Discussions
339,151 discussions.
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So the prestige system is going tobe infinite and is more worth to prestige your characters now, so could you add a button that skips 9 levels with bloodpoints in the bloodweb? You don't lose any addons because the black thing that eats the addons begins past level 9 this makes less of a pain in the ass to each time going through the small bloodweb this would makes the process a little bit fast0 comments 21 views last activity
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Instead of it requiring your teammates to be 16m by a hook during second stage, Have it so you yourself can only activate it ONCE in the first hook stage, by pressing the action button to pause the timer for 30 seconds. I feel the changes that coming is going to make camping stronger especially with 90 seconds to do a gen, plus thana on top of it, there isn't really a way to punish camping kill0 comments 21 views last activity
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I knew some people complained about it being active during end game... but reducing the stun from 5 to 3 seconds... what gives?32 comments 401 views last activity
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There's some characters I don't main but occasionally use to change things up. I like prestiging them for the bloody cosmetics when I can, but now thats going to be levels 4, 5, 6 instead of 1, 2, 3? Basically double the BP grind? This is severely punishing for the those of us who just want the bloody cosmetic..0 comments 21 views last activity
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So a lot of people seem to like the idea of a killer that can disguise itself to ambush survivors, but BHVR discarded this idea - the primary reason being that this would be useless against SWF. But...what about a 'mimic' killer - able to disguise itself as a chest, a generator or part of the scenery? It would likely be difficult to design, but the image of a group of survivors sitting down to7 comments 61 views last activity
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I was saying I didn't want it to just be bloodpoints, but I take it back. At least bloodpoints are helpful, I don't need a little icon being like "yay u prestige 3'd on this character" I was hoping for bloodpoint compensation for lost items and some shards.... but we get an icon..... I'm very disappointed to say the least, I've been using my bloodpoints to prestige characters for nothing. Ver6 comments 62 views last activity
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We all know that Thanataphobia is already a must for Legion and that Legion as it stands isn't exactly the most invigorating killer to face. As much as I love having to mend for five minutes every match, I don't want to spend half an hour repairing gens because Thana now slows the speeds by 22% and gens take ten seconds longer to repair. Not to mention that everytime you get ran off a gen you'll10 comments 171 views last activity
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I mean, 5 seconds of free BT is nice, but killer can easily try to bodyblock you and wait out the timer that way, like this ain't helping against basement if the killer decides to stand in your way. Even when this works, this is more of an anti tunneling change. Why is there no Anti Camp change? This ain't stopping Basement Bubba/Hag/Trapper from camping and with generator speed increase, this ha9 comments 112 views last activity
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Off the record and overcharge might be the two strongest perks in the game now lmao The killer buffs too, especially against holding W <3 Loving this update already31 comments 1,811 views last activity
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I cannot find the masks because it's too hard to find. Has anyone else cannot find it either because of it?10 comments 122 views last activity
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Looking through the developer update, I like the changes to make a weaker version of Guardian/BT basekit. There's still one issue though when it comes to facecamping. Killers can still just grab a person while they are unhooking and the person on the hook is stuck there. As this patch is meant to address some of the more unsavory aspects of facecamping and generator speeds are being reduced, I t11 comments 51 views last activity
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Because killers are the weak ones... not survivors. Killer is the role that's struggling in this game... not survivor. I don't get what is so hard to understand. Killers are the one that need the buffs because quite genuinely, it's a painful experience to play killer. Unless you're playing nurse. It's just a constant trend of getting rocked every single game. Like I don't know what ya'll wanted1 comments 101 views last activity
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Will the PTB next week show us what the perk tier to prestige conversion is like? If not, can we get some information on the conversion rate? Basically if I'm ~a perk tier or two off of getting a prestige level it'd be nice to maximize that prior to the release.3 comments 111 views last activity
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Generators: The time it takes to complete a generator has been increased to 90 seconds. Kicking a generator as a Killer will remove 2.5% of progress. Killer: Breaking pallets, walls, and kicking generators are now 10% quicker. The basic attack cooldown is reduced by 10%, and Survivor’s speed boost upon being hit is also reduced by 10%. Bloodlust tiers will now activate after 15/25/35 seconds.16 comments 331 views last activity
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Previously, a new player could buy Bubba, get BBQ and then use that to gradually build out their roster. Now, while us longer time players will have the benefits of many perks unlocked via prestige, it's going to take much longer for newer players to fill things out. Or am I missing something obvious here?9 comments 121 views last activity
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A really underrated and sneaky buff to Ghostface, Myers, and any applicable future Killers would be a menu option to lock Stalks at 99.99% until the Killer presses a secondary button (like X) to truly 100% their Stalk/Evil Within. This would allow both Killers to better control their powers and never accidentally pop it on too early, which actually happens very often sadly. Plus, both Killers a2 comments 31 views last activity
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I don't think these are good idea but whatever I guess.0 comments 21 views last activity
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So it becomes absolutely useless perk? Becuz it gives no benefit according devs description. Screenshot_20220622-172611_Chrome.jpg6 comments 161 views last activity
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Extending the Endurance-Effect AND the Haste-Effect makes it very toxic for killers vs. SWFs. Bodyblocks for the wins. Or do I understand it wrong? Invincible unhooked survivors. Id love to see them on RPD staying in the corridor behind the unhooked survivor....2 comments 61 views last activity
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Quicker weapon clean and less survivor injured distance. Im not the best at math but im sure it will be a noticable buff? What you guys think?3 comments 81 views last activity
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Here's Jake's perks rework (before PTB of course): Nerf : Iron Will : Grunts of pain reduced to 25/50/75%, desactivates when exhausted. This perk is used to lose the killer in chase, aka when you're exhausted, even if you believe 75% noise reduciton is enough (it's not, literally no ones runs iron will a T1 & T2 bc it's only good when it's 100%), the perk will be absolutely useless now12 comments 172 views last activity
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It's currently 8% but it says that it's gonna be doubled, so does that mean it's gonna be 16%? I feel like I'm misreading it cause that seems like quite a lot.4 comments 81 views last activity
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Just wanted to throw out a more measured response to the reward for P3-ing a character before the rework. To be clear, I think most people expected the unique frame for each P3 character done before the rework, since that was the easy thing that would be unique to that character without being a cosmetic. That being said, I know a lot of people, myself included, were hoping for something that wo0 comments 31 views last activity
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I havent found a discussion-thread around a Killer, so I think its not the worst idea to have a Thread for discussions around one specific killer. As a Freddy-Main, Ive decided to open this discussion, especially for discussions about his addons.... In my opinion, Freddys Basekit is really good (for an M1-Killer). He has a little Anti-Loop-Technique and a decent Map Pressure thanks to his - in m52 comments 1,032 views last activity
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Massive update in the killer”s favor. The nerfed perks on killer side are hardly nerfs, while survivor perks get hard nerfed. Killer perk improvements are very good, while survivor perks changes are so-so at best. They really do hate survivors.19 comments 251 views last activity
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Can you still perform vaults, pallet drops, etc when its active for that one second? If so the issue with the perk isnt really fixed, instead just made more situational.2 comments 81 views last activity
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Okay. I've got Myers completely maxed out - he has all the perks in the game. So I'll have his perks unlocked at T3 for everyone. But let's say I've got Onryo with 2/3 of the perks in the game. Does that give me P1, so level 1 CoB for everyone, or is that enough for p2? P3? Does anyone know the breakpoints on this? Just want to know where to stuff my BP before the changes.1 comments 21 views last activity
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Can we make the new map less dark, survivors run into buildings and I can't see them anymore as its just too dark, my tv brightness is fine with every other map and outside but not in these buikdings0 comments 21 views last activity
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The new update brought many good changes, but one I am uncertain about is the new Monstrous Shrine, which turns basement into Scourge Hooks and reduces hook timer if the killer is 24M away. I believe this is problematic for some killers such as the following: For Nurse, 24M is nothing to her, especially with range addons. She can hook a survivor in basement, blink away immediately, harass other0 comments 211 views last activity
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It was already a bad perk for the team in the hands of poor survivors And now its speed is nerfed Now those bad teammates will waste EVEN MORE time Please just completely rework it, make it something to do with medkits or something please i beg.0 comments 21 views last activity
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What happens if you don’t down a survivor at all??? Will the gens be blocked forever?4 comments 81 views last activity
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At higher skill games, this perk is basically glued to your build so that you can have a leg up on first chase without having to worry about generators popping. Even with all of the newly announced changes, I still don't see this perk coming off of my build because I still need it for that early game pressure and to force survivors deeper into the map. I think a mini corrupt intervention should0 comments 21 views last activity
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Just make surv intangible till he do one of those Conspicuous Action? So it actually fix the problem like camping bubba that hit you with chainsaw on the borrowed and then hit you again and also the pesky bodyblocking now surv can cover their friend for 5 secs to reach a pallet.0 comments 21 views last activity
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Anyone noticed how this update adds several new ways of increasing movement speed? Hope also got it's duration removed. Do you all think movement speed builds might actually be a silent meta now that vault speed build has been nerfed and base game changes are now a thing?2 comments 71 views last activity
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BHVR, you're bleeding players because you're pushing MMR in a casual game that had a fine rank based system that made every game a toss up. Now you only see meta perks not because meta is TOO good (like, there will always be good perks) but because YOU'VE created an environment where you either run meta perks or get your ankles broken because of MMR. I mean, just look at the concurrent0 comments 11 views last activity
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Is there a map offering for garden of joy? I havent gotten to play on it yet. It just popped up but the killer dc'd immediately.10 comments 691 views last activity
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I'm still reading through the notes, but: General Killer Improvements The average kill rates (how many Survivors are killed each trial, on average) are a little lower than we’d like – a sentiment echoed by many community members . _________________________________ Oh man, Imma copy and pasta the crap out of this anytime it becomes relevant in a thread. That is all. Share your favorite fre7 comments 181 views last activity
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I can see the anti-tunnel is strong with this one. Many of the changes are interesting and understandable. However I'm not sure how Dead Hard is better. The way I see it, survivors have a bigger window to activate it and will sill get a speed boost if the killer dares to hit during that one second window he has to guess. If there is no indication of Dead Hard being activated, it may very we4 comments 71 views last activity
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So happy to see some basekit changes to help tunneling, as well as helping out killers a bit more and altering gen speed slightly. These are good changes I believe, obviously we'll have to see how they are in actual gameplay but this is a step in the right direction to address the major issues. I like some perk changes, and don't like others, but it's good to see the meta change just to have som0 comments 11 views last activity
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Moved: The New Perk/Gameplay Changes...Mostly Good, Some Potential Huge Issues. Comprehensive Feedb…This discussion has been moved .0 comments 1 views last activity
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I'm pretty dissapointed with the Survivor Perk changes. Most of the Perk nerfs deleted the Perks, while the rest got small, almost meaningless buffs. Killer Perks mostly got a slap on the wrist, while also extending base Generator repair times by 10 seconds and kicking Generators will now lose 2.5%. Base changes are good tho1 comments 41 views last activity

