What happened to blight changes?

In a dev livestream a while back the devs announced that they would be changing blight (mainly his pov) after the release of the new chapter and they would change characters balance wise after they release the dlc after them

But looking through the dev post there was nothing about blight

Did they change their minds on changing killers that way? Did they think blight didn't need a proper pov?


This is wack

Comments

  • It will be coming. Just not yet. Same with demo and freddy changes.

  • We'll see the patch note if they change his POV. They supposed to review Blight chapter this patch but maybe he is already perfect lol.

  • @MasterGrit said:

    We'll see the patch note if they change his POV. They supposed to review Blight chapter this patch but maybe he is already perfect lol.

    Tbh, Blight actually is kinda perfect design wise. His Add-Ons are good as well.

    The problems he has are all bugs and not design problems (sliding, low PoV)

  • Blight doesn't need any changes, he is performing well

    The only change he needs is his pov and that is a bug fix. They don't put bug fixes in developer diaries.

    There is still hope Blight will be able to look over a fence next patch

  • @oh_0k said:

    In a dev livestream a while back the devs announced that they would be changing blight (mainly his pov) after the release of the new chapter and they would change characters balance wise after they release the dlc after them

    But looking through the dev post there was nothing about blight

    Did they change their minds on changing killers that way? Did they think blight didn't need a proper pov?

    This is wack

    Lost in the void with Console Optimization

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1861406#Comment_1861406

    Tbh, Blight actually is kinda perfect design wise. His Add-Ons are good as well.

    The problems he has are all bugs and not design problems (sliding, low PoV)

    I would argue that one of his add-ons really needs some buffs, because currently it doesn't do anything.

    I'm talking about Summoning Stone, it lasts 6 seconds after you hit a Survivor, but in that time you need to go through 2.5 second fatigue and then pick the Survivor up which takes 3 seconds, so this add-on basically did nothing.

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1861726#Comment_1861726

    I would argue that one of his add-ons really needs some buffs, because currently it doesn't do anything.

    I'm talking about Summoning Stone, it lasts 6 seconds after you hit a Survivor, but in that time you need to go through 2.5 second fatigue and then pick the Survivor up which takes 3 seconds, so this add-on basically did nothing.

    Beside that, but most of his Add-Ons do something. Unlike Demo who has like 3 or 4 good Add-Ons out of 20.

    But imo for the most part I think his Add-On variety is fine.

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1861751#Comment_1861751

    Beside that, but most of his Add-Ons do something. Unlike Demo who has like 3 or 4 good Add-Ons out of 20.

    But imo for the most part I think his Add-On variety is fine.

    You're right, he's the one Killer released in 2020 that has interesting, powerful and fun add-ons. (With some tiny exceptions, but we can overlook them because 95% of his add-ons are great)

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1861754#Comment_1861754

    You're right, he's the one Killer released in 2020 that has interesting, powerful and fun add-ons. (With some tiny exceptions, but we can overlook them because 95% of his add-ons are great)

    I personally like that his brown, yellow and green Add-Ons aren't like copies and better versions from the previous rarity.

    Brown: Slightly increases x effect

    Yellow: Moderately increases same effect.

    Green: Considerably increases same effect.

    Each rarity has unique Add-ons, unlike on some previous Killers.

  • I asked Almo

    Nothing about Blight?

    He said " Nope "

    lol

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1861756#Comment_1861756

    I personally like that his brown, yellow and green Add-Ons aren't like copies and better versions from the previous rarity.

    Brown: Slightly increases x effect

    Yellow: Moderately increases same effect.

    Green: Considerably increases same effect.

    Each rarity has unique Add-ons, unlike on some previous Killers.

    I would say that Pyramid Head does have the exact issue you described, he doesn't have any interesting add-ons in my opinion, just increase that, decrease this and apply some weak Status Effect on top of that.

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1861771#Comment_1861771

    I would say that Pyramid Head does have the exact issue you described, he doesn't have any interesting add-ons in my opinion, just increase that, decrease this and apply some weak Status Effect on top of that.

    Tbh, he was the first he came me in mind. He has like 5 different Add-On effects and his Add-Ons just do it better the rarer they get, nothing unique unfortuately.

    But I also understand. Pyramid Head is very strong, any wrong choice in his Add-Ons could have the potential to make him overtuned in some way. An Add-On which makes his PotD trail wider for example, or an Add-On which reduces his cooldown after using PotD. All that would make him to oppresive, so they can't really have nice variety in PH.

    There would be quite a few possibilities but all those would be mediocre. Like, landing a PotD will refill the power gauge instantly. It would feel nice but it wouldn't do much since he can use his power whenever he wants.