AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
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Comments
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I personally find most meta Perks boring, I would rather just throw some Pebbles.
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If Spirit, Hag and Nurse are in the S tier, I would personally put him somewhere in the A tier. He's really strong, but there is enough counter play so it doesn't become too oppressive. (Also I play on PC, he is probably much lower for Console players)
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@Scoted said:
Stand-off
When the killer is within a 16 metre range of the hook you are on, the hook timer is increased by 80\90\100%
Just a new anti-camping perk I thought they could throw in for low ranks, although I don’t know if it’s necessary, and I’m not sure if it has some problem I’m not seeing.
Sounds more like a buff to Camaraderie than a completely new perk.
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Imagine if you could see everyone's Scratch Marks in different colors, so you know who left them behind, that would be awesome!
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Imagine saying something is op when you play against it for the first time.
Maybe just play more? Learn what the counters are, for example you can hide in Lockers to avoid his Static Blast.
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That's not that bad, if they don't heal this build doesn't really do that much other than Thana, and as a Legion you don't have a power basically if everyone is injured.
If you want to torture Survivors, try Ruin + Undying, Thana and Dying Light, if you don't want to use Ruin + Undying, try Pop and Surge.
EDIT: Also use double mend time add-ons.
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Make it give you double bloodpoints, also you could start the trial Healthy, and after the first hit you will become broken, if you want to make it even better you could hide the Broken Status Effect from the Killer while running this perk.
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Good changes, that would help a lot!
But I think the best change that could happen is the removal of the overheat mechanic.
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I will still consider it trash, until it's duration time is lower or the same as a normal heal, then we could argue about it being decent.
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@The_Bootie_Gorgon said:
Do you treat every team as SWF or Solo
It really depends on how they play, you can most of the times tell who is playing in SWF and who is poor solo q gamer.
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It will hopefully come in the next Chapter, I heared that the reason for Blight's toddler PoV was due to balance reasons... (I think I heared it in one of the Dev streams when the Blight came out, but I'm not really sure)
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I main Nancy.
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I'm not having fun destroying trio of Dweets either, please fix.
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@AggressiveFTW said:
DELETE
I hate when people just delete the content from their discussions, at least there are heroes that click the "Quote" button before commenting.
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Probably next week.
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@OniWantsYourMacaroni said:
You ask the same people that also nerfed PTB Gearhead and PTB Coup De Grace :]
Yea, both of these changes don't make any sense, why was PTB Gearhead nerfed? Why was PTB Coup de Grâce nerfed? Nobody will ever know.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1896968#Comment_1896968
The 5% haste would probably matter the least to 110 Killers. All 110% Killers have really strong powers to help them in chase.
If you're regularly trying to traditionally loop with a 110% Killer, you probably shouldn't be playing that Killer at all because you don't understand their power well enough. Good Spirit, Hag, Deathslinger and Huntress players pretty much only have to break god pallets that would be unwinnable with a 115% Killer anyway.
The 5% haste would mainly be useful for getting extra loops and baiting swings on 115% Killers like Legion, Wraith, Ghost Face, Freddy etc. And even then it would probably still be less game changing than a well-timed Dead Hard could be.
Like you said, you don't chase with a 110 % movement speed Killer, because they have the power to not chase with their base movement speed (most of the time), so imagine what happens if you make every 115 % movement speed Killer a 110 % movement speed Killer...
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@Sharpefern said:
none of the perks involve undetectable and they had no addons
What perks did they have?
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@Xyvielia said:
Yeah, most of them look clunky
The injured running animation is stiff and feels artificial; it’s my least favorite.
Hopefully they’ll tweak ‘em a bit before the release🤞🏽
I hope they will fix the awful idle animation while healthy, it's so cursed, I hate it.
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@UkilledLegion said:
1.Devs allow to survivors play with communiation :D although communication give hard advantage.I DIDN'T SEE THAT SURVIVORS RUN ON THE MAP WITH RADIO :D
2.Devs biased to killer side players :D
3.from 18 killers only 4 u can win :D other 14 killers now are useless trash :D
Really,if killers was made in this game that fun survivors,better if u dear devs will play :D Let's go to red rank on killers and we watch with great pleasure how u will play versus survivors with communication :D It will funny show more killer players I promise will laugh as crazy when see it :D
Or dear devs make other thing if for u its good communication survivors :D Add bot killer :D
I think much killer players agree with me :D
good luck :D
This post in one sentence:
:D :D :D :D :D :D :D :D :D :D :D
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@gatsby said:
Lucky Break is actually really good after it got a shadowbuff awhile ago.
It prevents blood trails for 180 seconds and the timer resets every time you are fully healed or hooked.
So unless you're playing against a plague or legion and never heal it prevents blood trails, which is pretty sold especially with Iron Will. I just wish the Devs would update the perk description officially so more people knew.
That's just a visual bug, when you get hooked, the timer visually resets, but it still counts down from the normal timer.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/1893935#Comment_1893935
Then I guess the Devs should give an option between their current 90 degree cone & even narrower of 45 degree. Then after all everyone will just adjust their option at maximum 90 degree anyway.
There, you have the option to adjust the FoV.
For Killers it's actually 87 degrees, for Survivors it's 90 degrees.
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@WeenieDog said:
The only reason I can think of is that maybe due to how his stalk depends on how far the survivors are, that at that range, the stalk rate so small that it rounds to 0 anyway.
That's probably right, I didn't even think of this option tbh.
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When ranking the Legion, have you considered how they look behind the mask?
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@hatchking said:
Iron will
Calm spirit
Saboteur
Sprint burst
Adrenaline
Quick and quiet
Botany knowledge
Empathy
Self harm
Prove thyself
Bond
Leader
If you're new player, I would suggest Self Care, I know that there is a lot of hate when it comes to Self Care in Red Ranks, but in low ranks I think it's really good, because literally nobody knows what they're doing, so having the option to heal yourself is pretty good, even if it takes ages.
And since you're probably playing Claudette with Self Care, you could slap some Bottany Knowledge aswell to make it better.
Also you can make a Poll by clicking on that little arrow next to the "new discussion" button.
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Grandma Survivor, every perk of hers gives some kind of debuff, like lover movement speed, slower vaulting, etc., but it comes with a buff aswell, for example your slower movement speed gives you the ability to vault faster or tremendously increases the disappearance time of Scratch Marks.
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If someone wanted to know how the WIP looks like
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The Trapper
Increase the base Bear Trap amount to 2.
The Wraith
Increase his movement speed while Cloaked to 140 % | 5.6 m/s.
The Shape
Increase his movement speed while in Evil Within I to 107.5 % | 4.3 m/s or 110 % | 4.4 m/s.
The Legion
Reduce Fatigue to 3 seconds.
Remove the power gauge penalty for basic attacks.
These changes are in my opinion needed to make them good or at least decent.
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It only works in the Killer's Terror Radius, it doesn't work if the Killer is fully Undetectable or if you as a Survivor are Oblivious.
Also the Killer has the option to just wait for 15 seconds and then hit the Borrowed Time person.
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@BioX said:
dont use add ons to begin with, its fundamentally flawed and should not be supported.
I think that add-ons that change your playstyle (Scratch Mirror Myers) or give some nice effects on top of your power (Soul Chemical) are ok.
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@Caleegi said:
Ah yes! lets nerf the weakest killer in the goddamn game and the one killer that does not work at all. Victor is like the other half of Charlotte. Charlotte by herself just does normal killer stuff like hook and kick gens while the other half being Victor has the special power of being fast and #########. Victor being nerf is nerfing Charlotte herself. If anything they need a buff and lots of fixes.
I will always say that currently Victor and Charlotte aren't 2 Killers that you can play as, they are 1 Killer split into 2 parts, which is kind of sad...
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/220724/based-on-ptb-feedback
Where did you find this? Is there a link to PTB dev feedback where they explain what changes are coming?
Twitter
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@[Deleted User] said:
Meat plant has been made brighter.
Okay, cool, that's one thing. Anyone else concerned about the fact that's about all they've accepted feedback on so far?
Nothing about the UI problems or any other major issues; just that?....
Well, i'm happy that they shared something with us before live servers, but I'm also scared that this is all they changed...
No info about UI changes, no info about bug fixes, no info about Clown, no info about making SWS and Frank's Mix Tape useful add-ons or addressing Wraith's biggest issues, I don't have much hope in them tbh.
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@Iceman said:
What's wrong with the UI? I like it the way it has been presented in the ptb.
For me personally it's all over the place, currently you just need to quickly look into the bottom left corner for all the info, in the PTB you need 7 eyes to look at all the information on the screen, also I'm not a fan of those colorful character portraits, I would be happier if they were similar to adept icons, nice and simple.
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@bkn said:
https://forum.deadbydaylight.com/en/discussion/comment/1883984#Comment_1883984
rhe rework mentality causes a lot of harm... people that main these characters don´t like it when their main changes too much... Lets just have a look at Nurse and Hillbilly... how often do you still see them? When people at higher ranks mained 2 killers it was those both, but they completey changed their base kit.
I would say that Nurse and Billy stayed mostly the same, but look at current Freddy and old Freddy, that comparison is really upsetting.
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Why even comment on something that you don't care about? I'm giving this information to people who actually do care about these little things.
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@Bumbus said:
Swamp is probably the worst map for him, you have to aim at the center of the trees perfectly to slam.
And yes, that's the reason why Blight sucks.
Have you ever played on Ormond? That's the true nightmare for Blight.
Around 70% of the map is unplayable for him, and we are talking about recently reworked map...
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1882990#Comment_1882990
moris are basically glory kills now, at least to someone who doesn't tunnel
so I use them often because kill animation pretty
Yea, I wish that at this point at least a version of the Cypress Mori was base kit, I want to see the kill animation please.
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@bjorksnas said:
nice I also have that many
Nice, I try to avoid mories, because I never use them.
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@BaldursGate2 said:
That one guy on youtube has 4000 iri heads lmao. I think he only plays huntress.
I have nothing compared to him lol.
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@FFirebrandd said:
I don't know about your Barb's Glasses change. Blindness is just... not a very powerful effect. I honestly wouldn't be sad if he had zero addons that caused blindness. Though... it is better as a Yellow than how it is now as a Green.
I think I would prefer current Thorny Vines over your Thorny Vines. In my experience, since standing on a portal inflicts oblivious at base, Survivors almost never cleanse portals while injured. That means that you'd almost never inflict deep wounds. Also... once people know you have it they won't cleanse portals while injured. That might seem like an upside but sometimes you really want them to break your portals. Also, you'll only get it once per survivor at most and once per game vs SWFs.
I like your version of Leprose Lichen... but if Demo could just spin his camera while travelling, I'd also really like the current one. So... I'm not sure I want it replaced? Idk.
Thank you for the feedback!
I also don't like the Blindness Status Effect, but it seemed very fitting with Barb's Glasses.
Thorny Vines, you're kind of right, sometimes you want them to destroy your Portals, and with this they probably wouldn't do it while injured.
I like the idea of looking around with Leprose Lichen!
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Slightly updated a few add-ons, I hope that all of them are somewhat useful.
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Top 3
- The Blight (Currently my main, I love too zoom around, even tho I'm taking a little break from him, because his toddler PoV is getting on my nerves)
- The Demogorgon (I love Demo, I hope that the buff he's getting will make him better)
- The Legion (Thanks to the Binding of Kin chapter I don't play them that much anymore, hope they will fix the Frenzy lunge soon)
Bottom 3
- The Nightmare (I just don't like him after his rework, he is just too easy and I refuse to play him)
- The Executioner (I'm not the biggest fan of his power)
- The Pig (I love the Pig, but I just don't enjoy playing as her)
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But doesn't the Pallet stun duration last 2 seconds? It would take 2.3 seconds with a 15% increase.
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If the Make Your Choice Exposed Status Effect timer is lower than 15 seconds, then I think Iron Maiden would replace it's timer.
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Be patient, maybe you could use the slam duration add-ons, also I learned Blight by overusing his power, so you could probably try that.
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Looks nice, still slightly miss the blue-ish tint, but they are still good maps, also I think you forgot Ormond, Yamaoka Estate and Badham Preschool, they were also reworked.
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Also it should be noted that most people want Rat Liver as base kit, I don't think it's needed that much as people think, before the Demo fix I would say something different, but now since his Shred is fixed and connects correctly I think it's not needed that much.



