dweetboi
dweetboi
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- dweetboi
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@dweetboi said:
When on death hook, press the active ability button to instantly recover from all negative status effects (broken, exposed, etc) instead of just exhaustion.
Maybe instead of instantly getting rid of all negative status effect, it gives a vigil but at like 100% for 20 seconds. and vigil dosen't effect killers powers since the timer is on the power itself and not the status effect.
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@Blueberry said:
I like the idea. Only issue I see is it can directly counter some killer powers which I know the devs didn’t want to be a thing. Like instantly removing Ghostface Exposed for example. Maybe make it just on death hook you can press the active button to remove Exhaustion, minus the needing to be full health stipulation it has to make it a little easier to use? Idk how balanced this would be though. I generally really dislike second chance perks, especially ones that have no skill requirement.
oh right didn't think of killer powers.
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@BugReporterOnly said:
No way. I'm sick of people using these perks to be selfish and avoid taking agro and letting others die. It needs to have a slight nerf that ifbthe injured person is in a chase you can't see the aura.
What? A good player would use this perk to take aggro for the person that is dead on hook.
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@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605319#Comment_3605319
No it would not because again the perk only works if you are the last guy and no perk with that condition will be a good perk. But the perk fundamentally encourages hiding more than hatch already does and buffs to it would further this. Plus if it allowed say plundering a purple key then it would encourage it ten fold since you could just hide all match, wait for the killer to close hatch and then just dip.
I am not saying the perk would be op or anything like that because it basically never will be. But from a design perceptive, perks like it are unhealthy since it encourages a solo Q team mate with it to just hide.
I suppose so, could maybe have it charge up for x amount of time you are in chase without getting downed or amount of gen progress you do, unhooks etc.
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@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/399747/left-behind-buff-idea
The only problem is it is a perk which encourages the guy using it to just hide then wait, and if we added the key plundering then that guy could literally just plunder a key, wait for the killer to close the hatch and then escape. Perk is weak and would always be weak because it only does anything when you are the last guy alive, but all it does is encourage hiding.
The current hatch mechanic already encourages hiding (and slugging). I don't think buffing left behind would do much of anything.
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@HandsomeJack_049 said:
I actually like the idea, but I don't really think left behind needs a buff. If it got one, this would be nice. I think a better buff idea would be something like this: Press the activation button to rummage through a chest to find a purple key.
Oh I love that idea!!
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@ABAEX said:
nope. Use Clairvoyance.
Why not buff left behind?
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@Crowman said:
It's not a bug.
You have to heal someone for 16 charges. If you co-op heal, you only get 8.
You would get all your charges if you co-op healed with someone last patch, maybe that was a bug and that got fixed?
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Or maybe something like a 6s endurance to counter nurses and blights that can catch up really quickly that just want to tunnel.
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@crystalkitti said:
Tried this. Unless I misunderstood, whatever you're talking about has nothing to do with channeling keys..?
https://www.youtube.com/watch?v=UEDrufj-jpM
I tried above. ^^^ Took me a couple tries to get it right, cause I never use keys, but... Killer had no problem picking me up? so I'm not sure what happened to you.
I think you have to start the channeling action when you are getting downed, Like you have to get downed when you are charging the action not when it's already complete
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@JoaoVanBlizzard said:
It's not a bug, you're using the key with the wedding ring, it's making the aura of obsession appear for you
Im talking about seeing the killers aura, I am not supposed to see the tricksters aura.
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@Dino7281 said:
Your hook safe area would be terrible for her. You just made it too big. 10 meters is a lot. Like really a lot.
It should be 4 meters max (same as PH).
And you really think that flashlights take longer is equal change?
well i didnt know pyramids heads was 4 meters but yeah sure i dont have a problem with that.
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@Dino7281 said:
You have no idea how much this would nerf her... She wouldn't be able to use traps in basement for example, which is her main thing.
And you would just force her to first place traps, then hook. You wouldn't stop it, just make it annoying to play.
We had changes like that before and it was never good idea and usually killed the killer. Billy, Twins, Freddy, Deathslinger...
Hag got actually worse, because she really doesn't like CoH. I mean, how often do you see Hag?
I don't really mind her, but it's because I play SWF only, so we have me and my friend after her to trigger her traps nonstop.
CoH is a massive problem in itself and its busted beyond belief and it shouldnt dictate everything else in the game. and traps could just be destroyed within that certain radius of the hook, like how pyramid heads work, i dont see why hag couldnt be the same.
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@THEBLASTOUT said:
So you mean make her useless.
I you lost a game don't make a new discussion about changes that are no need
I forgot to type "hook" in the post, so i didnt mean the distance for the traps next to each other. also i used to main hag and got her to p3 and everything a long time ago, maybe it dosent mean much. plus i recomended a the longer lightburn of traps because flashlights destroy her right now.
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I also used ace in the hole, I think
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This happend to me on the xbox one s, I was spirit and I had crossplay enabled. and I was running dragons grip, oppresion, deerstalker and save the best for last.
It was a public match.
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"You want to win, without a chance to lose" Dosent that invalidate what you JUST said that the killer role should be a power role (which you can have your own opinion about) and that you should "ask the devs for a killer buff"
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If you simply don't wanna learn on how to counter flashlights, then get lightborn it's a free perk without any paid dlc on the hillbilly. I legit don't understand why you are complaining about flashlights of all things.
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That would not change anything, people would just find other ways to taunt.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1829662#Comment_1829662
just perform a lunge attack and the perk wont activate
i really like the idea - its not gamebreaking, its not useless and it is something new we havent seen yet.
neat
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This would be really bad for situations where you want to slug (like to avoid ds or simply go for someone else) Cause you are giving the survivor more wiggle progress the next time you pick them up, you also waste more time on grabbing someone then just hitting someone to the dying state.
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@AhoyWolf said:
I think Phermacy only needs one buff, instead of giving you just the Emergency Med-Kit, it should also add the Gel Dressings add-on to it, so you can get 2 heals with that med-kit.
That is also a good idea, however it wouldn't synergise with ace in the hole. (the main part of it atleast) Which would make ace in the hole redundant with pharmacy.