Coulrophobia is OP?
I'm not a big fan of this perk since I don't see anything more than contribution, maybe trolling but I want to know if this perk is very op if we combine it with Unnerving Presence, Distressing and Sloppy Butcher, since now I prefer to make unique builds with each killer and this perk of Coulrophobia get the most out of it.
Comments
I remember watching an OH TOFU video where he played Oni with three of those perks including that Clown one. He absolutely destroyed because of the blood point farm and healing time wasting
Not at all OP. I guess your mileage will vary depending on the survivors. Good survivors will just play injured. Bad survivors think you can power the exit gates by healing 5 or 6 times through Sloppy/Coulrophobia and not touching gens.
If the intention is to keep survivors injured you can just play Legion or Plague and save 4 perk slots. Personally as a survivor I don't heal most of the time anyways, it's generally a waste of time unless I'm against one of those killers that punish staying injured like Twins, Oni, Deathslinger etc. If you think about it each time you heal you trade half a generator worth of time for safety, good survivors don't need that.
Also good Survivors will just never heal in your Terror Radius.
if the survivors are healthy you have a massive disadvantage
If the survivors know how to play injured, you have a massive disadvantage.
It's not. Survivors will just go outside of your terror radius and then start healing.
I'm sure our Coulrophobia expert @TheClownIsKing could tell you his thoughts about this perk.
It's garbage.
A lot of people try that and it doesn't work that well. Not if you mean going the whole game without healing. If you mean stay injured till i finish this gen then sure I'll agree with you.
In my games, it depends on a lot of things for me. If there is no immediate need to heal I will only get healed if we are plenty ahead on generators and we can afford safety. Being half a generator ahead or behind can very easily change the tides of a match, this game has a ton of snowball start to finish.
Now think what if the killer had a full anti heal setup and no perks to defend generators. Now healing is even less worthy and doing generators is a lot more worthy than usual. A good team would very easily win by just doing gens then. Even stealthing around becomes viable since the killer probably has very limited information to begin with.
That's why I put Distressing, to further extend my radius of terror.
If I have exhaustion addons I am ahead.
Maybe in a small map? Midwich is a square with side 64m and a killer with 32m terror radius (with distressing 40m) could possibly benefit from the perk.
Neither of those can end chases fast though. On killers that can end chases faster, keeping survivors injured helps keep chases even shorter
This is thinking about the perk too simply. No, of course the majority will not willingly start healing within the TR.
BUUTTTT.... they can find themselves under the effect of it simply due to the killer moving around. One of two things occur. The survivor wastes more time going on the move again until they feel far enough away to not be under the effects of Coulrophobia, or they go “screw it” and keep themselves committed to healing through it.
I’ve lost count of the amount of times survivors have given me a free down because I’ve spotted them healing, but they felt so confident they couldn’t avoid being hit but were so close to being fully healed, they thought they could finish and tank the hit.
Thanks.
So I use Coulrophobia A LOT, combined with Mangled (either Sloppy or an add on).
This perk becomes a MASSIVE stall tool PROVIDED it’s used in conjunction with LOTS of slugging.
I pretty much slug my first spotted survivor out of the gate, immediately on the look for my second survivor to slug, before then intending to hook whomever is the third survivor I end a chase with. Flashlight users make this INCREDIBLY easy to achieve. So quite early I’ll have one on the ground not working on gens, another in a chase about to go down not on gens, and it’s always presumed there is a third survivor not on gens assisting the slug.
Coulrophobia (plus Mangled) amplifies this strategy in a number of ways, and can lead to incredible snowballs because of survivors overconfidence in their long standing, tried and tested strategy of wait until the slug is recovered to their maximum possible recovery, then run in and tap.
Here are the number of things you can expect as killer when slugging with Coulrophobia and Sloppy (or Mangled add ons).
Here are a few builds I do built around Coulrophobia and Sloppy (use a Mangled add on instead where possible to free up a perk slot).
Coulrophobia, Sloppy, Blood Echo, Mindbreaker.
Coulrophobia, Sloppy, Forced Penance, and either Unnerving Presence or Overwhelming Presence.
Coulrophobia, Sloppy, Dying Light, Thana.
Coulrophobia, Sloppy, The Third Seal, Undying.
Coulrophobia, Sloppy, Forced Penance, Bloodhound.
Coulrophobia, Sloppy, Nurses Calling, Deathbound.
I wanna try some of these but I'm not sure I'm brave enough to show up to post game chat afterwards
You said it yourself, you need 3 other perks to make it slightly ok so no, it is not even close to good imo.
If it wins someone the game, what does it matter?
The Mindbreaker + Blood Echo & Coulrophobia + Sloppy always results in angry messages, both because of the regular slugging (threatening to report for being tOxiC, lol), and I’ll see DC after a down for what I presume is because they (out of ingrained habit) went to use their Dead Hard but forgot they can’t.
I can imagine. Will def consider starting to use coulrophobia now there's a lot of WGLF going round
It’s seriously an underrated gem, and is a “secret weapon” when a focus is put on slugging as a pressure tool. Having 1 or 2 survivors regularly slugged at any given point in the match pressures the survivors immensely and greatly slows gen repairs. Coulrophobia + Mangled makes dealing with the killers strategy very very difficult for the survivors.
Always love the builds. Which ones your favorite? I think mine are the first 2 and last one you posted.
First one because its so oppressive against people who rely on exhaustion. (Prolly my overall fav)
Second one because i love making use of forced penance.
And the last one because I like having almost constant infos on heals no matter if they are far away or close by.
Another one I've started liking is deerstalker. Although nurses reveals them when they're being healed and is the stronger perk anyway, slugged survivors assume you aren't reading their aura and even though there's no need to they often turn to face survivors on their way to get them up. Can be a spicy bit of info
For me it’s also the first 2, although The Third Seal build can actually be the strongest, it’s obviously more of a gamble.
Regularly denying exhaustion, and having Mindbreaker exasperate Blood Echo any time it procs can majorly tip the scales for the killer. Fast chases matter a lot in this game.
But the second build is the most consistently reliable. Forced Penance procs a lot in a slugging build because of how frequently it’s likely to hit a survivor whilst another injured survivor is nearby.
It depends on the killer, none of the stealth killers use it efficiently because its based on active terror radius, if you don't have a terror radius....it does nothing.
It can be useful, but I usually don’t care if I lose track of a slug here and there. If they bleed out because I can’t find them, so be it. I tend to only chuck on Deerstalker when that horrible silent slug bug pops up too frequently.
I've gone against someone using Coulrophobia exactly once, and it was an Iridescent Button legion with a whole build around the mapwide TR. Unique build but incredibly underwhelming, Coulro's effect was honestly hardly even a problem at all. Wouldn't recommend it unless you're going for massive slugs or giant TR doctor or something.
aren synergies the reason other perks are good? Is ruin bad because it needs undying? Is deception bad because it needs other locker perks?
some perks need synergy to reach their potential
Ive been having a lot of success using surge surveillance on most killers. Does that mean surveillance is bad? No
Again, you are using 1 perk to compliment another. We are talking about having to use all perks to compliment this one and still its not good.
After trying it for a few matches myself it works pretty well. Need to slug a lot but it’s not against the rules