Please post the perks

Whoever get access to the ptb first, please post them here.

Thank you

Comments

  • Got leon and jills perks

    https://twitter.com/FriJthe13th/status/1397261527355375618?s=09

    They fixed the tweet, all perks are there

    Here's the one that was misssing

    20210525_160052.jpg


  • the survivor perks this time around are strong. theres like 3 of them that could easily become meta breakers.

  • Only one that seems decent really

  • Counterforce looks scary powerful. I also love Blast Mine but man it seems like a better version of Repressed Alliance. And Resurgence is just better Solidarity.

    Rookie Spirit and Bite the Bullet seem like weak perks, the flashbang one hasn't been posted unfortunately.

    Hope to see the other perks posted soon.

  • What are Leon's perks? I saw two of them were the same in a post above so one of them are missing I'm at work for a few more hours and would appreciate it if somebody could post

  • Nemsis perks according to some article:


    • Lethal Pursuer
      • You’ve been designed to track down and eliminate targets.
      • At the start of the trial, the auras of all Survivors are revealed to you for 5 seconds.
    • Hysteria
      • You know how to brutalize one member of a team to cause a panic.
      • Whenever you put a healthy Survivor in the injured state with a basic attack, all injured Survivors suffer from the Oblivious status effect for 20 seconds.
      • Hysteria can only trigger once every 60 seconds.
    • Eruption
      • The NE-a parasite provides you with the intelligence and awareness needed to set a trap.
      • After kicking a generator, its aura is highlighted in yellow. When you put a Survivor in the dying state with a basic attack, every affected generator explodes, regressing their progress by 6% and causing their auras to disappear. Any Survivor repairing a generator when it explodes will scream and suffer from the Incapacitated status effect for 10 seconds.
      • Eruption has a cooldown of 90 seconds.


  • @Reinami said:

    Nemsis perks according to some article:

    • Lethal Pursuer
      • You’ve been designed to track down and eliminate targets.
      • At the start of the trial, the auras of all Survivors are revealed to you for 5 seconds.
    • Hysteria
      • You know how to brutalize one member of a team to cause a panic.
      • Whenever you put a healthy Survivor in the injured state with a basic attack, all injured Survivors suffer from the Oblivious status effect for 20 seconds.
      • Hysteria can only trigger once every 60 seconds.
    • Eruption
      • The NE-a parasite provides you with the intelligence and awareness needed to set a trap.
      • After kicking a generator, its aura is highlighted in yellow. When you put a Survivor in the dying state with a basic attack, every affected generator explodes, regressing their progress by 6% and causing their auras to disappear. Any Survivor repairing a generator when it explodes will scream and suffer from the Incapacitated status effect for 10 seconds.
      • Eruption has a cooldown of 90 seconds.

    Eruption looks good

  • @Reinami said:

    Nemsis perks according to some article:

    • Lethal Pursuer
      • You’ve been designed to track down and eliminate targets.
      • At the start of the trial, the auras of all Survivors are revealed to you for 5 seconds.
    • Hysteria
      • You know how to brutalize one member of a team to cause a panic.
      • Whenever you put a healthy Survivor in the injured state with a basic attack, all injured Survivors suffer from the Oblivious status effect for 20 seconds.
      • Hysteria can only trigger once every 60 seconds.
    • Eruption
      • The NE-a parasite provides you with the intelligence and awareness needed to set a trap.
      • After kicking a generator, its aura is highlighted in yellow. When you put a Survivor in the dying state with a basic attack, every affected generator explodes, regressing their progress by 6% and causing their auras to disappear. Any Survivor repairing a generator when it explodes will scream and suffer from the Incapacitated status effect for 10 seconds.
      • Eruption has a cooldown of 90 seconds.

    Whoa, these look awesome! Thanks for posting them.

    Lethal Pursuer will be INSANE on Billy and Blight, and I can't wait to run it. Might work well with Corrupt, who knows?

  • they definitely seem interesting. i feel like bite the bullet should maybe hide your aura also, but that might be too much

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215311#Comment_2215311

    Whoa, these look awesome! Thanks for posting them.

    Lethal Pursuer will be INSANE on Billy and Blight, and I can't wait to run it. Might work well with Corrupt, who knows?

    I'll be able to confirm what it is in a few. Patching up PTB right now and i'll post screenshots in this thread.

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215266#Comment_2215266

    Counterforce looks scary powerful. I also love Blast Mine but man it seems like a better version of Repressed Alliance. And Resurgence is just better Solidarity.

    Rookie Spirit and Bite the Bullet seem like weak perks, the flashbang one hasn't been posted unfortunately.

    Hope to see the other perks posted soon.

    from what i can tell, blast mine doesn't prevent the killer from regressing the gen. so it would just make pop take longer and is completely countered by ruin. it definitely has more in-your-face impact, but i think repressed alliance is probably better. either way, it seems like a fun perk.

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215266#Comment_2215266

    Counterforce looks scary powerful. I also love Blast Mine but man it seems like a better version of Repressed Alliance. And Resurgence is just better Solidarity.

    Rookie Spirit and Bite the Bullet seem like weak perks, the flashbang one hasn't been posted unfortunately.

    Hope to see the other perks posted soon.

    I have to see blast mine. I kind of feel like it doesn't have much use. If I'm kicking a generator, it's because I don't have anything else to do. Getting a stun + blind doesn't really add to much but just be slightly annoying.

    Unless it like activates before pop gets applied, so it makes them have to kick it again.

    Still though, it does seem like a fun perk.

  • @bowo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215286#Comment_2215286

    from what i can tell, blast mine doesn't prevent the killer from regressing the gen. so it would just make pop take longer and is completely countered by ruin. it definitely has more in-your-face impact, but i think repressed alliance is probably better. either way, it seems like a fun perk.

    True, Repressed Alliance can actually counter Ruin because blocked gens don't regress.

  • @WeenieDog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215286#Comment_2215286

    I have to see blast mine. I kind of feel like it doesn't have much use. If I'm kicking a generator, it's because I don't have anything else to do. Getting a stun + blind does really add to much but just be slightly annoying.

    Unless it like activates before pop gets applied, so it makes them have to kick it again.

    Yeah, blast mine seems useless TBH.

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215311#Comment_2215311

    Whoa, these look awesome! Thanks for posting them.

    Lethal Pursuer will be INSANE on Billy and Blight, and I can't wait to run it. Might work well with Corrupt, who knows?

    Lethal Pursuer will not be good on Billy or Blight only. It is a good Perk in general, knowing where to go right at the start is huge for every Killer.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215323#Comment_2215323

    Lethal Pursuer will not be good on Billy or Blight only. It is a good Perk in general, knowing where to go right at the start is huge for every Killer.

    It is going to become meta. i know i'm going to use it on my nurse build:


    BBQ + Sloppy + Thana + Lethal Pursuer

  • @Reinami said:

    Nemsis perks according to some article:

    • Lethal Pursuer
      • You’ve been designed to track down and eliminate targets.
      • At the start of the trial, the auras of all Survivors are revealed to you for 5 seconds.
    • Hysteria
      • You know how to brutalize one member of a team to cause a panic.
      • Whenever you put a healthy Survivor in the injured state with a basic attack, all injured Survivors suffer from the Oblivious status effect for 20 seconds.
      • Hysteria can only trigger once every 60 seconds.
    • Eruption
      • The NE-a parasite provides you with the intelligence and awareness needed to set a trap.
      • After kicking a generator, its aura is highlighted in yellow. When you put a Survivor in the dying state with a basic attack, every affected generator explodes, regressing their progress by 6% and causing their auras to disappear. Any Survivor repairing a generator when it explodes will scream and suffer from the Incapacitated status effect for 10 seconds.
      • Eruption has a cooldown of 90 seconds.

    Lethal pursuer seems like a waste of a slot to me if it's a one time use perk of i'm assuming 5/10/15 seconds of aura's being shown?

    Hysteria meh.

    Eruption is interesting if it can stack with Surge i guess.

  • @CrowVortex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215311#Comment_2215311

    Lethal pursuer seems like a waste of a slot to me if it's a one time use perk of i'm assuming 5/10/15 seconds of aura's being shown?

    Hysteria meh.

    Eruption is interesting if it can stack with Surge i guess.

    I mean, consider that Lethal Pursuer immediately removes any and all guesswork at the very beginning of the game, which is actually a pretty critical moment of the game currently.

  • @CrowVortex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215311#Comment_2215311

    Lethal pursuer seems like a waste of a slot to me if it's a one time use perk of i'm assuming 5/10/15 seconds of aura's being shown?

    Hysteria meh.

    Eruption is interesting if it can stack with Surge i guess.

    Sure, Lethal Pursuer is a Perk which is gone very quickly at the start of the match. But getting into a Chase early can be huge for the Killer. Especially if you are able to end chases quickly.

    Eruption sounds like a solid Perk for Gen-Kicking, at least I would say for now it is a decent Perk that might see some use.

  • PTB is patched, incoming perks

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215362#Comment_2215362

    Sure, Lethal Pursuer is a Perk which is gone very quickly at the start of the match. But getting into a Chase early can be huge for the Killer. Especially if you are able to end chases quickly.

    Eruption sounds like a solid Perk for Gen-Kicking, at least I would say for now it is a decent Perk that might see some use.

    I suppose you have to weigh up if lethal pursuer is worth the one time use vs a more consistent perk like BBQ for aura's.

  • @CrowVortex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215311#Comment_2215311

    Lethal pursuer seems like a waste of a slot to me if it's a one time use perk of i'm assuming 5/10/15 seconds of aura's being shown?

    Hysteria meh.

    Eruption is interesting if it can stack with Surge i guess.

    Hysteria might be great on legion.

    And oni

  • @CrowVortex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215383#Comment_2215383

    I suppose you have to weigh up if lethal pursuer is worth the one time use vs a more consistent perk like BBQ for aura's.

    Yes. Like, I use either Whispers or BBQ on all of my Killers and on some both Perks. But I will probably use Lethal Pursuer on my Spirit, because I never know which Perks to run on her and for tracking, I already run BBQ, but dont run Whispers, because Whispers distracts me on her too much.

  • I am curious if Eruption and Surge regression stacks if the survivor is downed near a highlighted gen,could be interesting for some killer's.