Ideas on how to makes perks balance
This is only my opinion and i will not talk about the perks that will change in 2.3.0
Surrs
Sprint Burst : When starting to run, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.
Causes Exhaustion exhausted.png for 60/50/40 seconds. It will activate 5/4/3 sec after you start run.
Decisive Strike: It will only stun the killer for the same time.
We're Gonna Live Forever :Your few friends deserve the best protection. Each time you rescue or take a hit to protect a Survivor, gain 25 % stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %. And it will show the killer and surrs aura to all the surr for 3/4/5 sec.
Killers
Surveillance : Unlocks potential in one's Aura reading ability. The last 1 regressing Generator's/2 regressing Generators'/3 regressing Generators' Aura(s) are indicated .
Monstrous Shrine : For all hooks
4/7/10 % faster Entity progression.
10/25/50 % increased difficulty on escape attempts.
3/6/10 % increased penalty to escape fails.
All the hex perks except Hex: Haunted Ground will continuecon to work for 40 or 60 sec after they destroy.
Comments
but if you did this you don't leave spaces for new perks