AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
- Visits
- 12,338
- Last Active
Comments
-
@Altarf said:
These are some great changes, especially the Leprose Lichen change. That's a great transformative addon. Only thing i'd suggest is maybe buffing the Undetectable from a portal to 4 seconds and making Leprose Lichen portals active by default as soon as you place them so the survivors can counter the aura reading.
Thank you for your feedback! I would say that Leprose Lichen already does have it's counter, and that counter is to heal, it only reveals injured Survivors!
-
@ILoveDemo said:
Wait If YOU can't find a survivor for 2 min. then it's your fault for losing.
If you can't find another Gen in 2 minutes other than those blocked ones than you should really think about your playstyle, also from what you said, you think staying on a Gen for 80 seconds is fun? Or gen rushing? Because that's what this perk does, it gives the Killer some breathing time at the start of the game, because that's where the Killer sucks the most.
-
@Squirrel_Thicc said:
The dev's finally gave sally some love :D
Well, she is still bugged to the point where you're fighting more the game itself than Survivors, but at least she's nice to look at now!
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1871138#Comment_1871138
Afaik it's just her default, prestige, and legacy.
I think her 'toxic' skins got slightly adjusted aswell, they look slightly different.
-
I love Blight, he's my main since he went live, but I got kind of sick of his toddler PoV, so I'm taking a tiny break from him, right now I'm just farming add-ons for him, currently at 101 Blight Tags.
-
What I mostly see in Red Ranks are these Killers: Huntress, Freddy, Deathslinger, Spirit and Pyramid Head.
-
@Tsulan said:
She´ll probably even get a nerf. Because data.
Patch 4.6.0
- The Pig now has the ability to put a Reverse Bear Trap on herself.
-
Kindred, Iron Will, Alert and Bond if you want the ultimate Solo build, you always know where your teammates are and where the Killer is, you could also run an Exhaustion perk like Dead Hard or Sprint Burst.
-
You could also add Breakout for another 7% for the ultimate speed!
-
@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1868538#Comment_1868538
Good point. I know they're updating the characters models (Like they did for Nurse and Clown this update) so part of me was wondering if this might be a skin for the older model, but now that you point it out it's just broken. I wonder which cosmetic it's supposed to be though.
It's the Marrow Miner cosmetic from the rift.
-
@NomiNomad said:
Is... Is this a bug, or a new cosmetic? If it is, I wonder if we'll get maskless cosmetics for the other killers. If they have one, anyways.
Just a bug, look at the chosen cosmetic, really broken.
-
@DetailedDetriment said:
Cigar Box: Helps survivors even more. Am I missing something here?
Well, I would say that it isn't really that useful for a Survivor, much more useful for a Killer tho!
-
@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/1868303#Comment_1868303
I mean... yes... but did anyone run Vigil for anything besides recharging exhaustion faster? That part of it is still the same.
That's true, literally nobody used vigil without an exhaustion perk, so I guess it's fine.
-
Wait, really? They hopefully just forgot to add it into the patch notes.
-
I'm also big sad that Vigil was nerfed thanks to this change.
-
I'm excited! Let's see if they updated those add-on descriptions aswell! (I have a bad feeling that they forgot, but let's wait and see until the PTB is out!)
-
From leaks it should be today, or at least I hope, if nothing breaks.
-
Good job! Also props to you for keeping your desktop nice and clean!
-
@Leachy_Jr said:
Any huntress or deathslinger mains know how god awful the hitboxes on autohaven are, and how they keep on removing the holes on shack with map reworks. The windows that look like they would have a hole in them instead is just a full wall.
Slinger on the new maps is becoming less and less fun to play due to these oversights. Sooo can we fix autohaven and stop removing all the fun shots? K thanks.
Don't forget Blight mains, I still have nightmares whenever I think about reworked Ormond.
-
@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1864964#Comment_1864964
Even more reason to not let the hooked Obsession off the hook. If you want the benefit of the perk as early as possible.
I got a way to fix this, when hooking your Obsession that is not on death hook will change your Obsession, now you cannot camp or tunnel the Obsession.
-
@GoshJosh said:
**** no. Why do you think Dying Light was changed from its old version of requiring the Obsession to die? Obvious answer: encourages camping and tunneling someone out of the match.
I'm aware of that, and that's why it still changes the obsession when they are unhooked.
-
Maybe make the description a bit simpler, I think it doesn't need this much complicated stuff, like gain 2 tokens instead of 1 for lunge attacks, or lose 3 tokens instead of 1 with 6 tokens. I would also change it a bit, increasing the lunge range can become really problematic, that's why Coup de Grâce has such an awful condition to activate it, so here is my change I would do to this perk.
Make 'em count
Hitting a Survivor with your basic attack gives you a token, for each token your lunge attack distance is increased by 3/4/5 %, you can earn up to 4 tokens.
You lose all your tokens when missing an attack.
With your idea gaining tokes is really easy, and loosing them not so much, so I made it really punishing for missing an attack, and reduced the amount of tokens you can get.
-
@ill_Boston_lli said:
I think the hatch and basement offerings should be secret. I think that will bring some intersting mindgames to the table as there arent very many secret offerings and it will allow people to not assume mori everytime the killer throws up a secret
Well, I would say that when I see a mori nowadays I just don't care, because the only thing it does is possibly counter DS and it makes you die with style.
About making those offerings secret, I'm not really sure, I already hate seeing the Hatch offerings while a Key is in a game, making them secret would remove the only counter the Killer has for these offerings other than just killing the key person and hoping that they had the add-on that saves the key when they die, that being knowing where exactly the hatch spawns and play around it.
-
Not the biggest fan, it does have that ugly mobile game feel, everything is all over the place, they just removed the creepy and simplistic feel of the old HuD with those colorful icons, it would be much nicer if they used the Adept Icons...
-
@Chilli_man2400 said:
How about if you hit a survivor with lethal rush they suffer a repair penalty for 90 seconds or they are Hindered for 20 seconds
I think the Devs wouldn't do the repair speed add-ons anymore, they are trying to get rid of them, they removed them from Billy and Bubba.
-
@CLB198 said:
https://forum.deadbydaylight.com/en/discussion/comment/1863636#Comment_1863636
In the time of 2 minutes 3 unoccupied survivors can get 6 generators completed, but since they only need to get 5 done they will have a good amount of time to open the gates and leave
How can they do 6 Gens in 2 minutes? It takes 80 seconds to do a Gen, if all 3 split up then only 3 gens get done in that time, there isn't time to do 6 in 2 minutes, also we need to count with travel time.
-
@sashimiz said:
It would be fun if DBD introduces the vault cancel in the middle of the pallet and instantaneously go back to the place where the survivor was at 1st. So a survivor could mind game a killer
(:
Maybe as an Exhaustion Perk.
-
@OniWantsYourMacaroni said:
I think it should be changed to the hemorrhage status effect ;)
Anything else other than Haemorrhage and Blindness would be welcome. (Please just no more Haemorrhage)
-
@Hexsn said:
https://forum.deadbydaylight.com/en/discussion/comment/1862657#Comment_1862657
Oh sorry, i had no idea. i play on console and never really got into things like steam or even this forum itself. I’ve been searching for it though and was unable to find it. also, i’m concerned that whatever it may be could’ve changed because of the new graphics updates and stuff.
No problem, I screenshoted the specs for you, but some of them are in a different language (some of them are in english for some reason), so I hope you don't mind.
The specs on the left are the minimum you can have and the specs on the right are recommended.
-
Isn't everything listed on the game's steam page?
-
I think it will still work, it will just replace one HG Totem and the second one will still stay on it's og place.
-
Great idea!
-
@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/1861756#Comment_1861756
I personally like that his brown, yellow and green Add-Ons aren't like copies and better versions from the previous rarity.
Brown: Slightly increases x effect
Yellow: Moderately increases same effect.
Green: Considerably increases same effect.
Each rarity has unique Add-ons, unlike on some previous Killers.
I would say that Pyramid Head does have the exact issue you described, he doesn't have any interesting add-ons in my opinion, just increase that, decrease this and apply some weak Status Effect on top of that.
-
@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/1861751#Comment_1861751
Beside that, but most of his Add-Ons do something. Unlike Demo who has like 3 or 4 good Add-Ons out of 20.
But imo for the most part I think his Add-On variety is fine.
You're right, he's the one Killer released in 2020 that has interesting, powerful and fun add-ons. (With some tiny exceptions, but we can overlook them because 95% of his add-ons are great)
-
@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/1861406#Comment_1861406
Tbh, Blight actually is kinda perfect design wise. His Add-Ons are good as well.
The problems he has are all bugs and not design problems (sliding, low PoV)
I would argue that one of his add-ons really needs some buffs, because currently it doesn't do anything.
I'm talking about Summoning Stone, it lasts 6 seconds after you hit a Survivor, but in that time you need to go through 2.5 second fatigue and then pick the Survivor up which takes 3 seconds, so this add-on basically did nothing.
-
PC
Killer: 5 - 30 seconds.
Survivor: Depends on the time of the day, in the morning same as the killer, in the afternoon around 1 - 3 minutes and at night 4 - 10 minutes.
-
After the Legion's description change they also missed some important details from the old one, like when you hit a Survivor with your Basic Attack you lose 50% (Actually 10 seconds) of your power gauge.
-
@[Deleted User] said:
That's not how I took it - here's what I understood from it:
Previously you had a flat 25% chance of escaping on any escape attempt. Now that percentage is less than 25% for the first three attempts, ~25% for the fourth attempt, and greater than 25% for any subsequent attempts. I don't think the attempt you're going to escape on is predetermined, but I suppose it functionally doesn't matter.
This also seems interesting.
-
@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1859413#Comment_1859413
How do you get any benefit out of IM with Huntress? Outside the map awareness, that 15 seconds only actually works if they're right next to you. 110% movement really hampers it.
You can use it for faster reload speed!
-
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859499#Comment_1859499
Yes, I made this post after the change.
If I ever change it back I will have to be subjected to Vigorous Tomfoolery in accordance with the rules of this post.
So that means you will never be able to change it without punishment?
-
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859388#Comment_1859388
BOI WHAT DID I JUST SAY ABOUT VIGOROUS TOMFOOLERY?
Haven't you changed your profile pic from Blight to Clown just a few hours ago?
-
@Sonzaishinai said:
Well Blight pov change would be a bugfix rather then an actual balance change so there is still hope it will happen
Well, you gave me some hope!
-
Well, I already use current Iron Maiden on Huntress, also I use it on the Twins, so this is a nice change!
-
@Inferno427 said:
i think the only perk their changing is undying and that the rest are ok?
I hope they are not thinking that Blood Favour is a good perk...
-
@Gibberish said:
Situational fatigue duration.
Whiffed attack: Long fatigue duration (about equal to current duration)
Cancelled FF after a successful hit or after hitting a survivor already in deep wounds: Moderate fatigue
Cancelled FF without attacking: Short fatigue duration
So, let's say 3.5 seconds for missing, 3 seconds for cancelling Feral Frenzy after hitting at least one Survivor and 2.5 seconds for basically map mobility and catching up?
-
@AndRaxius said:
As a Blight main I really want that POV fix... I'm tired of feeling like a little scuttling creature.
I can feel your pain...
-
@supersonic853 said:
All they need to do for blood favour is realize a hex doesnt need a cooldown and buff the radius a bit so survivors cant just hold w out of it.
These changes sound great! I also want the basic attack requirement removed, just so it can be actually used with the Killer it came with.
-
@ReverseVelocity said:
Cool idea, it doesn't seem super useful by itself, however. Maybe it should show you the auras of people inside of the fake terror radius for a couple of seconds when it activates, along with highlighting the totem it's active on. Unless it has some kind of feedback as to where it's active and who's affected, I think the perk's effectiveness will be limited.
However, I think where this perk would end up shining would be in synergy with other terror-radius based perks. Being able to get more reach with them would make them much more effective.
That was exactly what I was going for, more use for Terror Radius perks!
Also it currently doesn't give any indication what Totem is being affected, but I could change that!
-
Well, the Spirit doesn't actually travel through the Spirit world, she has her own ethereal plane, so that's why she cannot be light burned.
-
I'm not really sure what are you trying to say with this video tbh.
