No Mither Changes
Let's be honest, No Mither needs some changes. It is one of the worst survivor perks in the game, and I think it has some MAJOR potential to be actually viable in ways.
Let's get to it, Changes:
- Grunts of pain are reduced by 50%/100%
- Increases movement speed while walking by 2%
- Increases gen repair speed by 3%
- Grants a 100% bloodpoints bonus in the survival category. Points are awarded after the trial.
- Increases recovery speed. (basically unbreakable)
- Increases wiggle progression speed (basically boil over)
- and finally gives you a big ol' target on your back since you might as well have one on ya already if you're running this perk.
- Negates bullet point #7
But this wouldn't be a Perk changes post if i didn't ask you guys what you would want to be changed for No Mither.
so, lemme know.
Comments
or we just make it so you recover from exhaustion even when running and call it at that.
No mither is a challenge perk meant to be bad but i think it should at least recover from exhaustion since you are always one hit from being downed.
Giving it a bunch of random things and parts of other perks won't happen the devs want perks to be unique, it needs synergy and a unique effect.
I see people still bring No Mither which is more than it can say for other perks like Autodidact...no one runs that because it's objectively bad.
Make it give you double bloodpoints, also you could start the trial Healthy, and after the first hit you will become broken, if you want to make it even better you could hide the Broken Status Effect from the Killer while running this perk.