AVoiceOfReason
AVoiceOfReason
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- AVoiceOfReason
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I would love that! For someone who didn't have a pc at the time, I've always wanted a crack at something like it.
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Just make it like Alarm Clocks except you only get 1 per person :D
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2217140#Comment_2217140
and i would add 1 to 2 more zombies since they are pretty slow
I would only do that on giant open maps. Indoor maps and it would cause a ton of headache if they block the doors or something but yes, completely agree.
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I would say to make his Tier 3 do health states of damage instead of infection since you're maxed. Otherwise, he's great.
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@Alice_pbg said:
I would like to wish
@IlliterateGenocide @TheGannMan @Sup3rCatTree @MeltingPenguins @TeabaggingGhostface @APoipleTurtle @indieeden7 @Jarol @GeneralV @DarkMagik @Spooky13 @Krunga @Kate_Main_01 @BarbecueiChilli @DoritoHead @Majestic_Herman @AnneBonny @IronKnight55 @HaunterofShadows @lucid4444 @TheDarkTyrant @onemind @DeliciousFood @Patrick1088 @Mysticwarriormj @AxisPlays @megswifey @Zenro @Friendly_Blendette @VioletCrimes @QwQw @Stinde @AVoiceOfReason @JakConstantine @mazoobi38 @D3spair @Woodywool @ItzZane_ @hailxsatanxeveryxday @Saucynuggets43 @CLAUDETTEINABUSH @CashelP14 @AshesofDreams @Frontdoor6
a very
https://i2.wp.com/blog.vanessasueroz.com.br/wp-content/uploads/2011/08/Ha-ha.gif
Lots of people got 2/3 right... shame you also got 1/3 wrong.
@Frontdoor6 , should have trusted your guts buddy.
@Gladonos you were a bit late, but feel free to pay the price. XD
I didn't want Nemesis because he's super human and dodges bullets yet he takes pallets to the face. That just doesn't seem right to me. The mansion would have been great but the police department does look good so I'm happy with both choices.
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@Alice_pbg said:
I would like to wish
@IlliterateGenocide @TheGannMan @Sup3rCatTree @MeltingPenguins @TeabaggingGhostface @APoipleTurtle @indieeden7 @Jarol @GeneralV @DarkMagik @Spooky13 @Krunga @Kate_Main_01 @BarbecueiChilli @DoritoHead @Majestic_Herman @AnneBonny @IronKnight55 @HaunterofShadows @lucid4444 @TheDarkTyrant @onemind @DeliciousFood @Patrick1088 @Mysticwarriormj @AxisPlays @megswifey @Zenro @Friendly_Blendette @VioletCrimes @QwQw @Stinde @AVoiceOfReason @JakConstantine @mazoobi38 @D3spair @Woodywool @ItzZane_ @hailxsatanxeveryxday @Saucynuggets43 @CLAUDETTEINABUSH @CashelP14 @AshesofDreams @Frontdoor6
a very
https://i2.wp.com/blog.vanessasueroz.com.br/wp-content/uploads/2011/08/Ha-ha.gif
Lots of people got 2/3 right... shame you also got 1/3 wrong.
@Frontdoor6 , should have trusted your guts buddy.
@Gladonos you were a bit late, but feel free to pay the price. XD
I didn't want Nemesis because he's super human and dodges bullets yet he takes pallets to the face. That just doesn't seem right to me. The mansion would have been great but the police department does look good so I'm happy with both choices.
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Hell no. That was cancer with Ruin.
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@stikyard said:
https://forum.deadbydaylight.com/en/discussion/comment/2212745#Comment_2212745
I think that in perfect internet world, these pallets are a lot safer. Sometimes my ping is so bad, I can't get away with anything. I get janky results from trying to throw pallets or vault a windows.
I've thrown pallets, stun the Killer and, still get hit.
It's the servers being trash. I've had ping of 55 and got hit 4 steps after stunning a killer lol.
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Only true S-Tier is and will always be Nurse. She ignores literally everything on the map to kill you. That is why she is S-Tier. If you can throw a pallet to stop a killer, at best, he's A-Tier.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2213191#Comment_2213191
How many hours do you have in dbd?
2400 hours but I always use BBQ and WGLF whenever I can. It's taken years for me. I've played every Bloodhunt and double bloodpoint equivalent to amass what I have. I play just about every day. I play Killer during the day and SWFs/Solo at night.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2213005#Comment_2213005
Blight can play the 3rd best generic tile You can make jungle gyms with the short window 50/50 by hitting the wall if you think they go for the window hit the wall behind the window and if they dont you can take another like 20/80 if they go for the pallet hit the wall to your right and run for the pallet
S-Tier is reserve for those who literally ignore all tiles. Nurse is the only one who can do that. Spirit is just bullshit since you can't see her. Blight is a Top A but will never be S-Tier. S-Tier is God Tier meaning a good Nurse can NEVER be beat by any means. Blight can still be beaten but not easily.
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2213162#Comment_2213162
well they did have to time the sprint burst 99 right
plus not that many people do the 99 sprintburst all to much and just use it to make unsafe gens safe
#########, I get it all the time at Rank 1 lol. When I get DH, they don't last long. Dead Hard, yeah, you lost a hit, but with SB, you lose an entire survivor AND all momentum that came with finding that person. If they're all spread apart, you either got to spend a ridiculous amount of time to chase that survivor down just to even start the chase again or hope someone is nearby. It wastes a helluva lot more time than DH has for me.
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@Pukenplag said:
You know, you would think that for playing since late 2016 would mean I am getting close to owning every perk. Not even close, son. My friend knows someone with over 6K hours. Does he have everything? Not even close, son.
I have every character P3 and almost every survivor has every perk and teachable. My killers are all P3 and I never got past that point XD And this is 4 and half years worth of grinding.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2213061#Comment_2213061
WGLF gave 50% for each stack, up to a maximum of 200%. Never 400%
Is it 200%? I thought double was 100% extra bloodpoints? Ah, yeah. My bad. At the time, that was a fuckton of points lol.
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2213123#Comment_2213123
at last you tell me a decent point but I'm trying to say there arent really any downside to dead hard since if you have it kinda like a thrid health state but sprint burst you h have to walk and you if you don't you risk the fact you get caught without sprindburst
I'm Rank 1 as killer. I see a ton of people who 99 their SB and the moment I'm in hit range, they just jet lol. If you're on a gen after using SB and someone else is being chased, you should be able to recover a majority of that exhaustion before the killer even gets close. Then you can run, throw a pallet then recover while they decide to break or try to mindgame then SB away again. It gets repetitive. I'm surprised that I don't see SB posts XD
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Dead Hard isn't that big of an issue, though? SB can cause you to whiff AND you get a ######### ton of distance from the same activation. Not to forget, you can 99 your exhaustion while running so you can still go do gens. Dead Hard is only a problem for some killers just because they use it for a pallet sometimes. That's a really stupid reason to want a whole perk nerfed or changed. Both deny you a hit. Yeah, Dead Hard can be annoying but its definitely not "op" or "unbeatable" like a bunch of posts are saying. I rather have 4 DH's in my match rather than 4 SB's any day.
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I would rate Wraith as high B or almost A if he/she is a good Wraith player and knows their tiles. The main problem with him now is most loops are just super short and he can out lunge them without any issue. Just take out the ######### loops and make them medium and he'll be fine and can still smack the ######### out of you if you play it wrong.
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@LazyPayday said:
I'm certain I've heard it before, that the reason the devs so rarely do any blood hunts and have barely added new ways to get bloodpoints is all so that they can't prevent the event where the economy is broken and there's no longer a grind. The problem being is that the economy is breaking in the opposite direction, at most there's an event where you get some extra bloodpoints for completing a gen or hooking someone nowadays, but every 3 months there's 6 new perks and in the event even one of them is meta, that's one more character you have to grind for or buy and them get them to at least level 30-40.
If they keep this up, there will simply be too much grind to get what you need. It's already bad as is for new players and it's gonna continue to get worse. Perks like we're gonna live forever for survivor and bbq for killer are necessary now to get an even somehwhat decent amount of bloodpoints per match.
I remember a time where WGLF gave 400% BPs instead of 100%. Guess what? Survivors farmed each other to death for it. They also use to have dailies worth over 450k but the devs said these challenges were "too hard" to do for some players. Literally hook 9 different survivors or run the killer for 3 minutes. That's it. 250k-450k per daily. Life was GOOD, SON!
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@danielmaster87 said:
Why even call her a ranged killer? Her puke can't go 5 feet without you staring up at the sky, because for some reason puke has BULLET DROP. There's so many times where the puke goes right through the survivors and it doesn't even register! She has garbage sensitivity in her power, so I implore you to give her the console Blight treatment. I see PC players pull off ridiculous back and forth volleys of puke across half the map, but that's never gonna happen on console because the sensitivity is nowhere near the same. She goes from A to D tier depending on your platform. The survivors can simply mash the joystick in a bunch of different directions to avoid 80% of your spray. Plague's base infection rate sucks. Dead Hard is Dead Hard, but it somehow gives you i-frames for even longer against Plague's red puke. She has the old Leatherface problem where you didn't hold the bar quite long enough so instead of a short burst of puke, it gets cancelled altogether. This killer has more problems than Nurse at this point. Give us completed characters please from now on, please!
They changed her puke to make it thinner so its harder to hit. I've been playing Plague recently and the streams are much thinner than they use to be. Also, the looking up part, it's for balance because her corrupt purge is one giant stream that can be whipped. Also, why don't you think vomit won't drop?
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@Toblerone007 said:
Specifically it's just Scott doing this particular one to my knowledge.
Otz started doing 1v1 challenges and it's gained popularity. Scott did it with players commenting to him that spirit has counterplay in chase. He challenges them to a 1v1. Makes a good video.
That is sound reasoning but I'm waiting for people to say, "AY! SEE! Counters!" XD
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Maybe just a Legendary skin as another killer but not a new killer. They would have to worry about 2 powers instead of one plus balance.
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Blight is A-Tier. S-Tier means you ignore everything about what the survivors can do against you. Blight can be pallet looped and he can't turn on a dime still. Good A-Tier. S-Tier will ALWAYS be Nurse.
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There is only 10 pallets on the new maps. Most Spirits (at least I will) break those pallets immediately. Dead Hard was a really good play too. Still not a great counter since you're burning up pallets and no perk Spirit.
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Leon and Jill Valentine as survivors, Mr. X as killer (Nemesis legendary skin and Chris Redfield legendary skin) plus the map is The Mansion from RE1. Probably will be Raccoon City but my money is still on The Mansion since it was so iconic.
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@DwightFairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2212812#Comment_2212812
A surprise when you open it
Fair enough lol.
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But how could we see it if he's always in a locker?
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Its not him specifically. There are a lot of pallets that pretty much unsafe and you will get hit even attempting to use one. All pallets should be at least medium. Hell, even Pig can crouch and dash you easily for a hit at small ones. Im looking at you Hawkins and that stupid small rock loop on Ormonds outside. Why put a pallet where a killer can stand on either side and always hit you as soon as that pallet drops?
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2212548#Comment_2212548
It doesn’t it blocks a location for 14 seconds if you vault another window the other gets blocked I made it so it can block 3 windows at the same time permanently until the hex gets destroyed or they vault another window so it cycles like Hag and Freddy’s traps
That's stupid then. I thought it blocked every window that someone vaults for a set amount of time each. It should block every window if its a damn hex after they vault through it for 20 seconds. It'll stop t-walls but since its a hex, it can be destroyed. Wow, that is a terrible hex then O.o
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@Chilli_man2400 said:
I’ve been reading up online to see some discussions on this perk and people claim it’s a weak hex perk so here’s my buff to it
The entity blocks a window after a survivor performs a rushed vault through it. Up to 1/2/3 windows can be blocked at once. The window will stay blocked until someone vaults a 4th time or the hex is destroyed.
basically what it means is when a survivor vaults a window it will be blocked and if they vault another that window will be blocked and like Hags traps if you vault a window a fourth time the oldest blocked window will not be blocked anymore. Also if you break the hex while the windows are blocked they will disappear.
I thought it already did that?
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Not playing as Shirtless David or Bill.
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@Doofus247 said:
https://forum.deadbydaylight.com/en/discussion/comment/2211091#Comment_2211091
Dude, I just explained why this set-up imaginary gamemode is completely meaningless. There is absolutely no point to this little mini-game Scott wants to play. It's a non-existent gamemode and doesn't reflect public matches AT ALL.
Also, counterplay is something I expect to exist for both sides in a PvP game. Many loops and pallets don't have "consistent counterplay" so I would assume that those should be nerfed , too, right? Everything needs counterplay after all.
Spirit's counterplay DURING chase might involve "inconsistent" elements such as reads/guesses or just luck and that's completely fine. If a Killer can't get hits based on his own input you end up with trash-tier Killers that just lose if the survivor team is actually good at the game.
Consistent counterplay for survivors in this game just translates to safe loops/pallets that waste time without much thought put into using them. And those shouldn't exist.
Last a minute against Scott's Spirit then.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2212387#Comment_2212387
No he really wasn't doing it correctly until the end where he started camping pallets and not mindlessly W keying to loops allowing her to get instantly back on his ass.
Hard camp pallets, don't W key, look for animation change, get lucky with the map rng, make the stars align, cure cancer, and then you might loop a good spirt if you mindgame her. That's so much RNG however I'm not willing to call that counterplay.
However, that doesn't take away from the fact that he didn't play that great.
At one point, Scott heard him slow vault a pallet while he was healthy and smacked him. You cannot win against good headphones.
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I just want zombies roaming around a bit and if you get too close, they can grab and hold you for 2 seconds. I think it would be freaky but at the same time, I don't think I would enjoy getting grabbed in a chase xD
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@Leachy_Jr said:
Not here to say she has counterplay but that survivor didn't play the best. The strat to versing spirit is to reduce the amount of options she has to make the "mindgame" more predictable.
His first few chases were awful, he started playing well at the end reducing scotts options.
Still don't know why he didn't vault into him a few times, seems he didn't know about the animation change showing when she went into phase.
He was doing everything that others say how to counter a Spirit. Now people get to see how stupid it really was.
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@valvarez4 said:
Because a horse with good headphones can 4k against very good survs
The horse comment made me laugh lol. I can picture one saying, Git Winnied, Brah" xD
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@lagosta said:
Why does everyone hate her you ask? Here's a video example.
Note that he isn't using Addons or perks.
Also, his challenge is open. If you feel Spirit is a balanced killer with effective counterplay, contact Scott Jund and show your best survivor skills against him.
I used that video in a different thread already and it was a fun look at what people are trying to defend as fair. You can't be any black or white as that Ace who tried everything to juke the Spirit xD
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@Raz_cr0w said:
I get it she is invisable but c'mon bubba can one shot you around a loop. If you know how to play against her you won't have a lot of problems. Why do people say she's unbalenced or "Broken"? The passive phasing is a part of the game that you can learn.
https://forum.deadbydaylight.com/en/discussion/251776/here-is-the-counterplay-to-spirit#latest
Take a gander and then you'll know why.
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I never really struggle as killer. I never understand where people are saying Killer is unplayable. I had Haddonfield 3 games straight as Doctor with all windows above the basement (not Myers house) open and was pretty much an infinite 2/3 times. Did it suck?
Hell yeah, it did since it was SWFs who brought the map with BL and always went for those drops. I got a 3k. Hardest match I have EVER had in my life. What was my reward? Hurtful words, accusations and a lot of hateful things. Did it bother me? A bit but I moved on. It's just a game.
Thought they fixed the window spawns but after last patch, they seem to be open much more. Front, back, side and other side window where the vehicle is with a fence behind it. Good times. If you don't know your tiles or (when to stop chasing), you will lose. Never camped but would have gotten no one if I didn't keep pushing them off of gens.
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I can't wait to punch a survivor in the face with my fist as Nemesis or Mr. X xD
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I bet his power will let you just walk through downed pallets and instantly break them while not slowing down lol.
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If Ruin stays up all match and you actively chase survivor's off of gens, 90% of the time, you'll win the match on Ruin alone.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2212083#Comment_2212083
Shelter Woods got already reworked. So the dead zones will stay a long time.
Wait, really? I don't remember this. Well, #########, Man. God, I hate that map as survivor.
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I love Team Four Star lol
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2211378#Comment_2211378
You'd think people who make such a big fuss about the 1v4 would want a good equilibrium with the 1v1, not "I want the most fun part of the game to be a predetermined outcome in my favor".
Lame man's terms: EZ Mode xD I love you, Pop Pop. Keep 'em up lol.
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To fix ######### maps. Shelter Woods, I'm looking at you, Dead Zone City.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/2211015#Comment_2211015
The PTB comes out tomorrow.
WHAAAAT? I didn't know that! Sweet!
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Both perks are fine as is. Spirit needs some kind of counterplay. Thats it.
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To those still saying there is a way to counterplay Spirit, prove it. Take his challenge and get recorded doing some jukes :D DO EET!
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@odra said:
Yeah i am wanting to see that too, i used to main spirit and some people still defending spirit. I just see how noob i am when playing other killers. Now i'm still trying to mastering plague though, she is much more fun to play than braindead spirit
Plague is incredibly fun! Something about watching them cleanse and knowing you're about to unleash hell itself on them for doing so is just so enjoyable lol.
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@[Deleted User] said:
Finally someone took the goddamn challenge. Huge props to the guy.
The guy who was in the video is also in the comments! I gave him props for trying lol.