Andevrr
Andevrr
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- Andevrr
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My guess is Alchemist that cannot attack, and after finding flowers and injecting himself he turns into the Hulk and can sprint and attack survivors.
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@Arctus said:
Pop is essential for slowdown and while I'd suggest discordance in its stead, bbq is a good perk to locate survivors as even with a killer that's highly mobile locating perks are essential in order to apply constant pressure so that gens don't fly.
Good answer.
I used to run Discordance on every killer. But there were too many cons to using it: 1) loud noise every 8 seconds. Spirit relies on sounds. 2) Proc makes me think about dropping chase, makes me nervous. 3) if they dont work together, its a dead perk. 4) you scare both of them away and the guy thats not chased goes back on it and finishes it anyway
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@Roobnus said:
Let's see...
Travel distance & time required for a basic full double blink as Nurse:
First blink: 20 meters in 3.5s (2s charge, 1.5s travel time)
Chain blink: 12 meters in 2.4s (1.5 charge, 0.9s travel time)
Additional 2.5s fatique stun after the blinks
Total: ~33m traveled in 8.4s (you can slightly walk in between blinks)
So for ~100m, Nurse needs 25.2s resulting in an average speed of 3.97m/s
(This isn't even considering the recharge time of the blinks)
Travel distance & time required for Spirit:
1.5s phase walk activation time + 5s phase walk duration = 35.2m distance (5s * 7.04m/s)
It takes 15s to replenish her power, resulting in 66m normal walking distance (15s * 4.4m/s)
So for ~100m, Spirit needs 21.5s resulting in an average speed of 4.65m/s.
Nurse is one of the slowest Killer, ironic isn't it? She is fast for short to mid range but suffers when traveling long distances.
Very good. Thank you so much !
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@mrtlxifi said:
https://forum.deadbydaylight.com/en/discussion/comment/1477995#Comment_1477995
Eh not really. But what if oni perfectly uses his ability every time. Or aimbot huntress. Or perfect nurse. Or perfect spirit. He'd jump up a fair bit but even hitting every shot he still wouldn't be as good as a handful of Killers. BTW I play a ton of deathslinger, he's probably my 3rd or 4th most played killer and Id say I'm pretty damn good with him.
True. Makes me wonder, what if Deathslinger gets a buff where he can sprint like in Call of Duty. That would knock him up a tier for sure. lol
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@mrtlxifi said:
His chase is one of the best but that's it. Its also pretty inconsistent due to some loops negating it and survivors having too much control over the chain. That's all he has though. Spirits chase is just as good most of the time and she can cross the map in a few seconds.
Good answer.
Let's say in a "hypothetical" situation where a deathslinger player has aim bot and never misses any of his shots.
Would he still be considered B tier?
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@Pr0p3r9 said:
Map Pressure is what wins all games. Having said that, the best form of map pressure is downs, which is a function of your ability to chase. So you're asking whether A or B is the best way to win when A is a subset of B. It'd be more appropriate to ask whether downing a singular survivor or injuring multiple survivors is a more effective form of Map Pressure.
i see, i might need to rephrase it now lol
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@AVoiceOfReason said:
HOLD UP! Oblivious makes OoO work all the time?! I thought it meant they could never.. stealth. Got it. Just realized Oblivious wasn't the same as stealth like Insidious and such.
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@KingFrost said:
Survivor Perk: Dead Hard. I don't think its healthy for the game.
Killer Perk: Iron Grasp. Makes Boil Over and Flip Flop totally 100% useless.
Dead hard is kinda fun tho. its like the killer equivalent of a m1 lunge.
seems fair to me make distance to the pallet, or window. nothing wrong with that.
the problem lies with the invincibility frames. like sometimes it works sometimes it doesn't. tbh id rather it be just the dash alone. no i-frames.
iron grasp, tbh, its rare that i see any of those 3 perks. which is kinda sad actually now that i think about it, how perks nowadays are saturated with mostly meta perks
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@AVoiceOfReason said:
HOLD UP! Oblivious makes OoO work all the time?! I thought it meant they could never.. stealth. Got it. Just realized Oblivious wasn't the same as stealth like Insidious and such.
from what i understand, (correct me if im wrong)
oblivious = no heartbeat sound from terror radius
blindness = no visible auras
dream world = terror radius becomes kids singing & blindness on freddys aura when outside of terror radius? is that correct?
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Ouch, im seeing a lot of Decisive Strikes.
I'm very interested on why, TBH as a survivor i need it.
I hate getting 'farmed; by my teamate with no Borrowed Time, only to get put right back on the same hook. when i play solo.
DS helps me enjoy the game solo with an extra 60 seconds of LIFE.
Thoughts?
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1438767#Comment_1438767
In a SWF there's no real point in running more than 1 OoO unless as a group you're afraid he might get tunneled too quickly.
And why should a perk such as this, one that reveals the killer, be ok for solos but makes the already stronger SWF even stronger?
in that case, maybe a re-work for OoO would be a better fix. possibly a long cooldown on use, or maybe making it a ultra rare addon? idk lol
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@sulaiman said:
Insidious, and no mither.
Insidious promotes camping, and no mither is mostly used by people who cant handle it, leaving their fellow survivors in the dirt.
for insidious, a camper will always camp. taking it away will not stop them, but it will lessen the pool slightly.
for no mither, with great power, comes great responsibility.
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@wisdomwielder said:
Object of Obsession literally breaks the game and should not exist.
As much as i hate object as killer. I like the concept of one person having it, its kinda rewards comm swfs, creates strategy. In return he gets tunneled so its ok. But if there are more than one Objects..yes game is now broken.
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theres a privacy setting on ps4 that makes it so they cant send you messages unless they are your friend. Also i think you can block friend requests from people you dont know. I think
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With discordance and save the best for last.
He punishes gen rushing with teleport.
And punishes good loopers with snares.
Pretty much the only 2 things that survivors have to cheese you out.
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Freddy, discordance, save the best, thrilling, pop.
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DS is fine, i just slug and wait it out,
If they have unbreakable, most of the time i let them use it because usually someone will come in for the pick up anyway. If they dont use it, they are saving it for the multi slug play.
These 2 perks are perfectly fine.
The problem lies with adrenaline, borrowed, and NOED. These are the ones that need changes.
In my opinion NOED needs to be removed. As a killer main. Please erase from existence.
Borrowed should be a one use perk.
Adrenaline should not make you healthy off the hook.
My reasons are because if you get to the endgame, survivors should already have the win secured because they earned it. Giving borrowed 1 use prevents them from using it mid game and save it for the collapse hook. Adrenaline will prevent an unhooked survivor from having 3 health states off of a BT rescue.
In other words, i want the killer to earn the sacrifice. And i want survivors to be brave and make hype plays. The end game is the most fun, but these 3 perks are too "check-mate" at the moment.
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@Yeebud said:
Empathy shows you where the killer is currently,thats why I find it very useful
True, but you can kinda tell with bond sometimes as well, like when they get hit, u see their neck bend over. Or if they are running and looking backwards, throwing pallets etc.
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IMO your goal when getting chased is to not run to teamates doing gens. Most of the time people on gens are uninjured. Bond helps for that reason alone. And can 100% help each member of your team each time u get chased.
My opinion on empathy. U use it to avoid the person getting chased from running into you.. but theres a 1 out of 3 chance of it being you. Which causes it to lose most of its value if you are very far away
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depends on your play style.
Sprint burst for Objective players
Dead hard for Bold players
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Ace for the built-in mini Iron Will.
Doctor because of static blast finding a survivor to chase for me.
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just exercise your fingers in tutorial.
Constantly do wasdw and wdsaw over and over. Its like learning piano. Gotta practice
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First to 3, for both killer and survivor because hatch is RNG. Cant base things off points because each survivor/killer plays differently.