influence chests at all... counter intuitive but it is what it is.
keep the 4%.
just remove the concept of "luck" from perks. it's unnecessarily confusing and quite useless.
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@Frontdoor6 said:
Leon and Clair for survivors. I would say Jill, but Cote's refence from Clair's line kinda has me thinking
My bet is Nemesis for killer
what reference?
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@Aneurysm said:
I had an actual baby Dwight on my team. Default clothes, rank 20, level 1 prove thyself and nothing else. He went down to feral frenzy :(
It wasn't now, but I remember very clearly 1 baby dwight.
I was playing pig, he had a rbt on.
I noticed he was pretty bad at the game, so I mostly focused on everyone else.
one time, I went to hook someone in the basement, and I saw him hiding besides a locker there. (well, attempting to hide... imagine this
https://www.youtube.com/watch?v=LNcwaZzT0Qsbut with dwight)
so I pretended I didn't see him and left.
he eventually died to the rbt in the basement... I don't think he ever left it.
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@APoipleTurtle said:
Survivor: Jill Valentine (RE1)
Killer: Mr. X (RE2)
Map: Raccoon City (RE3)
I do think that legendary skins are very likely for various other characters from the series too though. Especially Nemesis, Jack Baker, Chris, Leon, Claire, and Ada. TBH I'd also love some cosmetics that reference Hunk, Wesker, and Krauser.
well, it's capcom... if any chapter is gonna have 20 legendary skins, it's this one 😂
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@ShinobuSK said:
Isnt't that common knowledge? Like not looping around hooked teammate?
should be...
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@Sup3rCatTree said:
REASONS WHY
So I have been doing some research and here is what I found
- For at least seventy years between the 1950s and 2020s, she was tied to a series of violent homicides.
That sounds like basic killer material, right?
- Dimitrescu was a follower of a Satanic witch-cult which practiced vampirism and human sacrifice, possibly for sustenance
Human sacrifice? Hmm... sounds familiar. This would mean Dimitrescu would want to be a part of the entity's realm other than fight it. Once again, sounds like killer material to me.
- According to the RE wiki "Dimitrescu's origins are presently a mystery, in particular the questions of her age, and whether she was born with a Progenitor disease or contracted it later."
- Among Dimitrescu's traits post-infection is the ability to elongate her fingernails into razor-sharp claws.
- DBD easter Egg in the Dimitrescu Castle https://www.youtube.com/watch?v=PSli18sLPJE
- There is also a wonderful video comparing hight to other DBD characters https://www.youtube.com/watch?v=VUnovu1QdSw
- She can always bend trough doors like she does in the game
Just these things make Dimitrescu the perfect killer material for this game.
Just look how good she can fit in the game, she looks similar to plague in height and body.
Plus if you think she is too tall for the game and they can't change her Demo is literally 7-10 feet tall about the same height as Dimitrescu and they changed his hight
It's also a easy money grab
is anyone saying she isn't killer material? no.
she's just not the most likely killer to come from RE.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2191180#Comment_2191180
What I meant was are there perks meant for a category of gameplay in need of changes the most. Anti-Tunnel perks mean Second Wind or Decisive Strike. Or Anti-heal perks like Sloppy Butcher or Coulrophobia.
gotcha.
The one theme I found between the worst perks, is that they are luck related or rng related. Slippery meat, Up the Ante and monster shrine, luck should honestly just be removed from the game.
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2191887#Comment_2191887
Thanks smartass. I overlooked it. I’m not perfect. Sue me.
I use it primarily for totems anyways, but now they should change the name of the perk because “small game” really only makes sense in relation to traps.
you are the one complaining about not knowing something, when you were told the thing.
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@NightmareKiller said:
Why do survivors t-bag and click their flashlight? If the survivor wasn't toxic then they are probably doing it just to annoy and mock.
Then again, depends on what people consider toxic. If I get my first hook and I hear 3 gens pop. I'm sure as hell gonna camp and start hitting the guy on hook out of spite. You just did 60% of the game, 2 more gens and I'm out of the game with an Entity Displeased, a derank, barely any Bloodpoints and getting t-bagged at the gate.
Same as how lots of survivors justify themselves when they t-bag because "wahh the killer was mean he camped/tunneled/whatever" then I'm gonna do the "equivalent" (hitting the hooked survivor will never be the same as t-bagging, specially not culturally) and hit on hook when they gen rush, or constantly body block me and follow me around sabotaging hooks and trying to blind me, etc.
You're giving up on the game way too soon.
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2191893#Comment_2191893
In theory it's not a cancel, in the practice it does. You can hold the second blink for as long as you want and you still will be able to blink anywhere in a range of 12m, it all depends of the angle of nurse's hand.
No. You have a very limited time to hold it.
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2191882#Comment_2191882
If you don't use it, you can cancel it
So what you're saying is that I can go into fatigue...? well duh.
That's not a cancel, that's just going into the regular animation from the first blink.
Cancel would be charging the second blink, and attacking instead.
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The "news" section when you turn on the game, tells you of all updates.
So you did get the memo.
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You can cancel second blink?
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2190982#Comment_2190982
You can't intentionally trigger them and run away unless the Hag is unable to teleport or is out of range at the time, since they can instantly teleport and hit you otherwise, and will always be in range unless they have the trap trigger range add-ons.
You can.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2190823#Comment_2190823
38. Is there a particular area of perks the devs should work on to be played more like Hexes or Anti-tunnel perks?
I don't think I understand what you mean.
but if i understood, I don't think it matters. People will use whichever perk they want or think is best.
People don't use an anti-tunnel perk because it's anti-tunnel, they use it because it gives them the best chance at winning (or they just felt like using it).
so the devs don't need to focus on any one type of perk, they just need the perks to be worth using over what we already have.
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if the traps were shorter, you wouldn't be able to trigger them on purpose and run away without getting hit.
also, they are not big at all.
https://youtu.be/AX5AGQiNKg0?t=89 -
lucky...
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2189943#Comment_2189943
37. Same for Tunneling?
37 - Yes. even if it makes the game boring for someone, sometimes you gotta do what you gotta do.
It's like, a boxe fight. Guy A gets a cut above his eye.
and then guy B, starts aiming at the cut. because if the cut opens and guy A bleeds too much, the fight ends earlier and guy B wins.
some people might say "guy B is not fighting fair" or "guy B shouldn't be allowed to do this". They are allowed to have their opinions of course, but at the end of the day, guy B is playing by the rules and just doing his best to win.
Granted, I would appreciate if people tried to play in a way where everyone has fun in the match before going for the more competitive strategies. But if someone wants to go for them right away, they should be allowed to.
I find this whole "The game should force people to play in a way I think is fair" mentality, that we have here, to be quite silly.
Do people go into online forums of fighting games and say "I tried to play online, but the other guy just did 3 combos and killed me without taking damage. I think if you are killing your opponent too fast, the game should stop your character and let them hit you"?
Do people go in racing games forums and say "If you are more than 1 km in front of the 2nd place, 2nd place should rubberband to get closer"?
Sports games "if you are winning by X points, every time you score it should only count for half a point"?
it just doesn't make sense.
If I start tf2 rn, would I like to be on a team with less than 4 spies and 3 snipers? yes, but the game shouldn't force that. because people are just playing in a way they have fun playing.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2189806#Comment_2189806
36. Borrowed Time was also changed a shorter time but no longer will Freddy, Stealth Killers, and Insidious Bubba. But many said this was bain aid fix to camping that many say needs a base punishment. Do you believe the BT change was good? And should there be an in game camping punishment?
36 - The change was good.
There are in game punishments already. your emblem gets a negative score, you are not applying pressure to the other survivors so they are free to do gens and you stop getting bps since you're not doing anything.
also, you shouldn't really punish a strategy that is, at points, your best strategy.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2189783#Comment_2189783
35. Some have said that it was only good with Iron Will do you agree?
no. it's amazing with iron will, by it's great by itself aswell.
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"Tombstone piece: discard the add-on once a survivors has been morried"
I don't think you understand what makes this addon broken.
it's not that you mori 2 or 3 survivors. it's that you delete someone from the game 1-2mins in without hooking them.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2187262#Comment_2187262
34. Recently Lucky Break was buffed in the PTB many were excited that there was finally a new survivor perk to join the meta. But it was cut in half and not used often. Did the devs make the right move in reducing the timer?
absolutely. 90 seconds was way too much.
I think they overdid it, 60 seconds would be fine. but 90 seconds of being undetectable is way too much
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or... and hear me out here... they just played better than you
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2185432#Comment_2185432
33.Are there any other killers in need of change rather it be a buff, rework, or a nerf?
I think Legion.
their power is just... so underwhelming. And really doesn't reflect their character as a gang.
specially after the changes to deep wounds. (the changes itself are good, but are quite the nerf to legion)
like I said before, you can't just delete a character and completely change how they play. at that point, you're just making a new character. But I think legion should probably drop deep wounds, and gain a new mechanic.
Like, you still GOTTA GO FAST and stab multiple people, but instead of them all getting deep wounds, they get injured and receive a laceration meter, but each stab increases the laceration. so 1st person gets 20%, second 35%, third 50%, 4th downed instantly. So Legion still keeps their spreading damage thing, but it's more useful.
the laceration won't go down, but gets removed after healing. which is an incentive to heal against legion, since people tend not to.
and using your power on an injured person won't be pointless 99% of the time, as it is now.
(and just in case anyone wonders why a down on the 4th strike... how often do you even get 4 strikes? it's fine to get a good reward there).
Pig needs an addon pass. half of them are pretty much useless. and I know I'm in the minority, but I would like RSN2 to be base kit. Or the better option, change between normal RBT and RSN2 RBT without having to waste an addon.
also, she could use some extra speed while crouched. and I wish she still had her 28m terror radious.
Hag needs just 1 change. after an unhook, the traps around the hook, up to X distance, are destroyed.
These are the ones I feel confident speaking about. I think the twins could use some buffs, but I rarely play them, so I don't really know.
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Fov should never have been tied to perks.
Just add a slider that goes from what we have now to shadowborn + monitor and change those perks.
People feel sick playing your game, you should want to solve that.
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She's great.
But, upon unhooking, all unactivated traps a certain radious around the hook should be destroyed.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2186923#Comment_2186923
The clip in the OP shows but a fraction of the turning you can do with this, you literally can spin like a helicopter blade
Someone gotta post a video of that.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/249626/what-rank-are-you
Does Rank matter?
Low ranks do.
Red ranks, no.
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No... there are some rubber bands aswell
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weird. I got it first try. as killer. (by first try, I mean first time I actually found the damn gnome)
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/2185652#Comment_2185652
Ha I was rank 1 killer and rank 12 survivor as well. Only my ranks didn't change yet. Still 1 and 12. No adept Trickster attempts for me it seems.
that's some bad luck. I got my adept trickster thanks to this reset.
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yes
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2185074#Comment_2185074
32.Spirit has had an interesting history. She was the first killer in a while to compete with Spirit as the top killer in the game too some. At a cost Spirit might very well be the most hated killer in the game. She is often criticized as there's no feasible counter play since survivors have no knowledge of what she is doing compared to the other top killers. And there's little as frustrating as vaulting the pallet to know she was standing there waiting for you. And the few who defend her say she does have counter play that often comes down to it's only 5 seconds. Someone even acted like she was a normal killer. Do you believe Spirit needs a change? And if so what can be done to make her fair?
32 - She needs a "roar". Like the pig. when pig starts her dash attack, she roars. She might stop early and not actually do the dash, but the roar still comes out.
you gotta give something similar to spirit.
when you start going into phase, there's an obvious indicator. Doesn't need to be sound based, it can be purely visual, but it needs to be fairly easy to see.
You can still fake going into phase, but you can't just stand there, it will require a bit of a commitment (and having a full power bar).
I think this would solve most issues people have with spirit.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2184559#Comment_2184559
31.Another criticism is that many killers are simply junky. Huntress has hitboxes, Ghost face what is and isn't coming out of night shroud. Hillbilly and Oni's camera. And some more examples. How important is it to fix these clunky killers?
like an 8/10.
it's important, but not exactly top priority. the game still works fine.
optimization should be priority #1. and #2 is bugfixing.
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I see proove thyself all the time.
I also run WGLF most of the time.
I also only use BBQ for the bps. after I max every character out I'll switch to a more useful perk.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2184480#Comment_2184480
30.Then there's the most outdated killer Trapper the poster boy he's in a rough spot only receiving QOL. But no major buffs while reworked maps have treated him harshly. He is always dependent on the best perks and add-ons. What would you do to make him viable and content in modern DBD?
30 - Make him start with all his traps. he still needs to pick them up to move them somewhere else.
But he won't need to cross the entire map to grab a trap that spawned in a corner or play with one less trap the entire match.
make it so you can't dead hard over a trap.
traps are darker by default. like, half as dark as they are with the tar bottle.
disarming a trap has a chance of traping the survivor (like 4%... same as unhooking yourself). just so there's some risk involved in disarming a trap.
I think that's enough.
also, not related to trapper himself... but can we please have more grass on maps?
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It's because of how fast he can end chases
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2183357#Comment_2183357
29. One of the killers criticized as the most outdated is Myers is it is viewed that his base is outdated and his add-ons too strong. But they devs renewed the license. And possibly the last Mid-Chapter to have the realm beyond is upcoming. What should the devs do to make Myers viable and up to standards of modern DBD?
29 - I would make it so he already starts in tier 2. And survivors regenerate their "stalk meter" over time.
Scratched mirror gives you tier 1 as an added effect.
Tombstone piece is way too strong and needs to change.
And I think that's enough. I would test it like this before giving him any new power.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2182682#Comment_2182682
28. Do you believe if the changes were reverted Hillbilly would gain back more players despite the new competition he faces on some of his areas of attack?
28 - absolutely.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2182822#Comment_2182822
Nah Lady D is not the big bad. She is the first major boss but there are lots of bosses after her
well... now I know.
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@N0IDEA said:
https://forum.deadbydaylight.com/en/discussion/comment/2182322#Comment_2182322
Bro,Lady D is literallyt Re 8 Promo girl choosed by Capcom itself and she appear in less than a chapter and is the first to die
Remotely thinking or saying Lady D and Jack aren't iconic is really hideos.
some character had to be the main character in the promos. isn't she the big bad? it's only logical to use her, since we never see the mc
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2182682#Comment_2182682
Unfortunately, the devs never admit when they're wrong unless about 50% of the survivor playerbase absolutely hates the change.
If you need an example, breakable walls.
but then they also changed lucky break to 45 seconds after the ptb. (I believe it was 90 seconds? not sure)
it's not so black and white.