Discussions

339,151 discussions.
  • After watching the QoL initiative video and reading the forum post. I didn't see anything regarding slugging to block the hatch and related cooperation. Assuming the common scenario of 3 uncompleted generators, 2 remaining survivors and one of them in the dying state, the correct solution is to let the dying survivor bleed out, otherwise it's either giving a 4K to the killer and playing against
    0 comments 1 views last activity
  • After watching the QoL initiative video and reading the forum post. I didn't see anything regarding slugging to block the hatch and related cooperation. Assuming the common scenario of 3 uncompleted generators, 2 remaining survivors and one of them in the dying state, the correct solution is to let the dying survivor bleed out, otherwise it's either giving a 4K to the killer and playing against
    0 comments 22 views last activity
  • SUMMARY OF THE ISSUE:2v8 mode Nemesis picked me up and floated. PLATFORM: xbox series x STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 2v8 mode Nemesis picked me up and someone flashlighted and it bugged out. I was floating but could see nemesis in third person the rest of the match. I could also move the camera around as if playing nemesis.
    0 comments 21 views last activity
  • I play as pyramid a lot and he feels slow wen I’m in case even when I put range add-on it still doesn’t really hit them from long range
    0 comments 11 views last activity
  • I know we're trying to do everything to make Survivor more fun but it feels awful waiting in a 20 minute queue just for gens to all be done in 5 minutes because Killers don't have any regression other than basic kicking. What's worse is the only killer that has any kind of real slowdown is Legion and people are already whining about it so they'll probably be nerfed next go around. Please give may
    1 comments 31 views last activity
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  • Would be nice to be able to just surrender when survivors are waiting at gates and they're all safe. Or once you've closed hatch and you don't care if the last survivor gets out or not, or the gates are so close it's basically guaranteed that you stop them and they hide for 2 minutes, etc. That would be very nice. The killer could just be replaced by a bot which simply stays in the trial and sta
    0 comments 22 views last activity
  • SUMMARY OF THE ISSUE: vigil can't reduce Hindered Status Effect by freddy、clown、Forced Hesitation PLATFORM: ALL STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1.use vigil in game 2.face freddy or clown or Forced Hesitation or any Hindered Status Effect 3. not work (you can see that in video, Hindered Status Effect still 2s) it shoud be: one vigil perk 2s Hindered Status Effect to 1.
    1 comments 111 views last activity
  • I noticed in the upcoming QOL changes they are addressing Camping and tunnelling. I really hope they aren't just punishing camping and tunnelling. They should also look at why killers tunnel. (Excluding the jerks who do it for their enjoyment or to grief or whatever, that's a separate issue). NOT an us vs them post or a nerf survivor op!!! post, just stating that it would ruin a (currently) ((IMO
    5 comments 61 views last activity
  • My thoughts, opinions, and suggestions on each section: Surrender State - Good ideas, but I'd like it if you expanded the 'all survivors slugged' to include all survivors that are still alive being slugged. The most egregious instance of slugging is when there is only one or two survivors left and the killer goes out of their way to make certain they are trapped in the game until they bleed ou
    0 comments 21 views last activity
  • BHVR DEVs need to revisit the balancing system, you're bleeding players and as someone who's been played for a few years it's become hella unfun, especially with how killers are now playing this game. Bring back 80 second Gen finish times Improve your anti camp system - killers are still hover camping, make the anti-camp bar exponential growth dependent on how often killer returns to hook zo
    8 comments 211 views last activity
  • I just saw it with my own eyes. My Wesker friend vaulted a pallet, standed still and the surv was still able to vault without getting damaged. I hope this is one of the things Operation Health will fix.
    4 comments 81 views last activity
  • SUMMARY OF THE ISSUE: After being unhooked in 2v8, my pawn's camera didn't seem to line up with my mouse movement anymore, nor did my player's movement in general. I was able to be healed, but when attempting to move, the issue immediately became obvious. A killer approached me and tried hitting me, but I was immune. Then they were immediately able to attempt to hook me, but I was stuck in the "o
    1 comments 31 views last activity
  • Its taken awhile but bhvr is finally making the changes needed. Hiding map offerings...yes please, no more DC in loading screen when people see an offering they don't like. No more guarantee map chance per offering... Yes please, no more wreckers all night Anti extreme hiding in 2 v 1 situations... Yes please, no more dragging match out to server end time Anti go next....yes please, no more s
    0 comments 31 views last activity
  • there is a certain wraith skin where he is wearing camo clothes and his eyes are black I can’t find a picture of it and it’s not in the store. Does anyone know how to get the skin. I hope it’s not an old rift skin and I can’t get it anymore, thanks for any replies
    0 comments 61 views last activity
  • I'm finding them very oppressive, there isn't much you can do while they keep frenzying, gens can't get done, the match gets prolonged, especially as they get faster towards the 8th hit, they are making me really dislike playing 2v8 currently ESPECIALLY with how trash the servers hit validation/desync is. I've played as them a few times also and I just think the information and pressure they br
    83 comments 1,751 views last activity
  • I would love to see more Alan Wake Content in Dead By Daylight! I could imagine Alex Casey as a new survivor, and Huntress as the Cultist of the Tree (maybe with a distorted lines). Maybe we could see some perks that benefit survivors under completed gens similar Batteries Included Perk works. One that hides survivors' auras when normally shown and linge
    0 comments 12 views last activity
  • I already have my P100 Vittorio and I have P1’d every character in the game. I personally do not care about Bloodpoint incentives and do not respond to them. I plan to pick 2v8 back up when they remove the bots. With that said, the world does not revolve around me. Does Bloodpoint incentives make a difference to you?
    35 comments 601 views last activity
  • SUMMARY OF THE ISSUE: I've been trying to complete the Tomes from the beginning, but I ran into a roadblock at Tome 3's Grenade Launcher Killer Challenge, where I have to "hit 2 Survivors With Charged Hatchet Hits as the Huntress" in a single trial. The problem is, I've completed five games, four of them back-to-back as the Huntress, yet the score event required to progress in the challenge isn't
    1 comments 81 views last activity
  • So as a achivement hunter i can't help but notice this, while most map specific achivements you will just get by playing since its just repair x gen on y map, but 2 don't fit this, hemophobia ok its atlreast only 1 game even with a strict requirement, but outbreak breakout is 20 escapes when you specifically have to open a exit gate so if the game goes well or bad you can easely be denied any pro
    0 comments 61 views last activity
  • Firstly, thank you for finally tackling this. It's certainly been a huge issue for awhile and leads to a lot of grudge on both sides. I recognize that they will not stack, however I'm worried it will still be abusable by SWFs who bring separate map offerings for Autohaven, Eyrie of Crows, Ormond, and and Springfield. Since the killer is only able to bring one offering as opposed to Survivor's f
    0 comments 283 views last activity
  • I'm in Texas and my ping is never really under 60. Usually hovers around 62-75 and i get a wide range of killers that can have 24 and some that have 150. I get hit from miles away with the killer in a different map sometimes.
    1 comments 31 views last activity
  • Seems odd. Always the PC killers with the uncanny ability to be there at every unhook, while there is still 7 or 8 gens left to do. Anyone else seeing this? This refers to 2v8, of course but it is a time honored tradition in regular mode as well.
    3 comments 91 views last activity
  • Since todays announcement about the anti slugging changes coming, I’ve now had 3 killers running knockout, third seal, undying and deerstalker. Spend the entire match just slugging everyone out, camping slugged bodies, and humping people on the ground. Did not go for one hook just bleed outs. You can always tell who the people are who love to grief and play like jerks cuz as soon as changes ar
    1 comments 121 views last activity
  • As a suggestion for the new quest system, can we please design this so that players aren't throwing games to complete the quests? Because the biggest problem with the current tome challenges are things like "cleanse X totems", where a survivor will basically sandbag their entire team by wasting the first 5 minutes of the game walking around looking for totems to cleanse. I wish the quests would
    1 comments 32 views last activity
  • I don't know how hard this would be to implement but I would absolutely love seeing my DBD screenshots as in-game loading screens. It brings me so much joy seeing my screenshots as loading screens in Fallout 76 and makes me wish it was a feature in all games! Please consider adding this feature in the future!
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  • give this perk a new effect. When in chase this perk activates Every time you fast vault cut loose gains a token, up to a maximum of 6 tokens. Press the active ability button to consume all tokens and gain a 12% stackable haste per token for 3 seconds. Maxing out at 72% haste. Once used the perk goes on cooldown for 60 seconds This perk deactivates when injured
    2 comments 31 views last activity
  • Everything you guys listed is a really good improvement to make the game more enjoyable for all and I want to start off by saying I really appreciate that. Now what i’m worried about is the counter to the ‘go next’ epidemic. The punishment is tough but fair but the requirements are iffy. For dying on hook what if its just two survs and the hooked person wants there friend to get hatch? Or what if
    3 comments 91 views last activity
  • Just wondering if anyone on the team could clarify this. Is all future content being pushed back a universal three weeks (normal schedule following 3-week health slot) or is the content RELEASE schedule bumped by three weeks (extra 3-week gap between all content releases in the timeframe)? I'm just wondering if we should expect regular schedules after a period or if the regular time frame will be
    0 comments 31 views last activity
  • I really hope they buff her in the 2v8 mode in the future. She needs basekit bloody finger nails. Basekit ring drawing.she needs basekit reikos watch and old newspaper. Also there should be a time limit where survivors turn off tvs it should turn on quickly. Also her condemned should be map wide in 2v8 in the future.
    0 comments 31 views last activity
  • Many people say that Nemesis and Trapper are underpowered in this mode. But im surprised why people dont talk about Legion, cause they are laughable weak compare even to this two killers. People say they are good as support for the teammate, but they dont realise that they actually say "Legion is not a real killer, he is just support of the real killer". He is only killer in this mode that has no
    11 comments 361 views last activity
  • I don't particularly like map offerings but I've been forced to use them since Haunted by Daylight 2023 when I started crashing on Macmillan Estate maps (with the exception of Shelter Woods). If this change goes live, I will be forced to disconnect every time I get a non-Shelter Woods Macmillan Estate map which I do not want to do. I've repeatedly sent logs over the course of a year to the suppo
    0 comments 12 views last activity
  • I’ve played a couple of games with wesker in 2v8 and I’m going to be serious wesker with 3 dashes just feels right. I feel he should get 3 dashes base. Wesker everyone said was good but his power level got weaker over time cause so many other characters came out and were just better than him. If it’s to strong at base make it an iridescent addon please. Wesker feels amazing with 3 dashes
    9 comments 321 views last activity
  • SUMMARY OF THE ISSUE: While vaulting a pallet that has Chemical Trap on it, if the Hillbilly uses their power to break the pallet, it won't hurt the survivor, and still triggers the slow down effect of the perk. PLATFORM: Steam / PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use the perk Chemical Trap on a pallet Vault the pallet at the same time Hillbilly uses their chainsaw po
    0 comments 61 views last activity
  • today I got a ban till february 19th my question is how many times can I get a ban like this or after each ban this time period gets longer ? thank you for you answer in advance !
    11 comments 261 views last activity
  • It's very nice to see all the planned changes coming but I do wonder how will special killer builds like Mirror Myers work if Map Offerings only increase the chance by 20%? Worst case you throw a lery's offering and land on Ormond as mirror myers making your entire build useless as everyone can see you coming from a million miles away. Edit: also please make sure plotttwist cannot be abused as
    7 comments 131 views last activity
  • Hey all! 2018+ concurrent player here, sharing my opinions on some very exciting changes for suggestions I've heard across the community over the course of many years. It's finally coming and very soon! Let's dive in. Surrender State: This is a very welcome short term solution to doomed trials. We have yet to see the exact implementation so this leads to a few questions. For the survivors
    0 comments 71 views last activity
  • With the upcoming changes adding a Gamma slider to DBD, does this mean that ReShade will become a banned filter, like Nvidia Filters? I am asking because I am terrified of a false-positive ban, which seems to be something that happens often lately. I hope that BHVR will let the community know that ReShade is being banned if that were to happen, because from my understanding its currently "white
    2 comments 372 views last activity
  • Maybe the “and more” is eluding to all this but other QOL you guys should do are buff perks that have been terrible for years. some that come to mind include Hangman’s trick Cruel limits Knocked out These are some that come to mind but there are definitely others.
    0 comments 11 views last activity
  • Am I just crazy with Wesker, is Wesker crazy strong in 2vs8, is it the map or were it the survivors? I got something to eat and got into a match before I got back. We only had 2 gens left with 1 hook from the trapper on rpd and I turned around the game completely with 7 kills. I don't know what it was in the end, but I find it increadible funny that I still won that, and that with a random
    0 comments 11 views last activity
  • Surrender State The team has been working on a Surrender feature, which should limit player frustration on both sides. To get it right, we first needed to identify the situations where its use would be most appropriate, leading us to two scenarios: All remaining Survivors have been slugged (Survivor) All remaining Survivors are bots (Killer) Once these instances occur, players wil
    0 comments 91 views last activity
  • Finally. I will be able to play oni and pyramid head efficiently without being handicapped by the controller sensitivity lock. Major W for us console players that like to play killers that require high sensitivity and flicks!
    9 comments 8,293 views last activity
  • What kind of perks do you think they’re gonna release for FANAF?
    0 comments 31 views last activity
  • I am NOT complaining literally everything listed is what i’ve wanted for awhile, I love everything that was listed and can’t wait for map offerings to get nerfed (while I would have preferred for them to magically vanish from my offerings, a reduction to 20% is still good) All of this is definitely worth a 3 week delay
    1 comments 71 views last activity
  • We know this ucpoming ptb for the next chapter is delayed, but how will that effect everything after? Will all content be delayed 3 weeks to match, will they just go back to normal, or will you guys have shorter ptb cycles? Its really annyoing how you guys dont clafiy the siutation about it. It would be nice to have a straight answer.
    0 comments 21 views last activity
  • First of all, I wanna clarify that im not a sweaty player, maybe there's a lot of players that have much more hours than I have (although I think I do have many hours of play), and maybe this opinion isn't the most expert, but I wanted to share it and Im curious to know what do you all think of it. So please, be nice and lets get a nice discussion here. Also, english is not my first language so
    1 comments 81 views last activity
  • I swear some people amaze me. Everytime I see duo Masked Meg's w/ Toolboxes, I know they're gonna be some gen rushing crouching around the map losers 75% of the time. So what does that do? It causes Killers to play scummy, then we Killers get to hear yall whine about getting tunneled. Like listen here, I don't have an infinite amount of time per match to search every freaken corner of the map bec
    9 comments 132 views last activity
  • This is a rhetorical question. This game mode was fun and then it wasn't. Below is a list of concerns and bugs I've compiled in all my game time. I think 2v8 bots are unhealthy and need to be removed because: They cower whenever they are in a terror radius (won't finish tasks when they're nearly completed). They t-bag when in proximity to another player healing an injured survivor instead of
    8 comments 291 views last activity
  • je propose une nouvelle fonctionnalité qui consiste à pouvoir choisir entre différente exécutions pour un meurtrier. Par exemple le spectre a une exécution connu de quasiment tout les joueurs de dbd et cette exécutions me déplait beaucoup donc l'idée serais de créer ou utiliser des exécution de dbd mobile et de permettre au joueur de choisir entre ces différentes exécutions. je propose de placer
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