Regarding rpd with the map offering changes
So as a achivement hunter i can't help but notice this, while most map specific achivements you will just get by playing since its just repair x gen on y map, but 2 don't fit this, hemophobia ok its atlreast only 1 game even with a strict requirement, but outbreak breakout is 20 escapes when you specifically have to open a exit gate so if the game goes well or bad you can easely be denied any progress regardless, that achivement requires you to use rpd offerings just to get a chance for progress as each individual map has less and less chance to appear with each new addition. and while map offerings deserve to be nerfed this achivement should rly be adjusted number wise. like 5 or maybe 10 times max ok i can see that being workable without specifically turning grindy especialy after those changes come to live. but other than that, i like what i saw in the QOL change list. especially gamma and accesibilty in general
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