AVoiceOfReason
AVoiceOfReason
About
- Username
- AVoiceOfReason
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Comments
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@RoMainPuppy said:
No, no bannable. Afaik as long as you don't single someone out it's fine.
@RoMainPuppy Thank you. That's what I thought but wasn't so sure after the match. I even told them to go to the forums and ask but they said they knew the rules so I left it as is.
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@Babyyy_Boyy said:
She already got nerfed a while ago.
@Babyyy_Boyy She didn't get nerfed. Her prayer beads did and her window vault that was impossible to know if she vaulted until she was already on the other side and ready to hit you was changed so you could see her vault. Her power was never changed nor the reason why those who don't like playing against her.
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@Deathslinger said:
Yes, complete the dream I’ve given up on, are you winning son?
@Deathslinger I feel like a winner now, Pa :D I also uploaded the pics right before this.
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20200712_194337.jpg 20200712_194253.jpg 20200712_194236.jpg 20200712_194221.jpg 20200712_194157.jpg 20200712_194144.jpg
Pics and I showed off my Bunny Legion and my cherry blossom Spirit :D @coppersly @Peanits
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@Andevrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1438817#Comment_1438817
from what i understand, (correct me if im wrong)
oblivious = no heartbeat sound from terror radius
blindness = no visible auras
dream world = terror radius becomes kids singing & blindness when outside of terror radius? is that correct?
@Andevrr Correct. I know that oblivious negates BT so I assumed it was like Insidious. That's terrible then lol.
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They just need to open up a staircase in the middle and it would be alright.
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It's like the old Urban Evasion. It was terrible until they changed it. They should just make it work all the time.
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HOLD UP! Oblivious makes OoO work all the time?! I thought it meant they could never.. stealth. Got it. Just realized Oblivious wasn't the same as stealth like Insidious and such.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1438559#Comment_1438559
That's a good outlook to have for games. Certainly with the grind wall growing ever higher in games.
@coppersly I agree on that. They did a battle pass for BO4 and Modern Warfare and grinded them both but after awhile, I just didn't want to do it anymore. It felt like there was no end and that's what makes me stop playing. Feeling like no matter how much I play, there's no real end in sight.
DBD's version doesn't matter to me because it's only cosmetic and you can buy the ones you missed later if you like them but in COD, if you don't buy the pass, you're just ######### out of luck and I hate that feeling.
*Note: The reason I stopped was because they added new guns at the very end and if you miss it, you have to pay for a $20 bundle of garbage to unlock the new gun. After missing 2 guns due to my work schedule, I quit.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1438432#Comment_1438432
I don't see the point in doing it once you've invested any amount into a level 50 character. If you got to keep the Bloodpoint offerings I might consider it. But as it stands there's no real reward and no point other than bragging rights.
And if they do make it worthwhile to do that god awful grind you can bet people like me with no prestige characters but everyone is 50 are gonna be sad/pissed
@coppersly I do this with any game I play that has some type of leveling system. On Call Of Duty, I've grinded to max Prestige and got all guns maxed and even the special camos like gold, diamond and even dark matter and dark sky. I even got platinum and the new camo on Modern Warfare done. I just like feeling that what I've done mattered and I enjoy the progression. I also play WOW Classic and have 4 different maxed level 50 characters and thier professions done also. Its just what I enjoy doing while playing. Note: I also don't have a main for either. I play different killers and survivors so its nice to switch and not have to worry once I get the perks I like for them.
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@Steel_Eyed said:
I want to do this as well! Four more killers then fifteen plus survivors!
@Steel_Eyed You got this! It sucks a lot but it feels so good once you're done!
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Thanks, Everyone! Doing Laundry right now but once I'm done, I'll post pics! Now just got to get the 4000 perks for each character xD I'm Devotion 5 and the character I used was Doctor and just shocked everyone every match xD plus Legion helped a lot also!
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I would love to see a Charizard coming down the hall trying to flamethrower your ass xD I would lose my ######### xD
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1433820#Comment_1433820
They HAVE been actively working on the maps and afew of them have even been shrunk down recently. I know generally whether they want to or not...survivors end up clumping together. You always end up having SOMEONE go for hooksaves meaning theres always times where you can find at least 2 survivors together. Apart from that, you also dont need to protect gens on the opposite corners of the map. While I'm not saying to let them have gens for free, this is why its a good idea to prioritize keeping an eye on middle gens as opposed to corner gens.
@LordGlint They have only shortened 2 maps and not by much. The Swamp maps are still terrible but to say just let them do the farthest gens with no real way to stop them and staying near the closest gens is a terrible idea. Thats 1 person being chased with 3 people on the same gen that is done in like 30 seconds. They just leave 1 gen across the map and split up after and you're finished. That's the problem with super big maps and killers who have no real mobility. I play all killers just about equally but I use to love Billy because I could actually protect gens much easier than someone like Micheal. Even Demo can kinda protect gens and he's better. You can fake a shred for an easy hit or destroy a pallet quickly and keep going. Demo does what PH does but better.
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He's Licensed by Valve so unless Valve wants it, they have no control of it. It was nice that he got a Christmas sweater but more would require Valve and another contract.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1433392#Comment_1433392
His gameplay is already very similar to Demogorgon's. You use his ranged attack to challenge vaults and pallets like Demogorgon can, just better.
@LordGlint I agree but Ormand and Mother's Dwelling is a nightmare. Almost impossible to make it to the other side of the map without a gen popping. I feel all killers should have some sort of side power to port every 40-50 seconds to actually have an easier time to stop gens. That or reduce the map sizes.
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I quite like him. Just had some way to port to one of his torment paths every 40 seconds to get across the map and he'd be perfect. Walking across a giant map is painful.
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I really like him but playing as him is just like staring at black masses with lightly darker blobs. Its frustrating for me.
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Remove her sound hearing while phasing and allow her to see scratch marks during so you can actually mind game her. That's all I can think of.
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@Freesham I wouldn't mind some updated mori animations for them. They've earned it since they're part of the original trio of killers in the games infancy.
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Steam doesn't care anymore about achievement hacking. I learned this almost a year ago. Unless they're using cheats in-game or their cheat system picks something up, they will not do anything. @FlamingkittyUmad It cheapens the players' credibility and respect but doesn't affect other players or the games themselves, is the reason behind it.
Steam Support will tell you the same. Its a shame, really but its better than getting hackers in a multiplayer game. Another reason is, cheat engine can be used in many offline games on Steam that can also affect achievements but since its offline and again, isn't affecting others, nothing will be done. Hope that helps.
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I wouldn't mind seeing more blood textures since it does have horror icons in it. Maybe see where the blood is coming from, like a gash would be nice.
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Keys could have a timer to open hatches. Pink Keys 10 seconds and purple keys 15 seconds. Balanced now. Ebony Mori could be changed to apply the "crippled effect". Crippled effect makes it so for 1 minute and 30 seconds, the survivor/survivors are crippled and take 50% longer to do everything, including healing but overrides other status effects like Thanaphobia so it doesn't stack. You get pressure and no one immediately dies. Green Mori can stay as is. Let me know what you think. @slunder
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24000 hours would mean you played for 24 hours a day for 3 years straight almost. Nice modded account. @Peanits Check that account and let me know if you disagree.