AhoyWolf
AhoyWolf
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- AhoyWolf
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Comments
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1840495#Comment_1840495
It's not about "effort" but yes it's a lot of work, the games engine has been updated and things need to be completely reprogrammed. It's about resources and time particularly.
Please don't forget pretty much this entire year has been work from home, which is pretty challenging for game studios. And that's going to be the same for the foreseeable future as well.
I think it wouldn't be that hard to enable at least the event items, I really miss the winter firecrackers. :(
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@MasonOliver123 said:
I'd say the Shape is the most forgotten killer. not had any changes in a very long time.
His stalking in EW III got removed recently, so you can count that as a change, but for real he really needs some QoL changes and buffs, his power is really outdated.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/215856/the-forgotten-killer
that's why they gave out a free sweater skin for legion?
The Devs only use Legion for cosmetics now, the design team always does great job with their cosmetics, so why bother with them if people still buy them only for their cosmetics and they are not the worst Killer by stats, right?
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@Freddy96 said:
Fastest killer in the game is mint rag hag, she can cover the biggest distance in the shortest period of time.
Hag doesn't count, since she doesn't move from point a to point b, she just appears there, no walking needed.
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@Aven_Fallen said:
The fastest thing in this game is the Claudette running to the Corner of the Map to Self Care after I unhooked her with my We Will Make It.
Isn't Meg faster? The one who comes to a gen, blows it up and Sprint Bursts away?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/215577/perk-changes-monstrous-shrine
Personally, I think Monstrous Shrine should work more like the Trapper's Add-on(s), i.e. it can injure the Unhooker. See below:
- The Broken Status is applied to the unhooked Survivor for 30/45/60 depending on Level.
- The Unhooker must go through a Skill Check to unhook the Survivor. A Great success means unhook as normal, a Good success means you unhook them but are injured in the process. A failed Skill check means you are injured, and they are not unhooked, and must try again.
Interesting idea! So if the Unhooker get's the unhook while Healthy, will it still apply the Broken? Or only when failing the Skill Check?
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You really want the Old Leather Face? The one that was only good at camping? Yea, no.
At least this Leather Face is good at chasing aswell, so the camping side of him is pushed back, I rarely see camping Leather Faces nowadays, because it just isn't worth camping now since he's chasing monster.
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Fullscreen.
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I don't like NOED, but I think it doesn't need nerfs.
NOED really hinders solo q tho, so just slap a Totem Counter to the HUD and it will be perfect.
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Merry Christmas everybody! Let's hope 2021 is better than this cursed year!
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1835619#Comment_1835619
Mate, I've been playing for two years without add-ons. I've been maining Bubba since i started playing the game. I've been destroying even top squad's without add-ons with my Bubba, imo he is way better than Slinger.
Did you destroyed teams with Old Bubba? Because he wasn't always like this, and if yes I really don't believe you that you destroyed teams without add-ons as Old Bubba.
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Brutal Strength, nice QoL buff during the endless trials.
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Most of the time when I hear people talk about this "Killers are the strongest they've ever been in years" they are talking about the old days of DBD, when you could as a Survivor just jump through one window infinitelly, infinites existed, etc.
In this context yes, Killers have it much better than years ago, but they are no means easy or god tier good, Survivors in my opinion are still the power role.
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Prestige I
Meg, Bill, David, Laurie, Quentin, Tapp, Kate, Adam, Ash, Steve, Zarina, Cheryl, Élodie
Prestige II
None actually...
Prestige III
Dwight, Claudette, Jake, Nea, Ace, Feng, Jeff, Jane, Nancy, Yui, Felix
If we talked about Killers, everyone is P3d with mostly all perks.
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I'd give the Blight a helmet, his head must really hurt from all these bounces.
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@freddymybae said:
they nerfed it
They didn't, it's just bugged due to dedicated servers.
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With Blight Developers already tested the ability and it works, that being high mobility with mainly Billy, and didn't try something brand new with him, like with Deathslinger with no mobility but extremelly oppressive chase thanks to his harpoon gun, Pyramid Head with his Torment hooks being basically tunnel ability and the Twins being 1 Killer split into two with their slugging and camping potential.
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Favorite Realms
Grave of Glenvale (Dead Dawg Saloon)
The main bulding could be looked at, but otherwise this is amazing map!
Coldwind Farm
I love these maps, the only thing that sucks about them is too much corn and some tiles.
Red Forest (Only The Temple of Purgation)
Mother's Dwelling is just too huge and empty, but The Temple of Purgation is just so good! Since they shrinked this map a little, everything is nicely close together. (Can't wait for this map to get visually reworked, ONLY visually I hope)
Least Favorite
Hawkins National Laboratory
This map just sucks, there are 7000 pallets, but most of them are pretty unsafe garbage... Also I don't like how the map looks like and is done in general.
Haddonfield
Just rework it already, the most unbalanced map in this game that is no fun to play on and is ugly.
Gideon Meat Plant (The Game)
I just don't like this map.
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@DrewpyCheekz said:
https://forum.deadbydaylight.com/en/discussion/comment/1834144#Comment_1834144
How is that a buff? After crushing victor, it takes like 5 seconds for him to regrow, it lets people just play victor the whole match cause he has no terror radius and can jump through windows and over pallets. He needs a 20 second regrow at least. And make him go splat if he pounces into a wall. Punishment for missing.
But he already gets punished for almost everything he does, landing a punce on injured Survivor? Can be kicked, missing a punce? Can be kicked again, landing on some barel? Instantly dies if you don't jump down.
If he died when hitting a wall that would be overkill.
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1834138#Comment_1834138
That's just a buff...
Buff? If he takes longer to regrow in Charlotte, isn't that a nerf?
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1833413#Comment_1833413
If I were to buff coulrophobia I would make it so survivors have a 100% penalty to healing while in the killers terror radius and when they leave the terror radius the effect lingers on them for 3/4/5 seconds.
The issue with Coulrophobia is that why would anybody heal in your Terror Radius?
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/1833413#Comment_1833413
inb4 they somehow make Bamboozle only proc on Basic Attacks.
Much better idea, they will make it a hex totem with a 60/50/40 second cooldown that blocks windows when you hit Survivors with your basic attack within 16 meter range for 15 seconds.
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You should probably post this into the bug section.
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They will probably buff some Clown's perks, Bamboozle will hopefully get one QoL change. (one of the effects the same at all tiers, 15 % or 16 seconds)
PGTW already got changed, so it will probably stay the same.
Coulrophobia will probably finally get buffed somehow.
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/1831951#Comment_1831951
I'd love to look ahead, but they're so damn hard to see in this new grass, if you see them at all.
*Cries in Blight's PoV*
At least his PoV is getting buffed...
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@[Deleted User] said:
He's a licensed killer.
So It could happen, it did with Ghostface, but they have to get permission for it I think. Can be hard to convince their right holders to allow them to modify characters much. It likely has to be run through them first.
Ghost Face is actually from like 90 % an original character, only the mask is licensed, so I would say that the license holders are more generous when it's only a mask.
I hope Demo will get some one day, but that will propably never happen.
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Max around 5 minutes. If it takes longer than this I would rather be matched with rank 20 Claudettes.
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I don't like that add-on, it just makes your vision worse.
As an add-on it's alright, because I don't have to use it, that's why I have around 200 of them.
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@[Deleted User] said:
He just was. they changed his soul chemical add-on effect. He is otherwise perfectly fine as is.
I mean they said that every mid chapter they will revisit the previous chapters, and this should be Blight's turn if I'm right, so probably some QoL changes for the Blight (Like the PoV increase), perk buffs from Blight's chapter.
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I don't really like them, their design is great, but the gameplay... not so much.
They were advertised as 2 Killers that can cooperate, but it feels more like a 1 Killer that is split into two halves, one does the chases and the fun stuff, and the second one is there just to take out the trash.
Victor also isn't that fun if you think about it (at least for me), you use his pounce most likely at a very close distance, making it basically a normal m1, if you try to do some fancy stuff like range pounces, if you miss goodbye pressure. Also he is really fast, so you literally don't even need to try to actually pounce with him, just get really close and charge up your "m1" pounce.
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Happy holidays to you aswell!
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1830791#Comment_1830791
I know they do have small fatigues, but it's not as long as Blight's fatigue.
Blight's Fatigue is around the same as Demo's, break the pallet with lethal rush and then look at the cooldown, which recharges instantly after breaking a pallet, so you can roughly tell how long it takes, I would say around 2.5 seconds.
Also I want to point out that the Fatigue maybe looks too long, because it isn't smooth at all, they weren't counting with this feature, they added it later, so the animation looks really rough and stiff.
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But, they do.
When Demo breaks a pallet he looks to the ground and cannot move, which takes around 2 seconds, Billy and Bubba do have something similar, but their Fatigue is much shorter, even oni does have that, he slowly picks his kanabo from the ground.
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@Dimek said:
https://forum.deadbydaylight.com/en/discussion/comment/1830596#Comment_1830596
"Warm" in Czech
I would say it's more like "warmth".
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That is a really interesting perk!
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@dweetboi said:
https://forum.deadbydaylight.com/en/discussion/comment/1829606#Comment_1829606
That is also a good idea, however it wouldn't synergise with ace in the hole. (the main part of it atleast) Which would make ace in the hole redundant with pharmacy.
You still have the 50% chance of getting another add-on, so it wouldn't be completely useless.
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I think Phermacy only needs one buff, instead of giving you just the Emergency Med-Kit, it should also add the Gel Dressings add-on to it, so you can get 2 heals with that med-kit.
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Here is how I would change Legion, since it's quite a long post, I will just paste a link.
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Sounds like a interesting idea, but I think Q&Q is already good as is.
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@SaintDorks said:
Save the best for last and Franklin's.
I would say that STBFL isn't underrated tho.
To the topic: I really like Brutal Strength and Fire Up, both perks are really nice QoL changes during a match.
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Breakable Walls also came to make Trials more interactive even tho most of the time they're doing a poor job...
What if there was a perk for a Survivor that allowed you to destroy Breakable Walls?
Also I think something like End Game Collapse is coming to the game, but it will work at the start of the trial.
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Wait WHAT? So you don't think Frank's Mix Tape and Stab Wound Study are the best add-ons in the game?! That's why they have been the same since the 2.7.0 patch, because they are god tier!
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@Jb94 said:
https://forum.deadbydaylight.com/en/discussion/comment/1827661#Comment_1827661
But Bill is listed as hard right?
The guy with a third of the survivor meta perks and a third which helps with getting the hatch?
I'm really not sure how BHVR decides on the difficulty, it was just a guess. They should remove the difficutly info from characters because like you said it doesn't make sense for some characters if my guess is correct.
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@MB666 said:
https://forum.deadbydaylight.com/en/discussion/comment/1827659#Comment_1827659
yup.....but have in count that Legion's lunge it's pretty buggy right now.......
WHILE IN FRENZY:
-After vaulting a pallet or window ur lunge becomes rlly and i mean ReaLLY SHORT untill u start sprinting for 1.5 seconds after vaulting....
-Also when u are falling ur lunge becomes short untill u reach the ground and then start sprinting.....soo yeah ...be aware of the perk "balance landing" and dont try to hit the survivor early
-If u decide to stop and then start the lunge....congratulations ur lunge becomes short also....:/
I know about these bugs, the Developers should probably be working on them right now, or at least I hope.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1827581#Comment_1827581
Wrong.
If you can stalk a guy enough to 99% and pop It right when you're in his face he goes down.
If you play the way you described you'll hit that guy and he'll just get a speed boost and will make It to a loop, now you are left with a killer that has 0 chase potential.
+ Why would you use stealth mid chase when you can moonwalk?
Sometimes the red stain can be seen through walls, so popping stealth at some loops isn't that bad of an idea, also it gives you bonus points for hitting someone in stealth.
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Dragon's Grip - Punishes those naughty Gen tappers!
Haunted Grounds - So you found bones in the first 10 seconds of the match?
Hoarder - If Survivors try to get preasents before Christmas you will know about it.
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@Yamaoka said:
Difficulty ratings make no sense for killers either.
Freddy is listed as "hard" and Hillbilly is listed as "easy" even though Freddy can be effectively played by a crossaint while Hillbilly's skill cap includes curving. Even just downing a zig-zagging survivors using his chainsaw is more difficult than EVERYTHING you can possibly do as Freddy.
I think the Difficutly rating is there for Adept achievements and how hard it is to understand Killer's power, for example Freddy is listed hard because he does so many things, even tho these things aren't even hard to do, and Billy is listed as easy because you basically just go zoom, but there is a lot more to his ability than to Freddy's.
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@ReverseVelocity said:
Unnerving Presence: Pretty good buff, but it'd still be kinda niche (If you wanna make it meta cause good skillchecks to have a small regression :P). The great skill check part is a nice touch.
Brutal Strength: Already a pretty good perk, but I don't see why an extra 5% would hurt.
Agitation: This'd be a great change. The pick up speed is my favourite part of Fire Up and I'd love it if another perk actually changed it. I'd make it a 20% increase personally. I'd run Agitation so much more often, it's already a really good time-saving perk and these changes would make it even better.
@FFirebrandd said:
Not gonna lie, Brutal Strength and Agitation are already very good perks. I'm not sure they need buffs. That pickup speed buff and maybe a matching hooking speed buff on Agitation would be much more welcome over on Iron Grasp. Seriously... that perk needs some help.
Now, as for Unnerving Presence. I had typed up a large paragraph about how the current one can help Survivors. Then I reread your suggestion and you got rid of the Great Skill Check bonus. So... yeah, I like it. Good buff. Still could help Autodidactic, but like no one runs that, so its fine.
@[Deleted User] said:
Unnerving presence: Seems good.
Brutal Strength: Overall the perk is okay where it's at. I'd rather see this one with the pickup speed (Purely from a thematic point though)
Agitation: I like it.
@Yords said:
Unnerving presence is bad, but this is a good buff.
I feel like brutal strength could be buffed to 30%.
The agitation buff would be a bit nice to have.
Thank you very much for your feedback!
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I think it's there to tell how hard it is to do the Adept achievement with them.
I think they should remove the difficulty from both the Killer and Survivor.
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What I like to run on my Legion is:
- BBQ (For bloodpoints and nice map awareness)
- Bamboozle (To be even faster when vaulting and to fix the issue with Legion where Survivors can just vault back because while vaulting you don't have collision at some point)
- Thanatophobia (This perk is made for Legion)
- Surge (Since you can only down Survivors with your m1 [Not counting Frank's Mix Tape because it sucks] you will probably always get value from it)
Sometimes I switch Surge for Fire Up to be even faster while vaulting!