Discussions

339,005 discussions.
  • While I think Jason is overall mostly fine (I think the totem build is a Thrill issue at this point and not a killer issue), Deputy's Badge is still a pretty massive outlier. It adds a level of power to his kit that none of his other addons do, and removes one of the only downsides to an already very strong mobility power - the inability to kick generators. The previous range nerf to this addon
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  • That's enough for me, have fun everybody!
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  • I have, since I started playing this game 5 years ago, been a Billy enjoyer. For a while I enjoyed playing Billy (ironically I played more of him pre-buff), but I've always been a huge enjoyer of looping Billy. Honestly I feel like Billy is one of my most confident killers to loop against. However, while eventually I'll often get outplayed, a lot of the time I die simply because the Overcharge se
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  • How many likes to have my idea added to the game?
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  • A Discussion thats not about Thrill. The goal is to make hexes less frustrating for both sides. I would adjust Hexperks so that the totem isn’t ignited until the perk is used for the first time. This means that, for example, as soon as Ruin starts resetting the first generator, the hex totem would spawn. With Devour, this would spawn after the first hook. This would prevent Hexperks from being
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  • Why not just add a "Survivor Win" button? 
 It would be great if pressing it allowed for an immediate escape. 
 The new Killer hasn't been released yet, but there’s no way to fix their terrible abilities—except for one ability that actually favors the Survivors. Why not just add a "Survivor Win" button? 
 It would be great if pressing it allowed for an immediate escape. 
 The new
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  • whenever I play against twins it’s an horrible experience. Slug, slug, slug camp no counter to victor in most maps. Gut the killer please.
    19 comments 250 views last activity
  • With Judgements newly introduced overlay when targeting survivors from range with her beam, her main selling point has become severely weakened. If the intention was to do something against her hex-totem builds, I propose that her ability should not damage survivors that work on an active hex. This would be a much better solution as it does not harm all other playstyles . Sad Judgement players
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  • I want to preface this by saying that I would very much be considered a beginner player by DbD standards with ~70 hours of gameplay, so I understand that I do not necessarily know enough regarding the intricacies of DbD gameplay. That being said, I hope my concerns are still received in good-faith, and I am completely open to understanding if and why these suggestions may not be feasible or even
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  • Just had a match as The Pig on Groaning Storehouse, was an overall pretty rough game (1k 3 out) since its Pig but this is not about that. Its endgame. The gates are respectively at 12 and 9. 12 is open. I hook Alan on 8. Rotate back to two gates, cut off a death hook injured Ace, promptly hooking him. By the gate, there was a Kwon and Tapp who were he
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  • So after watching the new dev stream and witnessing the changes made to Judgment I just have to ask: Why? Judgment is already a hard killer to play so why make her harder? The beam changes make going for long range shots as judgment harder and it just doesnt feel necessary. This reminds me a lot of the recent nerfs to Jason's power like sauna rock being nerfed, no longer detecting survivors hidin
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  • With knight theres a idea that his identity kinda hurts himself at both points. Leave the guards alone they do nothing. Try to work with them they degrade faster. Judgement has a easy warning if you are at range now. And has a safety zone if your up close. So you have to play in the mid range I guess. Will have to see how she settles being punished at both.
    3 comments 100 views last activity
  • I watched the dbd discord showcase and I absolutely love that the near miss add-on for the judgement is now basekit. I became even happier when it was shown that you could toggle the near miss killer instinct on or off. This has got me thinking, could we please do the same for reticle add ons? Certain projectile killers like Krasue, Trickster and springtrap have add-ons that give the player a re
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  • Forgot to make a forum post about this, I figured it'd be nice for people to know before they found out on their own. Power Struggle is completely broken, it'll drop a pallet on a killer's head, not stun them, then when the killer returns to the pallet to break it, then it stuns them. This happened 3 different times to me and my friends in 2 matches, can't remember if I submitted a bug report t
    6 comments 201 views last activity
  • Idk if this has been said before, but I believe Jason being able to stay in Omnipresent without any cooldown is a little OP. End game 1v1 is nearly impossible and I’ve witnessed several Jason’s take the game hostage by just staying in Omnipresent until they see an aura. I think this needs tweaking. Otherwise he’s fun to play against/as!
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  • Skull Merchant, another bottom tier killer, is getting a full rework, but I don't want that for Ghostie. I like his simple gameplay as both killer and survivor and find it enjoyable, but he needs a bit of a boost as is. These are a bit tentative to see where he might end up on a tier list after these changes, but even if they're small I think they're a good place to start. Night Shroud cooldown
    6 comments 70 views last activity
  • I Dunno about everyone else but as a "Simon Belmont's clothes" main, the main thing I'm looking forword to with the next update is the huge buff to Moment of Glory. Since it will only require 1 chest or 1 rummage, I wont have to bring rummage perks anymore just to get it to activate. And the reduced time to heal will also make it much more viable as a chase perk or self heal perk in an emergenc
    14 comments 210 views last activity
  • There are other changes that I'd like to see with Springtrap, but the main one is this. As of now, when you down a survivor with the axe, you have no access to your power for 8 seconds, as this is the blanket cooldown for all successful axe hits. However, when downing a survivor in an area with other survivors, this becomes a huge hinderance to how much pressure you can have and makes it signific
    7 comments 70 views last activity
  • The current DC system in place is not much of a deterrent to players who frequently DC, even if the penalty is DAYS LONG, some players will still do it. Is that ridiculous? Yes. Does it happen? Also yes! It's easy to just leave the game on and go do something else while the penalty depletes. We need a better deterrent. First, remove the time-based DC penalty, it does not work. So here is what I
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  • okay i'm sure this idea has been pitched in some way shape or form many ideas, but i just recently started playing so idk whats going on! i was just having a conversation about cool killer ideas, and i brought up a literal ghost, since there's so many horror movies about them. imagine its natural form is like a normal human, maybe dressed like they're from the 1800's or something, maybe some blo
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  • Nemesis needs some love too. He struggles to pressure the map and zombies aren't very supportive either. What can he receive: → Removal of speed boost when someone gets infected dealing hindred only instead. → Zombie base movespeed increased to 1m/s - 2.5m/s → Increase whip range from 6.5m to 8m
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  • I do not understand why we cannot just give Ghost Face the entirety of Philly or Matchbook. The following changes will literally not effect the meta in ANY way and instead is aimed towards minor QoL numbers buffs to weak killers that should be easy to implement. The Ghost Face: Philly, Matchbook, Cologne, Cinch Straps, Leather Knife Shealth. Very minor and simple QoL updates being increased
    3 comments 50 views last activity
  • Hello all. I would like to talk about the perk in said title. I think the perk is extremely unhealthy and it rewards a really lazy player that doesn't want to learn the game. On most killers its pretty good but on killers with some kind of mobility its so unhealthy and rewards the dumbest decision a killer can make. Its like, killers get rewarded for doing the worst decision ever instead of looki
    13 comments 190 views last activity
  • From using the stats from NightLight I am coming up with 3 of the least used perks. (Which normally means weak). Boon : Steadfast Old : While next to a Totem, use Active Ability Button 1 to bless it, creating a unique Boon Totem that combines all your Boons. Generators within the Boon's range: Regress 50 % slower. Survivors repair them 8 / 9 / 10 % faster. Survivors within the Bo
    6 comments 70 views last activity
  • How about we don't needlessly gut The Judgment like the way you just did, just because streamers can't pay attention to their surroundings?
    3 comments 60 views last activity
  • This exact post is post number 10,000 on my account, and to celebrate this milestone I figured I'd try and push for a little bit of positivity on the forums! Plus being a bit sappy at the end, I think I've earned it. So, here's the question to spread the positivity: What are you guys enjoying the most about Dead By Daylight right now? I can start: I'm really enjoying Houndmaster. She has he
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  • Since the mmr will be based off hooks/downs/gen defence, rather than just kills, and gens/healing/looping rather than just escapes, I can see the game's mmr splitting into 5 categories: The onboarding zone (new players trying to learn the game) Survivor hell ( the survivors that barely do anything/dc often/ grief and sandbag/ watch their whole team die to get hatch VS the killers who slug the
    17 comments 430 views last activity
  • Hello! I play dbd on switch and switch 2. I know right? I have been playing with fps lag and skill check delay for years. I got this new surround sound right? Had a few high end high speed hdmi cables. Not the cheap ones for sure… I used one of said cables on my switch 2! Result was zero delay and 90% less lag. WTH! I even swapped back to the supplied switch hdmi, lag and delay came
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  • Warning : Fan-made chapter concept. Not affiliated with Behaviour Interactive, Blumhouse, Universal Pictures, Amblin Entertainment, or the M3GAN franchise. So I've been thinking if Behaviour could get the licensing for M3GAN, I would love to see a second robot killer like The Singularity. So here's my chapter concept with help of chatgpt, but my main idea was made from me. Dead by Daylight — M
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  • You gain a screen notification when a pillar goes directly towards you. Like why? I mean I know why, and it's a stupid reason Literally by increasing the aura range of the pillar was a good enough change
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  • Hide and Sneak is a unique never seen before 1v8 gamemode. You have a powerless killer that will move at 4.6m/s. The map is specially modified to have hiding spots and be much bigger. At the start of the trial the killers screen goes black and can not move for 30 seconds. During this time the survivors will need to hide. There is a 10 minute timer to begin with and once the timer expires then t
    1 comments 10 views last activity
  • Just as you would normally change your banner or badge when playing a different dedicated survivor or killer, this preset button would allow you to keep that same banner/badge for that specific character. For example, if you prestige that character, you could automatically use the prestige badge reward on them if it was just selected for that character.
    5 comments 222 views last activity
  • Lately, I've been having trouble with some of the joints in my wrist and hand, and it has really made me notice that, when you get into a long chase as survivor, you have to keep pressure on the run button for a super long time. I play on controller, which makes it even more awkward to hold. It would be nice to have an option to hold to walk instead of holding to run, since you want to run most o
    7 comments 70 views last activity
  • Devs, if you want to bring life back into 2 vs 8 like it used to be, you have to bring in more maps, give the people what they want. Balance it out, drop the killer q time down too 10-15 minutes, put killers in there that are fan favorite. Like the OG Vecna, which is lich, Vecna, trickster, unknown, artist, Freddy, etc. legion is gone because you listen to bad and new survivors that don't know h
    2 comments 40 views last activity
  • As per the topic. I was in a match with a player who appears to be working with the killer. Is it reportable? I have linked the video through imgur and here is the url: https://imgur.com/a/um9jLfr
    10 comments 190 views last activity
  • Feedback on the Recent Wesker Changes Dear Dead by Daylight Development Team, I would like to respectfully share some feedback regarding the recent changes to Albert Wesker – The Mastermind . First, I completely understand that balancing a Killer is a complicated process. I appreciate the work the development team puts into maintaining a fair and enjoyable experience for both Killer
    2 comments 61 views last activity
  • At some point, when there are only two survivors left, one is on the ground and the other is hiding to survive or at least wait for the other survivor to die or be hooked. However, in this situation, the Killer, doesn't want hooks the survivor. When the survivor has a chance to escape through the hatch because they want to make 4k, if the Killer can't find the survivor within the time limit, they
    4 comments 60 views last activity
  • title clickbait aside, i thought adding an extra tool for survivors that comes with heavy penalties would be a good way to prevent this specific playstyle. please suggest any ways you think this could be improved
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  • so when are we gonna put it where the killers cannot see the survivors names so they can’t stream snipe plus what are we gonna do about the tunneling and slugging?
    5 comments 52 views last activity
  • I understand this system is there to punish people that dc to go into their next match when they are mad they're losing but why does it do this also to people when they crash? I never asked my game to crash in the first place and now I'm punish because of it? It crashed twice so what now if it crashes again I'll have to wait 15 minutes?
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  • M1: Knife (What you start out with): So this kind of works as your normal M1. M2: So trash bags spawn around the map, and when he goes up to one, a menu pops up (Kind of like The Lich) and there's 3 different weapons to choose from that all do something different. So the items are: Hacksaw: If you are able to hit the survivor with the hacksaw, it will injure you, but it also gives an effect
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  • Now that its confirmed, when can we expect it approximately? She feels extremely bad to play
    5 comments 80 views last activity
  • Curious if anyone else noticed this. I've been playing pretty consistently for the past few weeks, and recently I've noticed a pretty noticeable change in the survivor teams I'm getting. I've been getting into matches where 2 or 3 survivors are barely doing anything. Things like going afk mid-game, hiding for too long, practicing moonwalk all game, refusing healing, running into the killer injur
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  • I think it would be really cool if we got an original killer in dead by daylight that is a literal dragon or a dragon-like killer that breathes out fire as their power, now i know that dragons can sometimes be too huge for the game and they are in the same boat as dinosaurs but i think that the people over at BHVR could make a dragon killer work somehow.
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  • I think this would be a huge quality of life for players who are new to the game if BHVR decided to add a small information panel for every killer showing their difficulty, playstyle and how complex their power is before they even decide to look for a match like for example it would list someone like Wraith as a easy killer that has a "hit and run" playstyle with a not very complex to learn power
    2 comments 21 views last activity
  • The Judgment will get nerfed that the long shot pillows are now visible through walls. In the Dev Stream they said: "That made long shots super viable and strong and with having couple streamers in our chat rn, while you are looking at your chat saying very funny things, well, you would get shot by a pillar that came out nowhere" I know the game had already some really questionable balance de
    4 comments 230 views last activity
  • Why is it still a thing that the last survivor get's a free 50/50 chance to escape after the other 3 Survivors are dead? I experienced on both sides so many matches where the last 2 Survivors didn't do anything and tried to rat each other out. (I can recommend watching the "Getting chased for 20 Minutes" Video from Noob3) Instead of this stupid mechanic why not give the last two Survivors a fai
    8 comments 90 views last activity
  • Moving to a kill/escape scoring system was by far the worst idea they had for game health they have ever had. -if all that mattered was kills, it didn't matter how you got it. -if escape is all that mattered, the survival of your team really didn't matter. Returning to a system that uses the entirety of the match is good and honestly I missed it. I am also somewhat sad these last few years w
    17 comments 470 views last activity
  • She gets a ability that let's her move at 4.8m/s between 5.2m/s movement speed, will in this state she can see lingering foot prints and cannotsee scratch marks, to activate this power you hit the activation key(Ctrl key), but she can't attack with a basic or special attack until she cancels the ability with the cancels (Ctrl key) key, she will be slowed to 3.8m/s or 4.0m/s for 0.5 seconds, then
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