Discussions

339,151 discussions.
  • The Map is one of the least used items because most players rely on their own memory of the environment. I was thinking a cool add on would be called Game Trail. When used with a map it would prevent scratch marks and blood trails from disappearing. Early in the match it would work against Survivors because all of their trails would be visible, but later in the match it would work against the K
    2 comments 31 views last activity
  • Somebody has the problem too, to find a lobby as swf on ps4?? Since a couple of days it takes so long to find a lobby
    10 comments 91 views last activity
  • Primarily just a vehicle for some perks I'd love to see, but the idea of a soldier seems quite fitting for what those perks are. Call 'em Andrew Malone or something. Perks... Shallow Trenches: Replace your crouch with a crawl that moves at 50/60/70% of the speed of crouching. Uses the same animation as a Survivor in Dying state. This puts you much lower to the ground and more difficult t
    4 comments 121 views last activity
  • I’ve owned the game for 13 days and when I found out that injured survivors don’t lose health when the bleed effect triggers, I was disappointed. Hold on, hear me out. 
 
 So here’s the quick reference guide for the change. It’s very extensively thought out, so you’ll need this to navigate. 
 1.) Reason For Suggesting This Change 
 2.) “Bleed Out Bar” Change 
 3.) Hea
    29 comments 601 views last activity
  • This is only my opinion and i will not talk about the perks that will change in 2.3.0 Surrs Sprint Burst : When starting to run, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds. Causes Exhaustion exhausted.png for 60/50/40 seconds. It will activate 5/4/3 sec after you start run. Decisive Strike: It will only stun the killer for the same time. We're Go
    2 comments 32 views last activity
  • Hi guys can someone Explain me this one? I Dont undestand ""Added the ability to unlock perks in Bloodweb levels 2, 3 and 4""
    3 comments 51 views last activity
  • Hey, i would like if we could have some anti achievements to be proud of. for example: Survivor you will learn it... find 50 traps with your feet ...or maybe not... find 150 traps with your feet bad place to hide be pulled 50 times out of the locker unlucky within one minutes step into two different traps antimate perform 500 unsave unhooks
    0 comments 11 views last activity
  • Halloween 2(1981 version) would b a awesome map added. Hoping you can use Lery's Hospital for map format.
    1 comments 21 views last activity
  • False Trail Pressing the secondary action button causes a set of scratch marks to extend 10 meters in the direction the survivor is facing. This perk has a cooldown of 60/50/40 seconds. Balance: I see this as the reverse of Dance With Me. It would definitely reward mind games and stealth play.
    2 comments 32 views last activity
  • Can we do a killer like this for easter.. A Jackalope style or even without the antlers . Just killer bunny this idea from this video is so good looking... https://www.youtube.com/watch?v=cS1XjYf0WtI Just an idea .. btw im new to DBD on pc.. im sure someone has had this idea before but here are some visuals for the idea
    2 comments 41 views last activity
  • I'm pretty sure you can see where I'm going with this, but... what better skin for the Clown, but a Santa costume. Like, a dirty, old mall Santa. Fake beard browned, coming apart and falling off; torn red and white hat; and a sharpened candy cane as his weapon. It's perfect.
    4 comments 21 views last activity
  • xbox one x ehanced patch plsease! 60f want please please
    1 comments 21 views last activity
  • We need us some yummy silent hill action. That yummy spooky silent hill neighborhood map and either the Rabbit or Pyramid Head. Now thats a DLC map I’d be excited for.
    6 comments 251 views last activity
  • So I been playing Spirit for a while and I carefully decided that she needs a add-on to be built-in to her main kit. With heavy planning and looking at her flaws, I figured out that the Spirit has a lack of correcting herself when she is slightly off. I looked at her add-ons and I found the perfect add-on to help her become mid-low tier to a possible high tier killer! Before I say what should be b
    48 comments 601 views last activity
  • So, even with the healing nerf, slugging was harshly nerfed with the latest PTB patch. Partly because of the sabo buff, but mostly because of the recovery buff that the healing nerf doesn’t balance out. But somehow, even though they NERFED slugging, and nerfed it fairly heavily, No Mither, a Perk with permanent slug counter, is somehow worse at countering slugging than it was before—which was
    2 comments 101 views last activity
  • Especially when it already works with dcs during the match. I was so excited thinking I FINALLY got Adept Nurse after enduring so many bloody shirt pro swfs, and I got nothing. I died a little inside.
    3 comments 81 views last activity
  • Maybe im being egotistical, but shouldnt all the bm comments be on pc? On ps4 we have half the fps, sub par controls, and players still think any game good or bad warrants a salty message? Not a good culture for a game, i opened my messages on ps4 now that im red rank in survivor and killer, nothing has changed. Seems like people want to trash talk every game rather than play it.
    17 comments 271 views last activity
  • Training Grounds: 
 
 Players can queue up in the following categories: 
 Train With Friends 
 Train As Survivor 
 Train As Killer 
 
 Upon joining the lobby, all players will have access to all addons, offerings, and perks. 
 
 Players choose which map they want to play by using map offerings in their offering slot, or can choose to use
    1 comments 1,832 views last activity
  • Why do i hear the phantoms bell very loud like he is right next to me, even though he is on the complete other side of the map?
    9 comments 161 views last activity
  • This has happened to me too many times where I just want to slow vault over a window with a closet next to it and what do I do? Hide in the closet right in front of the killer and he just stares me down and gets a free hook. Like I get that it'd be hard to honestly set priorities and stuff, but Jesus it makes me sad
    2 comments 51 views last activity
  • so in the patch notes it says under balance "Adjusted the spawning rules to reduce the possibility for Survivors to spawn next to a Killer" not under bugs. so this was intended to happen and since it is reducing the possibility does that mean it can happen again???
    5 comments 41 views last activity
  • One of the most baffling balance decisions I've ever seen was the nerf to Bloodlust when most major window loops were specifically designed around the killers: a.) being several magnitudes slower than survivors at vaulting windows b.) going off of ledges with momentum and sliding a further distance than they intend to drop off to c.) having a weird delay before regaining control on large dro
    45 comments 331 views last activity
  • Hello everyone, I used to be a huntress main before the hard nerf of her hatchets (which is revert, I know). At this time, I had no issue to gain point in all 4 categories. However, now that I play as the Trapper, the deviousness category is a big issue... His power comes from survivors mistakes and in higher rank (currently 4), you trap like 1 or 2 guys per game, which gives around 3k BP, th
    1 comments 121 views last activity
  • Hex: Blood Alter (idea for color ranks Green / Purple / Purple) Hex powered by the desire to please the entity. You have made many shrines to summon forth the entity to punish those who wish not to believe in the Entity's mercy. You drain the blood of those you hook to make more shrines and also to disorientate your victims. For every totem on the map hook progression is increased by 1%.
    3 comments 42 views last activity
  • I've been repeatedly seeing the error page in short intervals for several minutes now. Is everything okay with everyone else?
    12 comments 211 views last activity
  • I would love the matchmaking to be based more on region/ping than rank. Sure, a rank 20 survivor shouldn't go up against a rank 1 killer, but it would be nice to have the ranges increased, so you wouldn't have to dodge lobbies due to high pings as much when you hit rank 1. Rank doesn't really reflect skills that well anyways.
    0 comments 11 views last activity
  • I had a lot of fun during this PTB, the new hook animations need a bit more touch but are good. The survivors scream fully now instead of a half scream which is even better! But one thing that bothers me at the moment is the pallet break animation. The old pallet break animation for killers was really nice looking back when Michael Myers was released. You literally kicked that pallet to bits with
    2 comments 11 views last activity
  • Edited some of the feedback in. Edited parts are in Italic Cancelled stuff is strikethrough So we can all agree that Ruin is either great or more often pretty eye candy till the kids go raid your trick or treat stash. My idea is to change it from a Hex perk to a regular perk but change the name and how t works completely. So without further ado I give you the new and improved Ru
    10 comments 171 views last activity
  • This change is dumb and will backfire harder than Clintons 2016 election campaign. You encourage hookswarming. This will be abused by badly parented kids who think they will be screwing with the Killer enough for their insufferable le funny moments montages. Once the Killer hangs around the hooked survivor for to long, he will lose incentive to leave. He already lost his emblem so why bother lea
    18 comments 361 views last activity
  • 0 comments 1 views last activity
  • I’ve noticed that if I play my main without perks or addons, it’s borderline therapeutic. When you expect to lose all the time, you can only acknowledge all the things you did in spite of having nothing to help. It’s nothing but positive at least for me. Somehow I managed a 3k as pig at rank 1 with no perks or addons. And I’ve received only one toxic message, but I’m on console so there’s a lo
    10 comments 141 views last activity
  • It always has been a thing that you lose all of your items after prestiging. I think that it would be a good idea to keep only the special event items after prestiging. So you can still enjoy them whenever you want.
    0 comments 51 views last activity
  • So let me get this straight...you expect us to not worry about the one or two survivors who are literally swarming the hook and go after the 4th guy across the map or else we get penalized? This right here is the beginning of the survivors crying over and over for camping a hook because they also want to camp the hook. They already got an immune status when being unhooked and for 1.5 seconds and
    22 comments 171 views last activity
  • I want to stream the PTB tonight (about 7 or 8 PM GMT and until midnight, give or take), but with the long wait times, I'd prefer to have a group I can test the changes with. If you're interested, leave a link to your Steam profile. EDIT: We'd be rotating who plays Killer, and the host would be someone who's more or less close to everyone. EDIT #2: Right now I can't stream due to a Steam bug t
    Mod
    23 comments 151 views last activity
  • This one might be a little controversial but in my honest to God opinion. I believe that killer should only be allowed to have map offerings. 1. Survivors especially in survive with friends will pick Maps that benefit them and only them. For instance for some reason I keep going to the farm because people want that stupid meat swastika despond so they can Loop the hell out of it. I don't know
    3 comments 341 views last activity
  • I made the mistake of doing the Solo Survivor and ended up getting farmed off the off hook. I don't blame the killer for taking the free kill as he had no idea what was going on and just took it. The message says "Honestly I only wanted stifmasters farmed and I felt bad and was gonna offer you hatch next game but Dang man that perk build is pure cancer lol. 3 second chance perk and a two stat
    0 comments 51 views last activity
  • Let me start off by saying, I'm not the best killer, nor am I the best survivor, however, I have put many hours into this game alongside watching streamers/youtubers play this game a lot, play almost all killers, play in mid-high ranks for killers, and low-high ranks for survivors, as the friends I have don't put as much time into this game as I do. I do not have many meta-tier perks/builds fo
    2 comments 116 views last activity
  • The lore states that the doctor inflicted trauma to the head of his victims.... and the nurse has a bloody pillow case over her head and shrieks like her windpipe has been smashed in. Meh, probably just premonition giving me a false alarm again. Now if you'll escuse me, I’m going to violently flail my saw at the mosquitos outside.
    10 comments 151 views last activity
  • 0 comments 1 views last activity
  • Does anyone still use MLGA? Does EAC allow it? I am just tired of getting tunneled and mori'd by the same toxic killers in the high ranks and I just want a program that can warn me ahead of time so I can dodge the lobby.
    37 comments 601 views last activity
  • Killer that can manipulate shadows or a killer that uses mirrors
    0 comments 11 views last activity
  • 24 comments 331 views last activity
  • The Entity is unable to contain a survivor’s will to survive... Remove the need to interact during struggle phase, instead allow survivors to exit their bodies as transparent versions of themselves so they can scout their surroundings and plan their escape route if they are freed. While a specter, survivors cannot see generators, or traps, They cannot see the killer when within a 40 meter range
    7 comments 71 views last activity
  • Here you can post new killer ideas and talk about them
    1 comments 21 views last activity
  • due to the hook changes coming Hooks will now spawn at least 24 meters away from each other (unless the minimum is not reached, no two hooks will be closer than 24 meters So if they all run Sabatoge and three run petrified Oak with one running Jigsaw map its pretty much over for the killer if they stay downstairs
    0 comments 1 views last activity
  • This is pretty simple, and it could make early game totems a little more reliable. Don't have the totem light up until the effect of the perk is first seen. For example, Ruin would not be lit until the first survivor gets a Ruin skillcheck. After that, the totem is lit. This makes it less frustrating when a totem crumbles within the first few moments of a game before you can even get started.
    6 comments 31 views last activity
  • Now that Prestige outfits are starting to become outclassed by store cosmetics, I think it's about time we add another incentive to prestiging. This has been suggested before, but I feel like it's relavant again. For every prestige, you should earn an additional 1% bonus by gain each match. This makes the grind a bit easier for players who have already put a lot of time into the game, and would gi
    14 comments 1,871 views last activity
  • PS4 ~ Shards Purchase I bought the dark blue hoodie for Dwight. It has a stupid giant bright logo on the back of it! I bought it in hopes to hide a little better in dark mist. I would never had purchased this stupid thing if it showed me in the store that it had that logo. I'm just running around with a giant target on my back. Not to sound stupid, but can I get my shards back? Seriously t
    6 comments 71 views last activity
  • Buffs and nerfs: love them. I play Spirit a lot recently, not sure if you guys aren't slowly overbuffing her. Buffing her, buffing mangled and nerf survivor heal, might put things out of hand real fast, but as for now I think we're in an ok spot. I play both sides, so I don't want one side to be insane overpowered. Hooking a survivor: Feels #########, like you're stuck for 0.5 secon
    3 comments 51 views last activity
  • One thing I feel like that need to relooked or rebalanced is Gen regression. Currently a regressing Generator loses 0.25 charges per second, while a standard solo survivor creates 1. So it takes 4 times longer to regress the process of a single survivor. Additional to that kicking gens takes time and a regression can be stopped by one simple click of a survivor makes the act of regressing very un
    5 comments 41 views last activity