Pls have good hitboxes for deathslinger on new maps pls
Any huntress or deathslinger mains know how god awful the hitboxes on autohaven are, and how they keep on removing the holes on shack with map reworks. The windows that look like they would have a hole in them instead is just a full wall.
Slinger on the new maps is becoming less and less fun to play due to these oversights. Sooo can we fix autohaven and stop removing all the fun shots? K thanks.
Comments
Well the loops and structures on autoheaven are really low so it would be impossible to play against them.
Maybe if they made the structures taller.
They were made taller than before wdym. Quite a few of them actually have tall walls now.
Trying to shoot over a tire makes you hit thin air that shouldn't have collision, that should be fixed.
Yep once again there's been very little thought for all the variables when introducing new content. I really wish they'd thoroughly test their new content before releasing it, I'm getting kinda tired of us being their playtesters. I get that they're on a strict schedule and stuff but surely "does this thing work well with all killer-related abilities?" Is one of the top things on the list to test when making a new map?
Laughs in Nurse.
Not to mention the size of those loops are fairly short while also being tall. You'll never get a chance to line up a shot as the survivor will be running around the corner and you'll just have to bloodlust to catch up only for them to drop pallet.
Before those loops were just too easy to get shoot over since they had no LoS blockers, but now it's basically impossible.
Really they were made taller? I don't see it.
It's a feature
This isn't bugthesda ๐
It's annoying hitting one of them with victor as well, as it usually gets you kicked.
At least it doesn't take bugthesda 4 years to fix half of their bugs.
This is true, this is true, maybe BHVR could take a leaf out of their book and not fix even more in
That's literally a mechanic, only a lazy team would let victor get more than one successful pounce off if any of them are within 16 metres
How on earth is hitting an invisible wall and then losing your power for a bit because of it a valid mechanic and survivor tactic? What? xD
You go to jump the tires or such and try and hit a survivor on the other side and just whap into an invisible barrier twice the height of the object; and they double back and kick you.
Agreed. Roughly 4 years in and not much has changed besides the occasional meta change every 6-9 months.
Sorry I must have misunderstood you
I thought you meant hitting down a survivor and getting kicked
Idk why
I'm such a dumbass lmao
Yeah invisible walls arent a mechanic lmao
The new update says otherwise, they decided to change the UI for no reason, and it looks worse, big change
Still, sadly not a good one
DBD mobile UI and Hud looks better.
Don't forget Blight mains, I still have nightmares whenever I think about reworked Ormond.
What's that, you want collision? What a stupid request!!
It's all well and good, I probably should have used quote or something anyways.
It takes years for simple obvious things like resetting your own traps as trapper to finally be pushed forward. Things generally move pretty slowly.
Cool
And trappers kit, in it's current state, needs an addon rework at least, preferably a way to stop him being the o n l y killer that wastes his o w n time get h i s POWER! Even just centralising the locations of his traps, this wastes less time and may help stop survivors identifying who the killer is before they even lay down a trap
Again, Trapper is one of I think three killers who has no control over the information his power provides to survivors out of LOS, three killers who reveal who they are which is out of their control (pig and plague are the others, but these are fair game mechanics which give them advantages in the long run), whilst this exposes the trapper without his control and inconveniences him by making him go out of his way!
It just works
The loops look normal,but they are not normal, huntress is hard to shoot overloops and same goes to slinger, there are invisible walla that weren't there before the map rework, now mid loop there is an invisible wall on every autohaven loop making it harder for any huntress/slinger.
Shack windows have a new hitbox and can't shoot through there as slinger.