AhoyWolf
AhoyWolf
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- AhoyWolf
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Comments
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@BattleCast said:
No. Reworking killers should be avoided if at all possible. I wouldn’t want my favorite killer removed from the game so that they are competitively viable in a game about as serious as Mario Party.
F for old Freddy.
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@[Deleted User] said:
Not at all OP. I guess your mileage will vary depending on the survivors. Good survivors will just play injured. Bad survivors think you can power the exit gates by healing 5 or 6 times through Sloppy/Coulrophobia and not touching gens.
Also good Survivors will just never heal in your Terror Radius.
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@Mandy said:
I agree with the trapping around hooks, it was changed so the Trapper couldn't do it and I think it would be fine if The Hag couldn't do it either and more consistent.
I don't like the idea of walking not setting off her traps, I don't really see the point of that change - you can avoid the traps by crouching or by using a flashlight on them, you can also flashlight them during chase.
^ This, also making Hag unable to place Traps near hooks is a good idea, also consistent with other Killers.
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@SpacingLlamas said:
https://forum.deadbydaylight.com/en/discussion/comment/1853711#Comment_1853711
All they did with Bill was change the length of his beard. I wouldnt call that a rework
You're right, but his facial expression looks slightly different I would say.
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@indieeden7 said:
I doubt they'll look "different" they'll most likely just be more detailed than the current models
Well, they completely reworked Bill's face, so anything could happen.
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@Killing_Time said:
I was wondering if we could get the escape rate of the top 1% of survivors? We know Top 1% Nurse mains have an insanely high kill rate, so let's use that as a basis to find out just how much the best of the best survivors escape.
Any help @Almo @not_Queefand other devs?
I would love to know aswell.
Also you probably accidentally tagged the wrong person.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1852786#Comment_1852786
How about both in the same match?
Regularly?
If both were in the same match all the time I wouldn't care that much for Iron Maiden, because I don't counter BBQ by lockers, so for me Iron Maiden basically doesn't exist, with Ruin + Undying I would do what I do now, when I see a totem I just cleanse it.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1852749#Comment_1852749
Doctors to counter people hiding when they go to do a shock, killers running BBQ, killers that run Nurses and got sick of Inner Strength countering it. I see it about the same as TheClownIsKing - once or twice every 10 games.
Well, I could do a Iron Maiden count, after 50 games I will come back and tell you my results!
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1852767#Comment_1852767
Lol, I don’t feel lucky. I feel irritated.
I would much rather go against Iron Maiden + BBQ than Ruin + Undying.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1852749#Comment_1852749
I’ll tell you who. Killers that dont want survivors countering BBQ by getting into lockers. I see it roughly once or twice every 10 games.
You must be really lucky, because I saw it only on one or two Huntress' last month, literally nobody plays that perk.
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Let's be honest, who brings Iron Maiden other than Huntress' and people who try to do Adept Legion achievement?
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1851671#Comment_1851671
The twins iridescent are pretty bad.
One of them makes it so survivors are exposed for 12 seconds when they kick victor. Which is highly situational, because you'll either have charlotte across the map while you scout with victor. Or you'll be coming towards them as they kick him, which they can still avoid by looping you.
Some of their purples are okay, but the rest are pretty meh.
I would say that the Undetectable one isn't that bad, but the Exposed one is pretty bad I must agree, it's bad for the same reason Iron Maiden sucks.
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@Almo said:
Legion's performance is average; right in the middle of the pack.
But I hope that doesn't mean no changes for them in the future...
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@chieften333 said:
If you hit a survivor Blight's fatigue is 3 seconds. If you don't it's 2.5 seconds
Meaning that pallet blocker is already halfway done if you hit a survivor with lethal rush.
But then... that add-ons is worthless, since it takes I think 3 or 3.3 seconds to pick up a Survivor, and by that time they can still pull down the pallet...
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@Mandy said:
We've tested Legion and not found any bugs with him, not speed, not lunge. There was a FOV issue which gives the speed illusion but that was fixed in a previous patch.
Well, the lunge is still kinda bugged, it doesn't accelerate right.
Before the Binding of Kin update you always reached your max speed and duration when lunging, now it's really inconsistent, sometimes you do a really long lunge, sometimes don't...
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Imo it still wouldn't be good at all, it needs a full rework to be useful... Also isn't Territorial Imperative a bit too similar?
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I think you can even see those Scratch Marks with Fixated.
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If you use it for distance it works 100% of the time.
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Well, Myers is already very rare to go against (at least for me), not even speaking of jumpscare Myers, they are pretty much extinct. So I don't even blame anyone for not knowing how to play against him.
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Legion is basically a mending simulator, he does have a free first hit, knows where you are and after that is a basic m1 Killer without a power, so not really interesting...
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/216865/dbd-feels-like-a-free-to-play-game
It's just a matter of time before we get lootboxes.
Can't wait for the epic energy system!
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@GhostMaceNotCrusty said:
Was it a Steve? It's always the steves
Not a Steve, Claudette and I think Dwight, not sure tho.
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@Itz_Stabby_Goku said:
https://us.v-cdn.net/6030815/uploads/53C26YIVIB4J/frank-27s-mixtape-rework-idea-extra-simplified.png
Even more simplified idea.
This sounds interesting, but I wouldn't remove window vaulting, let Legion vault at default Killer speed with this add-on, also allow them to break pallets.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1849433#Comment_1849433
"Quite a bit faster" is strong wording here if you ask me.
A .6 increase is equal to a little more than 13%. I'd say this is closer to "barely" as the previous poster stated. Especially for a power with so many drawbacks.
It should be exactly 15%, since 0.2 m/s is 5%.
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Since most people are happy with the Blight, there isn't any reason to change him, his PoV will probably be changed, but that's probably it.
Also some of his perks will hopefully get revisited, like Hex: Blood Favour really needs some changes, that perk is the worst designed thing in this game.
Felix's perks will probably get some love as well, mainly Visionary.
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I don't like charms, they were only added because of the rift, I wouldn't mind if they were removed.
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Head On and Corrupt Intervention don't need buffs, they are already pretty good.
As for the Poised and Solidarity changes, it would make them better ngl, but I'm just no the biggest fan.
I had these ideas, Solidarity makes you actually heal other Survivors slower while Injured (Let's say 35/30/25% slower), but it converts the heal at 100%.
As for Poised, maybe make it activate when pressing a button like Dead Hard, it activates (lights up) when a Generator gets done, then you get the ability to remove your Scratch Marks for 8/9/10 seconds when pressing the active ability button.
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@Almo said:
Legion's performance is average. It's right in the middle of all the Killers at all ranks including among the very best players.
This guy's a Legion main; I'm pretty sure checking his YouTube content and Twitch channel can help you learn better how to play Legion. :)
I guess we will never see a change to the Legion... Also a small question if I can ask, is the lunge bug fixed in the mid-chapter update?
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@hazzzard said:
Red ranks are terrible to play since this combo is a thing. I often play solo and in my opinion I get somewhat decent survivors but that's not enough to counter this build against top tier killers who could easily get 4K without this toxic combo. You made killer role easy. Trials are boring since every killer is running this and it's benefiting them for just existing. No perk should hold such power let alone have that strong synergy potential. Even unbreakable, DS and other meta perks for survivors have conditions to activate. This needs to be looked at.
You need to apply pressure for this combo to work, so it does have a condition.
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I think emotes for Killers aren't necessary, it would probably be used to taunt people.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1847147#Comment_1847147
Wait, so they fixed a bug then rebugged them?
Dead by BHVR.
No no no, they have broken them completely, then fixed the FOV / movement speed bug, but didn't fixed the lunge bug, because they didn't have enough info... (Literally needed to play one game as Legion lol)
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1847109#Comment_1847109
I don't know if Legion is bugged any more, I've been playing them a fair bit recently and I'm definitely moving more than 115 in FF. Hard to tell if it's back to the normal 130, and if it's just my game being mysteriously unbugged or an actual patch I didn't notice
It's not their movement speed, it's their lunge which is bugged, it's really inconsistent.
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Maybe they just stopped playing for a while, also the perks you named are literally the free perks you get when starting playing.
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Still playing Nancy as a Survivor.
As for the Killer, since Legion is bugged I switched to Blight, my other main.
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@magicmaster2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1846699#Comment_1846699
I'm not sure yet, but killer would probably be Jack and survivor is Danny. Both characters perks are probably gonna be based around the shine.
Just imagine his Wall breaking animation!
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/1846583#Comment_1846583
Yeah but it's taking up perk slots and Kindred is cap at 36m so I won't stack with other OH.
Didn't they removed the cap recently? Maybe I'm wrong tho.
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@SpookyPumpkinPiez said:
How to people get their traps off right away? For me it's ALWAYS the last one. Haven't broken that streak yet
It's the curse of the Pig, when you're playing as her, every Survivor gets their RBT off first try, when you play against her (especially solo q) it's always the last box.
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You literally made a new account just to tell Developers to buff the Pig?
Anyways Pig needs some small buffs, like making her add-ons compliment her play style and lessen the RNG of her Jigsaw Boxes, I really like the idea from Otz's video, where each RBT has set amount of searches before you can take it off, also making her stealth more useful would also be nice.
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I would like to have a way to gain Tokens, for example, be in the Killer's Terror Radius for 45 seconds, so you trade being Undetectable by Killer's aura reading perks for being close to them and risking yourself being found more easily.
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I saw some idea that sounded really interesting.
Give Survivors new item, Walkie Talkies maybe, these items will allow solo Survivors to talk to other Survivors with this item in let's say 40 - 56 meter range, could be interesting.
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Doesn't matter what cheat or hack have you used, if you don't want to get banned don't cheat, it's easy as that.
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Reached Devotion 15 this year! Still sad that it doesn't mean or do anything tho.
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Xenomorph chapter would be nice, but the thing I want the most is balance and health patch, please.
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I can say that most Demos I play against are good and fun to play against, but sometimes there are Demos that just tunnel you to death, camp, etc... It's like with any Killer.
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This nerf doesn't make sense tho, DS is hated because it can be used for invincibility with Unbreakable and that it lasts too long, your nerf just makes Survivors easier to tunnel, which doesn't really fix the DS issue.
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1844340#Comment_1844340
Legion are 21 they're legal
Isn't Susie like 16 or 17?
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@lagosta said:
Why is that Fine Looking Ass mr. Pyramid head not SSS+++++?
Since his ass got nerfed he isn't that SSS tier anymore...
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1842097#Comment_1842097
Still, it doesn't make any sense. It should be classed as a buff and not a debuff. Then can you explain to me why Prove Thyself is classed as a buff? It doesn't make the repairing of a gen 50% faster.
The Gen goes faster, but you as a Survivor are putting less charges to it, while you are working alone you're giving the Gen 1 charge per second, while you and one other Survivor are working on the same Gen both of you have reduced charge gain to that Gen, 0.85 charges per second for both of you, so you are technically doing it slower.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1840551#Comment_1840551
I didn't actually know they did that #########? I thought that was only for Tombstone. Suppose I just didn't notice, I rarely stalk in tier 3 anyway unless I'm having a really hard time seeing survivors. But Myers definitely does need some buffs. I think they can keep the power as is and keep him a very simple and easy-to-learn killer, but they should add stuff to it like extra kick speed or attack cooldown while in T3 or something.
They probably removed it because literally nobody used it, or it's just a bug...
Also like with everything else regarding Myers, if this is not a bug, they forgot to remove the part of the description from Judith's Tombstone that tells you that you cannot stalk with EW III.
Also they still didn't change his attributes in the character info menu, he's still listed as being a 4.6 m/s Killer with 6 Meter Terror Radius, which doesn't make sense, because he's now Undetectable in EW I, so it cannot be EW I stats, also it cannot be EW II or EW III stats, because he doesn't have a 6 meter Terror Radius...
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@blue4zion said:
For standing still, I cannot stress this enough, STARE AT HER. You will 99% of the time notice her hair reset position, her animations will also reset (usually her arm will quickly jump to her chest).
If you cannot see it, get in a kyf and have a friend just stand still. Get used to the flow of her animations and then have them begin phasing while calling out the exact moment they finish charging phase. It might take a few tries, but you'll eventually see it. (Also take latency into account while testing this) There's also that 1% chance where she and her hair will be nearly in the exact position already, making it harder to notice.
It's especially noticeable when a Spirit begins phasing right after moving.
Please practice this, I swear this will help you so much against the Spirit because fakes will never work, you'll know exactly when she's lost sight of you, and you can call out to friends when she begins phasing.
This doesn't work all the time tho, sometimes her hair doesn't bug out (especially with some cosmetics) or her body doesn't freak out. (Also I think bugs aren't good counterplay, and this thing does seem like a bug)