Add System to remove problem The fight between the hatches

At some point, when there are only two survivors left, one is on the ground and the other is hiding to survive or at least wait for the other survivor to die or be hooked. However, in this situation, the Killer, doesn't want hooks the survivor. When the survivor has a chance to escape through the hatch because they want to make 4k, if the Killer can't find the survivor within the time limit, they use the other survivor and force the player to find them. This depends on whether the survivor wants to or not. However, if the survivor is in collusion with t

he Killer, they can easily find the survivor if the Killer is carrying the survivor, and the survivor can see the other survivor's aura and hunt and pursue them, then finally let the other survivor go through the hatch.

Ultimately, the game turns into a fight between survivors for the hatch, or when players don't want to waste time and want to finish the game quickly, while the other survivor wants to escape the hatch and hide in places, forcing the killer to use the survivor to find the other survivor. It's already like 2 vs. 1.

Some players don't like the game turning into a fight for the hatch.

I want the developers to add a system to punish survivors and killers if they collude against another survivor, or to allow the ability to have an effect against such a method, or to prohibit survivors from seeing the other survivor's aura when there are only 2 survivors left.

IconHelpLoading_hatch232.png

Comments

  • The problem with slugging for the 4k isn't the slugged survivor helping the killer, it's the fact that the killer can keep the game hostage for as long as they want (by just picking up the survivor so they don't bleed out) until they eventually find the last survivor, wasting anywhere from 4 to 10 minutes of everyone's time. I have rarely seen the 3rd survivor working with the killer to find the 4th, and usually if that's the case its because the last survivor in question was playing like a rat all game doing nothing to help the team and often hiding in lockers. If you're experiencing this a lot as the last survivor, I'd think to see if you're playing in a way that frustrates and screws over your team, or just report them in the endgame screen as working with the killer is punishable.

  • Tbh. they can remove hatch. Last survivor can abanson anyway, so if they don't want to play for gates they can leave.

  • @Arcturus said:

    The problem with slugging for the 4k isn't the slugged survivor helping the killer, it's the fact that the killer can keep the game hostage for as long as they want (by just picking up the survivor so they don't bleed out) until they eventually find the last survivor, wasting anywhere from 4 to 10 minutes of everyone's time. I have rarely seen the 3rd survivor working with the killer to find the 4th, and usually if that's the case its because the last survivor in question was playing like a rat all game doing nothing to help the team and often hiding in lockers. If you're experiencing this a lot as the last survivor, I'd think to see if you're playing in a way that frustrates and screws over your team, or just report them in the endgame screen as working with the killer is punishable.

    I was playing for Bill and the repeat generator, but some guy lost his nerve and left the match, and another player followed him too, and I saved them 2 times, then 3, and then another one was dead, only me and him were left, then i was go around the map, so we had 3 generators left and we couldn't fix it, and she started chasing me and then left, and later the killer found her and put her on the ground but didn't hang her on the hook, and they started looking for me, and then when they found me and put me on the hook, the other one allowed me to escape.

  • @Elan said:

    Tbh. they can remove hatch. Last survivor can abanson anyway, so if they don't want to play for gates they can leave.

    I just abandon after the hatch is closed, no point in even trying to battle the gates against most killers, especially depending on certain gate layouts